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Cs 1.6 is shit?
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Ukraine d1pal 
I watched a lot of games and I haven't seen any tactics.Even when I watched Edward last video on NaVi channel it's just was brain-dead moments with aim.So is it supposed to be game with only aim or not?
2019-07-17 01:19
You haven't looked hard enough
2019-07-17 01:20
#3
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Ukraine d1pal 
I just compared "tactics" in cs 1.6 and tactics in cs:go and I saw a huge difference between them.
2019-07-17 01:21
There is only few places where nades could have been flown over walls/ceilings and stuff. Skyboxes were everywhere and that is a big part. Also no mollies, so its obvious that with having more options in go it is more interesting to watch and maybe to play, but before go noone knew bout anything else and so ppl loved what they had. 1.6 was the perfection of cs versions before go. Tactics were there and they eere decent, cs go just has more flexebility snd mote tactical options. Its hard to explain or give more comparison u have to know the game well and u had to watch tournaments in 1.6 and not just some random vods to see the difference. 1.6 was loved for 2 nain things - aim and movement. It was too addicting
2019-07-17 01:37
+1
2019-07-21 07:20
Tactics was a big part of it as well.. Source was mainly movement and aim and 1.6 had movement, aim and tactics. mTw.dk in 1.6 started the nade stacking, they had a tactic on inferno T side where they would boost 2 guys into window from 2nd and 2 guys would go palace stairs and clear if they were aggro in cohesion with the 2 guys in boiler/window - after that they would throw 4 nades down the hallway of palace which could damage through walls, so if you stood on the other side on the railing or even under balcony - you'd die. I wonder where astralis got it from? ;-) Other than that mTw.dk was also the team that figured out how to stand "anti-headshot angles" to explain: in 1.6 if you stood with a wall on the right side of you, standing up you'd have to press d slowly until angle was perfect and your head would disappear behind the wall. If you were crouching you would have to do it with A.
2019-07-21 13:21
if i remember correctly ave was the IGL and Zonic the entry fragger and yeah they use the same tactics
2019-07-22 16:15
no zonic was not the entry fragger my man =D ave was IGL and entry fragger along with MJE and after MJE it was minet entryfragging w ave
2019-07-22 17:55
i still prefer 1.6 over go. awp feels a lot better, pistols are not aids ADADAD spam.
2019-07-22 18:00
#104
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Liechtenstein Shnimaxxx 
Awp feels better in csgo imo, but pistols i agree 10000%. Fucking formula 1 dinks w/ p250
2019-07-28 19:36
awp is faster in 1.6 now tho so I like it more I liked the prenerf or source awp too
2019-07-28 22:58
#131
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Czech Republic iceiwnl 
totally agree but after playing 5k hours on source/nerfed awp i cant hit a single shot at 1.6
2019-08-02 19:44
"Also no mollies" yes but you can wallbang pretty much anything there so you use it for same things as mollies nowadays
2019-07-28 20:00
1.6 also has a ton of small little things that you only learn when you play at a decent competitive level (which hasn't really been possible since esea dropped 1.6) I'm also a big fan of playing pool (pocket billiards), and love watching the pros, but man that shit is BORING if you don't understand the subtle nuances of the game csgo is much more visually exciting, and considerably more accessible for amateurs and nonplayers consider innocuous-seeming tricks like juking the deathcam, nobody is gonna know what the player is doing unless they played at a high enough level to understand (or has someone to explain) I mean shit, I'm just coming back to the game after I stopped in the early 2010s, and I'm learning all sorts of stuff that was discovered in the games final years (and even some older shit that I just straight up never knew because it was not common knowledge at the time outside of the top tiers).
2019-08-01 19:56
www.youtube.com/watch?v=I6IBTNG8DWk watch this then atleast
2019-07-28 19:39
0/8 Obvious bait
2019-07-17 01:21
#4
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Ukraine d1pal 
Why?
2019-07-17 01:21
The only reason why you wrote this is to trigger oldfags lol
2019-07-17 01:22
#7
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Ukraine d1pal 
No I just wanna discuss about 1.6 gameplay
2019-07-17 01:23
Nt lxxl
2019-07-28 19:42
Cs 1.6 goat
2019-07-17 01:23
#8
Xyp9x | 
Europe NiQa 
Watch some mtw.dk matches. But truth to be told, 1.6 was much less tactical than go, or even source. The fact that you could die anytime through a wall made slow, methodical approach much harder. Lack of molies was also a factor. ...
2019-07-17 01:23
-1
2019-07-17 01:42
id also add that smokes were pretty much useless in 1.6 as the smoke wasn't thick enough to stop people from just looking through it lol
2019-07-17 01:57
Yes it was. You just played on 16bits which was forbidden on lan.
2019-07-21 10:13
#54
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Denmark Notallama 
They were less effective, not even remotely useless. You usually had to pop 2 smokes to make sure you were completely obscured. Maybe stop talking about the game when you, seemingly, have no clue about it?
2019-07-21 10:21
popping two smokes just 4 decent cover does seem quite useless to me idk what are u on i was always a source player but i do rememb ppl whining about smokes in 1.6
2019-07-22 03:07
#42
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Russia Psyduckrus  
was there a possibility in source to use nades like in csgo ?
2019-07-21 08:00
#55
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Denmark Notallama 
Nah, Source was even worse as grenades were a lot more unpredictable than other incarnations of CS. When you threw them at solid objects, it was a wild guess which direction it would ricochet. They were also clunky and buggy.
2019-07-21 10:24
less 'tactical' in terms of nades being used, that's about it half the people in this thread probably never even played the game anyway
2019-07-22 03:12
true same thing we saw in early csgo, you look back at it now and every team was dogshit no brain aimers only. same thing except 10x worse in 1.6
2019-07-17 01:23
#96
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Romania hazelnuut 
show me steam profile with hours played in cs 1.6
2019-07-22 18:02
#98
 | 
Ukraine d1pal 
Not needed
2019-07-22 18:10
#10
India h8or 
1.6 had only nades, flashes and somkes(not as powerful as GO). CSGO has much more weapons and nades. So obviously GO is more tactical than 1.6. Still when GO started 1.6 teams were kinda dominant on the scene.
2019-07-17 01:26
source teams were dominant* 1.6 teams- took a while for most of them to even transfer to :go thats my memory atleast, could be wrong
2019-07-17 01:59
#38
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Japan esy 
"source teams were dominant* 1.6 teams" ok thats why nobody want to talk with you. No need for that. You are only 1-4 years older, chill.
2019-07-21 07:50
what Read
2019-07-21 12:36
#81
 | 
Japan esy 
read What
2019-07-21 17:22
wtf r u on about what does my age have to do with this? clearly the guy didn't watch cs during this time period, first couple of cs:go patches were literally a remodeled source, really bulky and trash, then it got better later on ofc. source teams/players adapted to cs:go quicker, which could be seen during the time
2019-07-28 19:34
#79
nitr0 | 
Ukraine 400bpm 
true.
2019-07-21 13:48
yeah:)
2019-07-21 14:15
#11
 | 
Europe borghesia 
The level of depth in CS:GO is higher than in 1.6, doesn't mean 1.6 was shit though. In CS:GO the big teams hire full-time analysts and sports psychologists n shit that wasn't around in 1.6
2019-07-17 01:26
#13
.PhP | 
Czech Republic wellbi 
1.6 was great. But you had to use 2 smokes to block a choke point. Nuke ramp, Inferno banana, D2 upper dark etc. were places where one guy behind a wall could demolish three people. You hadn’t Molotov’s. Well orchestrated execute could be easily demolished by one spray. Etc. etc. Gold source engine was the reason why the game was so good. Not the tactical depth.
2019-07-17 01:36
Exactly.
2019-07-21 07:26
Well 1.6 was the foundation, obviously things evolved since then
2019-07-17 01:37
#15
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United States stephcurry30 
hard to have tactics on the level of csgo when u can wallbang everything, weird nade physics/skybox, need to use double smokes, and no mollies to flush out positions. a team of 5 good aimers running around and headshotting the opponent was more useful than tactics due to the highly individual skill nature of the game. that being said SK w/ robban, cArn, wemadefox, mtw did have some memorable tactics in the later stages of 1.6 (before the CGS fiasco)
2019-07-17 01:39
#36
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Japan esy 
lets say the truth. Platforms like youtube and twitch did change everything. but maybe you are not old enough no understand that. There was a time without " I CAN GOOGLE THAT AND THAN I NOW EVERYING" style. But sure. 90s kids haHAHA
2019-07-21 07:46
#37
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United States stephcurry30 
wat r u trying to say. im nearing 30 btw
2019-07-21 07:50
#40
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Japan esy 
Tell me something about the times like in 2004. During this time without youtube, without twitch. Without anything that could help you. So easy to learn a smoke or flash with our internet in this times. But remember the old times.....without that. You are a the biggest idiot off all time if you really think its cool to think about a cs vs csgo in 2019. Its like to talk with a retard.
2019-07-21 07:59
#47
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United States stephcurry30 
u misunderstand me and try to straw man me. obviously players in the old days had their hardships and less opportunity like u said - the best of them gave their life to play the game and even still could barely make a living wage out of it. but it doesnt make wat i say any less true whether u like it or not
2019-07-21 10:10
#43
 | 
Poland Astoner55 
A FaZe-alike project could work out very well in cs 1.6, just imagine Gtr, Forest, Neo, Cogu and ElemeNt or someone else, they would just shit on everyone lol
2019-07-21 08:05
Yep 1.6 is an overrated as fuck CS game. The russian walking exploit, hitbox bugs and spending the first 30 seconds shooting through walls makes for retarded gameplay. Also the 1.6 engine feels like dogshit. The engine is terribly unsmooth on my 240hz monitor because if you raise your fps cap from 100.5 to anything higher then you get movement bug in the form of landing after a jump having much more slowdown than normal.
2019-07-17 01:41
#19
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Spain kroosw0w 
And why would you want to have more than 100 fps in 1.6 ?
2019-07-17 01:45
Because I have a 240hz monitor. I need at least 240 fps to take advantage of it.
2019-07-17 01:54
#28
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Spain kroosw0w 
1.6 is not your game then
2019-07-17 02:19
#24
zet | 
Switzerland MRKNUSPER 
what do u mean overrated? the game is old af and is rightfully the king of all shooters. its ridiculous to compare this dinosaur to modern games, ofc cs go is doing almost everything better than 1.6
2019-07-17 02:09
So many people on here say 1.6 > csgo, I disagree because 1.6 is overrated as fuck
2019-07-17 02:11
#26
zet | 
Switzerland MRKNUSPER 
well looking back i had more fun playing 1.6 than go..so if u value a game by its fun factor i can see why people say 1.6 > go... thats just a matter of opinion. and your point about fps for example is silly, because it was never intended to be played on 240 hz monitors (like i said this game is super old)
2019-07-17 02:16
I personally enjoy both games but these critics of CS 1.6 in 2019 when the game is irrelevant for 7+ years already... LUL.
2019-07-21 08:11
1.6>go
2019-07-21 10:16
csgo is unplayable on early stages since it became free to play
2019-07-21 10:56
#97
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Romania hazelnuut 
cs 1.6 prime era better than y csgo until now FOR THE PLAYERS. I think that people are trying to say this, it is fuckin retard to say that cs 1.6 is a better game than csgo
2019-07-22 18:08
#60
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Denmark Notallama 
I love how you mention everything that makes the game great, and the FPS issue which was introduced with the linux update after Valve had killed the game for good. It was a nice try though, newfag. Btw, to raise your FPS higher than 100.5 you need to use the command fps_override 1. Grow a brain.
2019-07-21 10:29
If I didn't know that I should use fps_override 1 then that would mean my fps never goes higher than 100.5 so then how would I know about the landing after a jump slowdown bug you dumb kid? I don't feel the need to list every command to make fps higher than the default limit when everyone knows what i mean when I say "making the fps_max higher than 100.5" you retard The 1.6 engine is garbage. 100 fps feels like shit on anyone who has a brain espeically when they have 240hz screen. There's still unfixed flashbugs, the recoil bug, unfixed boosts on the main compettive maps, Deagle having too much first shot accuracy RNG.
2019-07-21 13:26
#77
 | 
Denmark Notallama 
As I already said, which your peanut brain either failed to comprehend or read, the engine was patched in recent years. Hmm, let me put it into a perspective where even the most "special" degenerates can understand it..: CS 1.6 was patched to a linux engine a few years ago after the game had already, more or less, died out. It completely altered a lot of things with the game, including FPS and its commands. It probably takes an IQ of 70 to Google that, so I can understand why it's hard for you little buddy. Oh, and those bugs that you mention were all welcomed and integrated into the game and its community.. besides the flashbugs that were banned in almost all competitions. Valve never really gave a shit about patching those until HL2 came out, which saw the ones on dust2 and train get removed and big banners with ads for their games integrated.
2019-07-21 13:40
Wow you're really going for gold in retard olympics. It doesn't matter if the 1.6 engine was patched in 2013. In 2013 updates this was the first time that you could raise your fps higher than 100. The 1.6 engine fps having movement bugs if you go higher than 100 just shows how shit it is. Hitbox bugs are welcomed? Recoil glitch is welcomed? Silent running exploit is welcomed? I'm not sure if you're trolling me or just stupid.
2019-07-21 13:43
what are you even trying to argue here? yes, the engine is outdated. no shit. and yes, people did welcome crouchwalking. I used to play on mix servers where they actually blocked the doubleducking and it made the game worse since you had to shiftwalk 80% of the time. csgo only allows you to run around with no shift most of the time due to the sound being alot worse in terms of locating steps. despite the fact that the game was released 10 years after 1.6
2019-07-22 03:48
actually 1.6 had great sound engine.
2019-07-31 09:19
it also should be noted that flashbugs are map errors, not an essential game bug maps can (and have been) patched, and new maps were created without potential flashbugs
2019-08-01 20:07
#18
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Palestine Baitor69 
raported))))))) half life >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> cs:go
2019-07-17 01:43
It's a master piece for its time, not as good looking today but still, still better than CSKOooo.
2019-07-17 01:58
I still think 1.6 tactics were more creative tbh. For example, pistol round was so important so teams always had "something special" for first round and it was interesting to watch. What we see in pistol rounds in CS:GO? Mostly default executes. The game itself (CS:GO) is far more tactical than CS 1.6 and offer a lot of possibilities but teams don't use it at full. And I don't even want to mention the amount of stupid plays and mistakes teams do again and again which is annoying to watch. CS:GO is more complex and tactical game but teams/players are more... primitive.
2019-07-21 07:57
Yes, they get everything they want on a plate, how can you be a hard working man in such conditions. Good times, weak men...
2019-07-21 08:00
#27
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Brazil dox__ 
At that time, it was really good. Today it is shit. But it is wrong to look at CS 1.6 with today's point of view. It is this way with every other game too.
2019-07-17 02:18
0/8 it's still a great game
2019-07-21 10:18
#82
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Brazil dox__ 
To me it will always be a great game ma friend. I just don't think that the next generation, for example, will think the same way, understand? They'll probably look at the game and will see shit graphics and mechanics, etc. That's why I said CS 1.6 is shit today sHAWAW
2019-07-22 00:44
Fuck them.
2019-07-22 00:44
> I watched a lot of games and I haven't seen any tactics. Perhaps because you're blind or probably just dumb. Maybe even both.
2019-07-21 07:24
#31
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Japan esy 
I watched a lot of games and I haven't seen any tactics.Even when I watched Edward last video on NaVi channel it's just was brain-dead moments with aim.So is it supposed to be game with only aim or not? > I watched a lot of games and I haven't seen any tactics. closed.
2019-07-21 07:25
#33
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Japan esy 
youtube.com/watch?v=dqkYmVWdxVE > I watched a lot of games and I haven't seen any tactics. superspecialtacitcs
2019-07-21 07:27
Snorlax637 spams the wall. Impressive
2019-07-28 23:14
shit it's you
2019-07-21 07:35
#35
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Japan esy 
pubmasters. thats all you want to see. imagne a style of this in a "pro" match. Everything was different. "and I haven't seen any tactics" you really want want the 1 mal 1 for cs ? youtube.com/watch?v=CRXK4eL96W4 i give you a legend moment. Only think about all the stuff that happend before.
2019-07-21 07:39
#63
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United States stephcurry30 
i dont think these were allowed in tournaments, anything that can let u defuse through wall like that or go through the floor like the 2 man jumpbug in tunnels on de_cpl_mill were illegal. jumps on nuke like the light jump in radio, truck jump to plateau, and the bunker wall jump (de_prodigy) were allowed in most tourneys tho
2019-07-21 10:31
No joke 1.6 at the very end late 2010 all of 2011 was fucking dogshit , literally navi carried the shit out of the game back then , the game had already been nerfed too much and the only things left unnerfed had a very low and lame skill cap like the crouch glitch , you could legit never had play the game and in 3 weeks you would literally run almost full speed and make 0 noise , wallbangs were great but in Nuke they became dull and boring , the n.a scene was pretty much dead except for coL and everyone else was sooo far below Navi Skill wise that the whole meta became very loose , if you wanna see tactics i'd recommend you to watch WCG 2007 , WCG 2008 , IEM III and ESWC 2006 you will be blown away , but you have to have played at least a little of 1.6 to have a better idea of how crazy the shit they were pulling off on lan was.
2019-07-21 08:11
This has got to be one of the most outrageous misconception about 1.6. Everyone know 2010 and above cs level was the highest peak of the game in terms of skill level. The ONLY reason why NA cs died was because of CGS.
2019-07-21 10:22
+1 CS vs Time only gets stronger, in 2011/2012 there was a new wave of talent showing new things.
2019-07-21 10:26
*cries in aslak, basic, jigetus, xhiroz and other players that disappeared almost completely after showing up for one or two years*
2019-07-21 10:27
GeT_rights former teams mates at LANKLAN +keiz, tihop, manne etc.
2019-07-21 10:29
What!??!?! Most of the best players of the 1.3 era had already retired by then , late 2010 - 2011 era was when everyone knew the game was dead as fuck , a bunch of the steam version (as in , not the non-steam 1.6) servers went down , they fucked up the netcode , the game had already been mastered as much as it could and all you were left with was a bunch of flashy mad aimers like Ton , Zneel , and OBVIOUSLY edward , markeloff , etc etc etc.
2019-07-21 10:43
Who is Ton? Never heard about him? Which team and country?
2019-08-10 14:59
Damn I hate these threads. The mega cringy 1.6 tryhard fans are the worst thing in hltv. Geez I pLaY cS fOr 16 YeArS iM MaStErRaCe
2019-07-21 08:17
I'm one of those guys, but man I also hate the people who are like CSgO iS 4 rEtArDzZz it's like these guys turn 30 and all of a sudden forget what it's like to be 14 and play on your first organized team in a game as much as we loved 1.6 and the community back in the day, GO is giving that experience to a new generation today who tf am I to shit on that?
2019-08-01 20:18
#49
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Finland siloquez 
OFC GO has more tactics because the smokes are MUCH better. But 1.6 was full of tactics, just maybe a little different than in CS:GO.
2019-07-21 10:14
As a 1.6 purist yes CSGO is more tactical, you can legitimately win rounds with utility alone, in that sense it is more tactical. CS1.6 was more skill based than CSGO, you get punished for mistakes a lot more than CSGO, CSGO also has many more catch up mechanics comparing to 1.6 with the run and gun SMG/shotguns, It's debatable if this is a good or bad thing but it does keep lower teams closer than they should be.
2019-07-21 10:17
+1
2019-07-21 10:28
#56
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Russia ens1zwer 
dinasaur game lul
2019-07-21 10:26
1.6 - 80% skill/aim & 20% tactics csgo - 10% skill/aim, 10% timing & 80% tactics
2019-07-21 10:30
#107
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Brazil trevz 
zywoo winning games alone = 80% tatics game ok... seems legit
2019-07-28 19:41
20% skill 40% timing 40% tactics
2019-07-31 09:18
I know this is bait but it still makes sense. Weapons in CSGO are more balanced so there are different strats based on economic situation of the teams. Molotov and incendiary also make difference in strategical perspective. And obviously after 7 years, the pro scene is way bigger, there is more competition and in terms of raw skill there isnt a huge gap between teams so to get the victory teams seek for strategical ways. If you watch 2003-2004 pro cs, you can see that they werent even that good in terms of raw skill because the scene and competition was smaller.
2019-07-21 10:40
^this
2019-07-21 12:39
At least in 1.6 winning eco-rounds were a spectacle to watch. Now teams win eco-rounds like 50% of the time its so funny to watch xd
2019-07-21 10:36
one of my favorite 1.6 memories after losing T pistol dust2 me: "alright boys, suicide nade rush cat because fuck it we'll steal a couple loose frags and forcebuy on 3" also me: flies up cat, pops a 1-glock on the fat ct who ate 4 nades and forgot his helmet, grabs the mp5 off the ground and aces them nerds
2019-08-01 20:26
watch the movie SK Believe there are some nice smoke executes and lurks etc.
2019-07-21 12:38
#71
Portugal kubZ 
thats true.. i was one of the first managers in Portugal or maybe the 1st in 1.6 and i really agree whit u
2019-07-21 12:44
#72
Portugal kubZ 
i agree whit tatical point not saying 1.6 is shit bcs its not true
2019-07-21 12:49
F0rest is good at both , true Goat
2019-07-21 12:54
GO is more tactical but one thing 1.6 had was sick coordinated executes with flashes. For example 7 flashes used for covering every single corner of Nuke upper hall - youtube has lots great videos of best 1.6 teams doing these executes. In GO those can be countered more easily by just saving couple of mollys for later stages of a round
2019-07-21 13:14
Csgo is a smoke fiesta, 1.6 was a flash fiesta.
2019-07-22 03:13
accurate flashbangs in csgo suck, in terms of executes they're way too weak while at the same time you often get blinded by random flashes that you don't even see since there are no skyboxes in 1.6 on the other hand I'd make the smokes thicker, that's one thing that I'd say csgo is doing better
2019-07-22 03:25
#89
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Sweden zZzlatan 
+1
2019-07-22 03:42
that's someone who played 1.6 also GO flashes literally rapes your ears
2019-07-22 16:09
#90
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Brazil hugoooo 
hahahaha Kids trying to talk about an era that they were not even born yet.
2019-07-22 03:51
yes 1.6 is shit
2019-07-22 18:00
#110
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Iran Puriy0 
Because your country had no scene?
2019-07-28 19:50
there was no real tactics in the later Years of 1.6 it was GO FOR HEADSHOT and you win
2019-07-22 18:14
#100
 | 
Ukraine d1pal 
Nice men
2019-07-22 18:15
#101
 | 
Russia LeGoBoys 
I’m still with laughing remember the bug when you can tp over celling. Buggy mess
2019-07-22 18:16
#102
s1 | 
Armenia gr1nch 
it was good, now its shit
2019-07-22 18:31
different games kid
2019-07-28 19:40
#109
 | 
Iran Puriy0 
There is were so many aspects to 1.6 which are not present. Flashes that could go through walls, wallbangs, movements and timings which do not exist in CSGO. I mean the game was old and progressed to CSGO.
2019-07-28 19:49
The famous de_dust2, mid to B split... youtube.com/watch?v=_-qLseM1kp8 Educate yourself..... every tactic using nowadays is just an adaption to already existing tac's from 1.6 ....
2019-07-28 23:28
GoldSource > Source The End.
2019-07-31 08:59
Source >> something else because of CS:GO =)
2019-07-31 10:58
Yes, the Source engine wasn't polished enough for CSS but they did the relevant thing for CSGO. This reminds me of CS1.6 and CZ. Everyone says that CZ is bad but the game squeezed the GoldSource engine to the fullest and removed many bugs, glitches and exploits. With everything and that, CZ is the "worst" Counter-Strike installment. In a certain way, the same thing happens with CSGO, not everyone likes it, even many have left it to play other games because the game does not stop convincing (the updates are very complicated, they have not improved the anti-cheat system .. .). For me: CZ> CS1.6> CSS> CSGO. And I follow CSGO because the competitive is there. There are no longer CS1.6 competitions. Besides that when you see the tournaments you fall in love because that's how Counter-Strike should be played. Then you go to the MM and prefer to play CoD or DOTA2.
2019-08-02 19:27
Back in 1.6 and CSS the tourneys didnt have huge price money yet. Teams couldnt afford as much dedication and analysts and everything like that and strategies were a lot more basic. The game itself also had a higher skill ceiling individually, so it was more about having strong individual players who could multifrag on aim alone then it is in CSGO now where it is more about trading and making it uncomfortable for people.
2019-07-31 09:10
#119
chrisJ | 
United Kingdom dv-_- 
Initially it was more tactical, but then as the skill of players grew it slowly moved more towards good chemisty and skill rather than necessarily a set tactic. Teamwork was a lot more important because flashes were extremely consistent and powerful, but you couldn't flash yourself in with right click, so relied on teammates to do perfect pop-flashes.
2019-07-31 09:25
#120
Xyp9x | 
Greece Graecos 
That's why I quited CS 1.6 for ET:Wolfenstein in the first place, back in 2004
2019-07-31 09:37
#122
ppk | 
Brazil 4vengerr 
lul 0/8
2019-07-31 11:02
"To see victory only when it is within the ken of the common herd is not the acme of excellence. To lift an autumn hair is no sign of great strength; to see the sun and moon is no sign of sharp sight; to hear the noise of thunder is no sign of a quick ear. " - Sun Tzu just because you can't see what's happening, doesn't mean it isn't happening
2019-08-01 19:49
so why we then learn tactics from We Made Fox, ENCE, fnatic and so on when there weren't any ? lul.. There were so much better tactics... Nowadays you just throw smokes all around and that's it...
2019-08-02 19:33
There was a 1.6 showmatch in 2014 or 15 i think between NiP and fnatic in 1.6. I'm still so frustrated that I had no time to see it. Actually gonna search for some youtube/twitch video about it. It's gotta be somewhere.
2019-08-02 19:36
#132
 | 
Slovakia itsab8 
Yes and always has been
2019-08-02 19:45
Cs 1.6 > more skills like movements Cs Go > more teamplay 1.6 - fast run and gun with your movement Go - slow and clearing every choke points, and communication
2019-08-09 06:03
#136
 | 
Israel WokeMaester 
cs go is superior to 1.6 in every aspect. Its only edgy kids acting like they're OG shit who defend 1.6.
2019-08-10 15:02
people who say 1.6>csgo are boomers
2019-08-10 15:03
Having played both I think it's safe to say that the tactical elements in CS:GO are more complex/advanced than 1.6. Primarily due to the Molotov, but also extensive use of smokes and the different throws for grenades in general. But make no mistake, there were definitely tactics in 1.6 :-)
2019-08-15 23:22
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