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CSGO 6v6
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United States OKOptimistic 
Magisk said in an interview that he wants to see 6v6 CSGO, but with the same maps. What do you guys think if Valve did 6v6 plus make the maps bigger. I think it could make the game a lot more exciting (for viewers) and tactical. It would be harder for the CTs to read which site the Ts go. And imagine a 6 v 3 contact play on a bombsite. Plus it could encourage more retaking. Maybe that is what Valve's idea for the next CS game? Source 2? Tournaments and teams would have to accommodate with one extra player and PC though.
2018-12-29 05:09
Topics are hidden when running Sport mode.
"but with the same maps." "plus make the maps bigger." big iq
2018-12-29 05:18
#4
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United States OKOptimistic 
Magisk said same sized maps but I would like them to be bigger
2018-12-29 05:19
got em
2018-12-29 05:24
u destroyed him bro
2018-12-29 09:02
#97
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Germany nilssonxdd 
>same sized >bigger >pick one NA EDUCATION
2018-12-29 17:13
MAGISK said he wanted the map same sized the poster said he wanted them bigger learn to read
2018-12-30 06:21
#115
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Chile Lionel_Hutz 
I think you just were baited
2018-12-30 06:35
I swear on my timbs, you are so retarded, Magisk said 1 thing, the writer said another. NA brain stg.
2018-12-30 14:18
Are you stupid? He wrote that he wanted the same sized maps, then wrote that he wants them bigger. And where the fuck does magisk come from, its op that wrote it?
2018-12-30 21:19
+1
2018-12-30 14:21
#100
xrist0s | 
Other xrist 
so upscaled maps???
2018-12-29 17:16
How? Make everything bigger is gonna make the scale of the map look wrong, and ruin the cover you can look over. And mess up smokes. No wonder you get paid like 7$/hour 😂😂😂😂😂
2018-12-30 06:13
#112
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United States MeoWzinho 
Thats not what he meant, he meant add more parts of the map to make it bigger, not make the player feel like an ant.
2018-12-30 06:20
I know sort of just shitty baiting, anyway that would just mess up the layout wouldn't it, like playing de_dust2_unlimited or something
2018-12-30 06:23
expansion packs de_dust2_dlc
2018-12-30 16:11
Astralis +valde
2018-12-30 06:47
#153
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Portugal Badjaras 
"Maybe that is what valve's idea for the next cs game?" Wtf is he really from usa?
2018-12-30 21:25
kk 100v100 would be perfect lmao
2018-12-29 05:19
#7
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United States OKOptimistic 
-94v-94 so big difference
2018-12-29 05:25
yea but imagine 101 vs 101 on same maps.
2018-12-29 11:45
I think it could make the game a lot more exciting (for viewers) and tactical. It would be harder for the CTs to read which site the Ts go. And imagine a 101 v 50 contact play on a bombsite. Plus it could encourage more retaking
2018-12-29 12:07
xD
2018-12-29 12:16
just imagine 101 v 1 ace clutch
2018-12-29 13:36
#109
Brollan | 
United States imred 
Imagine someone with a bizon or something against a full save
2018-12-30 06:17
But before that we gotta imagine that 100 dickheads won’t get a single kill lmao
2018-12-30 06:19
sounds like the typical teammates
2018-12-31 11:32
How to ace when enemy team is not 5 people ???
2018-12-30 12:25
an ace is when you kill the entire enemy team
2018-12-30 14:19
0/8
2018-12-30 14:41
2018-12-30 14:50
#9
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Denmark Sir_Cumcised 
Nah i dont really think it would make much sense
2018-12-29 05:33
Eg mirage as 6 entrances with 5 cts which makes it less interesting to have 6 players as flanks would be completely irrelevant as well as in all other maps. 6 cts on train would be even more ct sided same with nuke and inferno. Sure there are more terrorists but then they have to clear out more spots. Think often on bombsites it is 2v5 and cts still get all of them sometimes. 5/2 = 2.5 kills per ct so 3 cts per site would mean 7.5 overall kills means it would probably be very ct sided. Also double awp ct would be a lot more powerful as there would be an extra rifler to help in retake. Overpass I think would be worst affected by this - the whole objective of t side is to get 3 people on one site and 2 on the other and then attack the site with 2 people. If they don’t have to rotate it won’t be that much of a battle
2018-12-29 09:20
#163
s1mple | 
Poland Lepand 
0/8
2018-12-31 17:27
#10
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World zebra_man3 
why not 10v10 like on casual
2018-12-29 05:40
#19
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United States OKOptimistic 
too much
2018-12-29 06:20
#11
 | 
Canada herocoolzzz 
50v50 fortnite is insane
2018-12-29 05:46
#12
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United States OKOptimistic 
Oh yeah loved playing that except that It's hard to find people to kill during the first half
2018-12-29 05:48
fuck off you dumb shit
2018-12-29 06:09
#15
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United States OKOptimistic 
Why you so mad
2018-12-29 06:15
you're changing the basics and fundamentals of counter strike based off this you might as well add rocket launchers and jetpacks
2018-12-29 06:18
#17
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United States OKOptimistic 
4v4, 6v6, 7v7, is there really a difference
2018-12-29 06:18
ofc there's a difference please use your brain if you have one (but looks like you don't)
2018-12-29 06:19
found the silver retard lol
2018-12-30 06:16
Yeah go play fucking casual then dumbass
2018-12-30 21:22
#35
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Finland sadmen)))) 
why not add rocket launchers and jetpacks? its a nice men
2018-12-29 10:47
#24
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Switzerland Prettypurr 
:D +1
2018-12-29 08:58
#26
s1mple | 
Australia karmaYB 
+1
2018-12-29 09:05
why not go full bf mode and play 32 vs 32
2018-12-29 06:12
I would like 3v3 since me and my friends dont always got enough room for wingman
2018-12-29 08:40
#22
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Denmark oskarsports 
Danger Zone kappa
2018-12-29 08:56
I dont really feel like playing it takes outs of the core elements of cs like usage of nades and i get bored whit using smg and shotguns 80% time
2018-12-29 09:05
putting more players in the map doesn't make it more tactical, it makes it more death match like. wingman for example is way more tactical and way less aim reliant than 5v5
2018-12-29 08:54
In that logic 1v1 is the most tactical gamemode 4/8
2018-12-29 09:07
yea, it is. that is why players with high game sense have better stats in 1v1 clutch situations than the players with only great aim. are you trying to make a point here or just being retarded?
2018-12-29 10:42
No bigger player size will bring better tactics because there is teamwork
2018-12-29 10:44
no, it's gonna make it less tactical because it's gonna be less about predicting where your enemy is and more about winning the aim duel
2018-12-29 10:46
#36
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Spain VIKTORAL 
lmao man u lost the argument wingman is only aim reliant also less people = less nades i think more ppl = more dethmatch but also more tactics
2018-12-29 10:49
wingman is way less aim reliant and way more about game sense than 5v5
2018-12-29 11:00
#48
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Greece hekzy 
name checks out
2018-12-29 11:04
well it's funny because nobody has managed to present any point as to how putting more people into the map makes the game less aim reliant, care to try? or are you busy paying your debts
2018-12-29 11:06
#52
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Greece hekzy 
1) African Union/cowardly fakeflagger speaking about debts 2) Because the more players the more difficult it is for a coordinated and tactically cohesive side to perform properly. 3) Having less players is basically playing a 5v5 game but in situations later on in the round when there are less players. Etc 2v2/3v3/4v4 clutches and so on. So by removing players you are actually reducing the scope of possibilities in a game as you do keep the less players but miss out on the starting situations of 5v5. 4) 6v6 or more would be cancer as the game and maps have evolved to accommodate 5man teams. Anyway, you are braindead and kys. Good luck on your road to silver elite you degenerate.
2018-12-29 11:10
exactly, you are reducing the number of possibilities which increases the importance of game sense and reduses the importance of aim. hence why players with bad aim and great game sense have good 1v1 stats. but nice try!
2018-12-29 11:12
#55
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Greece hekzy 
Are you fucking retarded? Reducing the number of possibilities reduces the things that a player has to process which reduces his use of his game sense? Nigga what are you fucking telling me? That 1v1 aim maps need more game sense than 5v5 competitive? You are ABSOLUTELY and UTTERLY braindead. Gtfo my face. "hence why players with bad aim and great game sense have good 1v1" All 1v1 tournaments won by braindead people with good aim.
2018-12-29 11:14
1v1 aim maps are not applicable to 1v1 clutch situations on competetive maps, you moron. why do you bring this up? here, let me try to explain it in a way that even someone like you might be able to understand it. (I might be expecting too much from you) in a 5v5, you enter the site with a counter strafe and you either win or lose the aim duel with the player who is holding the site. this has little to nothing to do with game sense. in a 1v1, you enter the site depending on the information you have. you can know where the enemy player is and what angle he is holding based on the information you have, like -who he is -who you are and what he knows about you -and most importantly, what has happened previously in the round why are you strawmaning me and talking about 1v1 tournaments? unable to make any good arguements without talking about 1v1 maps? you're making this very easy for me ;)
2018-12-29 11:30
#58
 | 
Greece hekzy 
"in a 5v5, you enter the site with a counter strafe and you either win or lose the aim duel with the player who is holding the site" You are complete garbage. If you don't believe entrying requires talent and GAME SENSE then you are shit at the game and furthermore absolute garbage at entrying. "in a 1v1, you enter the site depending on the information you have" In your BRAINDEAD scenario the player has NO INFORMATION BECAUSE THERE HAS NEVER BEEN CONTACT. You basically enter the site until you find the 1v1 situation in which a duel HAS to occur, unlike in 5v5 situations where a player can be utilized without even firing a single bullet, you braindead piece of shit. "he is holding based on the information you have, like -who he is -who you are and what he knows about you -and most importantly, what has happened previously in the round" That already happens in normal play you fucktard. It's called watching fucking demos, it's just that in normal play you have 5 times the homework to do for 5 times the players. "why are you strawmaning me and talking about 1v1 tournaments? unable to make any good arguements without talking about 1v1 maps? you're making this very easy for me ;)" Get fucking destroyed you lazy piece of shit. If you believe that less players are better then start your own tournaments and connoisseur in your dream to rebuild this game that has been shaped in over 20 years, if you believe you can do a better job than pros and devs have done for 2 decades. Completely retarded, two words to best describe you. Now fuck off.
2018-12-29 11:40
wait, what the actual fuck? how can a 5v5 go to a 1v1 clutch situation without there being any contact and information exchanged? wow, I clearly overestimated you, haha. what the actual fuck did I just read XD you think if a 5v5 situation becomes a 1v1 clutch situation there is nothing that can be known about either player's position by either player? XD please keep replying, this is hilarious
2018-12-29 11:41
#65
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Greece hekzy 
"wait, what the actual fuck? how can a 5v5 go to a 1v1 clutch situation without there being any contact and information exchanged?" " unlike in 5v5 situations where a player can be utilized without even firing a single bullet, you braindead piece of shit." God you are fucking illiterate. Learn to fucking read before you start "overestimating" me. I clearly fucking stated that ONE of the FIVE players CAN actually FINISH a FUCKING round WITHOUT firing a SINGLE bullet. Is it comprehensible now? After I repeated this sentence to such an extent that a foreign 5yo would actually understand. Or is comprehending basic human speech is lacking quality of your fundamental ape-like functions? >hilarious >everybody literally disagreeing with you and stating you are an utter embarrassment Absolutely fucking braindead, get destroyed, you are not even worth my time anymore.
2018-12-29 11:46
I'm not responding to your point that one player doesn't have to shoot, I'm responding to your point that there is nothing that can be known about the other player when you are left in a 1v1 clutch situation. so when are you going to explain how a 5v5 turns into a 1v1 and the 2 remaining players both have no information about anything? can't wait for this XD
2018-12-29 11:50
#69
 | 
Greece hekzy 
But I SPECIFICALLY stated that IN YOUR scenario where you would implement ONEVONE gameplay, and all the rounds would start at 1v1, you would have no pre-existing info about the other players position other than reading him based on the homework you've done, which is something that is already being at full use since 2003. Madness, madness and stupidity.
2018-12-29 11:52
read #57 (the comment that you foolishly tried to reply to). I've never talking about rounds starting 1v1 you moron, I specifically said 1v1 CLUTCH situations and I made a fool out of you for bringing up 1v1 aim maps to counter my arguments. I also brought up how certain players have good stats in 1v1 situations, clearly showing that I'm not talking about rounds that start in 1v1 (this is not even a thing in competetive play, why would you even think this?) I obviously overestimated your reading skill
2018-12-29 11:57
#82
 | 
Greece hekzy 
"In that logic 1v1 is the most tactical gamemode 4/8" >gamemode >gamemode >gamemode "and I made a fool out of you" The only thing you've made a fool of is yourself. Literally all the replies are people stating how fucking deluded and imbecilic you are. Disgraceful. "clearly showing that I'm not talking about rounds that start in 1v1" "In that logic 1v1 is the most tactical gamemode 4/8" >gamemode >gamemode >gamemode "this is not even a thing in competetive play, why would you even think this?) " "In that logic 1v1 is the most tactical gamemode 4/8" >gamemode >gamemode >gamemode "I obviously overestimated your reading skill" "In that logic 1v1 is the most tactical gamemode 4/8" >gamemode >gamemode >gamemode "at least I made you mad, which was fun :)" Yeah, you boosted my confidence by letting me completely destroy you and humiliate you infront of anybody reading this, which is actually a decent amount of people. I'm so mad! I actually destroyed you in this argument and showed that I am superior as a being! That makes me so mad! Grrrrrr That's sarcasm btw, I'm clarifying because you'd obviously get confused since you are mentally delayed. Ahhh, now THIS was fun. Goodnight retard.
2018-12-29 12:20
#86
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Italy Gio_bose 
Lol it's funny how you thought you won the argument
2018-12-29 12:54
#94
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Greece hekzy 
Oh where did I go wrong!? "please make an arguement as to why game sense is more important in a 1v1 than in a 5v5 clutch situation gl :)"
2018-12-29 15:28
#96
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Italy Gio_bose 
Because in a 1v1 clutch there is way less chance of a straight out aim duel
2018-12-29 17:10
#119
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Greece hekzy 
there is 100% of a chance of a straight out duel you fucking RETARD
2018-12-30 12:20
maybe in silver, but I've never seen a 1v1 clutch situation that ends in an aim duel. it ends with one player predicting the angle the other is holding and coming from a different angle. or the use of bomb mechanics. how does a 1v1 clutch situation end with 100% chance of an aim duel? entering the site in a 5v5 is 100% aim duel because there is a 100% chance that a player is holding the angle you're entering the site into. I don't expect you to understand ;D
2018-12-30 13:38
#128
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Greece hekzy 
"maybe in silver" Yeah, you'd fucking know. "but I've never seen a 1v1 clutch situation that ends in an aim duel" I know you are retarded but come on man, this is so easy for me to counter. I can watch ANY pro vod and pin point at least 10 1v1 clutches that ended in such a way. You are literally a waste of oxygen if you unironically post shit like this. " it ends with one player predicting the angle the other is holding and coming from a different angle. or the use of bomb mechanics" Which also happens in a 5v5 except in a 5v5 it's even harder because there are literally more variables that your SENSES need to process. "how does a 1v1 clutch situation end with 100% chance of an aim duel" Because either after plant or before plant each player will check every angle and eventually they are going to find one another, whether that ends in a duel or a guy shooting at somebody's back or nade usage, they is going to have to be an engagement 100%. "entering the site in a 5v5 is 100% aim duel because there is a 100% chance that a player is holding the angle you're entering the site into" Even if you are T? Are you this fucking retarded? Is it 100% chance you will shoot at a player as T? How fucking clueless can you be? I don't expect you to actually post a single cohesive thought actually proving to me you DON'T have the mental capacity of an ape. Get fucking destroyed you piece of garbage trash. God damn it feels so good decimating low IQ imbeciles like yourself, makes me feel so great about myself.
2018-12-30 14:10
why would you straight up take a 50/50 aim duel if you can predict what angle someone is holding and shoot them in the back? this is why 1v1's don't end in aim duels and why a player like xyp9x who doesn't have good aim has amazing 1v1 stats. and that simple statistic just ruined your entire argument :3
2018-12-30 14:41
#141
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Greece hekzy 
"someone is holding and shoot them in the back" What if he is backs to the walls you absolute fucking bellend? What type of fucking silver would hold an angle that exposed his back? are you actually fucking retarded? "player like xyp9x who doesn't have good aim has amazing 1v1 stats" Only absolute retards will say that Xyp9x doesn't have good aim. Have you ever watched a single CS match in your entire life? How fucking clueless can you be? Xyp9x 1v1 stats come from his great timing which is heavily linked to his gamesense, but he also utilizes it to an even greater extent in every round, not just clutches. You know which other players have great 1v1 stats? apEX, shox (shox was the best all the way up to 2016), olofmeister, flusha. All GREAT aimers. "and that simple statistic just ruined your entire argument" You didn't even link a statistic, you just said something so fucking basic which was easily countered. It literally is the fucking funniest shit that you also post emojis in the end of your arguments as to persuade me you are winning confidently even though you are being utterly humiliated. Deluded cunt. Get destroyed again.
2018-12-30 15:41
if he is back against the wall then you can still shoot him when he is looking the other direction. enjoy your debts
2018-12-30 15:52
#147
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Greece hekzy 
And what if he is sat in a corner where he only has to hold a single angle. Also, the same tactic of "looking away" you can actually much more successfully and realistically apply in non-clutch situations. Have you ever played a single map of CS? it's like I'm speaking to a person that hasn't even seen dust2 in his life to know there are angles like that, disgusting.
2018-12-30 15:59
so if the player is sitting in a corner and you have predicted that based on your knowledge of the round situation, you can't use that prediction to your advantage? please explain why this can't be used to your advantage enjoy your debts
2018-12-30 16:05
#159
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Greece hekzy 
it works the exact same way in 5v5 how can you be so delusional, just kys already i destroyed you too many times, aren't you tired of getting embarrassment?
2018-12-31 14:01
if so, why bring up "what if he was hiding in a corner"?
2018-12-31 14:13
#156
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Italy Gio_bose 
wtf do you mean there is a 100% chance of an aim duel what if you out smart your opponent and end up behind him or you are in a post plant situation and just play the bomb or as a ct pre-plant situation and you play time? and those are just some of the 1v1 clutch situations which don't end up in a straight out aim duel. Very low chance of a Straight out aim duel.
2018-12-30 21:57
#160
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Greece hekzy 
"your opponent and end up behind him or you are in a post plant situation and just play the bomb or as a ct pre-plant situation and you play time" how IN THE ACTUAL fuck can that HAPPEN? How much of a silver do you have to be to get backstabbed in a ONE V FUCKING ONE. In a 5v5, I get it, you are holding multiple angles you have to worry about multiple opponents but in a 1v1?
2018-12-31 14:03
#162
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Italy Gio_bose 
do you even watch profesional cs???? you rarely ever see a 1v1 clutch end up in a STRAIGHT out aim duel
2018-12-31 17:19
do you know what a clutch is? I clearly responded to that comment talking about clutch situation. why are you going to bed at 1pm? I guess that's a thing for lazy greeks :D that's why you have to pay your tax money to us
2018-12-29 13:19
#120
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Greece hekzy 
You did not. That comment precisely talked about gamemodes with less players and you clearly stated that the less the players the game has the more gamesense you need which I emphatically proved wrong. >African union talking shit Stfu 3rd worlder, go kys so that we can have a drastic increase in the world average IQ.
2018-12-30 12:22
even if it was a gamemode with 1v1 on standard maps, it would still be wastly more game sense reliant than 5v5s because it becomes so much more about predicitions than aim battles. I don't expect you to understand. enjoy your debts man
2018-12-30 13:36
#127
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Greece hekzy 
First hand prediction is not gamesense you fucking retard. It's luck and homework. Whilst prediction based on pre-existing ROUND INFO is ACTUALLY gamesense. You don't even fucking know the definition of gamesense you absolute clueless fuck. In 5v5 your gamesense need to work at its peak as you need to cohesively coordinate with 4 teammates and also read 5 other people, not one, five, you need to counter and outplay five people, if that doesn't require more gamesense for you then I'm sorry but good luck on your road to fucking silver elite.
2018-12-30 14:04
no, in 5v5 you counter strafe into the site and either win or lose the aim duel against the ct. no game sense needed, all aim. which is why astralis doesn't send xyp9x into the sites first. that simple fact just destroyed your whole argument. enjoy your debts
2018-12-30 14:42
#143
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Greece hekzy 
"no, in 5v5 you counter strafe into the site and either win or lose the aim duel against the ct" 0IQ silver spotted. If you unironically believe this I will not even waste my time to sit down in order to explain to you what CS is. (Hint: it's an FPS game where you plant the bomb, incase you didn't know) "no, in 5v5 you counter strafe into the site and either win or lose the aim duel against the ct" You do fucking realize that the reason he is not sent in to entry IS BECAUSE HE IS A LURKER? RIGHT? Like they don't fucking purposely put him in clutch situations because that would be braindead. Because with that braindead logic Happy is also a great clutch player. Braindead fuck. You've never seen a single CS match in your life. "enjoy your debts" Is that your only comeback to me consistently exposing your stupidity and calling you a retard for being one? Pathetic.
2018-12-30 15:45
it's not my only comeback, my comeback is that when you enter the site in a 5v5, you take an aim duel with the ct in the site. you have yet to explain how 5v5 never starts with an aim duel while 1v1 100% of the time ends with an aim duel. you have done nothing to explain anything while I have presented concrete examples of round situations and concrete examples of stats that back up my points. all you do is shout insults because that's all you have. enjoy your debts
2018-12-30 15:51
#146
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Greece hekzy 
"you take an aim duel with the ct in the site. you have yet to explain how 5v5 never starts with an aim duel" Much like your BRAINDEAD reasoning above: You can use nades, you can kill him from the back, you can bait him into looking at the wrong direction while using teamplay in all of them. " while 1v1 100% of the time ends with an aim duel" Your collectively biased memory has probably unselected when I said that in order to save yourself from feeling pathetic, which you are. Go back to reading my previous comments because I won't be repeating shit for your peanut brain. "you have done nothing to explain anything while I have presented concrete examples of round situations and concrete examples of stats that back up my points" No, you haven't shown a single statistic and you haven't posed a single example which I haven't precisely dismantled immediately in my next reply. The only thing you've been doing is post your shit SUBJECTIVE opinion, labeling it as "concrete evidence" even though it's not concrete because I literally instantly dismantled it and it's not evidence since it's your trash opinion/view on this game. "all you do is shout insults because that's all you have." And I will continue to do so if you continue to act like an absolute bellend. "enjoy your debts" Is that your only comeback to me consistently exposing your stupidity and calling you a retard for being one? Pathetic.
2018-12-30 15:57
you can't kill someone from the back in a 5v5, because all entrances into the site are covered. that is why a 5v5 has a 100% chance to start with an aim duel, which doesn't involve gamesense. and a 1v1 has a very low chance to start with an aim duel. you can tell this by the fact that every time a 1v1 ends with an aim duel, the commentators will tell people like you with a very limited knowledge of cs that one of the players has made a big mistake by taking the duel. either the ct takes a peak before the bomb plant or the t takes a peak after the bomb plant. you can keep saying that "enjoy your debts" is my only comeback, but clearly my comments have more substance than that, in fact much more substance than yours because I have concrete examples of round situations and stats to back up my points, while you only have insults enjoy your debts
2018-12-30 16:03
at least I made you mad, which was fun :) enjoy debts
2018-12-29 12:11
#84
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Italy Gio_bose 
Your actually so stupid you need to read the argument before you fucking respond and say it's stupid
2018-12-29 12:47
#95
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Greece hekzy 
"In that logic 1v1 is the most tactical gamemode 4/8" >gamemode >gamemode >gamemode Literally the second reply of this chain. Don't make me destroy you.
2018-12-29 15:28
#60
 | 
Germany GoBIG0rGoHome 
yeah he is making it really easy to let you look like the biggest moron of csgo
2018-12-29 11:39
please make an arguement as to why game sense is more important in a 5v5 than in a 1v1 clutch situation gl :)
2018-12-29 11:42
#102
xrist0s | 
Other xrist 
wingman is way more aim heavy wtf
2018-12-29 17:18
nope, the more players are on the map the closer it is to a death match and the more aim duels there are. wingman on the other hand is much more about reading your opponents
2018-12-29 18:45
Predicting isnt tactical and you cannot plan what your oppoment is gonna do
2018-12-29 10:51
yes you can, which is why certain players are way better in 1v1 situations
2018-12-29 10:59
Umm no those players just have better aim Less people=less nades and less stuff=less you have to use brain
2018-12-29 11:02
nope less people = less chance of an aim duel and more chance to predict where your enemy is and more chance to use bomb mechanics. if you predict where your enemy is, there is no aim duel I've never seen a 1v1 situation end with a counter strafe coming into a site, which is how most 5v5 rounds starts
2018-12-29 11:05
Teamwork brings tactics Nade stacks executes Baiting Boosting Flashing for teamate
2018-12-29 11:51
it's true, but I think it also becomes more death match like and less abous predicting where your enemy is because now with 6 enemies there's bound to be an enemy in almost every viable spot
2018-12-29 11:53
Ye 6v6 might make some maps ct sided like mirage cache and overpass
2018-12-29 11:56
#38
FalleN | 
Indonesia PapaMoZ 
cs is not overwatch. period
2018-12-29 10:57
why not csgo 20 vs 20
2018-12-29 10:57
#41
 | 
United States n3h 
Would be too much utility and sites would be smoked off/mollied whole round.
2018-12-29 10:59
#50
 | 
United States ImFat 
+1 I thought the same thing, maybe make mollys $950? And make smokes $600? Or maybe shorten the distance you can throw them (only for the 6v6) I would like for a non competitive 6v6 then maybe if it works make it a new competitive game mode.
2018-12-29 11:05
#104
xrist0s | 
Other xrist 
shorter smoke duration instead of distance
2018-12-29 17:19
#42
 | 
Switzerland rigoN 
Brains from NA
2018-12-29 11:00
Why not make it 1v1. Izi for teams just kick 4 players = less money to pay navi -zeus -electronic -edward -flamie ez
2018-12-29 11:01
or mouz -styko -chrisj -oskar -sunny ez
2018-12-29 11:24
not rly
2018-12-29 11:04
Competetive scene has always ben 5v5 so i dont think so
2018-12-29 11:14
#59
 | 
Latvia Tibro 
ofc 18 years 5v5 lmao
2018-12-29 11:38
I dont think it would change that much
2018-12-29 11:45
#67
Pogba | 
France uria64 
6v6 is haram
2018-12-29 11:50
#73
 | 
Brunei GucciLeIe 
No /closed
2018-12-29 11:57
i think 6v6 would be intresting but of course the game is already dead
2018-12-29 12:01
would never happen but i wouldnt mind at all anything to keep this boring game from dying. would be a lot better idea than the f2p+shitty battle royale mode they did...
2018-12-29 12:02
#76
Europe RKC 
CS was 6vs6 at the very beginning: s.sk-gaming.com/image/image/83c5fb915d35.. I can remember some 6vs6 games by myself. With time limit instead of MR 12/15 btw.
2018-12-29 12:03
With time limit and charges only
2018-12-30 14:15
omg 5iq just close this thread
2018-12-29 12:05
No.
2018-12-29 12:12
#83
 | 
Poland GodLk 
20 vs 20 better
2018-12-29 12:21
did he really say that? i always thought of magisk as someone who is braindead and only made it to pro scene due to high skill ceiling, but this would be even more retarded.
2018-12-29 13:00
#89
 | 
Brazil candymau 
Its 5v5 for a reason. They prob tryed 3v3,4v4,6v6,etc in the past and end up with 5v5. One thing I know is that more people = more messy. The game will have more action to the players but from the viewer perspective it will just become more confusing and hard to track good plays due to the number of people on the match.
2018-12-29 13:27
Would be interesting, but only a minority of tournaments should adapt this new ruleset.
2018-12-29 13:35
#93
 | 
Russia SP3C73R 
They want to sign valde for bigger dominance
2018-12-29 13:37
nt prodka
2018-12-29 17:16
i'm siding with archie
2018-12-30 06:20
i do my whole stunts JACKIE CHAN WITH ITL, BIG MAX INIT
2018-12-30 13:29
#103
 | 
Israel TimeDani 
Ct side in higher levels would be easier and t side a lot harder unless they change skyboxes for smokes and flashes
2018-12-29 17:19
#105
 | 
Sweden MANDlNGO 
Would be Nice If NA got erased from the scene
2018-12-29 18:13
lol 90% of retarded threads are from NA just go back to the reddit autists and be braindead there , nobody is gonna notice
2018-12-30 06:36
Watch Thorin a vid on it. I can’t get the link on mobile atm but I’ll put into up when I get home
2018-12-30 06:55
#122
 | 
Jordan xrealx369 
No
2018-12-30 12:26
#124
 | 
Korea XigNw0w 
Terrible idea.
2018-12-30 13:33
#132
 | 
Belarus @Bitly 
Please no.
2018-12-30 14:19
#137
 | 
Turkey XAG3RR 
10 vs 10 better
2018-12-30 14:44
#138
es3tag | 
Denmark MarB 
I don't think that is ever going to happen, because 5v5 competitive is such a cruel part of the design of the entire game. However 6v6 could work out, they will just have to almost completely redesign the entire game. That is the same with wingman, that mode can work out perfectly, if they actually designed maps and the use of utility for the mode.
2018-12-30 14:45
#140
 | 
United Kingdom Kingcuz 
5 v 5 v 5
2018-12-30 14:56
Just play execute Server lol
2018-12-30 15:44
It will only buff the ct side and nothing more.
2018-12-30 21:46
#155
ckN | 
Estonia ckN 
i wish valve add normal 2on2 on default maps, i liked 2vs2 in 1.6
2018-12-30 21:51
id like to see 6 vs astralis 5 tbh
2018-12-30 21:57
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