> Movement was better
Subjective, The insane bhoping adds too much randomness to the game imo.
> Directional sound is better
I'm inclined to say this is subjective, but I believe it's just false. I'm pretty sure 1.6 used the same sound engine csgo did before 2016 or whatever, which means the only directional sound you get is based on distance, not location... IE, garbage
> You got punished much harder for mistakes
I never really played/watched 1,6 so idk
> The animations were better (especially the HS animation)
I think this is the nostalgia talking, but each to their own
> No crab spraying
I don't even know what you're talking about srry
> Wall banging added a great wrinkle into the game where you really had to be mindful of your positioning and needed to have better knowledge of the the maps
RNG. It's fun in limited amounts, but 1.6 from what ive seen is wayy over board. It's frustrating as hell when you get killed by an awper shooting through doors or walls, and just happen to hit a lucky shot
> Less peekers advantage and you could actually hold angles
The biggest critique of csgo ive seen (beyond the inconsistency of it's developers) is that it is only holding angles... I disagree, but CSGO is a very passive game.
> HE nades actually did damage
I could get behind an HE buff, but considering Astralis' utility usage, it could easily be super OP.
> Flashes had a better balance where they lasted longer but you could still hear and get more blind kills which was satisfying as hell
I disagree. Flashes are fine as they are now, they serve their purpose, by forcing the opponent off an angle.
> Smokes weren't overpowered. They gradually went away and didn't block off whole areas for 17 full seconds.
Smokes should probably be nerfed, so +1
> Map scaling was better (not cramped CoD maps like vertigo)'
1.6 maps had wack scaling, I remember Cobblestone being way over sized even in source...
At any rate, delete Vertigo ffs
>Smaller player models which made the skill ceiling higher
I guess but then you just get more retards crying about hit reg
> More mature community.
I mean idfk, but, I'll go off an a limb here. If a community is more mature, It's probably a lot older(even though I really don't buy the original assertion). The older a fan base is, almost always, the smaller it is, and the slower it grows. This is a great testament to the Stagnant nature of CS between like 2007-2013. All those toxic 12 year olds who started playing in 2013 are the backbone of the community now, and have by in large matured into the average demographic (Young adult, late teen)
> Many of the previous examples allowed for a higher skillcap, which was more satisfying to spectate. Some simple things like jumping to nuke silo took hours of practice and was enjoyable to see someone do fluently. Pros were in an entire different skill level than average “supremes”, and could solo carry teams easily in more casual matches, and were a wrath to respect.
This is still easily the case. The difference between the average NA MDL player and even an EU EPL team is probably larger then the gap between MDL players and the average MGE. Players now are far better then 1.6 players, and it's not even a competition.
> 1.6 got to a point where we thought the game was perfect and all we asked for was to keep the 1.6 gameplay and just give us better graphics. They failed to do that twice but at least CSGO is still good enough to compete in.
A game with no real changes dies eventually. It may have been "perfect" to you, or even a lot of the pros, but playing the same old game, no weapon changes, no grenade/map changes, only better graphics, would easily have killed 1.6 eventually. A game needs to continually change, like it or not.
> AWP is very inaccurate right after scope (wasnt in 1.6)
Imo this is a good thing, the AWP has a role, and it plays it well.
> Guns are very inaccurate right after landing
Not sure how to feel about this one. I see it as neither here nor there.
> Guns like famas were accurate in 1.6
Every gun(save for the sawed off, dualies, bizon, R8, and m249) have a role. I would like to see A famas buff, but it doesn't need to be a slightly weaker M4.
> You are not able to silence your m4 in GO they are different weapons while in 1.6 unsilencing had its purpose, did more dmg in long range.
Personally, I like them being to separate weapons, though I would really like to see valve rework them into more specialize roles.
I didn't know the viewership was so extensive in China back in 1.6... Which probably explains why valve is so keen to re-enter the Chinese market... But even given that, did these tournaments get 3,3million viewers at one time? or over the course of the event? That's the most important factor here.
The CS scene now, is by-in-large for more professional then it was 12 years ago. There's more money to be made, the game is more polished, the production value higher, the updates more regular. Players have more time, given that they almost all have insane salaries.
CS 1.6 was better at reaching Asian audiences, congratulations, but I would argue it's not THAT significant in the grand scheme of things. China has a massive population, and with 1.2 billion people, 3.3 million viewers is nothing. Per-capita,(I'd wager, at least) in Europe and NA, csgo is far more popular and prosperous.
(hope that makes sense, I didn't really proof read it)