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CT side too stronk
gla1ve | 
Montenegro Hikio 
CT-side too strong in this meta, after M4A1-S buff and nade drop. Who gets first CT-side they can easyly win the game, and the opponent just have little chance for comeback.
2021-11-29 00:32
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They can always come back on the ct side then if it is so strong
2021-11-29 00:33
5 replies
#11
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Romania cRystyann
ur morale gets demolished, u get annoyed by a random timing. u cant get back into the game that easily after a terrible t side
2021-11-29 00:43
1 reply
yeah tell that to Astralis when they played Heroic the other day
2021-11-29 10:19
After a 12-3 half, theres just a bit too much importance on the pistol round which is always a bit random and is not reflective of good CS. 12-3 would be fine if the ct side deserve it but even the best T sides get shut down in this meta
2021-11-29 06:11
#28
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United States m2kx
When ur up 12-3 at the half u can take low percentage risks even if you have a terrible T side and end up winning, whereas if it were balanced 8-7 then risk is off for both teams.
2021-11-29 06:32
#37
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Indonesia lumayan
hello mr neckar!
2021-11-29 10:14
Just make CZ broken like in 2014 and maybe Shox can abuse that gun to win one more event to boost his stats for fanboys to praise him as the god
2021-11-29 00:36
5 replies
Are you trialing for extra salt?
2021-11-29 00:46
2 replies
Nah my job is to just order more Copium for hltv users x)
2021-11-29 01:21
1 reply
Lmao that was a good one
2021-11-29 10:18
Should buff again AWP for Kennys
2021-11-29 06:05
1 reply
Won’t make him unwashed
2021-11-29 06:28
#4
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Ukraine McSwell
Yes, just don't miss crucial deagle shots in the back
2021-11-29 00:35
Every map is CT sided, literally CSGO is ct sided game and Valve can't do anything to change that, I mean it's hella easier to wait your opponent to come in your crosshair than risk to peak opponent.
2021-11-29 00:35
4 replies
Issue with cs Go is every map and bomb spot is designed so you have 584884 corners to clear and objects to hide behind Makes awping for example way easier Look at cs source or 1,6 not even remotely as hard to clear sites
2021-11-29 06:30
3 replies
And with m4a1 its so hard to know where is the CT hide
2021-11-29 06:41
1 reply
Yea Truely oppressive now
2021-11-29 08:11
You right lets play hostage maps
2021-11-29 08:18
we wont really know until next year. This dumb patch was dropped like a month before the Major and now teams are pretty much waiting for next year.
2021-11-29 00:36
m4a1-s buff, dropping nades and d2 att was the worst shit Valve ever did. My dear m4a4 aka best m4 in the game is forgotten in limbo :((( I think it broke the game a little...
2021-11-29 00:39
8 replies
#8
gla1ve | 
Montenegro Hikio
8/8
2021-11-29 00:39
7 replies
Hopefully m4a1-s is nerfed and the grenade drop is only in frozen time in the next att. Will be much better
2021-11-29 00:41
6 replies
I think they should reverse maybe 50% of the buff that the M4A1 got. I feel like I see too many players getting three kills from a single mag - that should be more difficult. It's also more consistent at long range than the AK, so there are some maps/positions where it's really hard to counter.
2021-11-29 00:44
5 replies
Yes, it's ridiculous how easily you get kills with m4a1 after the buff. Definitely needs a nerf for that and also for m4a4 to be used. m4a4 is just useless now :/
2021-11-29 00:48
3 replies
8/8 M4A1 is very broken
2021-11-29 06:02
But when A4 was the gun nobody complained that the A1 was useless.
2021-11-29 08:19
1 reply
the point is that the a4 is 100% useless now. A1 was never 100% useless, the pros always used it once in a while Not to mention that with a4 it was much more difficult to kill 2, 3 players in a single spray.
2021-11-29 10:42
Just add tracers and it’s fixed
2021-11-29 06:31
#9
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Argentina atriX^
I have to say I agree. The CT WR spiked since the update. hltv.org/stats/maps?event=5607 Every map is closer to 60% than 50%. Btw, just realized this was a 5-map event. Vertigo and Ancient were not played.
2021-11-29 00:40
2 replies
Yeah this meta is very CT-side bruh
2021-11-29 06:03
#38
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Indonesia lumayan
nice statistic bro
2021-11-29 10:16
tbh some teams Astralis were only good on ct side because of the few time they practice.
2021-11-29 00:44
I really wish we would tinker with the idea of how maps are constructed. Either in terms of adjusting certain parts of the map. If you are going up cat on mirage you have to worry about connector, window, ladder room, and the corner of cat. That's a shit ton of angles. Chances are if you are on the pro level you aren't just rushing B like that and are instead trying to gain control of ladder room. Guess what? You just probably used 2 smokes, a molly, and at least 1 flash to accomplish that. We either need bigger bombsite entrances or another avenue into the sites added for some of these maps. Sometimes, with how much utility can stop things, the maps feel so small when teams are getting shut down. It might even help with re-takes.
2021-11-29 00:53
1 reply
2021-11-29 06:32
#19
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Finland Allicon
I wouldn't say "too stronk", cuz most of the matches are still pretty tight... But I agree that m4a1-s is a bit overpowered, cuz 1. It has silencer which makes harder to understand where are shots coming from 2. It can kill in 4 bullets straight into the body with kevlar just like ak-47 3. Easier spray pattern than in m4a4
2021-11-29 01:25
#20
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Sweden hxm__
Bump
2021-11-29 04:42
It was always too strong because AWP abusing is easier on CT side
2021-11-29 06:33
1 reply
M4A1 + AWP is very broken dude
2021-11-29 06:42
yeah I noticed a lot of teams trading map picks because of how strong CT is recently
2021-11-29 06:54
just wait untill people start abusing the enemy team dropping nades, watch navi vs vitality when navi was t side they punished them so hard just by peaking mid fast 1 player is still B dropping nades 1 gets killed a and there are 1-2 players left on a site and you have top mid control ez win
2021-11-29 10:18
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