it's a cheater's heaven just like cache or dust2 lmao.
The other maps however should come back, nobody cares about valve mm so there should be no issue adding them in.
yea fun map, try to be CT on pub. And i will ask you one more time if its fun, when in 10 sec 10 Ts are on CT spawn alrdy trash map
The feeling to play maps like westwood in CS 1.6 were so amazing
eh it's a fun map but has no place in the competitive scene
I played it in 1.6 and source, just fan map to play
One of the best 1.6 maps i ever played ....
They removed aztec, dust and militia from mm because basically nobody played them.
mjolby3 needs to be remade for csgo plz ty
Kids on this site have no clue about westwood, lol
But it was one of the most fun pub maps in 1.6 together with all the de_rets and cs_assault variations
Militia was pretty damn cool to play, it got a little sucky after the update, now it's completely gone, which is sad. I agree about the others, why no Italy and Aztec... baffles me, I even liked Insertion, these are great maps to play if you wanna play CS but don't wanna get too competitive and just have fun.
one of the greatest maps CS community has ever seen
nostalgic. de_rats, massacring people in cs_assault and so many more "shit" maps that were really fun back then. I think this is better in our memories
Good old days playing pubs
I have no idea why Valve keep removing maps from MM. I feel like Valve don't really know what they're doing. Many current maps aren't viable picks to pick with a team of randoms. Especially tactical maps can be a huge disaster when you're up against a 5 stack, with a team of random people you don't know. MM should have at least twice as many maps imo. I'd really appreciate maps like abbey, season, subzero, biome, russka, mill, contra and many more. Even if theyre not very popular, at least give us the chance to play them.
On a site note, this trend of Valve not knowing what they're doing is also visible on their horrible versions of popular community modes, which have killed most community servers with the original modes:
- Armsrace is a horrible version of gungame with only a few stupid/horrendous maps to choose from that don't seem to be designed for the mode at all. The system that determines the order of weapons you have to use is worse too.
- Flying scoutsman is a horrible version of scoutzknivez with 64tick servers (which affects airstrafing) and too high a gravity setting, which makes strafing much less technical and impairs air movement. Making most people airstrafe around slowly or just keep jumping straight up. The old scoutzknivez was all about (air)strafing, tricks and aim. It was a very good map/mode. The lower gravity caused people to gain speed faster, have less time in the air between jumps (which doesnt make you a target out in the open for a long time) and made it possible to jump through buildings / hallways etc. Now you gain altitude so quickly, it takes way too long to come down and it makes it nearly impossible to fly into/through buildings. On top of this, flying scoutsman has stupid maps too, some not even suited for the mode and it also hardly has any maps.
- Deathmatch has a stupid buy system, bad servers, killing people doesn't auto reload your gun and doesnt recover hp, it protects you for seconds after you spawn and is exclusively team deathmatch, which causes you to be running around looking for enemies more than half of your playtime.
Valve have no idea what they're doing and aren't even able to copy very popular modes. Let alone understand which maps suit which mode and what it is that makes those modes popular. They for some reason also don't understand that when you play thousands of hours of cs, a small map pool becomes extremely stale and boring, especially when not all of them are viable.
This map was so cool. Awp_india was top notch too.