its a good excuse for baiters at least
ok mr pro igl i know everything
Its get rights stat padding role
Just get good clutch player, he can play lurk
There is no roles, mens 0(0)0)
there are literally no proper roles in cs except maybe awper
if u think anything else u either just look too deeply into the game for no reason or see people talking about roles and automatcially assume it's truth
get real people
basically there's only 2 roles IGL and Entry Fragger
with one of the entry fraggers got a scope that one shots anyone
wrong, I'm a professional lurker and I lurk every round
I have 2 lurkers in team every game on F a C e I t
So what role in their teams on T side do Ropz,NAF,Amanek,Perfecto,Coldzera,Brehze
Retard weeb baiters on Faceit
None of the roles are still there.
The commonly mentioned roles that were played in 2015 (when Thorin coined the roles and definitions) the teams usually played 4 on one site and 1 on the other.
Now they play map control with either 2-1-2 or 1-3-1.
You got extremities and "support" to them. But if you take a team like Fnatic you see the supports being entries as well, while the actulha extremities (Brollan and Flusha) usually play follow-up.
Well, usually a meta goes full circle, I believe it will reach a certain point where old tactics (including the lurker role) will start working again.
There's no roles in professional cs except awper. Players these days can do more than just one thing.
explain ropz and hunter then
damn u really a silver huh
the lurker's job is to hold map control and punish enemies pushing for info.
There are no roles, except igl and awper of course. There are only players with different skillsets. Some players have good mechanical skills, some have good game sense, some have both, some are good at clutches and so on and so forth, but those aren't roles. The only other thing i would accept as a role is an anchor player. Someone who you can trust to hold one bombsite alone, like ropz on B train e.g. However those are mostly the players who are just better than the others in the team and being stronger is not really a role in the game. It just gives you more opportunities to do things, others can't.
Most of the time your "role" will change from round to round and often depends on the spawn you get. Maybe u tried to lurk in banana to catch aggresive cts, while your team pressures the a site. All of a sudden you get two entry frags and now you clear the site, your team goes b and your player in apps will now lurk to catch rotating cts. It all always depends on so many things (your spawn / your equipment / enemeny economy / first kill of the round / etc etc), that you can never define generally set role for every player. This would definitely hinder your team in your options. Every player needs to have the same general skillset in order to perfom the same tasks in a given situation.
What if you have the first engagement of the round, because a ct is pushing you. You don't shoot back because you aren't the entry fragger? That's just rediculous. Every player is an entry fragger
the role is extremity
lurking is a playstyle depending on the situation (for example in a 4v4 on inferno, u have middle, ur team executes on B, the opponents are in 2A 2B, u can flank and kill the guy rotating long) etc.
but the real role is extremity, there are 2 extremities on a team, can change between the maps
for example both extremities in NaVi are electronic and flamie, both can flank but most of time they go with the trio (Boombl4, s1mple, Perfecto)
Perfecto can also take the flank tho
i mean, teams probably have that one player who usually lurks when its needed, but ye I dont think its even worth calling a role at all.
Lurker is usually a situational role now but it also doesn't have to be. Most roles can overlap anyway and switch depending on the default setup of the team or even the map. Usually, the two most consistent roles are IGL and AWP, but even those overlap a lot (FalleN, Niko, autimatic, etc.)
Then again, either one can also take on the Entry role on top of that... so the whole role system is pretty far from being 1 player / 1 role.
A lurker doesnt have to come to site 40 sec later. In today's csgo pros usually play lurk by cutting off rotations, like on dust2 waiting in lower tunnel on dust2 when your team is planting A, or waiting in mid/vent on cache when your team is planting on B etc. I see ropz doing these plays all the time
but i lurk in apps every round and get 2 kills wtf mens((
Support is basically lurker on t side
Nowadays roles dont exist anymore, its more a positions thing, but I think using these old names for roles tends to give people an idea of what those player positions are, Supports nowadays arent real supports anymore, but they are the ones playing positions such as monster on CT side and usually play for flank watch or info in T side, the role we call Lurker nowadays is more of a extremity player like playingt apps on inferno, which doesnt mean catching rotations like in the get-right days, nowadays its more of a utility role where you get info and then reunite with the team unless you can catch a info push and turn the round, but agains its not the "I play separated every round, all round long" that we used to see with Happy and GTR, because nowadays people have gotten better at not over rotating and hard lurks like thta get punished
Some teams still implement this role in their strats. Mouz is a good example.
The lurk role isn't called upon every round, and the goal is to create distractions which could be throwing a false execute or even getting an opening kill so I wouldn't exactly say its a baiter role if it's used correctly.
I wouldn't say its a set role but more like a role that can be utilized in a teams strats. But this really isn't any different from roles like entryfragging or support either...It is roles that teams utilizes when they make executes
Happy did it back with Envy but after Cologne he sucks at it. His tactics is readable mostly the lurking part. GeT_RiGhT somehow was effective with it although he doesn't play that role actively ever since they went shit.
I still believe this "role" can be still be helpful to suprise out enemies getting atleast 1-2 kill but sometimes you can also get off guard or can cause to lose the round if not enough time. Also there is different with Lurker and baiting. You literally wait then get the stats you wanted as a baiter. But as a Lurker you can backstab the enemies. Also pushing Apps queitly while your team rushes long can fall off to the same category. You get opening frags or just wait and then die.
Yes its not exactly a big role rn but only some players in every team do it for eg in astralis magsik , glaive and dupreeh never do it , its always device(when he isnt awping) or xyp9x
gtr is lurking lately and hes somewhat coming back to his old form
It is just an aggressive/playmaker player actually. Who usually do pushs and end lurking if nothing is found..
I agree that the real lurking is not used anymore, but many teams have specific aggressive players.
flusha kind of lurks nowadays, but I don't watch nearly enough cs nowadays
When Vitality signed shox, ALEX literally said they signed him because they needed a lurker didnt he?
lurker is a legit role,altough not "permament"
roles tend to rotate,and not every strat/call may include all roles
yo bitch ass pretending you know shit,but u are just spilling bs
It was never a fixed role, lmao. Anyone can lurk anytime, in a pro team all the players should be able to do the role.
CSGO commentators are just trash and have never played CS competitively. Except a few exceptions like lurppis and PIMP
Not a role, just another name for "baiting"