This will make roles and boosters useless,and also winning will be more about luck than skill since you will MUST peak best combo to win,you can't win by alternative combo with this system
+1 good idea.
Or atleast make the current point system more transparent
Good suggestion for improving
Bro, this system is already implemented there, but multiplier is 0.5 instead of 1 or 2.
I can only assume that you want to lower the value of Roles, boosters and team result points by making rating points 2 or 4 times.
Great input. Thanks mate.
Man then if you have 2.0 rating youd get like 100 points its absurd i like this system its ok
So essentially, you want the system we have now but with a different multiplier (either two times or three times), correct?
I think it's fine the way it is right now due to several reasons:
1. Increasing the multiplier means roles and bonus points don't matter as much. Roles and bonus points are helpful particularly in losses because if you picked them right, you are able to lessen the blow to your score that you get from a negative rating. And picking them right is more knowledge-based rather than luck and thus should be rewarded.
2. It's also a problem because the game would lean a lot more towards the star players that consistently yield a lot of points and that's a problem because the budget in Fantasy is very tight. For example, interz from Gambit ended EPL with a negative rating despite being a runner-up. This means making picks towards team wins isn't as viable because the budget doesn't "allow" to pick stars only and picking players that don't frag as much such as support players, more often than not will result in punishment even if their team does well. This is particularly a problem for playoffs because the closer to the end the less player are competing and the more likely it is for you to have players that are eliminated because players that frag less aren't as viable.
So you just want to increase everything by x2. When you increase everything by x2 nothing will be increased. So IMO this is useless.
I Prefer Old Fantasy System
: 1.40 rating = 40 points
Role : 10 , 5 , -5
Boosters 10 , 0
+ No team points
+No -3 points after Elimination
Example if you pick random player idk Device maybe and his points in old/new system
Device rating in first game 1.3 and in second 1.4 +Max Bonus for Main AWP role but Astralis lose both games and go out of the tournament
15+5+(-6) + 20+5+(-6) = 33 points and add to this 3,4 times -3 for eliminated so = about 20 points
in old system
30+10 + 40+10 = 90 points and you dont have really care about some minus points he score 90 and you get all the points for him
This is the reason why I prefer old system and Team resaults means not much