Cyberpunk doesn't aim to photorealism but the technique is the same probably, using path tracing is one step ahead of ray tracing that's more primitive, like when he's going inside and the change of lighting makes that bloom outside and adjust inside.
He's not using anything like "google maps", dust 2 video is to show how it's done, although there it's still not unreal 5 with them owning quixel, right now it's even easier to bring assets already made by them into the game.
The game looks real because probably all the assets are 3d scans with scanned textures and the scenario is small, so you can force way more everything and do more brute force with the lighting, plus all the animations and that camera with that focal, the chromatic aberration, vignette... helps into make you focus on the middle point.
2023-05-07 23:54