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144hz V-sync vs 60hz No-sync
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Canada LARRATT 
Which one is faster (lower response time) - 144hz,144fps with v-sync enabled on or 60hz,60fps with v-sync disabled? Both on the same monitor. How much milliseconds response time does v-sync add on different frames per second? With no-sync the higher FPS, the lower response time. There are games which run at 60fps only. The only way to increase the fps in these games is by using V-sync. Examples: Fall Guys, Geometry Dash, Among Us are some of the more popular ones. The question is - is the difference in ms between 60fps and 144fps more/less than the one between v-sync on and v-sync off.
2021-01-13 22:06
Topics are hidden when running Sport mode.
pointless question, who's going to play at 60hz instead of 144hz because they get slightly better input lag
2021-01-13 22:09
32 replies
#2
noobiq | 
Finland kS_
+999999
2021-01-13 22:09
19 replies
#7
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Canada LARRATT
And what if higher refresh rate was at the cost of very noticeable input lag, unacceptable in competitive games.
2021-01-13 22:15
18 replies
#108
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France ^legit
+1
2021-01-14 02:02
#112
noobiq | 
Finland kS_
the games u mentioned are not competetive
2021-01-14 07:41
8 replies
+1 lmao, Among us kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
2021-01-14 08:38
6 replies
#128
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Canada LARRATT
nt among us most competitive game ever made
2021-01-14 16:22
5 replies
#149
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Brazil pooternd
most idiot game ever made
2021-01-14 19:05
1 reply
#157
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Canada LARRATT
among us biggest esport
2021-01-15 09:02
#152
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South America ZyvvOo
+1 i got 3 majors there
2021-01-15 05:49
2 replies
#156
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Canada LARRATT
of course that's how vitality found you
2021-01-15 08:41
1 reply
#161
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South America ZyvvOo
exactly i won against alex... so im here now
2021-01-15 16:41
Geometry dash is competitive in some way
2021-01-15 05:53
then you got scammed, if your monitor cant even handle 144 they shouldnt advertise it as 144
2021-01-14 08:53
1 reply
#126
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Canada LARRATT
interestink personalities
2021-01-14 16:21
> Fall Guys, Geometry Dash, Among Us > Competitive games you guess the rest.
2021-01-14 11:38
5 replies
#127
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Canada LARRATT
they're not the only fps capped games, geometry dash is considered competitive
2021-01-14 16:22
4 replies
Who the fuck plays geometry dash?
2021-01-14 18:30
3 replies
#146
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Canada LARRATT
whole hltv
2021-01-14 18:57
1 reply
Oh sorry, i was don't know this detail
2021-01-15 05:45
geometry dash tryhards
2021-01-14 19:13
#3
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Canada LARRATT
In a lot of games the input lag matters more than the refresh rate - Geometry Dash being the best example.
2021-01-13 22:11
9 replies
who the fuck plays this?
2021-01-13 22:21
8 replies
#12
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Canada LARRATT
If the input lag exceeds a certain limit, all players will prefer less input lag over higher refresh rate in ANY game.
2021-01-13 22:23
#61
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Poland BotW1kt0r
xd
2021-01-13 23:49
#64
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Canada LARRATT
also it has 7K live players playing in this moment just on steam
2021-01-13 23:51
5 replies
#77
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Hungary Leviax
most people still prefer to play gd on 144hz
2021-01-14 00:34
1 reply
#80
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Canada LARRATT
I'm sure they do
2021-01-14 00:46
7k? axaxaxxaaxax csgo has 678K as I'm typing this. That's about 110 times more.
2021-01-14 11:29
2 replies
#129
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Canada LARRATT
that's not enough, geometry dash 2 mill on all platforms as I'm typing this
2021-01-14 16:26
1 reply
Yeah and candy crush probably fucking 15 million because of people playing it on mobile.
2021-01-15 10:52
#73
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France Choubada
A stackoverflow answer be like:
2021-01-14 00:11
1 reply
#75
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Canada LARRATT
I know and it's not even close to being pointless because input lag is a big deal to competitive gamers and it's a huge business.
2021-01-14 00:20
#4
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Europe TheDankLord
144 no V-sync
2021-01-13 22:11
5 replies
#5
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Canada LARRATT
Read the third paragraph.
2021-01-13 22:12
4 replies
why would you care about input lag in fucking among us lmfao
2021-01-13 22:45
1 reply
#26
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Canada LARRATT
I'm saying how Among Us works, not that you'd care about it there, but you sure as shit would care about it in Geometry Dash and 99% of games. Don't take 1 example and say it's everything.
2021-01-13 22:48
Right, well. My thought process is. Do you need more than 60fps in any of those games? I automatically expected you're talking about csgo
2021-01-13 22:46
1 reply
#27
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Canada LARRATT
If the input lag is less regardless of v-sync then more fps will always be better for any game, but I don't know the true answer.
2021-01-13 22:49
#6
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North America HUDASKz
idk i use 60hz :(
2021-01-13 22:15
11 replies
#8
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Canada LARRATT
I see you're waiting for 1K HZ
2021-01-13 22:18
10 replies
Between 240 and 360hz it's only a 1 millisecond difference. between 360 and 1k, oh boy my eyes will be in for a treat or should I say my wallet
2021-01-13 22:24
9 replies
#76
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Canada LARRATT
how much hertz refresh rate is real life is the question
2021-01-14 00:26
8 replies
According to science the eyes can only see up to 60hz, so the real difference you're seeing from 60hz --> 144hz is the difference that your brain is processing, not your eyes. The information between the two change quite often, we call this critical flicker fusion or CFF.
2021-01-14 00:59
7 replies
#117
noobiq | 
Finland kS_
source: trust me bro
2021-01-14 10:54
6 replies
Looks like the guy who came to tell me the real answer showed up. Go ahead.
2021-01-14 11:22
5 replies
#121
noobiq | 
Finland kS_
no
2021-01-14 11:35
4 replies
That was a great answer, I appreciate the effort and correspondence put in to make this all possible. Shout outs to my Mom and Dad, and all the baiters out there, I appreciate you.
2021-01-14 11:44
3 replies
#125
noobiq | 
Finland kS_
source: trust me bro
2021-01-14 15:58
2 replies
#138
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Sweden Heilon
+1
2021-01-14 17:30
1 reply
#139
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Canada LARRATT
cs source vs hl source
2021-01-14 17:37
#9
sdy | 
Ukraine zSnake
Sure as shit you'll need 144Hz and 1ms input lag in Among Us.
2021-01-13 22:18
9 replies
#10
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Canada LARRATT
I'm saying how Among Us works, not that you need it there, but you sure as shit need it in Geometry Dash.
2021-01-13 22:19
8 replies
#17
sdy | 
Ukraine zSnake
Why would you play phone game on PC?
2021-01-13 22:34
7 replies
#19
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Canada LARRATT
No players play this seriously on phone because of the extreme input lag.
2021-01-13 22:35
6 replies
"No players play this seriously" is where the sentence should end
2021-01-13 22:57
5 replies
#32
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Canada LARRATT
Then you'd be hugely surprised - hardest reaction time game on the market. Go and play a hard level and see if you can do anything without taking it seriously.
2021-01-13 23:01
4 replies
na, too old and not interested in a game solely based on reaction time
2021-01-13 23:08
3 replies
#38
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Canada LARRATT
reaction time decreases at far higher age than what people say
2021-01-13 23:10
2 replies
idk, still, that game was boring (to me at least) after 5 mins on a phone, and i dont see the appeal to grind for high scores on something like that
2021-01-13 23:19
1 reply
#74
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Canada LARRATT
the point is to beat levels - there are around 20 official ones and the others are community made, but yes it's not for everyone and harder levels could get too repetitive when failing too much
2021-01-14 00:17
60fps@144Hz has less input lag than 60fps@60Hz, and tearing is far less visible if you use VSYNC OFF
2021-01-13 22:24
56 replies
#15
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Canada LARRATT
That's interesting but what about 60fps@144Hz vs 144fps@144Hz+Vsync
2021-01-13 22:27
55 replies
Some games process this differently, though vsync does add more input lag. So as far as I'm concerned those extra frames will eliminate most of that tearing to begin with, vsync wouldn't help you as much here. As for what's better. 144fps is obviously better, it's over double the normal framerate even with vsync on. Input lag wise 144 has less when you have lowered frametimes.
2021-01-13 22:38
54 replies
#22
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Canada LARRATT
I'm all against v-sync but some games need it to exceed 60fps that's why. So you're saying 144fps@144Hz+Vsync has less response time (better) than 60fps@144Hz+Nosync. In other words - the difference in ms between 60fps and 144fps IS MORE than the one between v-sync on and v-sync off.
2021-01-13 22:43
53 replies
There's no question 144fps with vsync would be better than 60fps with no sync, assuming the game can run it at 144 fps. The input lag gets halved just because of the increased FPS, so at the end of the day it's an obvious choice. If I were you I'd check for any ways to bypass that fps limit in games because there's no question that being locked at 60 hurts, basically like Assassin's Creed games. Not the newer ones but all the older ones are locked at 60.
2021-01-13 22:43
26 replies
#42
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Canada LARRATT
Even some new games do it - like Fall Guys that released few months ago.
2021-01-13 23:18
25 replies
That's because the makers of Fall Guys are lazy assholes who can't be bothered to update the game. MORE SKINS = MORE CONTENT
2021-01-13 23:19
24 replies
#46
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Canada LARRATT
Now it's an ad for other games and companies with the skins made for them.
2021-01-13 23:22
23 replies
Yeah, if you want that DOOM guy skin then that's your game. If you want servers with shit loads of lag, limited game modes, a repetitious system of achievements and a lack of developer support. This is the GOTY 2021.
2021-01-13 23:24
22 replies
#53
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Canada LARRATT
But it's not as bad as other big titles because Fall Guys is more innovative and there are no other games like it so players don't have other choices. If there was a similar game with unlocked fps Fall Guys devs will lose a lot of money.
2021-01-13 23:34
21 replies
It's a game that'll run its course and then they move on to another project. It's like Among Us, they never expected such high popularity from the game. So far as I'm concerned they already made their money.
2021-01-13 23:36
20 replies
#56
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Canada LARRATT
Yeah they made it even at the start but these wonders happen once and now they want to keep as much player base as they can for money flow. But they are not changing important things like fps cap because they are not so much money pressured like for example call of duty- if they made a new game with a 60fps cap they'll lose money in the high millions.
2021-01-13 23:42
19 replies
That's because COD is a franchise valued at over 10 billion lol. If they allowed a 60 FPS cap in 2021 in their games that would be absolutely moronic. Their latest game Cold war sold over 5 million copies at 60$ a piece. They're making a shit ton on Warzone and they'll continue to do so because of its massive fanbase that they've accrued over a decade.
2021-01-13 23:44
18 replies
#59
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Canada LARRATT
And still even CoD made a 90fps cap game in 2016 - infinite warfare. So I guess it has to be hard to do it.
2021-01-13 23:47
17 replies
It's not, they're just lazy. More often than not the reason FPS is limited in certain titles is because they use that FPS as a timing for things like movement, projectile speeds, animation lengths. Games for example like LA Noire and South park work that way. And in a game like Skyrim if you had a much higher fps at like 120 for example, you might see some wonky ass shit going on with the game. However most games would work fine without a FPS limiter.
2021-01-13 23:51
16 replies
#70
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Canada LARRATT
There are also games that decrease input lag at lower fps if your card is being maxed out too much at the higher fps - Overwatch, BFV, PUBG, Gears 5. That's even more complicated.
2021-01-14 00:07
15 replies
Yeah, it really depends on the game. A lot of the time it's just shoddy work because as you know, releasing a game EVERY year is going to have quality of life issues.
2021-01-14 00:52
14 replies
#87
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Canada LARRATT
And I also haven't seen an already released fps capped game becoming uncapped after that.
2021-01-14 01:00
13 replies
Well that's because like I said earlier, they create the game around that FPS cap. If they had to delimit the game they'd have to in a way restructure the way their engine works. It doesn't mean the game becomes unplayable, but if you've ever played a game with a retardedly high FPS, you might notice the game starting to break.
2021-01-14 01:02
12 replies
#91
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Canada LARRATT
CS isn't one of those I guess
2021-01-14 01:14
11 replies
at over 1000 FPS CSGO starts to shit itself
2021-01-14 01:17
10 replies
#95
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Canada LARRATT
How, did you test it
2021-01-14 01:23
9 replies
Not personally but many others have done it. Sometimes above 1k FPS you see issues, at around 1250 FPS the game will stutter and lag, most likely an engine limitation.
2021-01-14 01:29
8 replies
#97
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Canada LARRATT
So then logically every engine should have a cap like that. And if in the future some games are played in 1k fps that's likely going to be the max.
2021-01-14 01:35
7 replies
Well of course they do. But normally that limit is unachievable by current hardware. CSGO is a special case since it's a CPU based game, it might also be possible on Siege.
2021-01-14 01:36
6 replies
#100
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Canada LARRATT
The thing is is it possible for the limit to go up as the hardware goes up because it seems to be a harder cap than hardware.
2021-01-14 01:43
5 replies
I don't know, we're at a point where 360hz is the limit and you get diminishing returns on higher FPS because of your bodies limitations. There's an extent to where your body can see the difference of a higher refresh rate but that difference will be less than 1 millisecond pass 480hz.
2021-01-14 01:48
4 replies
#104
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Canada LARRATT
Yeah the difference in refresh rate will become impossible to see but higher fps always gives you less input lag and that in my eyes will always help you going up.
2021-01-14 01:52
3 replies
Less input lag, technically yes but it's basically an almost non existent difference.
2021-01-14 01:53
2 replies
#107
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Canada LARRATT
It'll be non existent and there'll be no point getting higher fps.
2021-01-14 02:02
1 reply
Well that would be the case with 500 FPS+, because at that point the difference you'll notice is below 1 millisecond.
2021-01-14 02:03
The difference in milliseconds will vary between your monitor / your fps / and the game. Best thing I can suggest to you is that when you play a 60 fps locked game. See if you notice more screen tearing with vsync off or on and just go with whichever has less. If you have gsync then use that 100%, it'll eliminate a lot of tearing.
2021-01-13 22:50
25 replies
#29
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Canada LARRATT
Yes but v-sync on will always have no screen tearing but that doesn't mean less input lag, it always adds more of it. That's what V-sync does - removes screen tearing and adds input lag.
2021-01-13 22:53
24 replies
Right, that's why you just gotta see what the game does. 60 fps locks are decades old and it's ass but sometimes you don't have a choice. There is a fps unlocker though for geometry dash so if you try that then I'd say you wouldn't have any issues anymore.
2021-01-13 22:56
23 replies
#35
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Canada LARRATT
Yeah for geometry dash is a good addition but if it can be done for other games it will be huge.
2021-01-13 23:05
22 replies
There's a program called d3doverride which is often used to eliminate lag and other FPS issues, it basically has its own vsync and a triple buffer which you enable. It won't necessarily completely remove lag but it'll greatly reduce it.
2021-01-13 23:13
21 replies
#40
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Canada LARRATT
Interesting I see but if the v-sync changes the fps like that there should be a way to manipulate the game into thinking you have v-sync on.
2021-01-13 23:15
20 replies
Well this program basically forces v-sync because, surprise surprise some games have a dogshit vsync that doesn't work super well. So sometimes external utilities like this one can improve that experience.
2021-01-13 23:18
19 replies
#48
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Canada LARRATT
I never use v-sync if the game doesn't have a cap like that, but I've seen there are options in AMD and Nvidia for faster V-sync. So that's another way to slightly reduce the input lag.
2021-01-13 23:25
18 replies
There's a lot of variables to it so yeah. But I just want developers to not cap their games, it's their fault most of the time unless you're running extremely shoddy hardware.
2021-01-13 23:26
17 replies
#50
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Canada LARRATT
Yeah also a lot of Call of duty games are capped to 90fps - including all the old popular modern warfare ones. So not only small developers do that. But at this point big developers are no longer doing that, at least the ones I saw because they'll lose a lot more money.
2021-01-13 23:30
16 replies
At least from my experience I was able to uncap the FPS limiters in old COD's through the console and maybe editing an ini file. So it was quite an easy fix. However for a game like AC Black flag that I'm playing right now, not nearly as easy.
2021-01-13 23:32
15 replies
#54
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Canada LARRATT
You can do it in treyarch old cods like world at war and black ops but I haven't found a way for infinity ward cods like modern warfare.
2021-01-13 23:35
14 replies
Still varies, Modern warfare 2 had a limit of 85 fps instead of 60.
2021-01-13 23:47
13 replies
#62
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Canada LARRATT
yes the infinity ward ones are hard capped at 90fps but I don't think there's a way to change it
2021-01-13 23:49
12 replies
There is always a way to change it, but you risk breaking the game lol
2021-01-13 23:51
11 replies
#66
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Canada LARRATT
and it has to be a third party program that's bannable
2021-01-13 23:53
10 replies
Usually not bannable, they're just tools that change some settings to the game, and typically they're single player games anyways.
2021-01-13 23:54
9 replies
#68
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Canada LARRATT
in multiplayer I mean, there are servers that ban you for that
2021-01-13 23:55
8 replies
Possible, Depends on the tool being used.
2021-01-13 23:56
7 replies
#72
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Canada LARRATT
that's because the fps even changes how much sound you make and your speed so I don't think the tool matters
2021-01-14 00:06
6 replies
I mean the tool does matter, it's like external tools to change color vibrance in CSGO. People also used r_input which is a form of rawinput which is also an exe tool you have to run. The tool does matter but only to an extent, and to what game developers allow.
2021-01-14 00:54
5 replies
#102
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Canada LARRATT
There always seems to be something that you can't touch - in Apex for example at the beginning there were alias commands that allowed one key to do multiple actions, the same commands that are used in source games since apex is in source. But they banned it. So there should be big exploits that some players use and aren't publicly known yet.
2021-01-14 01:48
4 replies
Well games aren't perfect. The userbase ends up finding most of the bugs and usually what ends up becoming bannable is the blatant abuse of such things. We'll see what happens though as games improve, technology is speeding up.
2021-01-14 01:51
3 replies
#106
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Canada LARRATT
Even in pro matches there could be players with more silent footsteps as an example - something like that which nobody will consider it could be exploited.
2021-01-14 01:56
2 replies
That's not likely, a cheat editing something with sound is much harder to do than just a normal aim hack.
2021-01-14 02:02
1 reply
#111
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Canada LARRATT
It's very unlikely but undetectable, but you're right the same could be said about a well made aim hack.
2021-01-14 02:07
There's an FPS bypass for Geometry Dash. Having higher FPS in that game is a massive advantage as the game's physics are directly tied to the framerate.
2021-01-13 22:33
1 reply
#34
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Canada LARRATT
I know but if it can be made for other games it will be huge.
2021-01-13 23:11
i use a good monitor with good size. what is a regresh rate? sounds like propaganda which makes me buiy expensive sutff si dont need. i play csgo with 20fps lowest setting and im pro so noobs pay pros play
2021-01-13 22:35
3 replies
#21
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Canada LARRATT
sell wife to buy better fps
2021-01-13 22:37
2 replies
i dont have a wife since i cant get a girl frined because they are being stolen froom me. i really want one and the government isnt really helping me either. i am an alpha male but womans still like other chads and leave virgin like me to rot. this is not cool
2021-01-13 23:02
1 reply
#36
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Canada LARRATT
buy wife then sell at higher price repeat
2021-01-13 23:07
#41
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Ukraine Phantom7
Ofc 144hz with v-sync enabled)
2021-01-13 23:17
1 reply
#51
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Canada LARRATT
interesting conclusion interesting personalities
2021-01-13 23:32
#58
perk  | 
Finland eIe
If you turn Vsync on in geometry dash it sets the fps cap as your monitors refresh rate instead of 60fps
2021-01-13 23:46
1 reply
#71
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Canada LARRATT
Yes. That's why I'm comparing them to see which way is better for less input lag.
2021-01-14 00:05
Op either you are a troll or a moron - this is an FPS forum. No one is going to care about input lag at 144hz vs. 60hz. You are comparing riding a bicycle vs. driving a car. You can't play cs at 60hz at any meaningful level. Why even post this shit?
2021-01-14 00:43
4 replies
#79
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Canada LARRATT
Half call of duty games are fps capped - enough for your FPS Forum needs
2021-01-14 00:45
3 replies
We play counter strike here. Go post on reddit if you want attention. Or if you want to actually learn something and not hear yourself talk - go to blurbusters and actually learn about monitors.
2021-01-14 00:59
2 replies
#89
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Canada LARRATT
Actually this post is more related to cs go than all other off-topic ones and I don't see you crying on the other off-topics.
2021-01-14 01:05
Bro you should take that smooth brain of yours and put some epoxy resin on it so I can see some shine.
2021-01-14 01:06
youtube.com/watch?v=RX0lncNfVHI play with 240hz and you will get this!
2021-01-14 00:49
2 replies
#83
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Canada LARRATT
that's nothing, with 1kHz you can do this youtube.com/watch?v=MQ5QVBOv9T4
2021-01-14 00:53
1 reply
;D hahahah
2021-01-14 01:37
put 144hz and forget about little details bro, kids care too much about bullshit nowdays lol 144 is superior, just do it, input lag or these little details dont matter ps: you are on a forum that talk about a fps game.
2021-01-14 01:16
1 reply
#94
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Canada LARRATT
Input lag is not a little detail. This problem with the fps cap is present in many fps games too.
2021-01-14 01:25
Never activate V-sync ^^ you'd rather limit your fps under your monitor's refresh rate ( 144hz 138fps limit) and enable g-sync or freesync if you don't want tearing. I recommend, not activating v-sync nor g-sync if you have enough fps. At 60 Hz, the monitor receives a new frame every 16 ms. For a 144Hz monitor, a new image is produced approximately every 7th ms ^^ and input lag stacks with every other factor so the lower the better, you have to add in the response time of the monitor itself too (GTG).
2021-01-14 08:39
2 replies
#130
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Canada LARRATT
Yes I said same monitor, 60fps@144Hz+Nosync vs 144fps@144Hz+Vsync
2021-01-14 16:28
1 reply
138fps@144hz+Vsync > both
2021-01-14 17:59
there is input lag that is caused by mouse, motherboard and monitor which is not related to vsync, this does not change when you have vsync on or off, so lets consider the starting point as no input lag at all. When you have 60hz and vsync off you have basically 0 input lag. When you have 144hz and vsync on you have 1/144 = 0,006944 ~ 7ms additional input lag. Wether or not this is meaningful in these games is a good question, if the game is maxed on 60fps it is usually not worth adding input lag to achieve more fps. In CSGO you will notice the input lag as a small delay in your mouse movement.
2021-01-14 08:49
7 replies
What about G-sync ? Does it add input lag or anything?
2021-01-14 11:26
5 replies
I'm not exactly sure about g-sync to be honest, but the input lag on it should be lower based on marketing. I think the idea on g-sync is to change the monitor refresh rate to match the fps, but i'm not sure if there is any "waiting time" for the produced image on the gpu and when its shown on the monitor.
2021-01-14 13:18
4 replies
#134
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Canada LARRATT
G-sync adds a little input lag, and it increases with the more fps
2021-01-14 16:34
3 replies
it doesn't actually or barely. G-sync will only add input lag if your FPS goes above your monitor's refresh rate. If you fix your FPS below your monitor's refresh rate then you won't have input lag with gsync because vsync won't activate. If your fps goes over your monitor refresh with gsync on, then Vsync will activate whether or not you forced vsync off.
2021-01-14 18:01
2 replies
checked some test results and quickly looking at least its never the same or less than just having it off, but with options like you mention its very close. I should probably try on the 360hz monitor with fps_max 300 or so.
2021-01-14 18:39
1 reply
Yes, the higher the refresh rate, the higher the FPS you'll need and higher FPS means higher fluctuations. Just maxing your FPS too little under your refresh rate can make Vsync activate. Though csgo in-game limiter is actually quite good and precise. So 4 to 12 frames under should be enough in theory.
2021-01-14 18:49
#131
 | 
Canada LARRATT
Higher fps decreases input lag.
2021-01-14 16:30
Never use v-sync. Also playing at 60fps adds input lag because of the slow ass frame times and that also gives you brain lag because you can't even react to what is on the screen for a little bit.
2021-01-14 16:31
4 replies
#133
 | 
Canada LARRATT
The difference in ms between 60fps and 144fps more/less than the one between v-sync on and v-sync off.
2021-01-14 16:32
3 replies
Ok I understand what your question is but in what scenario would you not just be able to pick no v-sync 144hz
2021-01-14 16:34
2 replies
#136
 | 
Canada LARRATT
In fps capped games, the 3 I mentioned and more old games like call of duty modern warfare series, etc
2021-01-14 16:35
1 reply
Oh well in that case I would probably pick 144hz v-sync
2021-01-14 17:18
depends more on the hz than anything else
2021-01-14 18:44
#147
 | 
Ukraine Dert_
60 is probably "faster", but you can set it to 144 without vertical synchronization as well... so 60 hz is figuring there to b8...
2021-01-14 18:58
1 reply
#148
 | 
Canada LARRATT
you can't set it to 144 without vsync in fps capped games without using 3rd party program
2021-01-14 18:59
#153
 | 
South America ZyvvOo
idk i play in 30hz monitor with 300 fps
2021-01-15 05:51
2 replies
#155
 | 
Canada LARRATT
wtf that's best
2021-01-15 08:40
1 reply
#160
 | 
South America ZyvvOo
this way i got best of world 2x times
2021-01-15 16:40
M0nesy up 10 lvl faceit in 60 hz
2021-01-15 09:24
1 reply
#162
 | 
Canada LARRATT
30hz>
2021-01-15 16:44
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