the kobe booster maybe need less nade kills to trigger
I don't know but to me, the noob role seems basically useless. Also, I think I have never used clutch king role.
make the main awp role count scout kills too maybe
Attacker to trigger 5p at like 1.25
Camper to trigger 5p at 0.55 or 0.6
Noob to trigger at 0.85 and 1.1
boosters: Top and bottom of the scoreboard should tell that you have to be the worst/best in your team, and that best pistol round and aimbot count all players, although its somewhat obvious
Flash booster maybe to trigger at 4 flashes
combine knife and grenade booster to 1 grenade, knife or zeus kill
kobe should have less grenade kills needed, i am not sure but maybe a little less KAST needed to trigger Mister Consistent? It is 85% now, maybe 80% would be better?
Great to news. Hope price fixing is one of those 10 :)
Suggestion for role: "Hitting like a truck" - +2 points for +80ADR; +5 points for +95ADR
Choke booster: change to something that will trigger more frequently.. maybe team loses a round with a 3 player advantage or loses map with 5 round lead?
Kobe: change to 2 frag kills in a match instead of map.
Saver: change to 3 rounds saved in match instead of map
Flash assist: change to 3 flash assists in map?
knife/zeus is pretty random... maybe replace with rounds won by bomb explosion or something?
I would appreciate more booster because at some tournament you dont have enough boosters for every game
For example it could be something like: X bombs defused/planted (might be hard to track though)
or X opening kills on a map, maybe Zeus kill as booster or something like that
been waitin for this one
Boosters changes -
-remove knife booster (pleaseeeeeee)
-change choke booster. make it more of an actual "choke" (losing a lot of rounds in a row when at 14/15 rounds)
-change top of scoreboard to highest rated player (just to make things more simple)
-Change kobe to nade damage (instead of 2 nade kills, how about 150 - 200 nade dmg on a map, for example)
Potential added boosters -
For games like EPL you run out of boosters, so i think there should be enough for every game -
"Last Alive" - If you are the last player alive for 5 rounds then it triggers (good for ropz and baitF)
"1G" - SImillar to Kobe, a molotov kill or more preferably, like 150 molly dmg
"failed save" - When you attempt a save but end up dying after time
(These are just some ideas)
I think some roles need reworks, and it would also be nice to see some more roles
For reworks -
I think the max trigger for camper should be .55 or .6 deaths per round instead of .5, to make it viable
Make an incentive for people to go for stathunter. I would reduce the max trigger to 1.3/1.35 instead of 1.4
-Change Main AWP max to .3 instead of .25, too broken IMO
-Just get rid of clutch king that shit is useless lmaooooooooooooooooooooooooooo
-I think attacker and defender are in good spots, I know a lot of people complain but pros can win more than 4 t rounds now so i think its balanced
I dont know what roles too add tbh
Kobe: 2 kills within a MATCH (not just a single map)
Rambo: same, 1 kill within a MATCH (not just a single map)
Flash: maybe make it 4 flash assists but otherwise it's ok
Camper: below 0.8DPR for the small bonus is ok but still feels "too easy", but below 0.5 is just impossible, unless you get Jame or other passives AWPers, it's useless, but you'd pick Main AWP :/
maybe make it below 0.55?
Clutch King: useless, max bonus >0.02CPR maybe
>In fact, we took note of more than ten suggestions of yours. Thanks a lot!
Uh oh... why fix something that isn't broken.
Here’s a booster idea that I like!
Traitor: Player gets a kill (or damage assist) on their teammate.
The damage assist part is optional, keep it if you want it to trigger more. Thanks!
Choke - maybe if team is leading with like 5-7 rounds but ends up losing even having lead.
Defender and attacker role's max bonus are too much to trigger. I think it should be 1.25
Attacker: Max bonus: above 1.25
Remove Clutch King
Stathunter: Max bonus: above 1.35
Kobe -> 300-400 utility dmg per map
KAST -> 80%
1.) Make new roles from booster. You have Aim bot booster and HS Machine role, so for example you can make from Avenger booster role Trader/Baiter, from Bait booster role Entry bait.
2.) New roles:
- something around pistol kills (outside of pistol round)
- role something like Thrifty king (you need to have X% of kills from pistols/SMGs or with buy under XXXX amount of money)
- utility damage king (xxx amount of damage from nades)
- flash master (you need to fully blind enemies for xx of seconds)
so here is some of my opinions
- Stathunter max bonus should be starting at 1.35 ( same as defender/attacker )
- Camper max bonus starting at 0.55 dpr (from 0.50), but small bonus starting at 0.75 ( from 0.80)
- Possibly new role that would be based on adr?
- Something has to be done about Clutch King role but idk how to fix it, change the max bonus to start at 0.025 maybe?
- Choke booster should either be changed or replaced, maybe change it to: Player's team loses the map after having at least 9 round advantage on said map
- Other possible replacement for Choke or just a new booster could be getting to overtime on a map
- Possibly new boosters, for example:
>Player gets over 100adr on a map,
>Player gets over 2 kd ratio on a map,
>Player's team wins the map by at least 11 rounds
Let us booster the whole tournament even if we don't know matchups yet, sometimes there is only a small window between matches to place boosters
Choke should just be changed to just whatever team loses overtime. It's too hard to trigger it with it only being the team to reach 15 first.
Kobe booster: change to X amount of utility damage instead of grenade kills.
Choke booster: change to "game goes to overtime".
It doesn't have to be the player's team that gets to 15 rounds first, the game just has to go to overtime.
If you keep the Choke booster as it is you could add a Comeback Booster instead
Add an opening duel booster: Player wins X or more opening duels.
Hello Dimitrii! I would like to see more balanced roles, because everyone is just picking Main AWP, HS Machine, Support, Entry, Defender and Multi. So, fix other roles to make them more attractive than they are now.
Attacker - not 1.35, but 1.15 or something like this. Few players can achieve this numbers;
Clutch King - dont know exact opportunity, but wold be nice to fix it;
Stathunter - you can balance it aswell with 1.30 rating;
Noob - make it max bonus for 0.9;
Mister consistent is to high, I think that 80% is enough
Rambo - player does some damage with a knife
So with this tips said I hope we will see more diversity in roles and lineups and people with the same lineups will have a big variety of picking roles. It will be harder to get to top-1%)
Personally I would do 2 things:
-Make the "mister consistant" booster activate when someone has over 80% kast instead of 85%
-Remove "rambo" booster and replace it with first kills booster (5 or 10 first kills on a map to activate)
Replace clutch king with nade master (based on util damage)
Attacker: 1.25 / 0.75
Stathunter: 1.30 / 0.80
Defender: 1.35 / 0.85
Leader: small bonus for dropping maps in BO3/BO5
Camper: 0.55 / 0.8
Main awp: 0.30 / 0.10
Choke: lose a lead of X rounds (7-8)
Replace rambo with "coinflip" (player makes a knife / zeus kill or teamkill / suicide)
Replace kobe with 1g (molotov kill)
Boosters may be adjusted for match format, e.g. player should make either a clutch in bo1 or 2 clutches in bo3 to trigger Clutch booster.
The copy from previous post, may be helpful to keep all the suggestions in one thread.
About roles: I don't agree that any of them should be removed. So the best new ones can be added, and unused ones can be adjusted. And I think that it should be more cases where -2 is triggered to avoid safe picks.
The offered values are just my opinion, the approach of change is more important.
Main AWP: 5pts - 0.3+ (or more) KPR, 2pts - 0.1 or even 0.15 KPR.
Defender - to increase value for 2pts to 1.
Support - to increase value for 2pts to 15%.
Stathunter - 5pts - 1.35, 2pts - 1.0.
HS Machine - to increase value for 2pts to 40%.
Attacker - 5pts - 1.30, 2pts - 0.95.
Entry Fragger - to increase value for 2pts to 0.75 or even 0.1.
Noob - to change value for 2pts to 1.1.
Clutch King - to change value for 5pts to 0.02. I don't think that it will help by the first adjustment, but stats can be collected with new thresholds.
Camper - to change value for 2pts to 0.7.
Instead of changing many of the roles to ones that hit more often, id like to change it to more points for lowest chance of hitting. So lets say elige has 20% clutch chance, you could get 5 points if you hit that, but if you put it on yekindar who has 5% chance of it hitting and it DOES hit then youd get 10 points for example. Just an idea to fix all the booster issues easily.
small bonus: 16:11or worst in BO1/2:1 in BO3
Let's count scouts kills also and make big bonus above 0.3 cuz right now a bit op role
KOBE 1 nade kill
*Remaster choke to just overtime win or lose ( even make 2 different roles like we had 16:0 and 0:16) its easyer to activate but still not that easy to hit since overtime is not super common
* nerf flash asissit from 5 to 3 its very hard to hit and 90% of players have less than 10% activation
* lower saver from 4-3 happened to me multiple fantasys i hit 3 saves and the 4th is just too hard if its not jame or blame
I think these are the super hard ones to hit i wouldnt change KAST, knife or ace since it would be just free points for players we need hard ones also
Cool ideas (i guess): match mvp, weapon master, turnaround or like in football 1-2 ( 1 side is winning other side turns it around)
As for roles
Mabye lower stat hunter to 1.35 or even 1.3 since the teams are super close now and its pretty hard to hit if its not Niko,zywoo or shiro, s1mple i guess( also most of these players you pick as awp)
Kick clutch king i can guess its the lowest picked add smt like anchor ( id rate this off of site hold % ( multifrags/kills/trades during site takes)) ( i dunno whats stats you guys have available im guessing all
Or change to adr king ( activate with 85-90 avg adr max bonus and low bonus can be 80 less than 80 is - points) i think this can be cool to reward impactful players
Some of these things might have been said here already but here are my suggestions:
1. Lower the max bonus of the Attacker role, maybe to 1.3 (could maybe even be 1.25) since those are already really good numbers and in its current state the role is just terrible.
2. Lower the max bonus of the Stathunter role, maybe even all the way down to 1.25 or 1.3. It's basically a worse version of the Defender and Attacker roles since the player has to either have a REALLY good CT or T side or very good both sides. Still, for some reason it's been made even harder to trigger than either of them. The role can be ok for BO1s but terrible for BO3s.
3. Remove the Clutch King role. It's just horrible. We already have the Clutch booster and in most cases it's better than the role since at least you don't lose points if the player doesn't make a clutch in the match.
1. Make the Kobe booster easier to trigger. Either make it only require 1 nade kill since those are rare enough, OR replace it with a Utility damage booster that would trigger at around 200-300 utility damage in a map.
2. Make the Flash booster easier to trigger. I think just lowering it with 1 (so that it would trigger with 4 flash assists) could already make it a lot better without making it too good.
3. New booster idea: Damage Dealer. This would either trigger from average damage done or from total damage done in a map (though avg. damage would probably be better since total damage depends a lot on the length of the map). I would say that 80-90 dmg/round or a total of, around 2000-2500 damage should trigger the booster.
4. New booster idea: Gun Collector (bad name ik). Would trigger if the player gets a kill with at least X amount of different weapons in a map. I would say something like 8-10 different guns would be good.
hhello Dimitri hope you're having a good day, I remembered you were the one who emailed me about the prize for my W so I thought to say thank you:)
Change ‘Kobe’ booster to nade damage instead of kills. This is a value already integrated into HLTV and game statistics. Furthermore, it will reward fantasy players for reading into map pools and teams with high utility effectiveness. The problem with current nade booster is how inconsistent it can be. With this change, fantasy players can more predictably and skillfully use this booster.
I believe value to trigger the booster should be around 300, though I’m sure statistics junkies will have other ideas on what the number should be.
RAMBO: 1 knife kill to 1 knife/zeus/burst mode kill
more difficult boosters give 10 points
TARZAN PEEK: 1/2 kills when u are in air (jump/fall kill)
AMMO KING: 1 kill with m249/negev/bizon
RICH: player hit 16k$
CHUCK NORRIS: 1 kill with r8/nova/sawed
WH: 1 kill through the wall
MONESY: 2 kills through the smoke
HUNTER: ct kills tt after time, tt kills ct after c4 detonation
WASTEFUL: make weapon empty
NOSCOPE: no zoom kill (awp/scout/autocamps)
AAAAAAAAAAAAAAAA: duals kill
GRAVITATION: take 25 fall damage
ANGEL: save 3 times ur mate
DEVIL: kill chicken/team kill
Change the way how noob role works. It'll work in a way that if a player has a bad rating instead of losing the points how it is currently he'll earn them, and if his rating is good then he'll lose the points.
Player winning more than 80% opening duels .
Don't remove the clutch king booster, adjust the tresholds but don't remove it since there is no reason. I put in on hallzerk on EPL group b and actually got consistent points with it, 2 points all matches except one was 5 so it is solid on the right players,
Best pistol player is weird, I put it on group C i think, k0nfig made 2 kills, headtr1ck 2 kills clutch + defuse but booster didnt trigger on headtr1ck
Add booster "Smoke Criminal" for getting 3 kills through smoke?
Leader role: 2pts for 2-1 win; 5 pts for 2-0 win.
Attacker role: 5 pts for 1.25 or at least 1.3
Choke booster: also triggered after a team loses after a certain lead in rounds, let's say 10."
Kobe booster: have it triggered by utility damage instead of kills
- I would like the Support-role to be more transparent, I have no idea how that value is calculated and it sometimes just feels pretty random (but maybe I'm just stupid lol)
- Clutch King, Stathunter, Noob and Camper get used very rarely because they are only usable on very specific players (Jame, HooXi, ZyWoo,...) and even Defender/Attacker don't fit the meta anymore with T-sides getting stronger on every map. Maybe the values just need to be adjusted but currently it feels like I'm only using the same few roles over and over again. It also makes it very tough to pick good roles for IGLs, other then Leader or maybe Support. Overall it's pretty easy to get big boosts with a few roles and almost impossible with others
- maybe some new roles would be a nice idea, something based on ADR, Impact-Rating (which would also need to be more transparent), Position on the scoreboard... just to throw in some ideas
- I don't like that some boosters only apply to the team (top of scoreboard) and some to the entire server (best pistol round, aimbot). I would like this to be consistent or at least clarified in the description. Personally i would like boosters to always be viewd within the own team of the player
- ideas for new boosters are pretty much the same as with roles
Role suggestion: The Discount / The Tradeoff
Doesn't give any opportunity for bonus points, but makes the player it's on $5,000 cheaper. Would let you be more creative building teams
Booster idea - Eco Fragger
Get X kills against opponents without armor
or Get X kills against opponents who have pistols
unlucky fix, its completely broken now :D
The biggest problem for me is the imbalance of B03 and B01, especially in those B01 of major Swiss, your team can basically have to have 1 or another specific player because of a 1.7 rating on 1 bo1
Some idea for boosters
"Farming" - players make 5 kills from SMG
"Eco smasher" - players make 4 kills on Eco round and win the round
I think you can add more intresting booster. Because NAVI it's team who can win eco with 50%, so it's will be intresting booster. Something like this
the T-side role is useless