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what do you think of a feature that would disallow you to shoot while being flashed? As much as I hate comparing real life to CS, it would make sense. If you dodge the flash you could shoot (this does not make sense but it is a video game so whatever). the most frustrating thing is to get killed by an awper that was flashed but he just pressed mouse1 because you can counter awp with utility :D
2020-02-26 03:48
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#1
kioShiMa | 
France neibaf 
so a nade thrown at you should throw your gun away too!
2020-02-26 03:49
what is your point?
2020-02-26 04:02
#110
 | 
Poland rude_wredne 
lmao flashbang is just thicc vape clouds youtube.com/watch?v=PgtRCJlkEAI
2020-02-26 12:26
it is no meant to be used in open space :D
2020-02-26 13:47
i get ur point. it should be then... more realistic. great to see this option for future cs...
2020-02-26 04:53
#2
OCEAN | 
United States KKonian 
I wasnt aware in real life that if you get flashbanged you lose the ability to put a few pounds of force into the trigger
2020-02-26 03:50
you obviously dont how flashbang works
2020-02-26 03:57
#5
OCEAN | 
United States KKonian 
yeah you would be like disorientated but it wouldnt be impossible to make a gun shoot
2020-02-26 03:58
I would pay to see you hold an awp and look through its scope while flash would bang next to you. I would enjoy watching you dropping that gun while also dropping yourself to the ground :D shooting the gun would be your last problem
2020-02-26 04:01
#8
OCEAN | 
United States KKonian 
Well flashbang holding an angle then pull trigger. Besides if you want a realistic game then CSGO just wouldnt be CSGO
2020-02-26 04:02
I did not say I want a realistic game, I even said I hate comparing cs to reality. But this feature would be so good. It would make flashing more rewarding so the game would be even more tactical. It would delete the randomness (to some extent) which are kills while being flashed. It would make players play more safer and always think about the possibility of being flashed (which they should think now but it is not that important).
2020-02-26 04:05
#11
OCEAN | 
United States KKonian 
You want this change all because you throw a flashbang over long corner on dust 2 then peek on the exact timing that every awper shoots at when flashed and get awped
2020-02-26 04:10
no, I dont even play the game anymore I want this change because it would be good for the game. how about stating some arguments other than false presumptions about me?
2020-02-26 04:12
#14
OCEAN | 
United States KKonian 
buffing to not even be able to shoot if you get flashed would not be a good change. Its like making it so you cant run through a molly.
2020-02-26 04:15
why would it not be a good change?
2020-02-26 04:17
#19
OCEAN | 
United States KKonian 
Because its fine as it is and lowers the skill ceiling. You act like its all luck to kill people while blind
2020-02-26 04:20
no I am not acting like it's all luck, that's why I said it's luck to some exten :) I think it would actually bring the skill ceiling up because as I said you would always need to be ready for the flash so overall awareness would need to be higher. This I think is way more skillful than just shooting while blind. Sure, it is skill as well to either have good cross placement or muscle memory to aim where the enemy will peek but still, you are shooting blind so it is kinda random
2020-02-26 04:24
#27
OCEAN | 
United States KKonian 
Restricting how people can play by buffing utility for no reason when its fine as it is
2020-02-26 04:26
stop using "fine as it is" as an argument because that is subjective.
2020-02-26 04:27
#30
OCEAN | 
United States KKonian 
The flash is very strong up close if you dont turn away. Pretty weak at long range. Low skill floor high skill ceiling. Are you going to tell me theres anything wrong with it so we should bring in a change that nobody has probably ever thought of except for one person on HLTV? If this was the philosophy for all the changes made to the game then it would just be trash
2020-02-26 04:32
you still did not say any relevant argument why would it be bad other than that you think it is good as it is :D
2020-02-26 04:32
#34
OCEAN | 
United States KKonian 
It lowers the skill ceiling
2020-02-26 04:32
I think it would actually bring the skill ceiling up because as I said you would always need to be ready for the flash so overall awareness would need to be higher. This I think is way more skillful than just shooting while blind. Sure, it is skill as well to either have good cross placement or muscle memory to aim where the enemy will peek but still, you are shooting blind so it is kinda random
2020-02-26 04:33
#38
OCEAN | 
United States KKonian 
shit thought process /end conversation
2020-02-26 04:34
#15
 | 
France OtelloO 
Hitting an AWP shot after being flashed is not luck or randomness, it's timing. And some players earned these timings after years of experience and hard work. It's a skill
2020-02-26 04:17
it's not timing. It is pure randomness. You press mouse1 instantly or you wait and extra second which could be dangerous but sometimes rewarding. The other player either has to peek right after flash or wait the extra second. There is no skill involved, it is just random
2020-02-26 04:26
> it's not timing. It is pure randomness. clearly you don't know what randomness is, adding "pure" just makes it even worse
2020-02-26 04:57
ok.. any relevant argument?
2020-02-26 04:58
yes, I just made one. it's not purely random and hence your whole argument makes no sense.
2020-02-26 05:00
the odds are 50/50 maybe a little less for the awper to hit the shot. Either way no one is in control of the situation hence I called it random.
2020-02-26 05:01
if you can guess the timing then it's clearly not purely random
2020-02-26 12:19
"guess" I dont want people to be killed by guessing
2020-02-26 13:27
#128
 | 
Canada SparklMastr 
"50/50 is either hits or it doesn't" lmfao filipino brain
2020-02-27 15:16
why do you quote something that I did not say?
2020-02-27 15:21
#134
 | 
Canada SparklMastr 
"the odds are 50/50 maybe a little less for the awper to hit the shot."
2020-02-27 15:24
your point?
2020-02-27 15:25
#138
 | 
Canada SparklMastr 
"why do you quote something that I did not say?"
2020-02-27 15:27
do you know what quote means? I did not say "50/50 is either hits or it doesn't"
2020-02-27 15:28
#141
 | 
Canada SparklMastr 
you said the odds were 50/50, plain and simple. they are not.
2020-02-27 15:29
and what do you think the odds are? (let's act like it is important)
2020-02-27 15:33
#146
 | 
Canada SparklMastr 
the odds are based on the awper's game sense lmfao
2020-02-27 15:33
#68 #139 come back with an argument after you read those, I will be waiting.
2020-02-27 15:36
nothing? can't say I expected you to be able to keep a normal discussing going. You did not surprise.
2020-02-27 15:55
That is the relevant argument bud. Some players have better timings than others and get rewarded.
2020-02-26 05:02
stop calling it timings. You are holding an angle and enemies will come from that angle, you get flashed so you either shoot or wait a second and than shoot. This is not skill. The enemy can do everything right and still get killed. This gameplay is not rewarding.
2020-02-26 05:05
Waiting a second greatly increases the risk you die. Hence the decision making required is a skill and is part of timings. If you shoot instantly you give up the information and the angle. And are forced off.
2020-02-26 05:09
it is not decision making as we know it. It is just purely guessing and risking your life for a chance to randomly kill someone.
2020-02-27 15:27
A risk is a decision? Nice job contradicting yourself.
2020-02-28 01:33
I have not been flashbanged in real life, but as far as the information there is online about it is correct, it should not make you unable to pull a trigger. Its not like you would be able to aim and shoot, but instead do some panic shooting.
2020-02-26 04:19
okay whatever, if you think you would be able to hold an awp and look through the scope then fine, you got me on that one but that is not what this is about. Stop caring about the real life stuff and rather state some arguments about the feature
2020-02-26 04:20
But you wont be able to look trough awp scope while flashed? You dont see anything? So all you can do is basicly blindly pull the trigger and hope it connects. I think flashbangs are very good made in csgo
2020-02-26 04:23
yeah but in game you are scoping :D do you now see what I mean? your shots are pixel perfect exactly like if you werent flashed. Do you see the problem now?
2020-02-26 04:25
It might be little hard to remain still in real life for sure, but i still think its made good as it can to be in game, you get blind, you get deaf like in real, i think thats enough effective. Holding awp and shoot right time isnt that easy, and is avoidable by enemy too. And when you are with rifles and get flashed, its very hard to connect your shot to enemy.
2020-02-26 04:28
you not only get blind and deaf irl you also lose your balance as the thing that does your balance is in your ear. idk how is it called :D you are right that it isnt easy - because it is random which I hate.
2020-02-26 04:30
Yeah that what i said it probably wouldnt be very easy to remain on same position standing still, but as its a game, it always cant be 100% realistic,for the game work better.
2020-02-26 04:32
yeah I agree that the game does not need to be realistic, I have no problem with that, I have a problem with random kills while being flashed
2020-02-26 04:33
But some amount of randomness is part of the game, its everywhere, not only flash shooting. The timings,wallbangs, even chicken blocking the door like happened to some pro in official match lol. I get your opinion, but in my opinion its not so big deal
2020-02-26 04:36
yes it is true, every game is random to some extent. I am just trying to bring the randomness down with this small feature
2020-02-26 04:38
#129
 | 
Canada SparklMastr 
lmfao telling people to stop focusing on real life and then trying to base your only argument off of real life
2020-02-27 15:18
I would advice you to read a few comments here before typing something because what you just typed is wrong.
2020-02-27 15:21
#133
 | 
Canada SparklMastr 
"I would pay to see you hold an awp and look through its scope while flash would bang next to you. I would enjoy watching you dropping that gun while also dropping yourself to the ground :D shooting the gun would be your last problem"
2020-02-27 15:24
yeah, we were discussing real life stuff there, not cs.
2020-02-27 15:25
#137
 | 
Canada SparklMastr 
0/8 filipino brain
2020-02-27 15:27
my argument is not based on real life, I even said I hate comparing csgo to rl. My point is that blind shooting is very random and especially awp makes it so stupid. There were a couple of people which made some relevant points (unlike you) and I could discuss this with them (this is what I wanted you to see). You are just poor man/kid that is trying to look cool. You did not state any argument, only insults. The guy (where you quote me) was not aware what FB could do irl so we discussed it.
2020-02-27 15:31
#144
 | 
Canada SparklMastr 
0/8 filipino brain go finish school
2020-02-27 15:32
my college degree exams are in april so I will finish the school very soon, don't you worry. You are very pathetic human being.
2020-02-27 15:34
#148
 | 
Canada SparklMastr 
you studying? then gtfo off hltv filipino brain
2020-02-27 15:35
as I said, pathetic
2020-02-27 15:37
#151
 | 
Canada SparklMastr 
Cry is free idiote
2020-02-27 15:40
#100
 | 
United States syrup_god 
and real life flashbangs last for several hours at the least and cause you to lose all balance, are you proposing getting flashed in cs should last the entire game and make it impossible to move in a straight line too?
2020-02-26 05:34
I did not expect so many people would care about the "real life" thing :D I just stated that it would make sense not being able to shoot laser precise shots while flashbanged which is true but it is completely irrelevant as we are talking about a game.
2020-02-26 05:36
Are you fuck you?
2020-02-26 03:53
#10
 | 
Yugoslavia seeeed 
Hltv back at it with genious ideas
2020-02-26 04:10
why do you think it is a bad idea?
2020-02-26 04:13
#22
 | 
India Bhookhiatma 
No
2020-02-26 04:24
why?
2020-02-26 04:25
#26
cype | 
Finland deiasha 
thats the worst thing ive ever heard /close
2020-02-26 04:26
why?
2020-02-26 04:34
#51
cype | 
Finland deiasha 
game is based on luck sometimes. it would take many crucial moments away
2020-02-26 04:48
you want to have crucial moments that are based on luck in your game? I don't. I want the game to be rewarding so situations when you do everything right and still get killed does not happened. and argument that game is based on luck sometimes is not relevant
2020-02-26 04:52
#54
cype | 
Finland deiasha 
play dark souls then, i love having those moments ,it makes game more fun and sometimes frustrating ,but it should never be removed
2020-02-26 04:55
we are talking about competitive 5v5 fps here. People play this game for money.
2020-02-26 04:56
#59
cype | 
Finland deiasha 
well, the mechanics of flashes have been in the game for so long. that change would be crucial for the gameplay, especially playing awp
2020-02-26 04:59
that is not a relevant argument, sorry
2020-02-26 05:00
#75
cype | 
Finland deiasha 
ok, but completely change physics of flash is super relevant too ,will never happen
2020-02-26 05:12
It probably wont, yeah
2020-02-26 05:12
#80
cype | 
Finland deiasha 
check #69
2020-02-26 05:16
so what your saying is that flash bangs should stop weapon activation. so in other words, smoke grenades should be solid? so a player can't walk into it then either...... and when taking molotov damage, your player model should just drop to the floor so you can't escape the fire?
2020-02-26 04:34
that does not make any sense, sorry
2020-02-26 04:34
#58
OCEAN | 
United States KKonian 
Its using the same logic to buff utility. Its just bad changes
2020-02-26 04:58
you are comparing not being able to shoot for 1 second while flashed with not being able to walk through smoke? or even the other bs he wrote with molotov?
2020-02-26 04:59
#63
OCEAN | 
United States KKonian 
Making it not be able to shoot for 1 second would be even worse. Just a weird non clean balance change that would make the game feel worse to play. Sorry but its a shit change all around and would not even be considered by valve
2020-02-26 05:01
why non clean? The time of the flash would be dependent on the amount of flash you received. If you get fully flashed it would be 1 second for example. I dont think it would make the game feel worse to play. I think it would make the game less random and more rewarding
2020-02-26 05:03
#67
OCEAN | 
United States KKonian 
it would be a clunky change. Nobody wants a game to feel more clunky
2020-02-26 05:04
I want the game to be rewarding and not random
2020-02-26 05:06
#73
OCEAN | 
United States KKonian 
removing mechanics = more rewarding to play. Nice logic
2020-02-26 05:10
what mechanic? shooting while flashed? yes, that makes the game more rewarding for the one who threw the flash
2020-02-26 05:11
#77
OCEAN | 
United States KKonian 
This is why you cant argue with idiots. Waste of time
2020-02-26 05:12
just go play cod. they already have a stun grenade.
2020-02-26 12:23
bad bait
2020-02-26 04:34
why?
2020-02-26 04:34
thatd make flashes too op
2020-02-26 04:35
firstly - flashes should be very good secondly - it would not apply for the full duration of the flash but lets say for 1 second max, maybe 2 seconds. What I am trying to achieve is stupid random flash kills. That 1 second should be enough for the not flashed player to kill the flashed player
2020-02-26 04:37
how hard is it to not peak immediately after a flash
2020-02-26 04:38
even if you not peek immediately you could still get killed.
2020-02-26 04:39
omg I got killed while he's flashed im gonna whine in hltv
2020-02-26 04:42
I don't even play the game anymore. How about stating some arguments other than false presumptions about me?
2020-02-26 04:43
Then gtfo and stop whining about a game you don't even play anymore
2020-02-27 08:34
no arguments only insults
2020-02-27 13:35
Your only argument is "spamming when being flashed is too op", which is dumb af and not worth anyone any time to try to rebut it
2020-02-27 14:52
even if I wrote that (which I did not) it would still be 1 more argument than you.
2020-02-27 15:13
This would make the game feel awful to play. Imagine you're mid spray and flash comes over and your model just stops shooting. It would be infuriating. This would also make the T side wayyyy too strong. You could just constantly have teammates flashing over your shoulder while taking any site and time the pops so you're looking down and they can't shoot, even if they just saw you and know exactly where you are.
2020-02-26 05:07
#76
cype | 
Finland deiasha 
i didnt even think about it. super true
2020-02-26 05:12
It would probably even out some of the "randomness" that hes speaking of in MM/faceit but at a pro level it would just be abused. Imagine Niko and Rain running into a site mirage while Cold and broky bomb flashes over behind them, literally impossible to defend. Youd pretty much have to be playing anti-flash until you're ready to shoot which again just denies information and makes the T side stronger.
2020-02-26 05:17
#82
cype | 
Finland deiasha 
no imagine 6 flashes to b site while niko and rain come out. straight face fuck
2020-02-26 05:20
you need to be careful of teamflashes as well :D + dont forget that ct's have flashes too
2020-02-26 05:22
#87
cype | 
Finland deiasha 
just look away thats all. so easy to practice
2020-02-26 05:24
well where away? behind are flashes from teammtes, in front are flashes from enemies :D you would need to look down which would be too risky. I think it is pointless to discuss this into details since we both know it wont happened. I just wanted to hear some opinions
2020-02-26 05:27
Looking down for .5 seconds isnt risky if the enemies cant shoot after it. I have plenty of time to adjust my aim in those 1-2 seconds.
2020-02-26 05:29
#96
cype | 
Finland deiasha 
watch dd2 long takes in the beginning of the round. can you imagine being the guy trying get to pit and you see enemy for 0.1 sec ,trying to spray but you get flashed ,so you can shot 2 bullets max. they would have to completely rebuild maps. and what about when you're trying to save. you see the flash and you cant even shot the guy cauz your blind
2020-02-26 05:30
dd2 long takes are not site takes, I know what you are talking about, but long is just a big open space.
2020-02-26 05:33
#101
cype | 
Finland deiasha 
well so ct's would just sit inside on the site? 4 molotovs and youre done. So maps like cache,dd2, overpass would be fucked
2020-02-26 05:35
even in the current state if you get flashed you are 90% dead if the enemies are coming towards you. You are overrating the flashbang a bit, it is not so much game changing in it's current state.
2020-02-26 05:40
It is tho. Even if you dont kill you still can do damage while flashed which can be huge later. This would completely negate that again benefit the Ts since the majority of flash assist occur on the T side for obvious reasons.
2020-02-26 09:27
CTs dont get to send 5 players to the same side of the map. It would heavily benefit the Ts because they can stay grouped and flash while their teammates are taking fights. CTs would essentially have to rush to win.
2020-02-26 05:28
what do you think about major accuracy nerf while being flashbanged? kinda like even if you are scoped with awp you would be accurate like if you werent scoped
2020-02-26 13:46
That could be interesting. Still though, wouldnt that add randomness? I mean lets say hes scoped at long and gets flashed. A player gets past the angle and starts to swing and while flashed he shoots at the door but because of the added inaccuacy he still hits the player where he wasnt even aiming at. I appreciate that you're trying progress the game but the core mechanics of utility are pretty well made at the moment and essentially define the meta, at least tactically.
2020-02-26 18:54
it's true that it would be probably even more random, yeah. But my idea was that it would really not be worth shooting for the flashed player rather than trying to be quiet and not be spotted. Do you know what I mean? when you are in a sneaky position and you get flashed, you very often dont shoot even though you know where the enemies will come from because it's random if you hit them or nah. So it would make players not shoot since it would mostly not be good because of that inaccuracy. But you are right that if someone would shoot and randomly killed someone it would be even worse :D
2020-02-26 19:02
#90
cype | 
Finland deiasha 
they cant predict when t's are throwing them. so ct would be fucked
2020-02-26 05:27
in theory you should be able to get any site because the enemies can't see when flashed, right? In reality it does not work like that though, there are spots where you cant get flashed or the enemies are playing anti flash or simply there is not enough flashes for the whole site.
2020-02-26 05:20
#89
cype | 
Finland deiasha 
well ,force buys would be absolutely lethal. b site on train would be done
2020-02-26 05:25
You could set it up so that 90% of the spots on a given site couldnt shoot for a second or would have to be playing anti-flash. Then you just clear the angles you cant flash and proceed. Huge benefit for the T side. You're also ignoring the fact that most anti-flash positions provide almost no info. So you have no idea what the Ts are doing. Mix in a contact play once in while to catch those setups off guard and wallah Ts are getting 10+ on every map
2020-02-26 05:30
#92 thank you for your input. You are one of the only ones that were able to write constructive and relevant arguments.
2020-02-26 05:29
Smile :)
2020-02-26 05:31
#71
Black | 
United States girls 
your mouse should invert when you're blind 😎
2020-02-26 05:07
that would be cool :D edit: also wsad
2020-02-26 05:21
#79
 | 
Sri Lanka ImSpecial 
thats dumb
2020-02-26 05:14
thank you for your constructive criticism
2020-02-26 05:24
#93
 | 
Sri Lanka ImSpecial 
so if i wear a blindfold am i disabled all of the sudden ?
2020-02-26 05:29
#4
2020-02-26 05:34
I bet you feel dumb now :D that is ironic
2020-02-26 05:41
#105
 | 
Sri Lanka ImSpecial 
I wasn’t talking about being flashbanged I was asking if I wear a blindfold do I lose all of my ability to move ?
2020-02-26 06:52
you are making it even worse, stop pls
2020-02-26 13:44
#120
 | 
Sri Lanka ImSpecial 
atleast i can read.
2020-02-26 15:39
You cant. Flashbang does not only make you blind, it makes you deaf. You will also lose balance because the thing that does your balance is in your ear. I think those reasons should be enough for you to agree that it is not possible to shoot accurately with awp let alone look through its scope. Even if you agree it is not relevant to the topic since the game does not need to be realistic, I just made that point that it would make sense irl, it is completely irrelevant though
2020-02-26 15:54
if u played cod2 it should wobble ur aim around as u need to take a breath to fully shoot straight again.
2020-02-26 12:22
No csgo is not reallistic game. This is ok and being lucky is part of the game.
2020-02-26 12:32
neither of these arguments are relevant.
2020-02-26 13:45
How about we make it so that we have to put real money in csgo to buy guns
2020-02-26 12:35
You should be able to buy sunglasses that negate the effect of flashes
2020-02-26 13:48
Making you completely unable to fire your gun is too much (I'm disregarding the comments about "real life" for obvious reasons). And being completely accurate while blind is also a bit strange. I mean, we have running inaccuracy, jumping inaccuracy... So the only way I see this suggestion working is if it adds inaccuracy while you're flashed. But I think that would be too big of a change to implement.
2020-02-26 13:58
#116 #122 #123 Thank you for providing relevant argument unlike many others here that just insult. I am happy that there are people that are able to communicate like humans. We have already talked about accuracy nerf while flashed with one guy above. I must say I would prefer it over completely negating the possibility to shoot.
2020-02-27 15:53
Yeah, I haven't really read the whole thread so I missed it. As you said, the guy can try to shoot while flashed, and he could potentially hit something, but he would have to consider the possibility that he could miss even if his crosshair is on point and it could be a better strategy to back off the angle and not reveal his position. In my mind it makes more sense for the game to be this way (considering that it already has different types of inaccuracy implemented), but I think it should've been like this from the beginning. Changing it now might bring a lot of backlash.
2020-02-27 16:24
well they wont make this huge change when the game is doing fine. They could save this idea for something like a last try to save the game if the game is not doing good
2020-02-27 17:16
Cs should not be realistic wtf
2020-02-27 15:23
I did not say it should. EDIT: I did not say it should wtf
2020-02-27 15:50
#142
 | 
United States HLTV_RUNNER 
adding this to a list of stupid recommended changes for CSGO
2020-02-27 15:30
will you provide any argument or nah?
2020-02-27 15:54
#157
 | 
United States HLTV_RUNNER 
Flashes would basically work like stuns in CoD, even more overpowered. In CoD, if you get hit by a stun grenade, you're dead. Your turning speed becomes so slow that you can't fight back. In CS, all you have to do to get flashed is to look at a flashbang or be near one. Rush tactics would become unstoppable with a million flashbangs blinding you and you can't shoot until the flash clears. Not to mention your own teammates' flashes. This is one of the worst ideas for CS I've ever seen. Flashes in CS are fine the way they are. If you want to add better visual effects, then I'll be ok with that, but changing the way they've worked for over 20 years is a terrible idea.
2020-02-27 16:14
how about accuracy nerf while being flashed? there is running inaccuracy, jumping inaccuracy.. let's say you would shoot like if you were running. If you dislike this one as well than I have a last proposal - awp scope accuracy nerf (self explanatory)
2020-02-27 17:11
#162
 | 
United States HLTV_RUNNER 
That would be no different than not being able to shoot at all. The reason why there is running inaccuracy and jumping inaccuracy is to increase the skill gap in the game. Running and gunning games like CoD and Overwatch take less skill because you can shoot on the move, compensating for lack of good aim while also being difficult to shoot. Flash inaccuracy does nothing to increase the skill gap and only encourages aggressive flashing and rushing by Ts. As for AWP scope accuracy nerf, AWP is the primary angle holder in the game. AWP scope inaccuracy would actually decrease the skill gap. Ts could throw a bad flash that only partially blinds the AWPer, and the AWPer would miss because of some bullshit inaccuracy even though they can still see them. The only good idea I think would be to remove HUD until flash clears. Or at least don't allow the scoreboard to be in the afterimage when flashed.
2020-02-27 17:32
the accuracy nerf would not apply for those partial flashes. You would need to be FULLY flashed to receive the nerf. Basically if you see something on the screen other than white color you would be 100% accurate. I think these changes would actually increase the skill gap. As I was discussing with someone else above - "I think it would actually bring the skill ceiling up because as I said you would always need to be ready for the flash so overall awareness would need to be higher. This I think is way more skillful than just shooting while blind. Sure, it is skill as well to either have good cross placement or muscle memory to aim where the enemy will peek but still, you are shooting blind so it is kinda random" all these changes are meant to make the game less random and more tactical. I really think that good positioning and well timed flashes should be rewarded and not shooting while blind. The guy throwing the flash could do everything right be he would sometimes still get killed because of some random bullet or because the awper GUESSED the timing and pressed mouse 1 which is not a skill, just luck
2020-02-27 17:39
#166
 | 
United States HLTV_RUNNER 
Ok, I see where you’re coming from, but there’s still a few issues I have with this. Imagine a long rush by the Ts with a CT AWPer holding the angle. Being able to fire accurately even when full blind gives the AWPer a chance to fend off against a rush by the Ts. If inaccuracy was in play, the CTs would have nearly zero chance of maintaining any control of long at any time. Flashes don’t need to be entirely precise to full blind someone, flashes over long doors full blind CTs effectively. Again, this would encourage more aggressive flashing. The point of flashes isn’t to completely incapacitate their ability to fight back, but to make them less effective in gunfights. They should still have a chance, otherwise it becomes like CoD’s stun grenades, which the majority of people believe are bullshit. Sure, getting a kill while flashed may be “lucky,” but there’s nothing unfair about it. Same thing with getting kills through smokes. A well-timed flash doesn’t guarantee a kill by the person who threw it, and a well-placed smoke doesn’t guarantee you won’t be killed through it.
2020-02-27 18:10
well the awp should be bad against rushes, right? This way you would always need someone to support the awper which I think is how it's meant to be played. I hate seeing an awper holding an angle alone. Because even if you flash him correctly, he still has a chance of killing one of your mates by simply guessing the timing. I absolutely hate that. Either he can be there alone but he needs to fall back as soon as the enemies starts flashing or have someone there with him to counter flash or cover him if the enemies run up on him. + awp should be countered with utility, right? That's what all the people who defend the awp for not being op say :D as I have said many times here, this would be a huge change so there is very little chance of something like this happening in near future but maybe when the game is not doing good, the devs could try something like this to spice up the game again.
2020-02-27 18:27
#152
Kush | 
Netherlands protiny 
Well I like how flashes work now but I also wouldn't be against flashes throwing your aim off a little. A little shake effect like how stuns work but nothing too much.
2020-02-27 15:47
is it bait
2020-02-27 16:25
After long discussions with some people here that are not just insulting but are capable of discussing with relevant arguments, I have come to a conclusion that not being able to shoot would be too much. On the other hand I think that a slight accuracy nerf applied to a player that is fully flashed would be good. If you disagree, we can discuss this further. Either look above to the discussions with other people or state your own arguments here.
2020-02-27 17:45
I mean, by your logic u can spend 200$ on a flash and make the whole enemy team unable to shoot. It's toooooooooooooooooooooo big impact, will definitely break the game. Slight accuracy maybe, but then flashes should be more expensive still, like 300$, or at least 250$
2020-02-27 18:04
you need to think about the fact that even now, the flash will block your vision for long period of time if thrown correctly. Only for 200$. That sounds super good, right? But somehow it is not game breaking. So adding just a slight accuracy nerf would not really mean that much. How often do you see kills while flashed? Not so often. But I would like to erase even the few amount of them with this change.
2020-02-27 18:11
it would definitely affect awpers. do u even watch pro games? Awpers kill while being fully blinded every single game
2020-02-27 18:12
idk if you are baiting or not :D This is what I am litereally fighting against. Awpers who kill while being flashed. I hate to see that. If you think it is skill I have already discussed this with couple of people here. #68 #139
2020-02-27 18:20
It's just your opinion. It is timing. So you think that for example T's can take long on Dust2 for 200$? Pathetic xD
2020-02-27 18:30
same with banana on inferno and many diffrent positions.
2020-02-27 18:31
you could take long now for 200 if you think the flash is that good? How often do you see kills while flashed on long? Sure, happens sometimes but not that much, right? It is timing but the timing is based on luck. Any player could kill any player in that situation, skill does not mean much in that situation
2020-02-27 18:35
correctly used flashes will still make an impact, there is no reason to buff them imo
2020-02-27 18:13
there is a reason to buff them because random flash kills happens which I hate to see. Sometimes it might be skill but more often than not it is pure luck
2020-02-27 18:21
I agree. This game is a mess. Why can't you flash someone, pull their pants down and buttsex them. This game is so not real. If 5 terrorists where coming up cat and flashed you they should be allowed to pants you and buttsex you.
2020-02-27 18:15
#176
 | 
Italy bennyhana 
+1
2020-02-27 18:32
Flash assists would be gone then? I don't know, it's just dumb. Getting kills while being flashed is so sweet and juicy.
2020-02-27 18:38
0/8
2020-02-28 01:34
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