Hi, this takes a little while and I've had a look. I'm not some kind of all-seeing deity (SPUNJ) so there's definitely bits I'll have missed and possibly bits I'll have gotten wrong. Here's my feedback, both positive and negative. Spoiler, overall, I really like what I'm seeing from you!
T side utility is brilliant. The only things to improve are molotov accuracy (sometimes your molotovs are a little shallow) and improvised use of utility.
CT side utility needs a little work. You seem to throw your CT utility quite early into most rounds leaving you nothing to hold off a late push or retake with. The instant you see an enemy, you don't always have to use utility. Try to use your utility for stopping a push, retaking map control, and retakes. CT side utility becomes a lot easier with proper communication and information.
Crosshair placement is fairly good, at times you tend to stray, but overall good. I'd recommend watching REZ from NiP as a good example of crosshair placement.
His crosshair is always on the corner/ angle that an enemy could peek from, so he doesn't waste movement flicking/ readjusting when an enemy peeks.
Trigger discipline could use a little work. On a lot of those Mirage T side underpass to con plays, the enemy isn't aware of your location and you have potential for 2+ kills. So when an enemy isn't aware of your location, take your time before shooting, see if there's any extra info/ kills available to you and then make your play.
You're fairly lazy when it comes to properly clearing corners (such as close ramp and ninja on your T side mirage). If you just take your times to clear corners properly, it'll save you a lot of hassle long term.
You often die to enemies peeking round the sides or over the top of smokes. So when an enemy puts down a smoke, try to stay alert and consider where they could peek from. Being aware of potential enemy movements is a great way to stay on top of them.
The biggest thing for you to improve upon is your jiggle peeking. You often swing too wide and end up dying to an awper, which could be prevented with tighter jiggles. Warowl has a great guide on all types of peeking which is well worth a watch youtube.com/watch?v=wNiojSPOA_I
You occasionally peek whilst holding utility which can leave you open if you don't have a teammate covering you.
I checked the profiles and it seems like you're solo queuing, which isn't ideal for winning games as a lot of the issues with your games can be attributed to solo queuing.
Most people in your games are taking a lot of 1v1 fights without any trade potential. If you double peek an enemy and trade 1:1 it's much better than just straight up losing a player.
I see that you save guns for teammates and drop when they need it, which is a really good sign. Keep it up, it's really nice to see.
There's a few instances of double awping on the T side, which is just a bad idea. It slows down your bombsite takes to a crawl. So if you see a teammate already has an awp, try not to pick one up unless you're super low HP.
Your postplants as a team are quite scrappy. You need to try and establish crossfires and make sure you have information that'll help you defend the bomb instead of constantly changing angles. All the movement gives the enemy information they can use to successfully retake.
In some executes there is a smoke or two missing which just looks like it's due to poor comms from randoms.
There's also a lot of force rounds that leave you with no utility. These rounds are generally a waste of time unless you zywoo-peek the entire enemy team, try to avoid them if possible.
My biggest recommendation is that you queue with at least one friend and stick with them to have better communication on both sides. Playing off another person properly will really elevate your game and help you out.
Overall, you're doing a lot right and it's just small adjustments you can make in order to improve! youtube.com/watch?v=ekJzqSL7sls