Yea, I dont like the new smokes either.
Game is in beta, stop crying
i was thinking that same thing at first but after seeing a friend playing cs2 i saw that it will not be the case.
Smokes will still be a "wall". U cant just go through a smoke without expecting someone to kill u first than u would see him.
Defenitly the meta will change and the nade thing on the smoke is really cool and will bring a lot of cool stuff. I think that in some cases will favor ct side even more but on post plant situations the t's can now be more agressive and try to stop the retake right before it happen. Of course retakes will be a bit more easy for ct's to do it if they have nades to but this will create a cool change of habits and a new aproach to the game and a new aproach on how to exec and counter some execs
You have to care now much more about smokes because they can vanish for a second, meaning there is always potential for aggression. In csgo only few players go through smokes and only if they have a "feeling" for it.... if you start spraying you give more info away than you gain, that means no stupid smoke spams from ct on vertigo and other maps... overall i think the vanish effect from HE`s on smokes will likely be slightly reduced in the future and then its just a new layer to the game plan and opens new ways for strats..... but most ppl dont like change and are therefore biased before the beta has even ended....
A.) Everyone always has enough money for a grenade
B.) Everyone can resist the urge to use them for damage, reserving them for a smoke that might never get used.
Coming from 1.6, I am just glad to see the end of one way smokes, and the wall that must always be respected.
who tf thought pink molotov is a good idea?? Game looks like fortnite now
The new smokes won't change pace in a long shot!
1. Because at moment when teams on T side start showing any clear tendency, like playing fast around their thrown smokes, then that will just expose best timing on when exactly to blow a smoke away with nades, to get a flank shot.
2. As for smokes thrown by CTs, Ts can't just blow them up and run through them at same time. So they will still stay functionally same, acting as solid walls halting enemy push. Will make it more risky though for CTs to get the easy HE lands on Ts stuck behind the smoke.
Playing around smokes will just get more reactive, and when you use your nades will become more important.
But I have to say that the slight change in tint of the smokes for T and CT smokes also has some good implications. Especially in pugs when you don't know what tf your mates are doing the color can give more strategic information which I like. Just adds a tiny bit of depth.
Actually it`s pretty nice that now you can counter nade smokes to prevent enemy from taking some positions
You sound like you haven't played the game
I've been wondering if nade can disperse the smoke can you molly it afterwards?
i'm just glad that now there's an actual counter to smoke defuse
shit is annoying
I think there will obviously a few changes done to the smokes, as this is just beta. But from playing the game I like them so far. People are way to worried about the whole spraying through smoke and seeing thing. The tracers in this game are so easy to track, so if a player takes the shot through the smoke, but doesn't hit, he gives himself away pretty easily for the people on the other side. So, it's a calculated risk to do so.
The HE's blowing the smoke away is amazing.. And yes, during beta and early on you will see people just throwing their HE's at smokes to do this and make dumb plays for the sake of having fun. But, once this game is launched and teams are being practical, you have to make the decision to use that nade for the sake of blowing a smoke for a frag, or saving it to stop a rush, or to hit spots on site executes.
All in all it's changing the Meta, and that's always a good thing.
did you play with these smokes?
Since shooting through them and throwing nades at it will reveal your position, how do you figure it won't be respected?
You might be the one that opens the smoke, but that doesn't mean you'll win the engagement. If that fails enough, eventually you will. Risk/reward etc. Same shit as now really, when you think about it - albeit it will just be easier to, maybe, get a kill through a smoke in an actual good way, rather than just spam.
Also, right now we can trace bullets through smokes. You'd have to be dumb not to see that.