Just fix the CT economy so saving is discouraged.
I actually like that idea
If Team A wins first map and then second map goes 15-15, does team A just win?
Seems like a disappointing end to a series
cs will die in 3 months after this
MR12 betterr, OT is important for hype
It's a good idea for less important group stage matches, similar to the BO2 idea, but for important playoff matches the current BO3 is fine
Better make cs 3 rounds game.
1st round only pistols
2nd round only pms
3rd round rifles
u will watch full game and get enough sleep
just play 2 MR12 maps with normal overtime and if each team wins a map make the 3rd map be a bo10 overtime with 16k money
this is even worse than lulorant
just make the rounds shorter
You know whats better? making 3rd Map a Regular OT, with players choosing the side they get to play first on a Knife round.
maybe both teams get half a point? so if there are 2 draws in a bo3 the team with the map win wins, if it is drawn at the end of map 3 it goes ot
kinda good idea actually.
solves the issue without changing the game much
Bad idea. Better idea is keep mr15 and everyone stop crying
You don't actually determine a winner with this format. It's basically saying "okay you are just as good on this map, but next map they are better so you lost both maps.
100% no, why would you do that???
Shorter bo3 idea
If anyone starts to get bored, both teams go knife in mid, whoever wins gets the series
In this mode the old cheat dogs like fnatic gonna make huge comeback
They need to shorten freeze time, allow coaches to talk and then no timeouts, or allow coaches to talk for the first 3 rounds of each half and only allow 2 25 second timeouts. In OT coaches get to speak for the 1st round of each half, no tacticals in OT. Also make the t side lose money if they've survived after the time has run out more than 2 or 3 times to discourage Ts saving every round for the last 40 seconds of a round. Decrease smoke time by a few seconds. Allow people to drop kevlar to teammates so less incentive to just eco/partial buy because ppl cannot afford kevlar.
rather have champions league 2 leg system than this
i think mr12 with rework economy is best to try
less round time, less bomb time etc is just bullshit
shorter bo3 idea: pay off one team to throw a map
Or just make a fixed schedule where matches will start exactly in announced time
I mean if previous match did not end, just start a next one and we have two matches in same time
That will solve a problem when match should have been started at 20-00 for example but it started at 22-00 because previous one goes for 3 maps with OT
pretty shit idea, but has a nice base to modify. Like, for example, just the Overtimes not to be infinite. One Overtime and it's over.
There should be some option “give up the round”, so when T planted the bomb and CT just want to save then they can immediately skip to next round without waiting for ending the round. The same for T side, they left in 2v5 and 1 minute left and want to save then just skip the round.
There is just one issue, that players want to hunt them down and take guns to brake the economy, so this must be somehow fixed,I just dont want to think about solution now
Another thing, just cancel those stupid breaks between halfs, why is there a 3-4 minute break, like wtf, just switch sided and play.
Shorter the breaks between maps too, 5 monite break and lets go for another map.
Less timeout for teams, 2 per map is enough
due wtf is this idea. If you said smth like - first map 15 - 15 and they switch to decider map, would make much more sense. Imagine NaVi playing 15 15 with some tier 15 team in epl and second map is vertigo. it's literally game over for them, cuz literally any team in the world can win against navi on vertigo
simple and better idea: make second OT a BO7, so nothing goes beyond second OT
Have new idea; The map changes for every round. Round 1 pistol round Inferno, next round Overpass, next Vertigo. Yes thank
New idea for hltv, down and up votes for topics.
If ur topics gets too much down votes ur not allowed to do so much topics lets say only 1 topic per week,
if u get up votes u are able to do like 3-5 topics per day.
normal is one topic per day.
What if the first to reach 16 wins the map?
Team A 15x14, Team B.... team B wins the 30th round, then it's 15-15, the team that wins the following round wins the map (by 16-15 score).
Or, if it goes to 15-15, the team that wins two rounds in a row wins (17-15, 22-20, whatever).
It would have a high impact in terms of equalizing the starting sides... because let's say you go to nuke, you really want to start CT right? Yea, but with my idea, the second half would have a different importance, since the OT would've be played without changing sides, so if you start T and it ends up going to OT, you would have to win just 2 in a row as CT.
MR12 should be tried on T2-T3 to test if that would keep the excitement on the audience, with regular OT.
If it works, maybe change the economy around it if needed, if not then it's fine ofc.
Another thing they could do is cut down saving time by having the saving team (usually CT's) go back to their spawn with all remaining members to give round already to T's or something. If team makes it to this point, then the surviving team could get bonus kill money or something.
Those two things alone could shorten matches a lot without damaging technical and tactical pauses as well as commercial breaks
ok, what about this idea?
in finals, semi's maybe even quarters we play "finals-mode" which is just a regular bo3 we are used to.
in groupstage, we start to play "+1 mode", which will work this way:
- pick and ban phase stays the same
- map 1 and 2 are played without overtime.
- which team ever gets the +1 in rounds wins. let me explain with a few examples
map 1 = 15:15
map 2 = 16:14
first team wins
map 1 = 16:8
map 2 = 7:16
second team wins (cause +1 in rounds)
map 1 = 16:10
map 2 = 10:16
(or every other draw in rounds)
the teams go on the decider map, but it will be played in mr5 / 16000$
that would lead to the shortest possible game being a
the longest possible game being a
it would basically shorten the time for games without changing any gamemechanics.
the dynamics of possible comebacks would change a fair bit tho.
what do you think? is this actually a possible fix?