loba is about to have a breakdown (if he didn't already)
it feels like 32 tickrate not even 64
Of course they continue to keep crap tickrate because people can't afford a $350 gaming computer that you can easily build yourself
what does industry standard mean here?
nothing is confirmed yet, y'all are having a mental breakdown because of one tweet from someone who isn't even associated with valve,
Ancient feel like 16 tickrate with 30hz
I find it bizarre how CS players/anti-Valorant players literally CHOOSE to ignore the fact that CS2 isn't technically anywhere near Valorant in terms of engine, performance, server performance, registry, etc.
It's nothing to with which game you prefer playing. It's the fact a company like Valve with unlimited money have decided to ignore the players and customer experience of their content (CS2) and instead have stuck to 64 Tick 15 year old bullshit.
I guess everyone is a software/networking engineer now!
So they want to manipulate faceit now? Whats next? Banning independent anticheats so everyone can enjoy superior vac?
Stop crying mens. If the game is not smooth is for other things, not 64 ticks.
"It is not 64 tick that is being praised. It's sub-tick that fundamentally solves the issue the community is complaining about, which is more accurate movement and gunplay. To achieve a more accurate movement and gunplay, we need the client to send input to the server at very high frequencies. And that's exactly what Valve did, now you can send as many inputs to the server as your client can render frames, that is fundamentally subtick is all about. The server, irrespective of tickrate, will substep those inputs, effectively running them at whatever rate the client generated them. So now we get precision that is beyond 128 tickrate.
So the only question left is, how precise should the server updates be?
Well, movement is interpolated and because of subtick the server knows the client interpolation amount, so the server will move (lag compensate) the hitboxes precisely to the position they are being interpolated on the client. So tickrate does not matter for gunplay.
Now one thing is for sure, I've been playing this game and we can say that there is significant perceivable delay in actions being renderer. This could be many things, it could be client framerate variance causing rendering lag, it could be Valve server infrastructure or it could be some excessive amount of interpolation on the client/server."
"They have subtick now. Instead of all actions being set to 1/64 second boundaries, actions within a tick are properly ordered now. Before if two players fired within 15/8ms of each other on 64/128 tick, it would be treated as shooting at the same time. Subtick allows for it to be divided down into millisecond (or even greater) precision, essentially makes it essentially infinite tick for player inputs.
Updates are only sent between the client and server 64 times per second, but it has higher resolution than before, even greater than 128 tick.
Physics updates are still only once per tick because they're deterministic, so 64 and 128 ticks are different for nades, but that is the only difference now, in theory."
Man gaming companies are all going to shit. Fuck the customer and game quality of life just max those monies.
just dont play anymore, no one is forcing you..
meanwhile, I'm playing and having fun everyday :)
Sad. Valve has been doing this for 20 years now. Consistently refusing to give better performance to their game. Unlike Valorant who showed up with a MASSIVE improvement of an engine compared to Valve and CS. So disappointing. Just imagine if they cared enough to make CS feel like Valorant in terms of performance and engine. Then we'd have a real winner on our hands, but nope, just keep the engine trash, all good.
"why would they make money when they can just lose money ?"
i think eventually valve will move to 128 subtick and more intrusive anticheat to solve the cheater issue. currently 64 servers have decent hit reg on deathmatch servers, premier 5on5 servers is kinda here and there. i doubt it's possible to play professional tournaments on 64 tick
also throwing nades, even changing gun seems like there is massive delay. feels like traditional 64 tick delay from csgo. oncv mouse the nade there is significant delay / lag with the throwing motion now
you fking idiot noobs dont understand shit at all
subtick is sending info in real time, its even better than 256 tick
Sorry but I'm busy enjoying the game as it is. I don't know what tick it is or what time it is.
its done, mr12 shitlorant meniu and now force to 64 tic then people ask many years 128 tic - more people will play csgo nonsteam version in private projects then this shitlorant strike 2
64 tick with subtick makes the server functionally into 256 tick. Lag compensation is the problem right now.
subtick is fine, so many complainers are the same ones saying the commands made things better and then valve revealed they didn't do anything kek
ps, on cheater communities rn they are saying cheats that were detected at beginning of beta are being used rn, which means vac/whatever is not fully activated rn. I hope they are working on it because that is the one thing that worries me that valve can't come up with a decent anticheat so MM will still be infested and useless
Have you played the game?
there are many changes i dont agree with and many things i wish they would add. But the hit registration feels great. It for sure feels way better than 64 tick. There was a clear difference between
64 and 128 tick. But i dont feel any difference between 128 tick and this subtick.
valve is lying to you and their glazers won't admit it
Hahaha dead game. Just move to valorant thats a real game
they want their to be a third party like faceit more, fighters against cheaters
as long as they switch it back after they're done bug testing its ok
It is a beta.... just let valve do their things.... game will be great just wait
We just learned recently that we have been playing CSGO with bad input mechanics this hole time.
This is one of those things that player will have to adapt.
The game will get updated and some issues will be fixed.
And if pros are whiffing in 64 tick, its because they didn't train and adapted to the game.
100% guarantee the OP will be playing cs2 regularly <insert number> months from now.
what is the part of "beta test" you guys dont understand?
they are testing and you should be happy that you are part of the test.
Forcing everything on 64 tick will heavily impact the community servers. Movement modes like kz, bhop, surf, etc. are going to get cucked hard. Shame if it’s true.
It's beta and it's already a better game than cs:go so w/e