Okay so what makes a comp worthy map ? All of the factors i've mentioned + many more. 1 of them is rotation time (since its a DE map), other factors are points of engagement, amount of corners to clear before entering BS, retake scenarios..map needs to be balanced and it is NOT.
If you are unable to think like that, then any answer will suffice...
i wrote that i won't spoon feed you because its too complicated to explain in a message, nor do i have the time and passion to do it