you gave me an example of one player dropping 30 bombs - what I meant is when everyone on the team has good K/D, that's why K/D to me matters more. teamplay has nothing to do with K/D though... not here to argue, just stated the obvious.. Logically you can't lose a match if all your players have positive K/D unless the other team has even more positive K/D, but I've never seen that probably... it's usually one or two players to be off that day or miss some crucial shots in a duel... that makes the difference - you can sacrifice yourself, that you'll say "imma fake A, yall rush B", but if your team is on point in duels and you feel confident winning them duels then to me this is a no brainer. Although there are probably as many variables in csgo as stars on the sky, imma repeat, not here to argue "who's right and why" or "what's the truth"
+1 on dexter, there's so much stuff for him to adjust to if this roster move happens. good looks!