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cl_forcepreload 1 bad command to use
Sweden diamond_space 
Valve employee John McDonald said this with regards to the command: cl_forcepreload 1 being a bad command to use: "Ahh, cl_forcepreload 1. Or as I like to call it "cl_massive_hitches_at_surprising_times 1" We removed this from TF2 because it causes exactly the behavior that the OP is seeing. You almost definitely do not want this var set, ever ever ever." Source: reddit.com/r/GlobalOffensive/comments/ad..
2019-01-12 17:25
#1
Toxic | 
Croatia notBCko 
Source: reddit xD
2019-01-12 17:25
#5
DEFINE | 
United Kingdom Johal 
for that one it was a reliable source but this whole thread is pointless
2019-01-12 17:27
#8
Toxic | 
Croatia notBCko 
Source: reddit xD
2019-01-12 17:30
Nah not pointless, it's to inform people that the command is useless, just look at the amount of people using it if you search up cl_forcepreload in the HLTV search.
2019-01-12 17:57
#16
DEFINE | 
United Kingdom Johal 
Most people use reddit for stuff like this so it is still ki da pointless
2019-01-12 18:13
No
2019-01-19 12:48
Good thing my source is correct.
2019-01-12 17:57
#2
Toxic | 
Croatia notBCko 
Source: reddit xDD
2019-01-12 17:25
#3
SPUNJ | 
United Kingdom ojv04 
Source: reddit xDDD
2019-01-12 17:26
#4
 | 
United States m1santhr0pe3 
reddit reported
2019-01-12 17:26
redditards lol
2019-01-12 17:28
are you guys using it or not?
2019-01-12 17:29
#9
 | 
Netherlands Younesd 
i do
2019-01-12 17:32
every command that plays with the game itself is bad. all these high/threads/preload things suck.
2019-01-12 17:33
You smart, even Valve recommended that no launch options are the best because they're the most tested.
2019-01-12 17:58
#14
 | 
Finland dev2ce 
+1
2019-01-12 17:59
-high is actually good to boost the fps a bit
2019-01-12 23:40
its a good way to fuck up your game and system.
2019-01-13 11:46
Playing with this since 2013, had 7 different pcs and never had problems. So no
2019-01-13 11:47
turn it off
2019-01-13 11:48
#15
 | 
Switzerland baitimusprime 
what does it do?
2019-01-12 17:59
cl_forcepreload 1 "Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly"
2019-01-12 23:04
Cant say I have ever had issue like this with it but who knows xd
2019-01-12 23:08
i have it enabled too should i disable it ?
2019-01-12 23:18
Disable
2019-01-13 00:50
#22
 | 
Norway rogueplayer 
I've always had it on but on a SSD, but I shall now try it off
2019-01-13 00:53
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