Thread has been deleted
Last comment
Are duels in cs too rng?
s1mple | 
Ukraine bodysprayer 
Because of the nature of Ferrari peeks and sudden jiggle stops you can't gauge accurately when the model will stop moving, this is one of the reasons why peekers advantage exists (along with element of surprise, not because of ping) I don't play valorant but from the clips Ive seen the peeks are slower and smoother movements so aim duels are much more consistent - peekers advantage is mitigated and the better aimer is more likely to win the duel. (Which is interesting on a side note because valorant I hear is much less aim reliant than cs, it gives a bit of balance between mechanics and outplay potential with abilities) Do you think Ferrari peeks should be nerfed in cs2?
2023-04-10 12:09
Topics are hidden when running Sport mode.
#1
 | 
Spain kroosw0w
Just get good
2023-04-10 12:14
10 replies
I have 170kpm on aimbotz. Ain't pro tier but csgo doesn't reward good aim as much as I'd like
2023-04-10 12:15
7 replies
#4
 | 
Spain kroosw0w
wdym it doesn’t reward good aim as much
2023-04-10 12:17
6 replies
An average aimer can outduel twistzz if he plays an off angle, etc It's the nature of low ttk games, even a noob can get a lucky deagle hs on any pro player
2023-04-10 12:24
5 replies
#10
 | 
Spain kroosw0w
That doesn’t mean the game doesn’t reward good aim, it means that positioning is just as important or even more than your raw aim
2023-04-10 12:26
3 replies
I mean it rewards good aim if you are significantly better than the opponents where you can overcome the randomness of some fights. But the higher elo or level of play you climb the less variance in aimers there are, the more you want to avoid direct aim duels. Meanwhile in high ttk games if your tracking accuracy is just 1 or 2% better you will dominate in a pure lg duel (key word pure lg duel, ofc quake is more than just aim. The point is you are rewarded more for having better aim)
2023-04-10 13:19
1 reply
Well if two people are good at the game of course you would want to avoid aim duels where the other guy is better positioned. While you are right about higher ttk games, many of those games don't have the recoil control needs of CS. Many players win fights with better spray control even at the pro level in CS.
2023-04-10 17:18
#62
 | 
Brazil Zrz0
+1 its that simple
2023-04-10 16:17
Braindead way of thinking about the game ngl
2023-04-10 18:28
#14
 | 
Bulgaria jakeeeeeee
+1
2023-04-10 13:36
#25
 | 
Netherlands std1
+1
2023-04-10 13:50
Not at all, no. It's just another element to consider. A good player knows when to hold an angle, how to hold an angle, when to jiggle, when to timing peek, etc.
2023-04-10 12:16
3 replies
I guess thats a bigger picture perspective But if you isolate it surely you agree some close range duels are random as fuck, right? It's simple impossible to predict if they will Ferrari crouch peek you, or double step peek, jiggle then single step peek etc I need some perspective from valorant players on this tbh
2023-04-10 13:33
2 replies
Yeah sure, there is always some "randomness" based on how your opponent plays any given situation, best you can do is maximize your chances of winning by playing a situation as well as you can. I don't think that's a bad thing though, having different options on how to play gives you room for mindgames and increases the skill level
2023-04-10 13:39
#66
 | 
Brazil Zrz0
CS is way better then Valorant regarding "rewarding good aim" Valorant is just run and gun all the time, and with "champions" (idk how they called) that run 10x faster than others its just way worse. In CS you have the same speed as your opponent all the times, and the way the enemy peaks is definetly a decider on who wins the duel. So positioning and aim is way better "rewarding" is CS
2023-04-10 16:24
#5
 | 
Europe JemappeIIe
Do you know what rng means?
2023-04-10 12:18
1 reply
He doesn’t. He thinks getting peeked after looking away is rng
2023-04-10 13:59
Might be considered rng but I dont think that it's too much or anything like that, I dont think it ruins the game.
2023-04-10 12:22
Sounds like a skill issue.
2023-04-10 12:22
Hopefully it's better in CS2. Not like there is no way to get around this, but in the end it's more about prediction and crosshair placement than actual aim to get a kill on peeking player.
2023-04-10 12:23
6 replies
If they peek slower you'll just tighten your crosshair placement and get easier kills
2023-04-10 13:43
5 replies
It's not about speed of movement, but latency difference. You can't tell where enemy counterstrafes or gets tagged at with your eyes alone, because there is a delay between him doing so and it appearing on your screen.
2023-04-10 13:48
4 replies
So you're talking about lag? CS2 won't fix this
2023-04-10 13:54
2 replies
Ping have little to do with it, thje standard ping like 20ms is not perceivable difference. It's the way CSGO shows and interpolates player movements.
2023-04-10 14:00
1 reply
Nah, 20 ping is definitely perceivable, you should play a lan to see for yourself
2023-04-10 16:16
This could actually be what I mean
2023-04-10 13:57
CS is a strategic shooter, it's good that aim isn't everything and that it's very important to have good positioning and game sense to win your duels
2023-04-10 12:34
12 replies
It is good there is a lot of room to outplay your opponent with better team play/reads/setups but ultimately Id like to reduce rng when you can. I think timing introduces enough rng in rounds as it is.
2023-04-10 13:40
11 replies
this man really said timings are rng 💀
2023-04-10 13:46
8 replies
If a player holds an angle for half a minute and then dies the moment he pushes forward thinking it's clear you are really going to tell me it's a skill issue he didn't hold for an extra 200milliseconds? And don't use twitterspeak on my threads lil bro (fr fr)
2023-04-10 13:52
7 replies
but it is a skill issue for not actually clearing it before pushing? what are you even talking about lmao also you unscoping your awp the moment someone peeks an angle you were holding isn't rng, it's just being unlucky, different stuff rng is the accuracy your ak will have on the first shot and stuff like that, which has nothing to do with what you're talking about in the post
2023-04-10 13:55
Stop using words you don’t know. RNG is something purely random, whereas what you’re describing is an opponent’s strategy. I’m starting to think you’re baiting here
2023-04-10 13:57
2 replies
I'm obviously using rng interchangeably with randomness because it's shorter and because of how it's impossible to predict where and how a Ferrari peek will end and how also #22 pointed out, animations don't update on time, you are relying more on luck than your actual skill Reasonable people understand the premise of the thread and my use of rng, what a shitty idea for a bait if this thread was one
2023-04-10 14:05
1 reply
Well rng is random generated number, not “luck” in general. Getting peeked at the wrong time is unlucky, but it’s not the RNG’s fault. As for the issue you’re describing, it’s an issue with ping, not movement
2023-04-10 14:29
that's not RNG, I specifically play of people loosing patience. The same internal clock which tells you that it's clear and you can reload or go watch another angle or go push something tells me that you probably lost your patience by this time.
2023-04-10 14:29
2 replies
#59
 | 
Poland Astoner55
+1, this is the exact opposite of randomness, it's pure strategic choosing of timing
2023-04-10 14:48
+1
2023-04-10 16:23
I don't think duels are too rng. You will always have lucky shots like shooting trough a smoke, fully flashed, jump shots etc. and there's nothing you can really do about that. I think it's actually pretty good there is a little advantage for the peeker because else CT side would be op when they can just hold for the enemy push and win the duel most of the time
2023-04-10 13:46
1 reply
I have to post a video because Im specifically talking about the sudden deceleration of the animation. It's too fucking fast. Your brain will always anticipate the player will keep Ferrari strafing so you have an extremely difficult shot to hit which is almost rng
2023-04-10 13:55
A good good tip is , always play off angle , people nowdays just prefire certain angles because everyone plays it , i do , i usually play a lot of off angles but unfortunately my teamates not , that why half of the rounds from a game is go on lose ))).
2023-04-10 13:39
1 reply
Every off-angle becomes prefirable angle at some point
2023-04-10 17:14
#18
 | 
New Zealand kdeadly
peeker always has the advantage, when you peek you see the player before he can see you, it was like this in 1.6 too but in cs go the input latency is worse
2023-04-10 13:40
5 replies
Peeker's advantage is way more complicated than that, and it's not necessarily true that peeker sees the other player first. The major advantage of a peeker is being a mobile target, that is very difficult to land a headshot on. Which is where ferrari peeks comes from, making an easy sweep on an sitting duck defender.
2023-04-10 14:10
4 replies
#46
 | 
New Zealand kdeadly
peeker will see the target first, put 2 computers next to each other, peek with one watch the peek with another you will see what im talking about. it was 20 years ago when we did these tests on lan cafes
2023-04-10 14:22
2 replies
The difference is negligible I asked elige on this and he said it isn't that big of deal when playing on lan Vs online
2023-04-10 14:25
Geometry affects who sees who first, the one closer to wall is visible to other first. Which gets amplified based on how slow is the peek. p.s. Also left to right side differences. The other element is that peeker have to counter strafe and adjust aim before opening fire, while angle holder have already lined up his crosshair ready to press m1. The other element is that the peeker still have to wait for his own ping for his shot to register anyway.
2023-04-10 14:33
the biggest point is that the peeker is mentally aware that a fight is going to happen when they choose! the person holding an angle has to stay concentrated for way longer while the peeker can focus exactly on the moment they peek
2023-04-10 16:33
i think u should google what rng means
2023-04-10 13:48
go play other fps u gonna see what is RNG, especially valorant
2023-04-10 13:48
#28
 | 
Netherlands std1
You want the models to move slower? Seriously?
2023-04-10 13:52
Dude, Ferrari peeking is not “random”, it’s a precise skill that relies on ultra agression. Yea it’s rewarding, but it’s also super risky, as if you fail, you’re exposed out in the open (whereas you can jiggle peek or hide after a flash) If your logic was true, xantares would be the best player of csgo history. Clearly he isn’t, so idk what you’re saying
2023-04-10 13:55
3 replies
xantares peek =/= ferrari peek
2023-04-10 14:29
2 replies
Can u explain difference then pls
2023-04-10 14:30
1 reply
Ferrari peek - wide swing peek with counter-strafing and instant headshot Xantares peek - used to be peeking and crouch+insta headshot but now its just any peek by xantares that results in an instant headshot
2023-04-10 14:40
Look at 100ms peeker adv. in ur cringe anime shooter for kids (valorant) and then cry about how the grass is greener. If you get ferrari peeked its skill issue always.
2023-04-10 13:55
6 replies
I said I don't even play valorant but u see that word and freak out
2023-04-10 14:13
1 reply
Didnt read your post if i am honest
2023-04-10 14:26
2/8
2023-04-10 14:17
3 replies
2 replies
I don't play Valorant, what's the point of this?
2023-04-10 14:29
1 reply
felt like it
2023-04-10 14:29
i mean there is definjtely an element of rng when you’re backstabbing someone with a usp
2023-04-10 14:14
#42
 | 
Serbia Atom1c_o7
in csgo? definitely not in valorant? more often than not in certain ranks
2023-04-10 14:14
Ah, yes, definitely random number generation…
2023-04-10 14:16
Yes. But I don't know how that would work technically, I don't think you can remove peeker's advantage completely without slowing down the game which most people don't like.
2023-04-10 14:18
1 reply
I think they need to work on animations and interp like propaans pointed out It's why so many noobs think they got running hs'd when the animations just didn't update
2023-04-10 14:23
so you're saying ferrari peeks are too good so they should be nerfed how are you gonna defy the laws of geometry
2023-04-10 14:50
Simply duel in Quake instead
2023-04-10 16:17
every FPS people always go on about aim. as much as it is important intelligence and movement are equally important if not more important. take for example quake. you could have 100% rail accuracy and still get beat cos you never picked up any armour. in CS you could have 100% HS accuracy and instantly kill anyone on your screen but if u get double peaked everytime you will lose. smarts are more important that aim
2023-04-10 16:20
Opinion rejected, CSGO>VALORANT (movement+shooting mechanics). cs dm > valorant dm workshop maps >>> demo review >>>>>>> VALORANT>CSGO variety of agents makes it more complex and fun new maps + new agents every 2 months or smth ingame leaderboard ranking, elo system
2023-04-10 16:41
yes, ferrari peeks should be nerfed and already has been said 6 YEARS AGO: twitter.com/esea/status/8995708434073108.. but every noob will tell you dont remove it, because this is the only way they get lucky in a skill based game...
2023-04-10 16:54
i personally prefer duels in cs having played quite a bit of both games, i dont like how 99% of fights end in the first 0.5 seconds in val, whether its objectively better or worse i dont know, but something about the first shot not being an instant decider in cs feels better to me
2023-04-10 16:58
ferrari peeks in valorant are way worse than in cs from my experience
2023-04-10 16:58
Lil bro actually called the enemy player's decision-making process "RNG" 💀
2023-04-10 17:00
1 reply
Lol +1 wtf is this thread
2023-04-10 18:29
Yes it is.
2023-04-10 17:05
LOL Valorant actually has WORSE peekers advantage. They stop much faster and you have much less time to react. CSGO has no peekers advantage on LAN, which is enough. And there is no RNG in where models stop, if you are a good player you will know how they are going to appear.
2023-04-10 18:02
Dude wants the game to be OSU or something lol
2023-04-10 18:04
Valorant peeks are worse ngl cs peeks r better just get good
2023-04-10 18:31
Do you want to have more CT sided meta?
2023-04-10 18:32
Login or register to add your comment to the discussion.
Now playing
Thumbnail for stream
Brazil
gaules
24098 viewers
Top streams
All(59)
Casters(37)
Streamers(17)
Organizers(5)
Brazil
gaules
(24098)
Other
CCT 2
(5560)
France
kennyS
(4588)
United States
fl0m
(1911)
Russia
watchfulTV E
(1767)
United Kingdom
ESL TV
(1742)
United Kingdom
CCT
(1722)
Turkey
imoRR
(1634)
Russia
Winline 3
(1305)
Canada
jasonR
(1185)
United Kingdom
smooya
(1014)
Russia
watchfulTV
(926)
France
KRL
(885)
Other
FURIOUSSS
(799)
Sweden
flusha
(781)
Brazil
wastzera
(711)
Russia
Dima
(631)
Finland
allu
(557)
Russia
Winline
(319)
Other
Esportal
(279)
Ukraine
fear
(258)
Sweden
emilio
(251)
Denmark
Dust2 TV
(246)
Romania
Werty
(191)
Brazil
Jogando Junto
(190)
Other
CCT 2 (YouTube)
(174)
Norway
777
(165)
Brazil
BTSBrasilCSGO
(158)
Spain
FlipiN
(150)
Brazil
mch
(118)
Brazil
momentefps
(116)
Hungary
DeadFox
(98)
Other
Vikingz_Odin
(92)
Poland
GruBy
(80)
United States
JoJo
(74)
Poland
Furlan
(46)
Brazil
gaules TV
(38)
Brazil
BTSBrasilFPS
(38)
Spain
SOKER
(37)
United Kingdom
Vince
(33)
Brazil
oReidasBetsTV
(27)
Romania
Antonia Nuckle
(26)
Bulgaria
Niku
(26)
Sweden
MagiskaAbbas
(26)
Germany
99Damage
(24)
Germany
BIG
(15)
Brazil
VelhoZennoN
(13)
Australia
viridian
(12)
Germany
TheLuchs4363
(12)
Russia
watchfulTV D
(11)
Russia
watchfulTV (YouTube)
(9)
Poland
CHERRY5
(9)
Russia
LlNAONE
(8)
Germany
99Damage 2
(6)
Denmark
7ri
(6)
Poland
Branko
(5)
Bulgaria
HellRose
(4)
Turkey
r0wincy
(2)
France
BeHopGG
(0)