agree, such a boring map and annoying bird noises and lags doesnt help its case either
But they will make it better
It’s actually not that bad. I thought it shit at first and hated it like you but I played a bit of mm on it and it’s kinda fun
but i dont want to change ur mind
agreed, but expected. valve adds it in this state so people test it and they then update the map as issues are found, it may be in the active duty map pool however for the upcomign rmr they are still using train because valve knows there are issues with the map. from my play testing it seems to be a very interesting map for future because it is very retake heavy, holding b site is a nightmare and so its better to play a 2-1-2 but with one of the b players in the back corridor with an awp holding ramp and a player in the side room, if they go b the player in the side room will die, however hopefully take one with him and make it a 4v4 or 4v3 retake, the utility is huge and the molotov's are very important, in some buildings inside there are slits in the roof so thta you can use util, a site is much harder to take unless you go through mid to a, a long needs to be reworked because one player and 1 molly can stop 5 players and its very easy to get multikills, in mm its going to be all rush b, and unless they change a, its gonna end up like vertigo b site, where you just dont go. expect massive a site changes, and some b site bug fixes as there is multiple boost which are dumb overpowered, there is also an olofboost in t side ramp onto b site. skyboxes are rlly bad and a massive building has an very obtrusive skybox meaning util from spawn is almost impossible to use. dont get used to the current form of the map, however get excited for the future because just from the perspective of a new untested map it has a hell of a lot of potential, and i can see it being very entertaining to watch, and in a way i see it being like dust 2 layout wise in the future. mid control is vital for going a, like mid control is vital for actually going b like a sentient human being on dust2. whereas you can kinda just go b, and the side room is like catwalk on d2. very excited to see the development of this map
I liked it, honestly xD
Just a few complaints - I think it's way too big, the mid-hold positions are extremely OP, certain areas look really bad and are claustrophobic (those old tunnels as well as one of the bombsites), there are certain broken one-ways too. Other than that, it's fine.
I like it, playing towards the B site is so fun though some entrances can be a bit too small and unfair for T’s like on B Cave to Cheetah. I think the A Site is very hard for T’s to clear and be able to get a bomb plant down without dying by a push through the smoke, flank or spam. But on the contrary the site is quite hard to retake if your coming from the same angles as their as so many positions to clear. Though overall really fun map and can’t wait to see it played in Pro play.
i had problem with sound on this map when i reload i cant hear it, and my radar went black many bugs on this map
yes its not great but so were most other maps when addded. overpass was trash, new nuke was trash. atleast Ancient has a good overall layout mostly and looks like with a few changes to some cover and paths then it could be a good map in future. Its not like virtigo which is trash and always will be trash as the layout is really hard to change, eg. 2 floors,
It feels like it is going to be a slow map, with the CTs being first at virtually any point of interest on the map. Timing need to be adjusted, same with visibility. Otherwise a decent map
I feel this map is kind of similiar to Cache. Mid-control is really important otherwise you cannot take A on T-side. Overall I really like the look of the map but here and there are still some issues. Some to tiny ways like this ellbowish path on T-mid. Its not that easy to clear upper b and the rooms behind that out. B Bombsite is great. A Bombsite not that good playable.
Overall I would say finally new map and idiot faceit-players who are queing 24/7 Mirage, Inferno and Dust II. Unfortnutaley I am to poor to afford premium because MM sucks.
Go fundraise me!!!!!!!!
i like the map.
most people telling they don't like it, it's because they have bad computor and can't play it,
looks too CT sided for me
I won't try to change ur mind, cuz i agree, it's trash map
I like the layout but the greenish look is annoying. Some player models are invisible. . .
Basic and boring, valve add something interesting to it
a site actually has a good nice fresh temple, you can go ***x there...
I haven't played it yet, I was just getting comfortable playing ivy and hard carrying on train in pugs... welp.
okay, not hard carrying but Ivy is such an important spot on CT.
guys we all know that valves updates is trash ... and they are not doing good.
so what about to start hashtag in twitter asking valve for the old maps or anything we want .
we have to ask them about 2 things or 3 ...
and start the hashtag so valve will see ... when the hashtag got bigger .. the would response
if you will say valve dont care about the community .. i will tell you that the community did not try this against valve , just we have to try and i think they would do something if the hashtag got bigger .
if you can post this on hltv post this pls ... i cant post anything yet .. idk y tbh :D .
it is not trash finaly valve is dooing something with this game and csgo needed change
Played once, never again.
better than overpass train and mirage
not meant for silvers like me :(
i cant camp anywhere in the map :/
It is, I won't.
It's just too focking BIG, rotations are too focking slow, there are infinite angles to check both for CTs and Ts when roaming around. A lurking focking fiesta.
And it also looks horrible: too low contrasty.
Never seen this one before!!
the idea is to make a better map with the feedback