In this blurb, I will try to compare training esports to that of lifting weights, and how fatigue might be something to consider both when training and trying to perform.
When lifting weights, you learn that you should focus on different muscle groups for each session. Just after training, muscles will be smaller and weaker, but after a short recovery, they will be back stronger than before. It is easy to see that restitution is as important for the growth of muscle-mass, as the training itself here. This as well as proper nutrition are key lessons you pick up from trying to lift weights. Whether or not this means you should eat nuts or other brain food to improve in CS, will have to be for another time. What I will try to debate however, is if a notion of recovery is something that should be part of serious esports discussion. Does the mind not need to rest?
When does the improvement happen anyway? During training? During clutch moments? Recovery is something so common in fitness, that every training schedule will spread out the focus on muscle groups, mainly to increase the time of recovery for each. (see Dorian Yates on JRE:
Notions of strain, muscle groups and diets are a relatively new thing however, and it makes me think, are approaches to improving at e-sports (types of e-sports), similarly uncharted territory?
If so, there must be ground to make by finding a better training schedule or approach, but what? By focusing on different aspects of ones game? To do aim training one day, but do movement training another, and practice nades and map-awaress the third? To spread out the things you focus on, to give oneself time to recover? Psychological recovery time, is that a thing in modern CS training?
It could be, perhaps it should be. Atleast I think its fair to suggest that exhaustion, is something to consider when trying to improve. Lifting weights is one thing, but resting in between is also important. youtube.com/watch?v=cu-7WSjaVyU