whenever a team gets disqualified or last second stand in happens give small time window to change team
2023-03-11 11:29
also in the esl partner game nertz left the team and i didnt get fessor? just straight up eliminated
2023-03-11 11:30
What I think I dislike the most is whenever all players from competitive teams are too expensive and you can't even get 5 mid players
2023-03-11 11:31
Can they just apply a fixed price for the players playing too good?
2023-03-11 11:33
change partener games somehow. they are so shit. u get top 4 = nothing. disgusting
2023-03-11 11:36
When you pick 2 players from the same team you cant see short stats for their teammates(it shows you cant get more players from this team but would be good to check their stats)
2023-03-11 11:37
some sort of standin protection, i believe it was during CCT west playoffs BNE got replaced with apeks due to them having scheduling conflicts, we should be able to redraft replaced players for 24h or something like that
another thing to consider: price caps, players like zywoo and sh1ro are beginning to break the bank while all silver teams are becoming worse and worse, fantasy is becoming "buy a gold and pick the right bronzes" simulator
2023-03-11 11:37
We need additional points for a player that gets match mvp
2023-03-11 11:38
You can add headshot percentage to scorboard advanced section, so we can check our aimbot boosters
2023-03-11 11:44
Since two players are picked from same team mostly , u can show most picked combo (like karrigan + Broky) rather than single player picked or maybe both and most popular 5th pick something like that .
2023-03-11 11:45
in general make players from teams with a lower ranking cheaper, cause the risk of being eliminated is way higher
so dont know how you calculate the prices, but maybe u could include a variable x = 1 for the strongest team in the tournement and the var x reduced if the team is lower in the team ranking in comparision to the strongest team
you already have something like that included, but i think some players are still to expensive if you want to gamble
2023-03-11 11:46
I would do something with prices. Right now it's basically impossible to have players like shiro zywoo monesy etc without the must to get 2 or even 3 bad players and pray for god they will perform decent.
Not to mention players from lower teams are way too expensive. Like sometimes its worth picking good player from tier2-3 team but it's no way I will pay 215+ for a player that will most likely get eliminated very quickly
2023-03-11 11:49
Fantasy on the HLTV app!!
Also maybe a separate point system for partner games(maybe with a smaller prize), so those who follow the lower tier scene could work towards something.
2023-03-11 11:49
User manual.
Still can't see any "How to play" link in the Fantasy section.
I missed the start of Fantasy because I was too busy IRL and now I just can't understand what's going on and how to play it.
2023-03-11 12:03
Players from lower ranked teams should be a lot cheaper acor had same price as like NiKo in Rio RMR
Prices should have different method other than pure last 6 month stats whenever some t2 player promoted to t1 team it is not valuable to pick him(like npl being expensive than b1t+electronic first events+headtrick etc)
There can be more boosters to pick
2023-03-11 11:55
lower the padding system or change it entirely, a player can have one good game and get 40-50 padding c:
2023-03-11 11:55
We can see most of the Fantasy things on scorboard during the match but after the match we can not. (Like multi kills, 1vX wins.) You can add some of this stats to "Detailed stats" section. So we can look at these stats at the end of the match and pick players accordingly in other fantasy tournaments.
2023-03-11 12:04
I'm not sure how u could integrate this but would love a hltv pay2play fantasy league..
say €10 euro to enter, then prize pool gets split between top5, hltv can even take a cut or commission?
2023-03-11 12:03
I don't know if it is still a thing, but a while ago, there was a bug on the mobile version when you were assigning boosters, you could assign a booster to a player that already has one, and the original booster was lost.
2023-03-11 12:04
Edit: nvm I got too excited and didn't read the last part of the post and just ranted about roles and boosters
2023-03-11 12:09
First of all, thank you for reaching out to the community and reading the suggestions :)
I have a small compatibility/responsiveness suggestion: on the mobile phone version of the website, when assigning boosters/roles, it would be really nice to have a "power view", the same way as on the desktop version. This would make it easier to assign boosters/roles on the go, without having to switch the website to its desktop version on the phone.
Thank you :)
2023-03-11 12:05
Make a own league from partner games (Partner League) every season. Make the prices to be like a HLTV shirts or CS:GO skins or something kinda little.
Partner games right now are just trying to play every game super risky to end in top3. Obviously this doesn't work 99% of the time and you end up without any prices. Creating a smaller league for partner events would make people take the partner games more seriously.
Prices are good atm.
2023-03-11 12:07
Autoboosters with highest chance to trigger and add some more roles and boosters.
And i would like to see bracket predictions for entire tournament like in dota2 compendium.
2023-03-11 12:12
I have some suggestions.
Id make players from teams like rare atom like 10k cheaper each. Imo they shouldnt have 4 silvers because not only are they the lowest seed in the group, but their stats are against non tier 1 teams whereas this is a tier 1 event.
I always liked the idea of a substitute. Like either have a separate budget for 1 sub for under 200,000 or have the overall price of the team as 6 players for 1,200,000. Either have it so people can sub out when they want, or have it so you can make 1 sub an event, or have it so you can only sub out a player that changes. So lets say in group d of epl, perfecto plays 1 game then gets sick. You could sub out perfecto only for your sub player.
On the details page when your on a team in a live event, you cant see which boosters hit on specific players. I can see karrigan hit a booster for me in faze vs nip but it doesnt show which booster. It also shows all the boosters that hit at the bottom but doesnt show WHO hit them. This is pretty small but helps with researching past teams.
2023-03-11 12:09
Anything except Roles & Boosters, for that topic I'll make a separate suggestion thread later on.
sorry, but I'll forget to write in the next post. I think we need to change the stathunter role - it should trigger the maximum bonus not with a 1.4 rating, but with 1.35, it will be more honest, experienced players rarely use stathunter.
2023-03-11 12:09
make it possible for "worst team wins" leagues to actually rank the participants inversely.
on that note, being able to choose from a bunch of different, eh, main objectives for the league would be nice. like being able to score based on roles only, or on boosters only, or performance only. or that only kills provide points, for example. or, team with most aces wins. or team with most zeus/knife kills.
if you make a flexible base for how custom rules would be enabled, almost anything could be done with it. I'm sure people would come up with a gazillion exciting formats. It'd also be easy to try out some balancing changes with slightly adjusted leagues.
Ie., you could show all the statistics you track for a custom league format and then make it possible to score each one individually as the league creator wishes.
2023-03-11 12:15
Maybe make bell notification for new fantasy, sometimes I don't notice news.
2023-03-11 12:19
some of the boosters could be made better. knife and nades for example
2023-03-11 12:16
Last minute stand-ins should be granted bonus/penalisation depends on the price of the player that fantasy player has chosen & the player it got swapped for.
Example: I've deko on the team, he can't play and some other AWP player will stand-in for him. Deko is really expensive player and if he gets swapped for player who isn't even gold for example. Fantasy player should get some bonus points/percantage to gain as it's literally money wasted
This would go the other way around if a silver-rated awper would get swapped with deko, you should get decrease in points as you are over your budget.
(Chose to do example with deko, as he's very expensive)
2023-03-11 12:16
Some of the roles are very useless and i find myself using basically the same every fantasy game. Maybe a rework for some of them or maybe some new ones? idk really otherwise I'm satisfied with the situation
2023-03-11 12:18
You guys could add the coach on the team. His points could be based on the combined rating of all players from his team in the match divided by 5. He also gets victory/loss points but no role/boosters for the coach
2023-03-11 12:19
I see everyone is always using the same six roles for their teams. i'd like to see some kind of rework to make the more useless roles like clutch king usable.
2023-03-11 12:23
super underdogs too expensive and zywoo too expensive
2023-03-11 12:23
make the previous seasons' fantasies visible, i wanna re-live my glory days
2023-03-11 12:24
I think the padding system should be adjusted. Right now the way to win in most fantasies is to guess which teams will get the padding bonus and you are good to go.
It doesn't really allow for more interesting lineups like picking players that will do good stat wise but team wise bad...
It should be possible to put boosters more in advance. For example you have match that starts at 12:00, ends at 13:00 and next match starts 13:30 you have basically only 30 minute window for your booster.
For this one i don't know if you can influence it but when match ends and you have stats from the match page you don't see how many assist each player got, you only see K-D.
It would be easy to add K-D-A.
2023-03-11 12:27
I think that making lower tier players cheaper in high tier torunaments should make it more viable.
For example, Swisher for group D costs more than Elige, in tournament like that i think base price should be lower basing for example on team's place in hltv raking.
2023-03-11 12:29
Firstly, thank you for reaching out!
Overall I think fantasy works very well and that it is well balanced.
If I were to make one wish, which I also think could benefit the traffic of the site, it would be a bit more catering towards the people who create their own leagues.
Me and around 15 of my friends mostly use fantasy for bragging rights against each other, and don't play to try to achieve prizes in the seasons. It would be fun to see some stats or fun facts after and during a tournament, i.e. this guy made the worst pick of the tournament; karrigan went -40. Or: This guy made the best pick for the price, jackz overperformed his valuation by going + 45 or whatever.
I'm not 100% sure how it would work, but it would be cool to emphasize the ability for people to create leagues of their own to play with their friends. I'm sure there are many additions that could be made in this regard
2023-03-11 12:36
you can't edit the team nor leave the league on mobile iOS version
2023-03-11 12:39
Roles like Clutch king and attacker are too hard to trigger
2023-03-11 12:40
In event formats where the first match is BO1 and after that matches are BO3 it would be nice to somehow balance/reduce the points you can get from the BO1. Feels stupid that those BO1 can basically determine the result of the fantasy. For example, a player gets a 2.0 rating in the BO1 against some less competent team and then plays two BO3 with lets say 1.05 rating. With current point system he will have much more points than someone who plays the BO1 and two BO3s with like 1.20 rating.
2023-03-11 12:50
Havn't had time to read the comments, maybe it have been mentioned.
Make it more rewarding to pick underdog teams. Even make it cheaper or more rewarding. Right now the price of underdogs is based on their rating against way worse teams.
2023-03-11 12:59
give points for each map instead for the whole match (would make the whole picking way more interesting cause you could go for more inconsistent players)
2023-03-11 13:03
More like a hltv feature than fantasy one.
Add like medals or something like fantasy achievements on user profiles. Would be kinda cool. Interesting for some users, useless for others tho
2023-03-11 13:01
being able to see more than the top 10 most populated fantasy leagues on the event overview
this should help some more gimmicky leagues like the all random, worst team wins, etc leagues
2023-03-11 13:08
Can we go old cs 1.6 mode fantasy,when we could get profit from player performance and we could sell and buy players during tournament,because this fantasys make nosense tbh,because it`s like you are playing lottery with numbers you have picked. Also sniper role has way too small to trigger i think you should increase percentage on round kills with awp Choke booster should go on game winning round which was lost so if the team has OT advantage and didn`t close the game it should be triggered as well
2023-03-11 13:08
In 1.6 the fantasy was much more fun. After each day the markets would open and you could sell and buy new players who were playing the following day so the whole experience was way more dynamic and strategical. It also let's you have 5 players who are active in the event for the whole duration instead of players who get eliminated and therefore don't take part in your team.
2023-03-11 13:09
I think fantasy is quite good like it is now. Thanks for asking. Below are some thoughts though.
Well this is kinda booster thing, but I would like to be able to put more boosters beforehand in case of life happening: In most tournament the next round of boosters is only not possible because the opponent is not clear. But the match will happen regardless on who the opponent is, so I think its unnecessary to not be able to put boosters. Being able to know the opponent will often make your pick better, but its still better to be able to put something than nothing. At least at the beginning of tournament when there is no elimination matches, there will always be the next game. And preferably also on other games so that it refunds the booster if the team drops.
Team-winning and -losing points is too high in my opinion. It makes bad players in good teams too good and good player on bad teams too bad. I'm not saying it shouldn't be there, just one or two points less. It even stacks so much with the leader-role, win-more essentially.
I would have to have quick link / list of all my current teams from which I can easily change between teams. I have such link inside a tournament between fantasy games, but not between tournaments.
Tournaments that have just ended should stay on different colour for few days, instead of becoming same old grey as the older tournaments instantly. Especially a problem on the pro league where its easy to confuse which group is on right now and on partner games where more tournaments are displayed. And its also annoying that it becomes grey the instant the last game ends. Usually I do want to go check how I did, especially if I wasnt able to follow the progress actively.
And finally, like many have said, bad teams coming from lower tiers or overseas usually get too high points because their inflated stats against worse teams and should get bigger discount because of ranking. Balance is hard, I know.
2023-03-11 13:16
I'm not a hard-core fantasy player but have participated here and there. Imo maybe add some more boosters since some are not that useful (those that trigger very rarely) for example the most pistol kills in a match/any map of the match or/and most smg kills (idk how big of a pain it would be to track such kills). Maybe also something like 'Mr. Inconsistent' where player posts a good rating in one map but a poor one in another during the match. Idk but boosters would be something i'd wish to see more from
2023-03-11 13:29
Previous seasons stats.
Once per season mega "booster" to make all players 200k. Would be fun to choose all star players at the right time. But obviously using it shouldn't count towards the skin prize.
2023-03-11 13:32
I'm not sure, if this needs to be fixed, or it is only my OS/Browser or whatever, but:
Whenever I click on player to see his stats on already picked team, his name (up of the points) moves by like several pixels down (you can clearly see it compared to other players). Since there is no need for additional space in the info, I am convinced, that it is either a bug or something else.
2023-03-11 13:57
1. the roles like noob/attacker/clutch king etc but people wrote it above
2. how about boosters like "noscope (1 noscope in a match) or kill 2 players while blind etc. i think you can track that
2023-03-11 13:58
sdelai tak 4tobi kotirovki bookmakerov vliyali na cenu igroka
nelzya prodavat team spirit po cene faze clana, esli oni veroyatnee vsego proebut
uslovno, moya idea v tom, 4tobi setka komandi tak zhe imela znachenie na cennik
headtriki po 240k i prochaya huyna
udachi
2023-03-11 13:58
Top of scoreboard booster should be based on rating on the map,i think it will be more balanced fr
2023-03-11 14:01
I have no complaints except dumb boosters(zeus/knife kill,choke,aimbot,kobe)
2023-03-11 14:09
make the community leagues have customized budgets, so we can create our all star teams and also have more fun themes than 'worst team wins'
2023-03-11 14:14
I would add an autopick feature, which would automatically pick roles/boosters for any given team based on previous activation percentages. I know that it sounds a little bit like a cheat but hear me out - past does not always reflect on future, players change teams, sometimes they play different roles on different maps and there are a lot of different scenarios that players who analyze and think deeply can benefit from. For the rest of us on the other hand it would be a welcoming QOL feature.
Also prices could use some fine-tuning, 252k Zywoo was an unpickable overkill but on the other hand players from teams that are hard underdogs (e.g. Rooster in relation to current fantasy) should be made far cheaper to enable players reason to what they pick.
These are just my thoughts, let me know what do you think
2023-03-11 14:32
I don’t know if anyone else suggested this, but I would like more info then just the ten most picked players. Like, what players do the people ranked above me have? What players/teams need to underperform for me to gain positions? Just a general better overview of what is happening in the current league.
2023-03-11 14:27
Not gonna lie u should actually add a nice bracket to show all matches and possibly matches in the fantasy itself. It kinda suck to open another window to see the real bracket. Also should have a multiplier for teams that wasn't supposed to win games. Like damn why I should buy someone form rare atom knowing they can possibly win just a game and the best player will score like 6 points if I'm lucky enough.
2023-03-11 14:32
JAMES BOND BOOSTER, if player starts map 0-0-7 its 5 points
2023-03-11 14:33
Some new booster are needed for sure, maybe just add a few more overall.
1. Most pistol kills / x or more pistol kills on a map would be really solid.
2. Maybe one with most utility damage?
3. Most defused bombs / planted bombs would be pretty funny even tho it's pretty much pure luck.
4. Pistol killer could make a decent role as well. Could balance roles a bit to favor worse players also, who are great with pistols. Should make it like over x pistol kills per round imo.
5. Most ADR in a map. Good one also.
2023-03-11 14:53
Most of the problems have already been mentioned but the message board feels pretty useless now. It tells only selected info when palyers are performing really well or really bad. I'm not sure if it would be better to tell stuff of every player after game on just report about standings and when someone is eliminated. What I do miss is that it would tell how many points you scored when the tournament is over. Like "team is top 44% after finals and you earned 4 points". Now it only shows the first part and for points you have to scoll to the bottom of the page. Also it could tell when players get padding points. Maybe not how much but kinda "hi go check this".
This is something I might just have missed but is it possible to change players on your team after you have bought the team but before tournament starts? Or like delete your team and start over before the deadline? If don't, this could help with sub changes and stuff.
I really do like the idea of leader boad to partner games. Prizes are a plus.
2023-03-11 14:57
Pls
- Make it easier to see bracket from fantasy player selection tab
- make players new to tier 1 (m0nesy example) not 200 million dollars once they join a tier 1 team bc they were farming weplay
2023-03-11 15:00
it is important to see the tournament format to pick the right team thus a direct link to the event bracket from fantasy would be nice, like u did from event page to fantasy.
removing some shit boosters and adding some new ones, making some kind of rotation. maybe instead of grenade kills total utility damage, the other idea would be a team booster instead of just player, like:
-team won an eco/force buy
-team knife instead of just knife to improve the chances since it usually is non existing chance to get it
-maybe player gets X shotgun kills booster since they have low usage compared to knife kills xD
2023-03-11 15:00
I know there isn't much you guys can do about the stand-in/replacement team situation but a way around it could be, you are able to change players that are not currently playing/have not played already to players who have also not played a game yet. This makes it so the players can't cheat by choosing the players performing the best in ongoing games but would still allow people to fix their teams that have a player/players they didn't sign up for.
This system seems to work pretty well in other fantasy games like fantasy football so I dont see why this wouldn't work other than it being a big change and maybe rather difficult to implement.
Other than that I love the fantasy and keep it up!
2023-03-11 15:04
this is related to booster assigning, not the booster itself
would be nice if you could preassign boosters for the upcoming matches, like you could do previously in EPLs. It would help people who might not have time to assing boosters in tightly scheduled tournaments and those who tend to forget it
i guess its not possible because the match hasnt been generated yet or smth, but still
2023-03-11 15:18
I know it have been mentioned before, but padding is abit skewered, which clearly shows in the esl groups. A player like Karrigan that usually just make positive points, now gets padded completly insane cause of the teams he is playing against where t2. I understand that Zywoo and Shiro, who are both star players make a lot of points. But in general maybe tone down the amount of points that fantasy generate.
Or you could do like they do in football fantasy leagues and make it based on the cost of the player, So that Zywoo who costs 250k changes his price when doing well, and so does Karrigan that costs 160k. So a kill adds 1k to value and a death removes 500 or something. Idk with values and such and it might be a bad idea considering the amount of work you have to do, to overhaul the entire fantasy section.
2023-03-11 15:24
Padding works a bit strange on low bracket teams. Shouldn't they get less then 6 team points? Also a search through the tournament leaderboard would be a nice addition
2023-03-11 15:26
This probably won’t happen but could make it so you can see the fantasies a player participated in and have their team they had picked shown on their hltv page? You could also make it a separate page if it creates too much room. For example let’s say I watch an unfriendlyv video and am curious too see how he did after the game was finished, then I would have to ask how he did hoping for a response instead.
2023-03-11 15:32
*Make fantasy possible in the HLTV app. So frustrating to navigate through the web on your phone all the time. I've written this on several platforms before.
*Make a t2 season instead of having "partner games". Where people tend to just pick random teams to get a top 1-3 placing. With a season, users will have to think a little and be their own analysts.
*Make a fantasy profile so we can look at users statistics. For example: Watch previous seasons, placements and also the users most picked players and roles.
*Make the function that users can add their twitter/socials to their profile. So the "bird" is next to the users name.
*Many people ask about my placements/teams etc. So being able to look it up yourself would be great. Keep in mind though, to hide the users team until the tournament starts, this for not being able to copy another users lineup.
*Give out other prizes aswell like jerseys or gear.
*Achievements and avatars.
2023-03-11 15:45
This has been said but prices need to be weighted by ranking somehow. Currently making a right call on an overperforming player from a lower ranked team is not rewarded at all
2023-03-11 15:43
-I haven't had an eliminated player in awhile so i don't know whether it's already been changed or not but giving them a penalty for that seems like overkill. Being eliminated and not getting points from another match is already enough of a penalty as is.
- Another interesting idea to me is giving roles more breakpoints and give more points so you can really play into them. Something that comes to mind for me here is for example K0nfig generally get a lot of kills but also dies a lot so his rating stays relatively low it would seem fun to me to have a role like fraghunter that is based on raw kills instead of actual rating that could work well for a player like k0nfig. I think this rewards the people who really know the playstyle of players and give them specific but highly rewarding roles. Just an idea tho
2023-03-11 15:51
This might be too complex a suggestion but I feel like the game would be more interesting if the role parameters were fluid based on recent stats (or even stats from the ongoing tournament) rather than fixed numbers.
For example, instead of the Main AWP role always triggering max points for <0.25 AWP KPR, it could calculate the average AWP KPR stats for the last 3 months, and use that number instead.
This would help roles keep up with the meta and with the changing playstyles of the top teams without having to be manually adjusted all the time (or becoming stale/useless like some roles currently are).
Right now we are seeing the game become more T sided so the Attacker role could become useful again, but last year when the game was heavily CT sided, that role was completely useless for the entire year. If its triggers had been adjusted over the average T side stats, making it a little easier to trigger than the Defender role, it could have still been used.
The Camper role would also be affected. We are seeing more and more saves in the current meta after Outsiders won the major. This role is becoming easier and easier to trigger, so perhaps it should be adjusted slightly in order to incentivize people to pick other, more appropriate roles.
2023-03-11 16:01
I liked it before when you could assign boosters for future rounds in advance
2023-03-11 16:02
I was thinking about this the other day - if there was a way to search for specific user's fantasies on the leaderboards, that would be cool, maybe you could wait until the fantasy starts so teams can't just get copied, but it would be cool to search for launders or prof's teams as the event is going to see how they're doing, if you have a leaderboard for players like that.
also a way to see all teams with a specific set of players so you can see which team is the best at roles/boosters, for example searching to find which
zywoo - apex - karrigan - twistzz - konfig
team is the highest on the leaderboards because there's so many.
2023-03-11 16:13
I`d love to see Progressive points for players that go all the way in the events so they have an advantage of going far and perhaps of 3ppw double add extra 3 each time, 3/6/9/12
Also current system with pending points based on performance is very disappointing, Perhaps, keep it on a flat number.
T2 events should be a part of regular season, without them it is very boring and does not reward the actual knowledge, just pick top3 teams and enjoy top12% is just a waste.
Player Prices are extremely unfair, perhaps, there should be a point system to figure out the price ( something like Goal coefficients which are decided on how important goals are in certain Leagues) For example Player from NA with 1.3 raiting is not the same as EU with same raiting and kef should be like 1 for EU .9 for NA .9 for BR .7 for Asia so then you would be able to transfer all this into relevat pricings.
I would give you more, but i`m currently ill and these are just the oes that came on top of my mind,..
2023-03-11 16:15
If u replace a team, pls make sure that sniper takes sniper's place.
It would've been great if there was an opportunity to simulate brackets.
Make it possible to place booster for the rounds where opponent is not defined like it was before.
2023-03-11 16:17
Maybe a way to make it so that the price considers the level of competition against which the player got their rating compared to other players in the . Right now it's usually unviable to pick players from tier 2 teams if you want to do something different because top tier 2 players get really good ratings against their usual competition while not often coming close to that against tier 1.
2023-03-11 16:27
Most needed improvements are QOL imo, the actual game outside of some boosters and roles is fine
-Easier way to pre assign boosters
-Subs get properly subbed in and you get points (it seems this is manually done right now, which is an issue for smaller events)
-Proper prices for lower tier scenes. The problem is actually not that bad among European t2 teams, it’s really only an issue where a team that dominates their lower tier region and gets good ratings, and their prices become less worth it to pick as a result. See gray hound vs nip prices in the most recent event, basically the same or better for nip even though they were expected (lol) to go farther and much higher ranked.
In terms of solving the last one maybe look at win rate vs ranking. If a team wins a lot but is low rated it usually indicates that they are winning in a lower tier region.
2023-03-11 16:36
there should be option to pick boosters in advance for all games
more points for team winning "team points"
2023-03-11 16:43
Just remove/replace role clutch king. It's such a useless role and i think u are creative to get us something fresh.
2023-03-11 17:01
I remember in previous iterations on fantasy you could place all the boosters before the matchups were determined. Now you can't :[ It would be cool to have it back.
2023-03-11 17:02
Hey Dimitri, thanks for this thread
I really thing there should be some tweaks in the padding system
For eg. During ESL groups only those teams should be given padding points that are placed 1st and 2nd in the groups as these were the teams who went 2-0 while the other teams (when they qualify) shouldn't be given padding points as they got many more chances to get to the playoffs
Moreover, any team that is playing less matches by virtue of it's better performance should be given padding points for each additional matchday that the other teams are playing
For eg. In Group C, Faze and Vitality have played 2 matches only and let's say Faze wins the group, they will only play 3 matches and get padding only twice while teams like OG/NIP, 00Nation will play at least 5 matches and will even receive padding once they qualify.
2023-03-11 17:04
Some idea for boosters
"Farming" - players make 5 kills from SMG
"Eco smasher" - players make 4 kills on Eco round and win the round
I think you can add more intresting booster. Because NAVI it's team who can win eco with 50%, so it's will be intresting booster. Something like this
2023-03-11 17:25
The Chocker booster needs to go. I would rather have a booster like "Team will lose 7 or more consecutive rounds" since you could play with the map veto to get it right.
Other booster ideas I have:
Eco-Friendly - Player gets the most kills on players using pistols on a map
Rambo - Player gets 8 or more MP9 kills on a map
Smooth Criminal - Player gets 7 or more through smoke kills on a map (Something similar for kills while being flashed?)
I don't have a name for it - a player gets the most kills over the top performer from the opposite team
Also no name - the Player loses 5 or more consecutive opening duels. (There should be more boosters that could be applied to bad players).
2023-03-11 18:02
Please lower the price of players who primarily play in tier 2 or lower. Swisher from ATK is currently $204,000 in fantasy because he farms rating from tier1000 NA teams, meanwhile b1t from NaVi is under $200,000 because he only plays in S tier events. No sane fantasy player will ever choose Swisher at such a high price when we know that his real value is closer to HooXi.
2023-03-11 18:36
I'd personally love more events with fantasy!
2023-03-11 18:45
Sometimes, the role doesn't count as "5pts"
For example, if you have the "HS Machine" role and the player gets 60.0% headshot, it doesn't count as 5pts, I know it's "above 60%" but still, can you change it to "60% or above", so 60.0% is included?
Anyway
the Clutch King role is useless, even best clutchers would have better results with another role, the max bonus is >0.04 clutch per round, which is 1/25, on average, best clutchers have had something around 0.02 clutch per round, I suggest you make the Clutch King role around 0.02 or 0.025 for the max bonus
2023-03-11 18:46
Give us the option to put all boosters (on all rounds) before the event starts
No time to lurk here everyday
2023-03-11 18:47
Sometimes I'm not aware teams will play more than one series in a short period of time, which makes me forget to assign boosters
Maybe there could be some sort of notification or warning for such situations?
2023-03-11 18:49
I'm not sure if I'll reply to new messages from now on, but be sure I'll read every single one.
We appreciate your feedback!
2023-03-11 18:57
1. If it's possible I would like to have the fantasy on the HLTV app, so I atleast could check how my fantasy is doing instead of having to google hltv and go into fantasy cause it takes a while to load hltv on google for some reason
2. i think it would be lovely if you could check how many points a player would have, like if you are juggling between choosing 2 players so it would be sick if you could check how much the player would have gotten if you had picked that player
2023-03-11 19:00
Bring back tier2 fantasies to a season
current system (g2/Heroic/Zywoo picker simulator) is so boring
2023-03-11 19:11
Maybe change the roles up a bit
2023-03-11 19:21
More info how get prize xd((
2023-03-11 19:24
Decrease the amount of padding points gained from BO1. You can literally win the event on the first match.
2023-03-11 19:30
Just wondering, I got 3rd place on HLTV a while back and I got my prize but it was supposed to be a bowman knife instead of an AK redline. I emailed the person who emailed me about the prize but there was no response. It was a long time ago, but shouldn't people be held accountable for at least giving the right prize?
2023-03-11 19:31
adjust the booster point system for bo1's so that it would be better to risk the booster on that over a bo3.
2023-03-11 19:32
Attacker, Clutch Kings and many more useless roles change, do different amount of points for each booster, as some are harder to
hit
2023-03-11 19:35
A better navigation system in the standings would be really nice
2023-03-11 19:42
More of a stats feature than a fantasy feature itself, but being able to see stats like for example support% multikill rounds etc in other timestamps than the last 6 months would be nice because they could be more accurate in the terms of the player's current form and role in the team (Maybe its just that i havent been able to find the stats myself on the player page myself but im pretty sure theyre just not in any other place than on the player card in fantasy mode :D)
2023-03-11 19:44
I think that if a player is picked by 80% or more players then he is too cheap and if a player is never picked then he is too expensive
I don't know how to make it fair but weaker teams can't be so expensive, Mercury from Rare Atom is one of the most expensive silvers and imo it makes no sense that a team so "weak" in comparison has such high prices, you would never be rewarded with a gamble pick on some of their players (no hate towards rare atom, just the most recent example I can make) and I know their prices are already adjusted but 203 for jamyoung when you can get elige for the same price feels wrong
And I think the support role is a bit misleading because it says rounds that a player assists, survives or gets traded but if a player gets a kill and survives the round it won't count as a "survived" round because he also killed, I had plenty of players where that happened
2023-03-11 19:47
- stats shown being different on the buy page and on the team page.
- padding/points system, I think you should look into making a point limit per game like sorare as for example, it's so unfair to others when a player just gets a random 2, 2.5 rating from a BO1 against a low team, and unless you have that player there is no chance of you winning, specially because then they most likely have their padding also absurdly high. Make it a 40/50 points limit per match or something.
- player prices. you NEED to change they way you make it, I understand having to buy 2/3 bronzes to get Zywoo, what I dont get is how can players from Rare Atom for example, be equal or even more expensive than some players on tier 1 teams, makes no sense and discourages any gambles and fun builds.
- better rewards system for the low tier tournaments, unless you get top 3 you get nothing, you should also be rewarded if you play them often, even if it's less than the normal leaderboard that exists already
- adjust some boosts maybe (this one im not so sure, i guess its equal to everyone but still it would be more fun to get them right more often), I feel like the flashbang and the saver could be reduced, they are too hard to get right atm, also the pistol one make it best from the team instead of one round being the best overall or player gets triple kill in pistol, cause sometimes they do that but they are not the best, because of other team winning and someone being better, the Kast maybe reduce it to 80, 85 is so high that you only get it right if you have sh1ro, zywoo, or the team wins 16-4 or less.
- Change some roles, T-SIDE and CT-SIDE (1.35 too high), Clutch King for example are kinda useless most of the times.
2023-03-11 19:47
Make a limit 1 player from each team.
2023-03-11 20:17
Can you fix the clutch in fantasy ? It only triggers when you get the kills and doesn’t work for if you win by time or bomb explosion so yeh. Maybe it s fixed but like a month ago broky clutched 1v2 w bomb timer on ancient but it didn’t count as a clutch
2023-03-11 20:23
Show the bracket when creating teams. It gets annoying having to switch tabs. Also maybe allow players to choose 3 players from the same team only if that team is in the bottom half of all teams in terms of rank
2023-03-11 20:26
Also fix the noob role by making it positive points if negative for performance point but if your guy goes positive then the performance points go in negative that would really balance out sh1ro zywoo and remove the leader role probably Bcs it lets you get away w no réflexion fantasy or atleats nerf it Bcs if you win you get +11 so a guy like karrigan can go 0.8 and still be positive which is unfair imo and would help nerf the zywoo sh1rp which are nowadays not a gamble anymore cause they play bad teams grp stage events
2023-03-11 20:29
I've played almost every fantasy since they came out only missing a few... I love the game! Thanks for making and keeping it going it first of all
I wish the 'partner games' would be included in the full season again, or had their own season. This would reward people who also enyoy cs outside of tier 1, more differentiation. It's gets boring to get top 5% in many partner games after putting in effort, and then lose in season when you didn't get lucky in the weekly karrigan zywoo twistzz carousel
I dislike how the booster and role percentages are showed automatically. Removes a good chunk of effort and knowledge that could be used in a fantasy game. It's doing the thinking for you, like kids using chatGPT to do homework. Anyone can pick good roles and boosters without knowing what cs is because 'number go big'. Imo a fantasy game should provide as little help as possible to make sure the winners are the most dedicated
Something fun would be an award in your profile when you win a fantasy game or get a top 3 or whatever. Show off to the mens your cabinet)
2023-03-11 20:37
Winning is not rewarded enough.
2023-03-11 20:48
instead of just knife kill for the booster, why not add zeus or knife kill
2023-03-11 20:52
remove awp role, its guaranteed a role for the awper in the team when in reality it would be balanced to have that role on that player entry frag or CT so they dont always guarantee max points for AWP
2023-03-12 00:04
Change calculation points of boosters ; increase them to 15 or 20.
It's senseless for such a hard boosters to be rewarded with 5 points.
2023-03-12 00:11
I think putting less emphasis on the team results would be great. If padding was giving even to the eliminated players for example. Could open up for more interesting strategies, right now the bottom half-ish of the teams are basically "thanks, but no thanks" every time.
Also having just 5 (maybe 6) roles and have them kinda mimic the actual roles in the team would be a nice touch I think.
2023-03-12 00:17
I don't know if it was said here before but what about the possibility to search for a user's team? Cheers
2023-03-12 00:45
Please, keep tier 2-3 events as partner games. I think it's ok to take a break for 1-2 weeks between S-tier events. CCT Central Europe Malta Finals was awful for fantasy for various reasons.
2023-03-12 03:33
Don't let other people see your team before the event starts, unless you choose to share your team on forum, of course. A simple copy/past negates all the hard work that some people put into making their teams.
2023-03-12 04:25
Here's a suggestion: Lower the max bonus for roles to 4 or raise the smaller bonus to 3 because it doesn't make any sense that if a player triggers the max bonus in two games out of 5 and gets 0 points for the other 3 games they get 10 role points, vs if a player plays 5 games and gets the smaller bonus in all 5 games, it yields the same amount of points. Surely consistency should be rewarded a little more no?
2023-03-12 20:03
My biggest complaints are with the roles and boosters so
2023-03-12 20:02
the roles are the main issue right now. Remove the clutch king one and maybe add one related to ADR, like +80ADR = +2pts, +90ADR = +5pts or so :)
2023-03-12 20:06
Attacker: Max bonus: above 1.25
Remove Clutch King
Stathunter: Max bonus: above 1.35
Kobe -> 300-400 utility dmg per map
KAST -> 80%
2023-03-12 20:08
you can make a team with a name already occupied by someone, and the indicator about it appears only after you approve your team and is somehow not very visible, fix plz.
2023-03-12 20:10
i shouldnt have to create a whole team and only then i get the prompt that the team name is taken, many times i just said fuck it and abandoned my fantasy team because i cant be bothered to make the team again because someoine already took the name "amongus123"
2023-03-12 20:12
Make a fantasy section for the app! It's a bit of a hassle to use the browser on my phone for fantasy sometimes.
2023-03-12 20:16
1. Give advance booster selection for 3 matches, no matter we know opponent or not. team cannot disqualify until loosing 3 matches.
2. Winning bonus is good, but loosing paneity can be remove, it will encourage users to select high impact players with lower ranking teams like Xantares (#freexantares)
3. Price for 10+ ranking teams player can be little cheaper (add to point 2)
2023-03-12 20:22
Some form of dynamic pricing based on the teams' ranking. For example:
Top 1-10: default
11-20: a 5k discount
21-30: 10k discount
and so on, would encourage picking underdog teams, and not necessarily go for high-placing teams, but players' individual performances. However, that would only encourage picking the high-rating players, and not care about roles as much.
Overall, I feel like the whole foundation of your fantasy system isn't very well made, i would like to see a complete rework at some point, with player's rating not playing such a major role. E.g. BO1's are just broken, feels like lottery, especially when combined with padding.
Also imo, boosters are just annoying - having to do them daily feels like a chore after a while.
2023-03-12 22:56
Maybe the grenade booster could be 2 kills in a game instead of 2 kills on a map but overall don't change anything. Status quo sounds like a better option than most of the suggestions in this thread.
2023-03-12 23:06
- Rebalancing of Roles (and to a lesser extent boosters): if you look at any event you'll only see like 7 or 8 of them that are frequently used, roles like Attacker are ridiculously underpowered for example.
- Steeper prices for higher ranked teams: everyone always picks two players from the top team, and no one picks players from the last. Making weaker teams MUCH cheaper would make it more interesting to pick them.
- Making padding less extreme, or at least cap it some more. In the EPL groups for example, if you did not pick the top performing player, you would be so far behind there's no possibility to catch up. Picking a top player who would then earn less because they qualified in the minimum amount of matches would be more fair, I think.
- Ability to change team on mobile (iOS)
2023-03-12 23:16
1. capping on player rating points, so the fantasy wont be over after first round just because lifegame of one particular player, especially in the fantasy with multiple padding rounds format
2. show role/booster ATR as player stats on player selection page, so we dont have to select them one by one and check on overview page
2023-03-13 09:57
1. maybe make an opportunity to pick more than 2 players from any team
2. correct players prise according to place in TOP. We can see that player from tier-100 with 1.05+ rating 2.0 which is got playing vs top-100 teams who costs as same player with 1.05+ rating but from top-10 team. Maybe make ratio according to top's placement.
3. make a ratio if i used less than 1kk of start money. If I put together a cheaper team and scored as many points as the expensive one, I should get more points, since I'm smarter and took cheaper players
2023-03-13 10:40
Not fantasy, but can u allow change nickname on hltv.org
2023-03-13 10:53
I faced a bug in ESL Challenger fantasy. I assigned boosters for QF before opponents were known, then opponents have been set, and now boosters are assigned to some unknown matches instead (it shows '? against ?'). They're not triggered and I can't unassign them at the same time
2023-03-13 14:25
Fix the prices. One player from a team ranked 60 cant cost 205k when do u have navi liquid ence astralis on that group. You know he wont perform for the price. I never found sense to that. Oh we have 1.30 rating player that never played vs top20 teams price 230k everyone now he wont make that rating. Same thing happen on group A, jame and xantares cost $219 major winner vs tier2 farmer, xantares 0.90 rating everymap
2023-03-13 14:36
could add the bracket when u are building your team, or show against who the player will face
and autoselect the booster for you if you forget
2023-03-13 14:45
add utilgod role thing, for the player who makes util damage.
2023-03-13 14:42
It'd be cool to have a matchup comparison where we can choose to compare two teams against each other.
2023-03-13 16:51
Make booster reward depending on the percent.
A lower percent will give a higher reward.
2023-03-13 17:35
Would be nice to search the league for other peoples Teams
Would love to have an overview about all players and their points during a tournament.
Also some records how players have performed the last events.
Livepoints would be nice as well.
2023-03-13 17:52
I think that lower teams a higher rated players could be a bit cheaper then higher teams.
for example Hunter can not be cheaper than Xantares or smth like that.
If we choose EF instead of G2, so we already taking risk.
2023-03-13 17:59
(about boosters but more in regards to general game use)
I miss being able to assign boosters for multiple games in a row. I know format doesn't always make this easy but I'm west coast NA and some events like kato were starting bo1 games at 3am, with another at 6am, it's a pain to wake up at 5 just to slap boosters on a player, but if I don't I can't win. Maybe a way to apply boosters for possible games through a bracket and they can just get returned unused if the game never happens, team gets elim etc.
2023-03-13 18:01
I'm sure it's been mentioned a few times but for me the biggest annoyance with fantasy is not being able to apply boosters for future matches, especially when there are multiple games in a day. Either let us apply for a players next matches or apply to each round and if they skip the round refund the booster when padding is given.
2023-03-13 18:12
Another thought is somehow rewarding more dominant teams, eg if I pick 2 G2 players and they stomp their way through 3 upper brackets against T1 teams, it would be nice to get more points than if I pick two Vitality players who get knocked down two brackets and then farm through 3 T2 last chance brackets to barely qualify.
Don't really have a solution but maybe something like bracket/format factoring in a percentage where upper bracket gives 1.2x or punishing lower by only giving .9x points?
Or some way of increasing/reducing points based on opponents ranking, as much as I love getting 70 points when sh1ro farms whatever t4 team they matched against in EPL, if you don't pick the one player that gets a 2.00 rating in that first match (that doesn't really matter) you're screwed for the rest of fantasy.
This could also be a solution for the lower-ranked team players, instead of making them cost less you could keep the prices the same but make their wins mean more.
then again I like fantasy how it is mostly, just spitballin :)
2023-03-13 18:25
At least some players making line-ups by checking others' lineup, roles and boosters. If its possible we can decide whether hide line-ups, roles and boosters or not. It can effect the future of fantasy game.
2023-03-13 18:36
Too many comments to read if this was already mentioned.. but can you guys let us check the stats of the players after you already locked two of the same team? Right now when you choose two players of a team, you are no longer available to check the stats of the other players of the team because a huge message appears on front saying that you can only have two players of each team.. maybe reduce the size of the message and let us click on the player to flip the card and see the stats. Thanks.
2023-03-13 19:07
make partner leagues more interesting maybe? (by creating spring, or fall season for example)?
add more asian cs fantasy?
make some boosters more worth than others (ace is more difficult than the pistol booster for example and therefore should be better rewarded)
maybe remove the awp role (too easy) while addingn new ones like (kills with pistol in game (deagle, cz, usp)
2023-03-13 19:16
I agree with most people, which offer to add lower tier tournaments to main season. But not all of them, because it's difficult to maintain 3+ games simultaneously.
About roles: I don't agree that any of them should be removed. So the best new ones can be added, and unused ones can be adjusted. And I think that it should be more cases where -2 is triggered to avoid safe picks.
The offered values are just my opinion, the approach of change is more important.
Main AWP: 5pts - 0.3+ (or more) KPR, 2pts - 0.1 or even 0.15 KPR.
Defender - to increase value for 2pts to 1.
Support - to increase value for 2pts to 15%.
Stathunter - 5pts - 1.35, 2pts - 1.0.
HS Machine - to increase value for 2pts to 40%.
Attacker - 5pts - 1.30, 2pts - 0.95.
Entry Fragger - to increase value for 2pts to 0.75 or even 0.1.
Noob - to change value for 2pts to 1.1.
Clutch King - to change value for 5pts to 0.02. I don't think that it will help by the first adjustment, but stats can be collected with new thresholds.
Camper - to change value for 2pts to 0.7.
2023-03-14 11:52
Hey Dimitrii. I dont know if someone already told, but maybe instead of putting your team name every time a new event starts, the posibility to create a team name beforehand, maybe put a logo to it, personalize, etc... and use the same team by default
2023-03-14 11:59
Different point system for role “IGL” maybe somehow calculate points for round difference
2023-03-14 12:03
How about chosing a 6 man roster so you can vary each round which 5 players you line up
2023-03-14 12:46
weapon master booster
player gets kills with 5-6 unique weapons in a map
2023-03-14 13:06
Allow one sub after a few rounds or brackets.
2023-03-18 11:35
Tbh swap some useless boosters like choke, knife, ace etc they dont activate that often.
Look at premier league fantasy add smt like tripple captain (example mvp booster) since we have on epl broadcast mvp player of the match would be much more fun to pick mvp than who will knife you atleast have 1/5 chance to get right unlike choke that happens very rare.
Also mabye add what roles players play in theyr team for newbie players i see lots of posts where people dont even understand what a player plays for example when you click on xyp it says anchor player (explanatiom what it is) or a poor rated player if hes igl they will know how to pick teams better.
I mean i play fantasy all 3-4 seasons i dont remember and i follow the scene since 2017. So its easy for me but would imtegrate new players if yhey understood what players do
2023-03-18 19:17
Zywoo's price is simply too high. I am not sure what methodology you use to evaluate his price, but the problem is that picking him means you have to pick 4 low value players. On aggregate, it will always be a low value to pick Zywoo.
2023-03-19 10:45
Sometimes a team has 2 matches in a row at times like 4:00am, 5:30am in my timezone, which means that I can only pick rosters for 4:00am match but not the 5:30am one.
We used to be able to pick boosters ahead of time and it was working way better
I think that system would make the fantasy more balanced for all time zones
2023-03-19 11:01
at this point, two things come to mind:
1) hyperlink to users profile page in rankings
just like the link to the user page in comments, there should be a link to the users profile page in fdantasy.
2) better summary of points earned by fantasy teams
in hindsight its tedious to check how your lineup got to the end total of their points. this should be in a table format, split up to role / booster / pad / etc per round.
2023-03-19 11:14
I think being able to just set the boosters for upcoming matches that are not known would help a lot with events that have a lot of consecutive games on the same day.
2023-03-19 14:03
One thing that's been bugging me a little seems to be some inconsistent pricings of players in the mid-silver range. Sometimes it can seem a little random. Some of the recent EPL games come to mind: In group B Xertion, one of the best performers for Mouz was around 200k whilst more questionable players were equally or even more expensive (if I remember correctly Fallen, drop and Art were all more) . In group D also, the prices for NaVi players were also a bit off, being way cheaper than their potential. I guess this just makes it a little difficult to get creative, often skewing the fantasy teams to fit good bargins or avoid overpriced players.
The playoffs now are probably the best example of this. Heroic and G2 are fairly well priced, but players on teams such as Outsiders, Ence and Forze are very expensive whilst NaVi and Liquid seem a little all over the place.
I guess clamping the mid-silver pricings a litte closer to 195-200K could be a good idea, just to make some teams and players a little more appealing.
2023-03-20 09:29