inferno too ct sided yes
yes. U wanna win? Start ct
nuke and ancient are
inferno not really
game is incredibly ct-sided
yes, game is ct-sided, and faze has the best ct side. that’s why they are the best in the world
faze were just better
they won 7 T rounds
yeah it is, nerf m4a1 and it's gonna be fine again
Its a good thing I guess, the better T side is the one who wins the game.
may have also been nip having no strategy going into their t-side during inferno. they were doing their best g2 impression
Game will always be more inclined to ct because less randomness when defending, if the team has good comms, and plans mistakes are very rare... T sides rely more on timings
Its all about CT its kinda boring cause you know nomatter what whoever ends with CT side they probably will win
Defence has been always stronger
The Meta is CT sided. But FaZe just showed that it's easier when you have a solid T-side first.
Later this year or in a year, they'll either nerf the m4a1-s, or buff a t-side weapon that will change the Meta again. This is CSGO.
It is. Such an eyesore to see a CT spamming with m4a1s and most of the time, the Ts spend more time figuring out his position. Ridiculous tbh. They have to balance it somehow.
1.6 was completly CT sided and pro teams always knew how to find a way around it.
Honestly? I quite like it. Its different than 2021.
They will change Ancient, thats for sure and maybe they will change M4's and game will change with it.
I honestly like the changes from time to time. Makes the game more intresting
In the last 6 months, CT side has accounted for roughly 55.5% of all round wins.
In 2021, specifically leading up to the September M4A1-S Buff, CT Side had 51.3%.
There are no more T sided maps left, as the last of them (Vertigo, Inferno and Dust 2) switched with the update.
Historically, all csgo maps have been slightly CT sided, from about 50.5-51.5%.
The buff of the M4A1-S has tilted the tables even further.
The solution would be to price both M4A4 and M4A1-S at $3000 and reduce the magazine size or count of the M4A1-S. 20 Bullets in the magazine and 50 reserve in order to discourage spamming smokes (where no tracers make it OP) and to prioritize tapping. This would not only make the M4a4 more viable for people who spray, but make the M4A1-S less viable, both functionally and economically. We might then see a split between the M4A4 and M4A1-S and a reversion to more evenly sided maps.
I dont have much problem with maps being CT favoured but right now its too much one sided. Rn if Ts gets more than 5-6 rounds its basically gg. Like even if they get 13-11 CT rounds there is still a way to comeback or at least make a close game (which happened quite a lot in the major alone)
You cant tell me it's a good sign when most of time you can easily predict who's gonna win the map when for example on nuke/ancient (and actually most of the maps in the major) CT wins second pistol round and had around 6-7 rounds minimum. It's basically unlosable
Inferno? CT sided
Nuke? CT sided
Ancient? CT sided
Overpass? CT sided
Vertigo? T sided
Dust 2? T sided
Yes and it should be (60-40)
All maps CT sided, m4a1-s too broken...
Odc it is haven't you read anything?
just make it 3100, most problems would be solved