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DUST 2 FIXED?
Zion | 
Canada cs_summit_best_event 
thoughts on this prnt.sc/rs01ey suggest more ideas please because map is so fucking bad and boring
2020-04-03 05:39
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#1
 | 
United States fpsBonkers 
I like the mid door most of the stuff I disagree with. a lot of those cubbies you added just add more angles, which is something d2 doesn't need. If I were to make a balance change, I would make d2 less awp/krieg heavy
2020-04-03 05:42
+1
2020-04-03 13:14
#2
NAF | 
United States skzl_ 
nice make b site harder to hold, so now you cant even hold it, and once they get it you cant retake also very nice
2020-04-03 05:42
youtube.com/watch?v=tGZDPI8wWnc 2:18 easier to hold B and easier to retake/clear car and all the left side
2020-04-03 05:47
then b splits are easier also.
2020-04-03 06:26
#55
 | 
Sweden Lagge15 
Do you hold same positions as a CT as you do as a T post-plant?
2020-04-03 10:09
Can you rephrase the sentence ?
2020-04-03 13:10
#66
 | 
Sweden Lagge15 
I would say holding B as CT keeps you in different positions than you would hold during a Post-plant T-side.
2020-04-03 13:13
Can you rephrase the sentence ?
2020-04-03 14:17
#73
 | 
Sweden Lagge15 
Where do you usually play on B-site on D2 as a CT? Platform and window right? Where do you play as a T post-plant on B? Usually car and under window right? Where do you keep your crosshair as CT on Dust2? Tunnels right? Where do you keep your crosshair as T post-plant? Window and doors right?
2020-04-03 14:21
yeah, but what does it have to do with easier b splits ? Am i missing something ?
2020-04-03 14:26
#78
 | 
Sweden Lagge15 
It is to your comment ths teaser b-holds is the same for CT as for post plant t
2020-04-03 14:34
#79
 | 
Sweden Lagge15 
Sorry I misread the comment
2020-04-03 14:37
._.XD br0 this, entire time i was like youtu.be/HZcLfhq4l98 I thought i couldn't understand what you wanted to say. :DDDDDDDDDDDD
2020-04-03 14:45
#3
f0rest | 
United Kingdom Aelin 
no to: long changes, ninja spot extension, ladder on B & removing the site box yes to the rest
2020-04-03 05:42
+1
2020-04-03 07:01
+1
2020-04-03 08:24
#4
rain | 
Argentina trackssZZZ 
I wouldn't remove the box on B site and I would make the site bigger itself, it's kinda retarded that with 1 molly u can move the ct away apart from that I think that those are pretty good changes to d2
2020-04-03 05:44
So basically you make it CT sided af
2020-04-03 05:45
im not saying make all the changes, but at least 1 different thing on long and 1 different thing on short because the way it is now, T side can secure long and short in 15 seconds with 1 molly 1 flash
2020-04-03 05:49
i guess you play with bots if you can as a T secure long and short with 1 flash lol
2020-04-03 13:14
#6
crank | 
Poland WITAM 
I disagree with most on long. "2 boxes" would be OP as fuck for cts(lot of spots for them to hold long), and it would be a OP as fuck spot for Ts on afterplant. Unless cts have smoke or molotov, they wont be able to defuse on A. The other spot "garage open" on long seems unnecessary for me. CTs already have car, that Ts need to worry and spend a molotov with... Another spot would be kinda OP for cts. The rest is pretty much interesting... Catwalk would have another dynamic with those changes.
2020-04-03 05:45
with 2 boxes i meant 2 boxes on top of each other so players can only hide behind and have to move around to peek, not 2 small boxes next to each other so CT can only have their heads out
2020-04-03 05:51
#13
f0rest | 
United Kingdom Aelin 
still creates too many angles on a long after-plant for CT's and doesn't solve the ultimate problem with the current long meta (imo): the long rush.
2020-04-03 05:55
#7
 | 
Poland sikalafa 
pretty bad idea, it'd be way too ct sided
2020-04-03 05:46
-1000000000000000, worst ideas ever
2020-04-03 05:50
flair checks out
2020-04-03 05:52
X D
2020-04-03 05:57
The map is called Dust 2 not Cubby2. In all seriousness though, I don't know whether these are good changes since I don't play a lot of CS, but it would be interesting and that's always good because Dust2 can get boring to watch.
2020-04-03 06:01
#16
grux | 
Montenegro Kladiz 
The hell is this this, please stop trying
2020-04-03 06:07
shut the fuck up third world
2020-04-03 06:20
#18
grux | 
Montenegro Kladiz 
Show more respect to the most beautiful country thx
2020-04-03 06:25
#20
 | 
United States DiabIo 
The map def needs some fun tweaks.
2020-04-03 06:28
dust 2 is just an awp_india , Buy awp, go mid, and hit him first. donne
2020-04-03 06:30
those spunj suggestions are good, cubby on short and reverse doors on b. others are just extra off angles that no map needs. no penetration on mid doors would be real bad when thinking close range. they should just make the doors closer (illogically) to each other and make the upper parts broken, so you would have to cross closer to doors for it to be safe
2020-04-03 06:43
Lost all respect for those suggestions after learning they were from JNUPS
2020-04-03 07:00
#23
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China SwooksarV2 
Ok. So useless angles? But I agree with the doors
2020-04-03 06:54
i would just make the map narrower on ct side to allow rotations, and close mid doors so you can't get info from T spawn.
2020-04-03 06:58
#27
 | 
Denmark Dust_2_Go 
all the b changes look pretty nice and refreshing except forthe ladder part also maybe mid doors would work
2020-04-03 07:06
needs about 20 more cubbies all over the map
2020-04-03 07:08
#29
 | 
Europe MaHoTei 
xd whoever made this is a retard like leggit make it even harder for ts to win xd
2020-04-03 07:11
honestly not the worst, i'd actually like to see this implemented for a test map.
2020-04-03 07:19
#31
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Australia pinquii 
Just swap Dust2 for Dust, problem solved
2020-04-03 07:26
Idk wtf that trash concept is but I will say Dust 2 is way too fucking T sided.
2020-04-03 07:36
6/8 I love byllet penetration though door
2020-04-03 07:40
#34
 | 
Finland N1ggers 
Makes it way too EZ for CTs
2020-04-03 07:49
B: door reversed and small wall removed Long: Box stack Other than that these are bullshit
2020-04-03 07:52
#36
fer | 
Brazil serjolaum 
you pretty much did changes only on the ct side i would rather make changes on both sides didnt like de cubbies, the ladder and the extended plataform. the rest is great
2020-04-03 08:04
#37
 | 
France Randomguy69 
This would be so ct sided
2020-04-03 08:08
im not saying they should do all changes but the way map is right now it's too T sided and i think CT's need like 2-3 changes to help them hold
2020-04-03 09:37
#51
 | 
France Randomguy69 
the short cubby and b site extended cubby i think would be good
2020-04-03 09:57
#72
 | 
United States 10YearBansRUs 
2020-04-03 14:20
#38
 | 
Russia mmmmmmajestic 
This B box you want to remove is a masterpiece if you are 1v1 post plant and know the last ct player is coming from the tunnel, you can just hide behind this box and knife him when he is trying to defuse etc
2020-04-03 08:09
maybe in gold nova games but not in pros
2020-04-03 09:38
#56
 | 
Russia mmmmmmajestic 
Yeah NA cs knows better about novas
2020-04-03 10:56
Nah. way too CT-sided.
2020-04-03 08:14
No need to change anything except B reversal doors, thats the only thing needed atm
2020-04-03 08:42
+1
2020-04-03 09:05
#45
 | 
Turkey Nice_Turk 
I like it aspecially the box on long, it makes so you can play AWP on site and one behind boxes swinging when awper misses. Makes it really intresting.
2020-04-03 09:41
thank mr turk
2020-04-03 09:47
I like long :)
2020-04-03 09:45
TLDR: Just tweak doors. Overcomplicated layouts and areas crowded with items is something you DON'T want in competitive game. Especially when we're talking about D2, which should be cleanest "classic" oldschool map. Look at new cache, they wanted to make some fancy map. Visibility was shit, fps jackshit, it just doesn't work. Not for CSGO, they ended up simplifying it and it's not even over yet.
2020-04-03 09:52
what are you talking about i did not overcomplicate anything just added few options that would enable CT's for easier holds
2020-04-03 09:55
#49
 | 
Russia MeowZer 
maybe ladder above car on b will be ok other garbage
2020-04-03 09:54
1. Why B doors reversed? I though the issue is difficulty of retaking B, but you're suggesting change that makes it even harder? 2. Long is already plenty ground for CTs, so I don't see what purpose the box serves. The garage? What's the purpose? I can see some crossfire setups for CTs from car and the your suggested box, but like I said, I think long already is good as is for CTs to defend. 3. Purpose of enlarging ninja spot? Why is there need to make it impossible to molly off? Or what else?
2020-04-03 09:58
#8 check video for B doors, CT can retake and clear the whole left side before pushing site long is a big area but CT's have to put 3 players there early and spend smoke molly flashes and even then it's hard to hold off, im not saying add boxes and the garage, but one of them would provide a better crossfire with the player on site because car position is so shit extended playing area behind ninja provides CT's to hide and wait for retake if T's are pushing from long, or just play at ninja for the defense against the short push
2020-04-03 10:05
the small cubby on short is pretty much pointless
2020-04-03 11:00
#60
 | 
Poland doxa2137 
bullet penetration is good
2020-04-03 11:33
#61
RpK | 
France Choubada 
Disagree with everything except b doors. I think fixing b window by improving visibility and checking angles for ct is more important ( in retake ).
2020-04-03 11:42
#62
 | 
Sweden 0sko 
Even tho i dosent agree with everything, Good work you should work with Valve.
2020-04-03 12:12
#63
ropz | 
Brazil caiocsa 
this suggestion r so dumb rolf
2020-04-03 12:30
#64
 | 
Estonia UNBAN_Sam2k 
mid doors, just extend them, so there is no gap to see through from T spawn. Would make hitting the CTs a timing thing.
2020-04-03 12:31
Nice one, hillbilly
2020-04-03 13:21
trash, every single of the changes, everybody want to change the game the way they see correct, not thinking that the game is almost perfect the way it is rn. there's a good reason the game is only has an increased number of players every time.
2020-04-03 13:23
Im not trying to change the game, im trying to change the map
2020-04-03 19:37
not a good idea imo, its the most played map ever made, there's a good reason for it to be the way it is.
2020-04-03 21:34
#74
 | 
Sweden Goudi 
+1
2020-04-03 14:24
#75
 | 
Australia HighRate 
an extra platform on A can work but not as big as the pic. box on long would make it too easy for Ts defending bomb plant, bad idea. garage opening on long not necessary. door mid no penetration bad idea. pretty much only bad ideas. sry mate. go back to drawing boards.
2020-04-03 14:26
Shur the fuck up third world
2020-04-03 19:36
#80
 | 
Netherlands poeya 
just remove this map from the pool and mirage to, bring back cbble with old A site
2020-04-03 14:39
+1
2020-04-03 19:35
Doors should be penetrable, but you should close them up a little, so there wouldn't be a cap in between when watching from t spawn
2020-04-03 14:51
just remove dust2 and bring back cobblestone
2020-04-03 14:53
#87
 | 
Hungary EZ4WINLANDIA 
yeah more capimg spots will surely make the map more fun to play
2020-04-03 19:37
sounds cool
2020-04-03 19:39
90% of your fixes are just adding extra space to hide and camp xD when u got real fixes talk to us
2020-04-03 21:36
d2 is a prefect map since 1.6 only noobs complain about it just fix the B doors like 1.6
2020-04-03 21:46
#92
Kush | 
Netherlands protiny 
Make T-Spawn more like the CS 1.6 version, that would already improve so much. Having to waste 1 smoke as a CT just to get to B and still be able to get luckshotted in the leg or instakilled is fucking ridiculous, still won't make me like that trash map tho probably, got too much hate in my soul for that map for it ever to be redeemed in my eyes.
2020-04-03 21:44
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