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Fantasy calculation system - Suggestion
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CIS Lemondogs_puetzt1 
Hi Dmitriy K. As far as i know you are head(adminstrator) of Fantasy games. Fantasy game is great, everything good including boosters, roles etc. but i have something to say about calculation system of rating. I think math there is really wrong, and to be honest i dont know in which way points are calculated(I know they are calculated by 2.0 rating) but are so wrong. Player is dropping 1.39 rating like FalleN yesterday, and its giving 19 pts without pts of roles and i think its apsurd and makes no sense to me. Its too small reward for someone who had such a monsterious show on BO3 match. My suggestion for calculating system is next one - If player get above 1.00 rating, for example FalleN 1.39 i suggest like this -> 1.39 - 1.00 = +39 x 2 pts per + rating = 78 pts or we can calculate it with 1, +39 x 1 pts = 39 pts If player get under 1.00 rating, for example 0.75 i suggest like this -> 0.75 - 1.00 = -25 x 2pts per -rating = -50 pts or we can calculate it with 1, -25 x 1 pts per -rating = -25 pts. I think its fair calculating system because like i said FalleN dropped 1.39 but got 19 pts.. i mean makes no sense. People enjoy when there are more points for their chosen players.. I hope this is great suggestion and gonna improve calculating system a lot of.. Greetings
2021-03-26 21:06
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+1
2021-03-26 21:09
Very interesting men)
2021-04-06 18:57
+1 mate.
2021-04-06 18:57
+1 bump
2021-04-06 18:58
This will make roles and boosters useless,and also winning will be more about luck than skill since you will MUST peak best combo to win,you can't win by alternative combo with this system
2021-04-06 19:00
1 reply
E1. about roles and boosters you are right, with this system they are useless but we can do simple math. roles and boosters instead 5pts/2pts we increase them to 8pts/4pts. But i think its not good, because there is also team points win/lose E2. about "winning will be more about luck than skill" you are completely wrong, look why I will get one player from SSS 3 tournament - its zyp and will make completely math to you HLTV.org Fantasy Calculation - zyp v Sangal - 48-63 (0.90 Rating) (-5pts) without roles zyp v Sinners - 30-37 (0.99 Rating) (0 pts) without roles zyp v SKADE - 44-55 (0.90 Rating) (-5pts) without roles zyp v WislaK- 29-36 (0.91 Rating) (-5pts) without roles zyp v / - 00 - 00 (pading points) (-3pts) without roles zyp got -18pts on Fantasy team after 5 matches played, but with + pts roles he has 18pts My suggestion calculation zyp v Sangal - 48-63 (0.90 Rating) (-10pts) without roles zyp v Sinners - 30-37 (0.99 Rating) (-1pts) without roles zyp v SKADE - 44-55 (0.90 Rating) (-10pts) without roles zyp v WislaK- 29-36 (0.91 Rating) (-9pts) without roles zyp v / - 00 - 00 (pading points) (-7pts) without roles With my math(His rating - 1) x 1, which i suggest he has -37 pts + 36 pts of roles = -1 pts Fantasy Team source : hltv.org/fantasy/175/league/102079/team/.. So my calculation system is more realistic, look rating of this zyp - he never achieved rating +, but HLTV.org gave him 18+ pts. In fact HLTV,org with this system is detecting winners more through luck than skill, its fact I hope you gonna reply, or ask something and i hope will explain it
2021-04-06 21:07
+1 good idea. Or atleast make the current point system more transparent
2021-04-06 19:00
2 replies
It is very transparent, if you give 2 mins to observe the points. Ratings point formula:- {(player ratings) -1}*50 Roles:- written in guidelines Booster:- written in guidelines Winning gives 6 points loosing -3
2021-04-13 22:35
1 reply
2021-04-22 20:31
Good suggestion for improving
2021-04-13 22:20
disagree.
2021-04-13 22:20
#11
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Senegal chebyrek
+1
2021-04-13 22:31
Bro, this system is already implemented there, but multiplier is 0.5 instead of 1 or 2. I can only assume that you want to lower the value of Roles, boosters and team result points by making rating points 2 or 4 times.
2021-04-13 22:40
2 replies
2021-04-13 22:42
1 reply
Yeah I see, you want to make team result points less impactful but I like it the way this is right now, because this makes us predict teams who will go farther in tournament to choose players from. But some people might like other way
2021-04-13 22:50
Great input. Thanks mate.
2021-04-13 22:45
1 reply
#21
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Australia TeamBet
Can you please say to dimitri not to ignore my massage about receiving my fantasy prize?
2021-04-18 17:16
I liked it, good idea
2021-04-13 22:50
#18
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Serbia TheSerb
Man then if you have 2.0 rating youd get like 100 points its absurd i like this system its ok
2021-04-13 23:11
#19
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Argentina atriX^
So essentially, you want the system we have now but with a different multiplier (either two times or three times), correct? I think it's fine the way it is right now due to several reasons: 1. Increasing the multiplier means roles and bonus points don't matter as much. Roles and bonus points are helpful particularly in losses because if you picked them right, you are able to lessen the blow to your score that you get from a negative rating. And picking them right is more knowledge-based rather than luck and thus should be rewarded. 2. It's also a problem because the game would lean a lot more towards the star players that consistently yield a lot of points and that's a problem because the budget in Fantasy is very tight. For example, interz from Gambit ended EPL with a negative rating despite being a runner-up. This means making picks towards team wins isn't as viable because the budget doesn't "allow" to pick stars only and picking players that don't frag as much such as support players, more often than not will result in punishment even if their team does well. This is particularly a problem for playoffs because the closer to the end the less player are competing and the more likely it is for you to have players that are eliminated because players that frag less aren't as viable.
2021-04-13 23:58
#22
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Finland JooonsMO
So you just want to increase everything by x2. When you increase everything by x2 nothing will be increased. So IMO this is useless.
2021-04-22 18:43
1 reply
#7 Read it, that's my point of view
2021-04-22 20:18
I Prefer Old Fantasy System : 1.40 rating = 40 points Role : 10 , 5 , -5 Boosters 10 , 0 + No team points +No -3 points after Elimination Example if you pick random player idk Device maybe and his points in old/new system Device rating in first game 1.3 and in second 1.4 +Max Bonus for Main AWP role but Astralis lose both games and go out of the tournament 15+5+(-6) + 20+5+(-6) = 33 points and add to this 3,4 times -3 for eliminated so = about 20 points in old system 30+10 + 40+10 = 90 points and you dont have really care about some minus points he score 90 and you get all the points for him This is the reason why I prefer old system and Team resaults means not much
2021-04-22 20:46
+1
2021-04-25 03:20
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