strats of forces seem to be evolving, and anti forces don't seem to be catching up
I guess it depends on map. In lot of maps you cannot avoid closer range encounters, thus range advantage and consequently the damage falloff and lower accuracy of smgs, shotguns and pistols is minimized. Also in some maps number of positions you can play as CT is very limited, thus making you easy to prefire.
I think it's just they way people play on ecos force.
It's either a crazy unexpected push or a stack or they hide in good corners/angles. So I guess unless u get the right read or info its hard to play against cuz u could walk into a stack. Get flashed and destroyed by 4 players or u have to check every angle but then u catch a bad timing and get killed while checking. Or u don't check and just die
It is still surprising how often they win though. But I can see how they're somewhat effective
Speaking of DEagle, overall skill of players with the gun just increased drastically. Back in the days you could say Lekr0 or NiKo were the best deags, now everyone is equally insane with it
Those eco-/orce buy wins are those which you would remember so it seems to you that they happen frequently but in fact not really
pros hit so many first bullet headshots that ecos are very scary
The best teams were always the ones that could turn ecos/forcebuys around to their advantage...breaking the other team's economy is a massive win mid-game. I wouldn't say it's more frequently though.
I feel like teams are disrespecting ecos and forcebuys. Deagles and 5-7s in the hands of good aimers can easily win rounds.
boring af, just remove the economy pls
Valve want op pistols because they don’t understand cs and think that every round should have equal chance of winning. They are clueless
exactly. Valve continue to encourage close games and comebacks for shit teams, and then force Mr12 because "matches are too long" - IT'S THEIR FAULT!