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Game devs come here (high IQ question retards stay out)
maga | 
Greenland TheTruthWillSetYouFree 
I have a question regarding FPS dependent physics in games. you may or may not know that CS 1.6 (running on the GoldSrc aka half-life 1 engine) has FPS dependent physics, meaning that movement and recoil change depending on your framerate and anything other than 100fps feel off. it's been this way to this day in all GoldSrc games and I wonder if valve never changed that because valve or because it's technically not possible. quake 3 arena has FPS dependent physics too, but they got rid of that with quake live which is running on the same engine. so did volvo never bother with that or are there technical obstacles in the way?
2020-12-01 13:13
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2020-12-01 13:14
Since you cant answer that yourself, dose that mean you are a retard?
2020-12-01 13:15
2 replies
2020-12-01 13:16
1 reply
2020-12-01 13:16
I guess volvo never bother with that or there are technical obstacles in the way
2020-12-01 13:16
1 reply
Maybe to limit physics processing for low end computers. 20 years ago people didn't have all the GPU processing power we have today. And I'm pretty sure physics wasn't handled by the GPU then.. So they had to rely more on the CPU and use all the tricks to make it run smoothly.
2020-12-01 13:28
Wont bother explaining because you wont understand
2020-12-01 13:29
i think after different versions of cs came out, valve didnt care about it. gta sa also had that. you had to play it at 24 fps, otherwise you couldnt do some certain stuff like diving underwater. 3 years later gta 4 came out, so probly they started on developing gta 4 so they didnt care about gta sa anymore. but there are fan made patches that fix fps depending physics. so the answer of your question is pretty sure devs didnt care about that problem, if fans could fix such a problem, so could devs.
2020-12-01 13:34
1 reply
probably this, volvo lazy good post mate
2020-12-03 12:14
Europe im_we
Volvo neglects even the most pressing issues, such as the hitbox bug or the inability for linux clients to work properly with mouse scroll when running Xorg server.
2020-12-03 16:41
Never bother with what? What do you expect to be changed?
2020-12-03 16:46
1 reply
make physics not depend on ingame fps, so you can play on 300 fps without messed up recoil/gravity
2020-12-04 08:55
Volvo is a car company, why would they bother with physics in a game
2020-12-03 16:48
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