I like the mid door
most of the stuff I disagree with. a lot of those cubbies you added just add more angles, which is something d2 doesn't need.
If I were to make a balance change, I would make d2 less awp/krieg heavy
nice make b site harder to hold, so now you cant even hold it, and once they get it you cant retake also very nice
no to: long changes, ninja spot extension, ladder on B & removing the site box
yes to the rest
I wouldn't remove the box on B site and I would make the site bigger itself, it's kinda retarded that with 1 molly u can move the ct away
apart from that I think that those are pretty good changes to d2
So basically you make it CT sided af
I disagree with most on long. "2 boxes" would be OP as fuck for cts(lot of spots for them to hold long), and it would be a OP as fuck spot for Ts on afterplant. Unless cts have smoke or molotov, they wont be able to defuse on A.
The other spot "garage open" on long seems unnecessary for me. CTs already have car, that Ts need to worry and spend a molotov with... Another spot would be kinda OP for cts.
The rest is pretty much interesting... Catwalk would have another dynamic with those changes.
pretty bad idea, it'd be way too ct sided
-1000000000000000, worst ideas ever
The map is called Dust 2 not Cubby2.
In all seriousness though, I don't know whether these are good changes since I don't play a lot of CS, but it would be interesting and that's always good because Dust2 can get boring to watch.
The hell is this this, please stop trying
The map def needs some fun tweaks.
dust 2 is just an awp_india ,
Buy awp, go mid, and hit him first. donne
those spunj suggestions are good, cubby on short and reverse doors on b. others are just extra off angles that no map needs. no penetration on mid doors would be real bad when thinking close range. they should just make the doors closer (illogically) to each other and make the upper parts broken, so you would have to cross closer to doors for it to be safe
Ok. So useless angles?
But I agree with the doors
i would just make the map narrower on ct side to allow rotations, and close mid doors so you can't get info from T spawn.
all the b changes look pretty nice and refreshing
except forthe ladder part
also maybe mid doors would work
needs about 20 more cubbies all over the map
xd whoever made this is a retard like leggit make it even harder for ts to win xd
honestly not the worst, i'd actually like to see this implemented for a test map.
Just swap Dust2 for Dust, problem solved
Idk wtf that trash concept is but I will say Dust 2 is way too fucking T sided.
I love byllet penetration though door
Makes it way too EZ for CTs
B: door reversed and small wall removed
Long: Box stack
Other than that these are bullshit
you pretty much did changes only on the ct side
i would rather make changes on both sides
didnt like de cubbies, the ladder and the extended plataform. the rest is great
This would be so ct sided
This B box you want to remove is a masterpiece if you are 1v1 post plant and know the last ct player is coming from the tunnel, you can just hide behind this box and knife him when he is trying to defuse etc
No need to change anything except B reversal doors, thats the only thing needed atm
I like it aspecially the box on long, it makes so you can play AWP on site and one behind boxes swinging when awper misses. Makes it really intresting.
TLDR: Just tweak doors.
Overcomplicated layouts and areas crowded with items is something you DON'T want in competitive game. Especially when we're talking about D2, which should be cleanest "classic" oldschool map.
Look at new cache, they wanted to make some fancy map. Visibility was shit, fps jackshit, it just doesn't work. Not for CSGO, they ended up simplifying it and it's not even over yet.
maybe ladder above car on b will be ok
1. Why B doors reversed? I though the issue is difficulty of retaking B, but you're suggesting change that makes it even harder?
2. Long is already plenty ground for CTs, so I don't see what purpose the box serves. The garage? What's the purpose? I can see some crossfire setups for CTs from car and the your suggested box, but like I said, I think long already is good as is for CTs to defend.
3. Purpose of enlarging ninja spot? Why is there need to make it impossible to molly off? Or what else?
the small cubby on short is pretty much pointless
bullet penetration is good
Disagree with everything except b doors. I think fixing b window by improving visibility and checking angles for ct is more important ( in retake ).
Even tho i dosent agree with everything, Good work you should work with Valve.
this suggestion r so dumb rolf
mid doors, just extend them, so there is no gap to see through from T spawn. Would make hitting the CTs a timing thing.
trash, every single of the changes, everybody want to change the game the way they see correct, not thinking that the game is almost perfect the way it is rn. there's a good reason the game is only has an increased number of players every time.
an extra platform on A can work but not as big as the pic.
box on long would make it too easy for Ts defending bomb plant, bad idea.
garage opening on long not necessary.
door mid no penetration bad idea.
pretty much only bad ideas. sry mate. go back to drawing boards.
just remove this map from the pool and mirage to, bring back cbble with old A site
Doors should be penetrable, but you should close them up a little, so there wouldn't be a cap in between when watching from t spawn
just remove dust2 and bring back cobblestone
yeah more capimg spots will surely make the map more fun to play
90% of your fixes are just adding extra space to hide and camp xD when u got real fixes talk to us
d2 is a prefect map since 1.6
only noobs complain about it
just fix the B doors like 1.6
Make T-Spawn more like the CS 1.6 version, that would already improve so much. Having to waste 1 smoke as a CT just to get to B and still be able to get luckshotted in the leg or instakilled is fucking ridiculous, still won't make me like that trash map tho probably, got too much hate in my soul for that map for it ever to be redeemed in my eyes.