CT's literally spawn on A site, and have a 2 second rotation from A site to B site.
The only skill on this map is trying to clear the 5 million cubbies that CT's get; ie (monster surf, grates, toxic, sandbags, b water, grafetii, backside heaven, bank, truck, close hedge, bathroom, mid bench, close bathroom/party, outside/top connector, mahone angle, water connecter plat + a bunch of others)
This is still a 3 lane map, it just gives free map control to CT's. Horrible for entry fragging unless your opponents don't know how to use util/counter strat. Horrible for lurking as there is less parts of the map to contest control away from sites, which let you wrap to the enemy spawn (ie trying to lurk into CT spawn, just doesn't work on this map where it works on all others).
Nuke is everything this map wish it could be, I've gotten overpass dozens of times in the last week, but nuke only once.
Also so grey and lifeless, CT milsim agents blend in 100%.