Not at all, no. It's just another element to consider. A good player knows when to hold an angle, how to hold an angle, when to jiggle, when to timing peek, etc.
Do you know what rng means?
Might be considered rng but I dont think that it's too much or anything like that, I dont think it ruins the game.
Sounds like a skill issue.
Hopefully it's better in CS2. Not like there is no way to get around this, but in the end it's more about prediction and crosshair placement than actual aim to get a kill on peeking player.
CS is a strategic shooter, it's good that aim isn't everything and that it's very important to have good positioning and game sense to win your duels
A good good tip is , always play off angle , people nowdays just prefire certain angles because everyone plays it , i do , i usually play a lot of off angles but unfortunately my teamates not , that why half of the rounds from a game is go on lose ))).
peeker always has the advantage, when you peek you see the player before he can see you, it was like this in 1.6 too but in cs go the input latency is worse
i think u should google what rng means
go play other fps u gonna see what is RNG, especially valorant
You want the models to move slower? Seriously?
Dude, Ferrari peeking is not “random”, it’s a precise skill that relies on ultra agression. Yea it’s rewarding, but it’s also super risky, as if you fail, you’re exposed out in the open (whereas you can jiggle peek or hide after a flash)
If your logic was true, xantares would be the best player of csgo history. Clearly he isn’t, so idk what you’re saying
Look at 100ms peeker adv. in ur cringe anime shooter for kids (valorant) and then cry about how the grass is greener. If you get ferrari peeked its skill issue always.
i mean there is definjtely an element of rng when you’re backstabbing someone with a usp
in csgo? definitely not
in valorant? more often than not in certain ranks
Ah, yes, definitely random number generation…
Yes. But I don't know how that would work technically, I don't think you can remove peeker's advantage completely without slowing down the game which most people don't like.
so you're saying ferrari peeks are too good so they should be nerfed
how are you gonna defy the laws of geometry
Simply duel in Quake instead
every FPS people always go on about aim. as much as it is important intelligence and movement are equally important if not more important.
take for example quake. you could have 100% rail accuracy and still get beat cos you never picked up any armour.
in CS you could have 100% HS accuracy and instantly kill anyone on your screen but if u get double peaked everytime you will lose.
smarts are more important that aim
cs dm > valorant dm
workshop maps >>>
demo review >>>>>>>
variety of agents makes it more complex and fun
new maps + new agents every 2 months or smth
ranking, elo system
i personally prefer duels in cs having played quite a bit of both games, i dont like how 99% of fights end in the first 0.5 seconds in val, whether its objectively better or worse i dont know, but something about the first shot not being an instant decider in cs feels better to me
ferrari peeks in valorant are way worse than in cs from my experience
Lil bro actually called the enemy player's decision-making process "RNG" 💀
Valorant actually has WORSE peekers advantage.
They stop much faster and you have much less time to react.
CSGO has no peekers advantage on LAN, which is enough.
And there is no RNG in where models stop, if you are a good player you will know how they are going to appear.
Dude wants the game to be OSU or something lol
Valorant peeks are worse ngl cs peeks r better just get good
Do you want to have more CT sided meta?