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Vertigo is Good
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Libya Neroz44 
Vertigo has everything that a map needs. It has a mid that is important to take for splitting sites, it has an open skybox, so you can do full A smokes or B smokes from T-spawn. Overall it is a much more tactical map than the likes of dust 2, as well as being a short ranged map kinda similar to inferno. There are a couple things that might need to get fixed, but overall it is pretty good. I feel like when pros start to figure the map out, it will be T-sided. If this happens to be the case, I hope they make A-ramp smaller, so that one smoke can cover it all, making ramp control easier for CT’s. I am curious to why the map gets so much hate, put your reasons why you don’t like the map, and I will try to justify it or agree with you.
2019-05-10 19:04
it is not good
2019-05-10 19:05
#5
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Libya Neroz44 
What is wrong with it?
2019-05-10 19:07
its like dd2, always 1v1s. you go short or u go long, no other way no other option. in this kind of maps, aim > everything else
2019-05-10 19:08
#13
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Libya Neroz44 
I have found that vertigo has just as many strays as inferno. B-Split is viable with good mid smokes, there are easy A takes and B takes if you throw the right smokes. If you take Mid as a T, then you can go either A or B. Also fakes are not too hard to do on vertigo. I think if you actually see the smokes you can throw you wouldn’t think it is just an aim map. It is similar to inferno in that it has many short ranged fights, with several longer ranged areas, and with good smokes sites are easy to take as a T
2019-05-10 19:11
Best map
2019-05-10 19:24
#2
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Germany ToiletShitter 
It gets hate because cache got removed for it. Cache was perfectly fine.
2019-05-10 19:05
#4
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Libya Neroz44 
I think vertigo is as good of a map as cache. I enjoy playing vertigo more, but I know cache is a good map
2019-05-10 19:06
#56
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United States TheReelMVP 
Reported for blasphemy
2019-05-11 09:44
cache yawn
2019-05-10 19:07
#17
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Libya Neroz44 
Yeah, I find cache to be boring, but it is not a bad map. Definitely prefer it over dust 2
2019-05-10 19:18
#66
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Ukraine volanchick 
Cache was taken out because it already had a reworking process.
2019-05-21 15:55
best map
2019-05-10 19:06
#6
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Libya Neroz44 
I think it is one of the better maps
2019-05-10 19:07
#67
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Ukraine volanchick 
Fresh is always good. It brings new stuff to find out and say wow.
2019-05-21 15:56
#71
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Libya Neroz44 
Yup
2019-05-21 16:46
best map on wingman
2019-05-10 19:07
#16
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Libya Neroz44 
Probably
2019-05-10 19:13
#10
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Portugal VER71GO 
THANKS
2019-05-10 19:09
dust2 is shit
2019-05-10 19:09
#15
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Libya Neroz44 
I agree. I hope they get rid of dust 2 and add back cache. I think they also kinda destroyed cobblestone. Cobblestone needs to be reworked again or be scratched.
2019-05-10 19:13
excuse me
2019-05-10 19:39
#35
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Libya Neroz44 
Cobblestones map right now is bad Cache is pretty good Dust 2 is pretty bad So I hope that dust 2 is replaced with cache
2019-05-10 21:13
people dislike it because it's new
2019-05-10 19:11
#14
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Libya Neroz44 
Yup... honestly when I first heard they put vertigo in I thought it was a joke, but I hadn’t played the rework version of it. They made the map so much better and from a casual map into an actually good competitive map. I found lots of good smokes on vertigo, and I am excited to play it more often in esea league.
2019-05-10 19:12
horrible map for competitive, good for a piss about like on office or assault
2019-05-10 19:20
#22
rain | 
United Kingdom EKersh 
+1 definitely not viable in the pro scene
2019-05-10 19:26
what makes a map horrible in the pro scene?
2019-05-10 19:40
new cobble would be, made it miles worse than it already was
2019-05-11 19:41
Good for casual but not pro level cs
2019-05-10 19:23
#48
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Libya Neroz44 
Why?
2019-05-10 21:30
Boring too fast pase
2019-05-11 09:42
#21
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Canada ocizzle 
imagine thinking vertigo is better than dust2... Even tuscan is a way better map
2019-05-10 19:25
#47
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Libya Neroz44 
I’m not saying vertigo is a great map but it is pretty good, better than a below average dust 2
2019-05-10 21:30
its trash /close
2019-05-10 19:27
#46
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Libya Neroz44 
/open State facts to prove your opinion
2019-05-10 21:30
1. T 2. R 3. A 4. S 5. H
2019-05-10 21:31
#24
f0rest | 
Belgium lennitN 
It is fun to play once in a while but atrocious to watch pros play it, the only thing you see is people spamming smokes...
2019-05-10 19:27
#44
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Libya Neroz44 
You see people spamming smokes on all maps. The only reason there was lots of spraying through smokes in this match was because CTs would always play retake on A. Just like any map, if you are playing retake you will let the other team throw their smokes and you try to kill bomb planter through smoke. Think like mirage CT, inferno ct or coffins, etc.
2019-05-10 21:27
No Vertigo is really bad, bring back tuscan
2019-05-10 19:28
#41
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Libya Neroz44 
Was Tuscan ever even competitive?
2019-05-10 21:25
#57
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United States TheReelMVP 
Yes, it's actually the map that iBuyPower threw on that caused them to get banned.
2019-05-11 09:46
#61
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United Kingdom shmilx 
Wasn't that season?
2019-05-11 19:44
#63
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United States TheReelMVP 
big oof yeah, fuck tuscan bring back season
2019-05-11 20:33
#64
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United Kingdom shmilx 
Never played either of them, only really started played CS (not on a laptop and a trackpad) in like late 2016/early 2017 but watched since like 2015. Never even got to watch them :(
2019-05-11 20:36
what a Shitshow this is currently with Giants vs. Riders. Playing the same strat every round, CTs try to smoke defuse every round. Chaos all over the place.
2019-05-10 19:31
+1 on the smoke defuse. litterally only way to retake is to go for that, and then everybody just spams smokes and molotovs everywhere and hopes for the best. Trash pro map.
2019-05-10 20:03
#40
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Libya Neroz44 
Literally all you need to do is one of these things to stop terrorists taking A -Molotov bomb planter. -Nade bomb planter -go on top of boxes with flashes and mollies to get advantage -through two smokes to cut off all post plant T’s from seeing bomb -play more aggressive A with popflashes smokes and mollies -And there are more setups you can do to stop A rush from occurring.
2019-05-10 21:25
It is FUCKING shit man. T side has a fucking free run to any bombsites as the entrances are so fucking wide while the CT side got a lot of fucking mess of crates everywhere. You need 2 fucking smokes to block EVERYTHING to block CTs vision. Then you keep spamming smokes and molotovs because CTs have shit chokepoints to go through. And on A when you even have fucking wood planks everywhere on one side making it useless because on T you keep spamming it. It is fucking horrible to watch. It's a fucking smoke-fest with so many tights angles with so many spammable walls. It is impossible to have beautiful CS on that map. Either you let the Ts execute and throw all your nades to retake rushing through smokes or you rush everywhere as CT and hope to destroy the Ts.
2019-05-10 19:32
#39
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Libya Neroz44 
Well you can smoke mid with one smoke grenade, you can sorta smoke B stairs with one smoke, but it is a little awkward. But you can definitely molly B stairs. Yeah, like I said in my post, I 5ink they should make A-ramp slightly smaller so it can be smoked. There are wall bangable spots in lots of maps, the only place in vertigo that is really wallbagnable is that place on A. If after making A slimmer, it is still T-sided, they can make A bomb site closer to CT, so you can’t just throw 2 smokes to take site. Yes the map is more fast paced than other maps, but you can still use lots of tactical plays, and the fast pace gameplay will be a test of skill.
2019-05-10 21:21
A-site needs a complete rework, they should remove that spammable wood plank on the side, shorten the ramp, remove one of the crate that you can play behind and stay hidden, just leave one up there but not two. Remove that useless sandbag on top of the ramp and maybe give access to that floor from the ramp (where there is that metallic ramp, next to the wooden one). Or maybe the other way around, where there is that wooden wall, just make it a normal wall and open a short access from the metallic ramp right here. Like catwalk on d2 or construction on overpass. But that fucking ramp is a joke from both side. There are so many ways the T can exploit it. It is even worse if the CT are using a smoke there, because they have one more smoke to cover their access.
2019-05-10 22:20
Vertigo isn't a bad map, the CS community is just abysmal at accepting new things. How many times has everyone said "OH THIS IS IT THE GAME IS RUINED NOW"
2019-05-10 19:34
#32
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Spain ez4Crusher 
This map is the worst shit ive ever seen in all this years playing this game, fucking shit map
2019-05-10 19:45
#37
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Libya Neroz44 
Why do you believe it isn’t a good map?
2019-05-10 21:14
#42
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Spain ez4Crusher 
Only thing people do is go A 99% of the rounds, throw a couple of smokes, a couple of molos and some flashes, then plant and go to ramp and wait to the CT's go to defuse to start spaming everywhere, no tactics, no mindgames, no anything interesting, shit map
2019-05-10 21:26
#45
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Libya Neroz44 
So let’s say they opened up A bomb site more so it take likes 3 smokes, and there are more positions CTs can play on A site, as well as making A ramp skinnier. Also they make it so CTs get to ramp just as quick as Ts. Would it be a good map then?
2019-05-10 21:29
#52
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Spain ez4Crusher 
Once they do a big rework, we'll see if it's good or not, until then we will not know, currently as it is for me is shit to espectate
2019-05-10 21:44
#33
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United States jay_320 
I'm totally ok with them trying out Vertigo while they re-make Cache. If it doesn't become a well-liked map and we won't really know until top tier pros play it then I expect them to make the right call and remove it for said re-done Cache. Otherwise they can re-make another map if it turns out okay. I don't like playing it now but I don't really know how to play it now. Kind of intentionally. But I'm open to new things. CS is the type of game that can benefit from new things. With the exception of the AUG I've been pretty positive on most of the things Valve has done this year. Although they need to cap the losing bonus. I think that will happen though.
2019-05-10 19:49
#36
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Libya Neroz44 
Yeah, I didn’t like it at first, but after playing vertigo, I really enjoy it. When I get home from school I’m going to make a video on vertigo smokes and stuff.
2019-05-10 21:14
its fun to play but with how compact it is i dont think its good for professional play
2019-05-10 21:26
#49
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Libya Neroz44 
The only place that feels cramped is A site, so what I’ve said to other people is maybe if they open up A site it would be a better map
2019-05-10 21:31
I'd say we need to see it played on the highest level to see just how deep the strat potential is, because if there's like a few basic strats and maybe some advanced ones, it will turn into a frag-fest pretty soon. And that's when the map would be bad. The top teams will go and try to find the best strats/defaults/whatever and that's the reason why I wait on judging the map, but I think it won't be worse than DD2 so there's that.
2019-05-10 21:33
#65
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Libya Neroz44 
I think they need to make a few improvements and it will be good
2019-05-21 15:52
yea, I'll be honest, I haven't seen a Vertigo match yet, but it's only going to get better with top teams playing on the map and with their feedback
2019-05-21 16:03
#72
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Libya Neroz44 
Yup
2019-05-21 16:47
#58
s1mple | 
India AMKW 
NO
2019-05-11 09:54
Dust 2 much more visible map. Vertigo is bad and so chaotic. I can see a guy flank a team, whiff 10 ak bullets, then pick AWP and kill everyone one by one without getting noticed. lol
2019-05-11 19:43
0,/8
2019-05-11 19:44
Talking about tactics, what are the tactics? Rush A as 4 people and lurk 1 in mid. Rush B as 4 and lurk 1 in mid. Rush mid as 5 and split up the sites. For CTs- Pray and setup 2-1-2 on map. Too ez for terrorists. You don't need to know much smokes. 2or 3 on each sites. Just know you flashes and you win. You don't even have to gain map control because there isn't one to gain. Dust 2 is much better tactically. Whole lot smokes on the map. So many excutes on A site, Also there options for splitting site from short or when nothing works there is also a vertigo type, rush B. CT side setups are so important. Map control is very necessary for CTs and Ts both. Big enough map to be less chaotic.
2019-05-21 15:59
#74
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Libya Neroz44 
You can play 1-2-2 setup as ct, with both mid players that can easily rotate to B or A. The guys playing mid can hear lots of footsteps to get info where they are going. For Ts, there is A default, B default, Split B is definitely viable with smokes. Taking mid control as a T can provide an easy way to take A or B. Right now the map is T-sides, but only because A site is very easy to take with 2 smokes.
2019-05-21 16:50
Still noway near to dust 2 and it isn't fast enough rotation when Ts are going A or B and you're in mid when you get the info. Also taking mid means only to cut off rotations as of now because splitting sites is less effective than any other map. Simply because there too many places for CTs to hide where they can't get backstabbed also there can be a backstab for backstab. lol
2019-05-21 16:58
it is shite. who cares cache is almost done anyways
2019-05-21 16:19
#73
bodyy | 
Afghanistan remiska 
it could be good but a site is completely fucked up and because of this its way too t sided, if they fix a site it will be good map
2019-05-21 16:48
#75
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Libya Neroz44 
100% agree. It’s too chaotic and easy to take for Ts, although as a ct you can throw 2 smokes to easily retake the site. But I do agree A ramp should be smaller so 1 smoke can smoke it off, make it take longer to get to A site as a T. Also make A site larger with more places for CTs to be, as well as it taking at least 3 smokes from Ts to take the site.
2019-05-21 16:51
It has only one bomb site though
2019-05-21 16:58
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