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CS2 Smokes
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Israel rage2k1990 
If they can't be respected like in CS:GO , then CS2 will be a much more fast pace game .. not sure that's a good thing tho. You can just throw a grenade and ignore the smoke in some situations or "guess spray" and see the enemy .. and why making molotov half pink ?! very bad looking .. CS:GO did it better in terms of colors
2023-03-27 14:57
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Yea, I dont like the new smokes either.
2023-03-27 14:59
8 replies
i don't want cs2 to be the same game that we have right now, so smoke changes are a good thing in my opinion
2023-03-27 15:37
7 replies
I also want the game to change but I dont think that changing the smokes is the right thing to do.
2023-03-27 15:56
6 replies
what is the right thing to do in your opinion
2023-03-27 17:19
4 replies
I have suggested seasonal map-pools for many years now. I believe that new maps should have been introduced much sooner and more often. You dont need to change the actual smoke (mechanics of the game), you only need to change the environment around it to keep things fresh. Every year, the map-pool should have changed significantly, like 2-3 maps go out and 2-3 new maps go in. I believe that the real reason the game becomes sort of boring and/or stale is because we keep seeing the same teams with the same strategies on the same maps year in and year out. I dont think that this new smoke thing will help the game in any way. It's not tactical at all, all it does is make the smoke almost useless. It completely defeats the purpose of the smoke, which is to give you cover. What's next, fireproof armor? Jetpack for faster rotations? It's enough to be able to destroy a molotov with a smoke, we dont anymore crazy abilities as if we are playing Valorant or something.
2023-03-27 17:44
3 replies
interesting I'd rather have different smokes than adding in new shitty maps like anubis.
2023-03-27 17:45
You had me in the first sentence but then you lost me completely, there’s so many things that’s wrong with things that you said that I don’t even know where to start i’ll save some of my time and yours by just saying that changes to utility is a good thing since the game is over 10 years old, just changing the maps wouldn’t do anything for 99% of the players, we already get new maps from time to time. If that’s all you’re suggesting, then ill definitely take the new smokes over seasonal map pools
2023-03-27 20:40
1 reply
Well, agree to disagree then.
2023-03-27 20:41
say goodbye to ninja smoke defuse
2023-03-27 17:49
5 replies
ok
2023-03-27 15:01
based
2023-03-27 15:27
based
2023-03-27 15:48
Based
2023-03-27 16:39
#58
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Europe Vallon7
Lol
2023-03-27 20:44
#3
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Spain kroosw0w
Game is in beta, stop crying
2023-03-27 15:01
6 replies
#6
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Israel rage2k1990
it's criticism, not crying - learn the differences
2023-03-27 15:06
2 replies
Please send CS2 bug reports to cs2team [at] valvesoftware [dot] com and title your email: "CS2LT Bug - " followed by a brief description of the bug. For example; "CS2LT Bug - Stuck in ground on Dust2". This will help us triage, evaluate, and solve bugs quicker.
2023-03-27 15:09
1 reply
LMFAO
2023-03-27 16:39
Smartest faze fan
2023-03-27 15:13
2 replies
#35
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Spain kroosw0w
Poland xd
2023-03-27 15:48
1 reply
Spain KEKW
2023-03-27 16:07
i was thinking that same thing at first but after seeing a friend playing cs2 i saw that it will not be the case. Smokes will still be a "wall". U cant just go through a smoke without expecting someone to kill u first than u would see him. Defenitly the meta will change and the nade thing on the smoke is really cool and will bring a lot of cool stuff. I think that in some cases will favor ct side even more but on post plant situations the t's can now be more agressive and try to stop the retake right before it happen. Of course retakes will be a bit more easy for ct's to do it if they have nades to but this will create a cool change of habits and a new aproach to the game and a new aproach on how to exec and counter some execs
2023-03-27 15:04
3 replies
#9
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Israel rage2k1990
You might be right, I just saw the showmatch yesterday and it looked like smokes aren't even close to be a wall like in CS:GO , it's just the beginning obviously and game is still in development but yeah... just sharing my thoughts. also we might see the AUG / SG meta coming back
2023-03-27 15:08
2 replies
i havent really watched the showmatch (was not able to) but i think that what u saw in the showmatch may not be what will happend because, afterall, was just a showmatch people just wanted to have fun and stuff i think :v (really dont know cause i didnt watch so)´ but the aug is already a thing. Look at karrigan, he is abusing it rn and he is really good with aug
2023-03-27 15:10
1 reply
#18
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Israel rage2k1990
yeah obviously they played more for fun and pro teams gonna play differently .. just sharing my thoughts :)
2023-03-27 15:13
You have to care now much more about smokes because they can vanish for a second, meaning there is always potential for aggression. In csgo only few players go through smokes and only if they have a "feeling" for it.... if you start spraying you give more info away than you gain, that means no stupid smoke spams from ct on vertigo and other maps... overall i think the vanish effect from HE`s on smokes will likely be slightly reduced in the future and then its just a new layer to the game plan and opens new ways for strats..... but most ppl dont like change and are therefore biased before the beta has even ended....
2023-03-27 15:06
You presume: A.) Everyone always has enough money for a grenade B.) Everyone can resist the urge to use them for damage, reserving them for a smoke that might never get used. Coming from 1.6, I am just glad to see the end of one way smokes, and the wall that must always be respected.
2023-03-27 15:09
8 replies
#15
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Israel rage2k1990
I'm also from your generation, I played since 1.5 the era of 16bit and 32bit smokes , still I loved the strategic aspect of CS:GO and smokes were huge part of it .. I just don't wanna see CS turning to a fast pace game - they gotta keep it tactical , and respect utility.
2023-03-27 15:11
5 replies
Smokes will still be hugely important it just means they can no longer be used to totally stop a choke point being used to run down the clock IF the enemy keeps HE grenades (at lower level CS everyone uses them early). You'll hear the grenade drop and expect them to push it. At least hopefully now smokes will be consistent for everyone. I haven't yet seen what it's like when you walk through one and come out the other side, timings wise when your screen returns to normal from grey.
2023-03-27 15:15
4 replies
#25
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Israel rage2k1990
just imagine a scenario of one player zooming in with AWP and another player to his side throwing an HE grenade - they spot 3/4 enemies behind the smoke .. they have the advantage to immediately kill at least 2 before the enemy starts to fire back that's quite OP and a big game changer
2023-03-27 15:20
3 replies
Isn't that good? coordinated team play to overcome tactical obstacles should be what CS is about :-)
2023-03-27 15:32
2 replies
#30
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Israel rage2k1990
We'll just have to wait and see how it changes the meta and how pro teams adapt to it
2023-03-27 15:33
1 reply
Yeah, I'm not expecting it to be chaotic but it would be good from a spectator perspective to see a more aggressive T style.
2023-03-27 15:41
to point B imo this is a very easy matter. sometimes you use nades to finish off a kill ur pretty sure ur going to get ok, but most of the time in team CS you're probably going to reserve them for the purposes of blowing smokes away. god speed to all the entry fraggers: i can already see the strats coming where taking team damage from grenades while you go is a built in feature xD
2023-03-27 15:13
1 reply
haha, I think the slow to movement will be enough to avoid people taking deliberate damage
2023-03-27 15:16
who tf thought pink molotov is a good idea?? Game looks like fortnite now
2023-03-27 15:14
2 replies
#21
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Israel rage2k1990
exactly my thoughts, looks more childish
2023-03-27 15:14
molotov literally isn't pink, it looks more realistic now
2023-03-27 15:32
The new smokes won't change pace in a long shot! 1. Because at moment when teams on T side start showing any clear tendency, like playing fast around their thrown smokes, then that will just expose best timing on when exactly to blow a smoke away with nades, to get a flank shot. 2. As for smokes thrown by CTs, Ts can't just blow them up and run through them at same time. So they will still stay functionally same, acting as solid walls halting enemy push. Will make it more risky though for CTs to get the easy HE lands on Ts stuck behind the smoke. Playing around smokes will just get more reactive, and when you use your nades will become more important.
2023-03-27 15:21
Hello BO5
2023-03-27 15:21
#31
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Germany Mknzy
But I have to say that the slight change in tint of the smokes for T and CT smokes also has some good implications. Especially in pugs when you don't know what tf your mates are doing the color can give more strategic information which I like. Just adds a tiny bit of depth.
2023-03-27 15:36
Actually it`s pretty nice that now you can counter nade smokes to prevent enemy from taking some positions
2023-03-27 15:51
#39
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Wales Hi_Im_New
You sound like you haven't played the game
2023-03-27 15:57
1 reply
yea no way hes saying spraying through smoke can just let you see enemy
2023-03-27 16:11
I've been wondering if nade can disperse the smoke can you molly it afterwards?
2023-03-27 16:06
#43
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Ukraine ksay
i'm just glad that now there's an actual counter to smoke defuse shit is annoying
2023-03-27 16:15
I think there will obviously a few changes done to the smokes, as this is just beta. But from playing the game I like them so far. People are way to worried about the whole spraying through smoke and seeing thing. The tracers in this game are so easy to track, so if a player takes the shot through the smoke, but doesn't hit, he gives himself away pretty easily for the people on the other side. So, it's a calculated risk to do so. The HE's blowing the smoke away is amazing.. And yes, during beta and early on you will see people just throwing their HE's at smokes to do this and make dumb plays for the sake of having fun. But, once this game is launched and teams are being practical, you have to make the decision to use that nade for the sake of blowing a smoke for a frag, or saving it to stop a rush, or to hit spots on site executes. All in all it's changing the Meta, and that's always a good thing.
2023-03-27 16:26
Have u tried it???
2023-03-27 17:22
did you play with these smokes?
2023-03-27 17:47
Since shooting through them and throwing nades at it will reveal your position, how do you figure it won't be respected? You might be the one that opens the smoke, but that doesn't mean you'll win the engagement. If that fails enough, eventually you will. Risk/reward etc. Same shit as now really, when you think about it - albeit it will just be easier to, maybe, get a kill through a smoke in an actual good way, rather than just spam. Also, right now we can trace bullets through smokes. You'd have to be dumb not to see that.
2023-03-27 17:51
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