It's actually wild, how easy it is to break the system. Last year, due to how weird Fantasy was, many people broke it by picking jackz in one of the Blast Premier Group stage games. Jackz was only around 180k-190k, but then he got replaced by NiKo- which was basically announced ages ago, and you got a 1.19 rated player for only 180k. Pretty stupid imo. But it gets worse than just this.
There are many teams right now playing 6 man rotations. As a result, You will see certain 'rotated' players get a very high average, because they just won't play for a game or two. For example, I remember one incident, where I picked misutaaa in Vita. In their first game against a worse team that idr, he broke a 1.7 rating on his first map. Then, he didn't play in the next few maps till like the next series, and as a result, because of the way the system works, misutaaa had a higher point total than zywoo and s1mple about 3 rounds in. At about 30-40k cheaper. Is that wild? Absolutely. We're seeing it with practically every team right now. NAVI, Astralis, Vita all have 6 man rosters. We're seeing freaking T2 teams like K23 get 6man rosters. C9 and ENCE have announced they want 6men. The new cogu project is 6 players. And this is just the beginning as well.
Point is, even if Valve bans 6 man rosters, teams have pretty much accepted, and succeeded with 6 players. This is not going to change anytime soon, given how almost every TO accepts six players. HLTV Fantasy, as it is right now simply is not built to account for 6 man rosters, and so you have completely freaking stupid things happening, which makes it about as good as gambling.
You can't predict if misutaaa will play the next 5 maps, or if he will sit them out, and end up getting 200 points in 3 rounds. Similarly, you don't want the flipside happening, where shoxie decides to get one kill, and dip, and then you get -200 in three rounds. It's arbitrary, and for people who play Fantasy because it actually requires good research and strategy, makes it much less fun. You can argue with me whether Fantasy is just betting or not, but most courts worldwide recognize it as a game of skill, so I'll go with that judgement.
So what should we do? Two possibilities.
1. HLTV Fantasy is progressive and makes Fantasy accept 6 man rosters
This way, you can account for these differences. While we're at it, make budget 1.2 million, and add in a substitute or sixth man role. People can pick six players, and if a player doesn't play a map or series, they won't get any points. I'm sure the mastermind programmers and mods can easily figure out a way to make this check out mathematically.
or alternatively
2. Make sure that if a player dips, their points don't go out of control.
The program needs to be edited so that the sixth-player or a player who sits out a map has a reduced average. The MVPs- s1mple, zywOo etc. should be the only ones getting consistent 40-50 points per round, barring a team stomp or fluke round etc. Usually, in a BO3 ratings tend to normalize themselves. You might see VINI get a 2.00 rating on inferno, but across the series, that will normalize to a 1.14 because of a shit performance on nuke, or something like that. So normalize 1-out ratings as well. There's a variety of ways to do it- maybe average it with the player's past performances, or decrease it by a fixed amount idk. Figure out the details, but do something.
pls fix ty 8/8