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CS2 now forces 64 tick
JDC | 
Czech Republic 3PO 
What genius logic is this by Valve? Instead of upgrading their hardware after 10+ years to the industry standard, we’ll just drag everyone else down and make sure no one can enjoy good quality servers. I cannot wait for the first CS2 event, going to be so many whiffs and so few “great” plays with everyone on this shitty game and shitty servers.
2023-09-14 18:32
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relax and wait
2023-09-14 18:33
73 replies
#6
JDC | 
Czech Republic 3PO
wait for what? I’m playing all the go I can right now before I literally won’t be able to. I paid $15 for a game that it soon not going to be able to be played. I sure hope someone makes some private servers, but Valve will take those down eventually once they become successful.
2023-09-14 18:36
44 replies
#10
 | 
United States hinami
You also paid $15 for a game that went free to play, so either way you could argue you got ripped off
2023-09-14 18:42
28 replies
#13
JDC | 
Czech Republic 3PO
Nice self report You had to pay for the game for the first 6+ years, then they made it free to play and made MM even more of a chestfest. NT
2023-09-14 18:49
26 replies
#16
 | 
United States hinami
How was that a self report, I'm saying you can't cry you spent money on the game when people already spent money on the game yet they made it free to play after, are you confused
2023-09-14 19:07
18 replies
#18
JDC | 
Czech Republic 3PO
I can’t think of the last time people paid for a game, and then had that game taken away from them. I can only think of failed games where the servers shutdown, was CS:GO a failed game?
2023-09-14 19:08
17 replies
#21
 | 
United States hinami
I lost all interest in the game when they made it free to play and it became a hackfest, so to me personally, I'd say yeah it was a failed game, but to others, probably not
2023-09-14 19:10
16 replies
#154
 | 
Japan zweio
the game didnt fail if ur still here
2023-09-15 08:13
4 replies
#178
 | 
United States hinami
That makes no sense, I haven't played the game properly since like 2018 or 2019 because playing the game died for me, doesn't mean I can't still watch pro matches or hang out on hltv with people
2023-09-15 14:10
3 replies
#179
 | 
Japan zweio
Oh so you still enjoy the game, alright
2023-09-15 14:27
2 replies
#186
 | 
United States hinami
Incredible reading comprehension there
2023-09-15 15:27
1 reply
zweio really thinks he has a gotcha moment LOL
2023-09-15 15:46
the f2p changed nothing since you have to pay for prime anyways, right?
2023-09-15 14:37
10 replies
#208
JDC | 
Czech Republic 3PO
who plays matchmaking rofl and you got prime for free if you bought game
2023-09-15 17:34
6 replies
which means the cheater situation is unmoved by f2p
2023-09-15 17:35
5 replies
#213
JDC | 
Czech Republic 3PO
what does f2p even matter? they know their cheaters won’t be detected by VAC for a long long time, years even. $15 to cheat for a year is worth it to any of those guys. it is so funny to me seeing people defend MM, there is a reason no pro will ever play there. It is cheat infested. I watched smooya play against the same cheaters 2 games in a row yesterday, I’m sure they’ll all put up with this and not just go right back to Faceit
2023-09-15 17:44
4 replies
you cant get prime without paying, thats all i was pointing out
2023-09-15 17:45
3 replies
#215
JDC | 
Czech Republic 3PO
as long as you agree that MM/premier is cheat infested and no pro or competitive player has any reason to play there, we are good. and vac live is the subtick of anticheat, Valve’s halfass way of not doing the actual right thing but instead attempt to re-invent the wheel. it won’t catch anyone
2023-09-15 17:48
2 replies
csgo mm is bad but i have hope that cs2 mm will be better with more work
2023-09-15 17:50
1 reply
#217
JDC | 
Czech Republic 3PO
it won’t be unless valve implement intrusive anticheat which they won’t because the 35 year olds on reddit would literally cry
2023-09-15 17:52
Cheating situation in CS is also pretty over exaggerated. There’s cheaters but not even close to the amount of cheaters there were in 2017-2018. I’m more curious about the high elo cheaters I get in faceit pugs now. Normally I get notifications that people got banned for Smurfing but last two ones I got were both cheating bans which were new.
2023-09-15 19:13
2 replies
I've never really understood the complaints about cheaters either. I've only seen a handful of cheaters ever in the 8 years I've been playing. Granted, I dont play a ton of mm and I haven't touched faceit in years, but if they were as common as the community makes it seem, you'd think i'd still come across them regularly
2023-09-15 22:20
1 reply
Yeah it’s pretty over exaggerated but the mindset people have nowadays is that if someone kills or better than me multiple times, they are cheating. I probably play 50 games before I run into a cheater or someone who I think is cheating and sus. It’s really not as bad as it’s made out to be. I’ve actually ran into two cheaters on faceit instead of MM and they both got banned. Most of the time I get a notification of someone getting banned on faceit, it’s for Smurfing.
2023-09-18 03:40
and you dont know how shit csgo was at first?
2023-09-14 20:29
3 replies
#82
JDC | 
Czech Republic 3PO
I’m glad in 2023 this is still an excuse, we’re gonna replace the great game but don’t worry, the new one won’t be shit after 2 years or so!
2023-09-14 21:30
How is that an excuse? Valve is a giant in the industry. They are fucking massive. There is no excuse.
2023-09-15 01:35
1 reply
#174
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Israel selukvey
company is huge, but dev team was around 10 and still is a 10 maybe even less..
2023-09-15 13:26
#172
 | 
Israel selukvey
game is not f2p, you can't play MM without prime which costs like 15 dollars and community servers can restrict none prime users from joining.
2023-09-15 13:24
2 replies
you can play mm, just not ranked and those matches are separated from prime players
2023-09-15 14:37
1 reply
#185
 | 
Israel selukvey
oh ok I thought they changed it
2023-09-15 14:56
#102
 | 
North America iviike
But we got the Legacy Badge...
2023-09-14 22:31
That's like what? 30 minutes of work? xD
2023-09-14 19:11
if I understand correctly the issue is not with the servers, it's that valve forces the client to 64 tick, so the server can be even 1024 tick but it would still be 64 tick on the client side.
2023-09-14 20:14
5 replies
#131
zet | 
Poland n3on_
yeah 64 sent packets max (since that's enough for any movement change in a second, you can't spam ad that fast). and server will keep you updated whatever times it wants... so in short it will make 0 changes
2023-09-15 00:47
4 replies
tell me you are lvl 4 without telling me you are level 4. subtick makes it better, but it still feels worse than 128
2023-09-15 00:51
1 reply
#137
zet | 
Poland n3on_
basic calculations and you know your max. you can set a timer or anything you want and spam sensible ad inputs as fast as you can. I don't want to talk about your skill or anything related to that
2023-09-15 00:59
#219
 | 
France Gabenjaa
you know there is a really noticable difference between 64 and 128 tick right ? like in mouvements, hits, and even in lineup for many stuffs, like are you trolling or you're like this type of guy who claims eye cannot see above 60hz (fps) so 240hz is useless aha ?
2023-09-15 18:00
1 reply
#231
zet | 
Poland n3on_
bro it seems no one wants to understand me or simply can't. there is difference in potential max only. 64 ticks on client is already rarely used and fast server response is what made it smooth. setting 128 won't help as you set the maximum, not how it is used all the time. what really matters is server's tickrate (20%) and delay(80%). valve's servers were total trash until some point and faceit were great until some point. the fact that any community server like brutal cs will totally blow faceit's servers out of the water nowadays is like saying water is wet. they have sv (server variable) around 1ms... faceit on a good day had 5 and a regular game on anubis is 15ms (btw you cant afford more than 7ms delay since it won't be enough in 1 second to make full 128 ticks). faceit was great in terms of delay long time ago but not nowadays
2023-09-15 22:02
How can you be so upset that they’re updating the game? There’s no way you could’ve thought it would be the same exact game forever It isn’t unplayable at all, you just don’t like it as much, which is a very personal problem for you to have
2023-09-14 22:56
7 replies
#112
JDC | 
Czech Republic 3PO
"Update the game" -> Regress server infrastructure for everyone
2023-09-14 22:57
5 replies
Acting like the tick interpretation changes / tickless will have no impact is incredibly dense of you, and acting like the majority of the population played on 128 tick servers is also a little ignorant. For the majority of players, and for the sake of making everything a level playing field, this is an upgrade if tickless is at all better than 64 tick. On top of that, there’s not real evidence that tickless is any more or less responsive than 128 tick. I would try to find evidence of that before acting like I had an argument otherwise, if I were you
2023-09-14 23:12
3 replies
#116
JDC | 
Czech Republic 3PO
“Dude forcing all the 128 tick players down to 64 is an upgrade because like all the mass casuals play on 64 tick and we need to be fair to them and whatnot…”
2023-09-14 23:54
1 reply
Reread, you missed a lot
2023-09-15 00:27
#183
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Denmark Mumei
At least half the community probably has faceit installed
2023-09-15 14:39
#132
zet | 
Poland n3on_
2023-09-15 00:47
Update the game: - Shit matchmaking (major problem in csgo) - Shit servers (major problem in csgo) - Shit anti cheat (major problem in csgo) - Spawning in the air (happens in cs2 like csgo) So, reworking smokes is reworking the game? They should try to fix the major problems, instead force people to play with them
2023-09-15 00:21
#8
 | 
Europe 2old4hltv
The same thing people said when chickens were blocking door on inferno. It was 7 years ago and it happens to this moment. I could name 10 more game breaking bugs that valve should fix and every single one of them is around 30 minutes of work. All of them are not fixed for 10 years
2023-09-14 18:39
26 replies
#12
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Australia jerrry
+1 chicken on inferno is a fucking joke Valve doesn't even listen, they added birds too holy shit
2023-09-14 18:47
21 replies
#14
JDC | 
Czech Republic 3PO
literally fake flashing me all the time hahahaha this game such a joke man
2023-09-14 18:49
20 replies
#36
donk | 
Ukraine lua_
You guys are mad because of chickens. LMAO. They're in the game and will never be removed.
2023-09-14 19:46
19 replies
the fact that you have low standard and you think chickens in a fucking competitive game is a good idea doesn't mean it should be there.
2023-09-14 20:15
7 replies
#70
donk | 
Ukraine lua_
No. It should be there, because Valve wants it there. Either grow up and deal with it, or cry about it, but nothing will change.
2023-09-14 20:33
4 replies
L for lua
2023-09-14 20:34
1 reply
#73
donk | 
Ukraine lua_
Thank you. Now cry more.
2023-09-14 20:34
if u would be such a HERO, like u are in comment section, your country would already win a war.... So refocused on smthg else valve boi.
2023-09-15 13:23
1 reply
#239
donk | 
Ukraine lua_
Nice argument. I bet it took all of your 3 brain cells to come up with that, right?
2023-09-15 22:40
#149
 | 
Norway AleXeiCS
Literally not once in my life has a chicken ruined the competitive aspect for me in the entirety of its lifetime. I think it's just skill issue and poor excuse.
2023-09-15 06:41
1 reply
#52
JDC | 
Czech Republic 3PO
I am upset at forced 64 tick and was specifically talking about the obnoxious birds on Inferno that look like flashbangs.
2023-09-14 20:16
5 replies
Could you just quickly explain to me exactly what subtick servers are and how they work, explain to me why they are worse than 128 tick. Like give me the reason, please include net code examples and explain why the problems are unfixable before the end of the beta
2023-09-15 00:41
4 replies
#138
JDC | 
Czech Republic 3PO
Very obvious bad faith bait questions, surely you can do better. You seem clueless, it's not subtick vs 128, it's 64 + subtick vs 128 + subtick. 128 will ALWAYS be more precise and fluent than 64 tick because of the law of large numbers, there is more measured actions. Sub-tick is Valve's attempt at re-inventing the wheel in order to not have to spend $$ to upgrade their servers. It does what it says it does, there's no more lapse in time between ticks, everything is measured at the precise time, but the server is still going to be updating at 64 ticks per second, as opposed to 128. This is why there was nade differences, and I guarantee you recoil recovery rate is still tied to tickrate, so spraying on 128 tick felt better, as reported by many people. >and explain why the problems are unfixable before the end of the beta clips.twitch.tv/HealthyArtisticTruffleIm.. Will they fix sound being completely broken, or the terrible hitreg and lag comp that is thought to be caused by sub-tick system first? Let's bet on it. The beta ends in no less than 5 days, and things are still completely broken. What will your excuse be once the game comes out? "Dude it's only 1 month into the game"
2023-09-15 01:30
3 replies
What is subtick? How does it work? How does it interact with a tick? Is it linear?
2023-09-15 16:30
2 replies
#210
JDC | 
Czech Republic 3PO
0/8
2023-09-15 17:35
1 reply
Guys got alot of opinions for something he doesn't understand
2023-09-16 03:39
They have 1000hz monitor 3000fps and 256 tick server then miss a kill and blame it on the chickens LOOLOLOLOLOL next they will blame the weather outside or what they ate for breakfast
2023-09-15 04:54
4 replies
#211
JDC | 
Czech Republic 3PO
256 hz monitor doesn’t do anything in cs2 btw game feels locked at 80 hz
2023-09-15 17:36
3 replies
#238
donk | 
Ukraine lua_
No it's not. Stop fucking lying, it literally has a Refresh Rate setting in it.
2023-09-15 22:38
2 replies
#240
JDC | 
Czech Republic 3PO
>game feels locked at 80 hz i and the many other people who have said are just making it up yep
2023-09-15 22:49
1 reply
#253
donk | 
Ukraine lua_
Yes you are. iili.io/JHMZYPV.png
2023-09-16 04:41
#126
 | 
United States CS_CeeJ
random hltv user knows more than professional full-time devs pt 200
2023-09-15 00:29
3 replies
#147
 | 
Europe 2old4hltv
This random HLTV user knows that You could fix chicken whos blocking the door with basicly 4 lines of code. Same about weapons with long barrel that you can see thru the wall. Same about mirage under balcony, when You're jumping on the box, you can see ur head going thru wood above you. Those 3 simple but game-breaking bugs could be fixed in 1 hour, maybe 2 if You take a coffe break but it was too much to ask for 10 years.
2023-09-15 06:25
1 reply
Very shortsighted answer.
2023-09-15 13:02
Professional full time devs that didn't do shit in 10 years lul. It was probably like 1 or 2 ppl working on csgo since 2017
2023-09-15 06:32
npc reply
2023-09-15 00:33
source?
2023-09-14 18:33
33 replies
#3
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Brazil MIBR_IS_BAD
no, cs2
2023-09-14 18:33
2 replies
good one
2023-09-14 18:34
1 reply
+1
2023-09-15 16:32
29 replies
#17
 | 
United States Azaqa
who is this guy? And faceit still has 128 tick no?
2023-09-14 19:07
28 replies
highest iq hltv user
2023-09-14 19:09
4 replies
#29
 | 
United States Azaqa
you seem like a genius, trust some random guy named pavel on twitter with 0 proof
2023-09-14 19:24
3 replies
#62
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Japan PKcrash
he's a data miner, and the creator of steam db. not some "random guy".
2023-09-14 20:22
#83
JDC | 
Czech Republic 3PO
>random guy lol
2023-09-14 21:30
"And faceit still has 128 tick no?" you have both reading comprehension and cognition issues
2023-09-14 22:19
#20
JDC | 
Czech Republic 3PO
No, there will be no 128 tick servers in CS2. Faceit/bhop/DM/whatever are all now forced to be 64 tick. Someone else already confirmed it with faceit demos.
2023-09-14 19:09
22 replies
#34
 | 
United States Azaqa
overall seems like theres 0 evidence of this and it hasnt been mentioned in any of the cs2 update logs, or by valve or by faceit, ill just assume its a guy looking for attention until I see some actual proof
2023-09-14 19:41
21 replies
Why would Valve mention it? Why would they admit doing such thing? Use your brain. The guy above you literally said it was confirmed with faceit demos. What more proof do you want? How are you such a delusional fanboy?
2023-09-14 19:54
2 replies
#71
 | 
United States Azaqa
Why would they announce an extremely important change that affects major companies connected with their game and the majority of the playerbase? Yea no clue... maybe take your own advice? You dont get to just say "its confirmed with faceit demos" with no evidence. Watching a faceit demo in 64 tick doesnt prove anything.
2023-09-14 20:34
1 reply
Why would they admit they fucked up/took the easy way out? Valve would never do such a thing.
2023-09-15 15:41
I mean they confirmed removing cl_interp and cl_interp_ratio commands. but they also secretly deleted cl_updaterate and sv_maxupdaterate. what else they'd secretly get rid of?
2023-09-14 20:06
1 reply
#75
 | 
United States Azaqa
it should just be assumed as theyre all connected commands, there are probably several other interp commands that nobody cared about that got removed too
2023-09-14 20:34
#53
JDC | 
Czech Republic 3PO
reddit.com/r/GlobalOffensive/s/9uE5hgXUS.. At this point, you have to be trolling. I agree it’s hard to believe, but Valve have indeed done it.
2023-09-14 20:17
3 replies
#69
 | 
United States Azaqa
you can watch 128 tick faceit demos in 64 tick even on csgo. They probably havent added the -128 tick launch option yet which is needed for playing 128 tick in practice mode etc This doesnt prove anything. People have ingame stats of faceit servers being 128 tick.
2023-09-14 20:32
1 reply
#81
JDC | 
Czech Republic 3PO
Faceit demos were 128 tick as of last week. How much more will you bury your head in the sand? Make sure to correct the HLTV writers as well who also just confirmed it.
2023-09-14 21:28
wow, reading all of those comments celebrating valve for having done this is seriously deppressing.
2023-09-15 13:17
brother xpaw is the creator of steam db, where people see updates coming for cs2 and other steam games, he isn't creating a rumour. It is true loba already tested.
2023-09-14 20:36
4 replies
#77
 | 
United States Azaqa
no idea what that site is, just looked through their twitter etc but looks useless, they havent predicted any updates as far as I can see and saying "loba already tested" is just hilarious, he cant test anything, known crybaby and cs2 hater
2023-09-14 20:40
3 replies
he is the creator of this site, kid. steamdb.info/app/730/history/ every csgo/cs2 dataminer gets their data from HIS site, and it works for every game in steam. You clearly do not know enough about what you are talking about, valve hardcoded 64 tick it's official, wheter you like or not. Gabefollower confirmed, aquaismissing confirmed, mr maxim also confirmed. You are embarassing yourself saying you don't know who xpaw is.
2023-09-14 20:48
1 reply
he also runs steamstat.us/
2023-09-14 20:56
#91
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Pakistan LoOuU2
Mate . It's not our fault if you don't know the biggest 3rd party data collector site when it comes to Steam that has literally every single point of change a licence goes through listed on Steam that isn't public . Where do you even think all the data miners and update predictors gave been getting their information from for all these predictions and such ? Besides , it's been confirmed that Valve has hardcoded the 64tick in the game and nothing can overwrite it by many a sources.
2023-09-14 21:43
#133
zet | 
Poland n3on_
#131 is how it looks like. This game exists for 20+ years and people aren't even as interested in learning how their game works as people who play minecraft and optimize their farms
2023-09-15 00:51
6 replies
#143
 | 
United States Azaqa
what was it in csgo for faceit? was that 128 tick movement or 64 tick?
2023-09-15 02:33
5 replies
#199
zet | 
Poland n3on_
in csgo it was set with a single command to 128. you could actually change it for both sides individually. so it was 128 on all sides. main advantage of any of the platforms like faceit or something is having low delay between input and output, not tickrate. brutal cs and something alike smokes faceit and valve's mm completely, but their servers are actually more expensive than both faceit's and valve's. idk if you played anubis on faceit but it was horrible to the point where server wasn't even sending anything close to 64 ticks with sv levels being around 16-20ms (basically 50 tick server whole game, movement lags all the time and super huge delay). so tickrate didn't really matter in the end of the day. faceit HAD better servers but unfortunately it was visible that after some time they started to go for cheapest servers possible, good server variable (sv) = 3 and less ms. instant input, you can't really notice any weird things. faceit had 6-10 with spikes to 15-20 (those values were constant on anubis) and something like 4-5 was on a really good day. valve once stopped using outdated trash for their servers and it was always around 3-5 ms, but they left those outdated ones on casual and any other gamemode besides premier and it was even worse than faceit.
2023-09-15 16:35
4 replies
#230
 | 
United States Azaqa
I mean I cant say I've played anubis on faceit (havent played faceit in a while) but in my experience the faceit servers were noticeably smoother for not only movement but also felt like hit reg was better, spraying was more smooth, and obviously theres the 64 v 128 smokes aswell. Id say the difference between a 16ms gap between ticks and an 8ms gap MUST make a difference aswell, atleast for more precise movements like counter strafing, and when it becomes second nature its quite easy to tell when something is just "off" about it I think the subtick seems like a good idea and I think with enough time for updates it'll be better though, everyone here massively overreacts and act like its the end of CS
2023-09-15 20:34
3 replies
#232
zet | 
Poland n3on_
yeah but on anubis it was 15ms and almost 20... it is not even 64 tick standard bro. subtick is the ultimate replacement to all the tickrate problems, in cs2 there is no use of set tickrate anymore
2023-09-15 22:04
2 replies
#233
 | 
United States Azaqa
I can see why thats theoretically true, but theory doesnt always meet reality with a lot of improvement and change I definitely see subtick being better than both, but as of now its not. On some maps its between the quality of csgo mm and csgo faceit, on some maps its worse than both.
2023-09-15 22:09
1 reply
#242
zet | 
Poland n3on_
bro you know valve, they dont really give a shit, they have super loyal fanbase which they abuse so they take as much time as they want. that's just what smart people need to accept, majority of cs community is animals who a) won't give any feedback at all, only barking out some hypetrain dogshit which they have no clue about; b) any change is a bad change while still getting to insane 120 hours per 2 weeks; c) lack basic awareness, dont give a damn about any cheater and smurf; if you are a game dev this is twoedge sword, on one side you can ignore the game and get income, second side is you don't really know what is even going on in the game
2023-09-15 23:53
loba is about to have a breakdown (if he didn't already)
2023-09-14 18:36
it feels like 32 tickrate not even 64
2023-09-14 18:39
7 replies
+1 This subtick is just dynamic tickrate like every other cheap ass FPS out there Moving with the times indeed
2023-09-14 19:13
6 replies
Subtick can run literally at 30-60 or 60-100 (most of the time) when needed 100-140 sometimes it can go 140-200
2023-09-14 22:22
5 replies
#135
zet | 
Poland n3on_
what I understood is I should stop wasting my time on trying to explain core mechanics and systems of the game to people who have 10k hours in the game. you are correct and their servers only have fallback value in case if some error with tick on demand appears. and them forcing 64 ticks is the maximum uploaded packets by client to server. it clearly means no one needs more than that, as ticks are sent only on input change. servers can still run whatever they want
2023-09-15 00:55
4 replies
That's a lot of bullshit to say human eye can only see 24fps
2023-09-15 07:44
3 replies
+1
2023-09-15 12:15
+1
2023-09-15 15:51
#203
zet | 
Poland n3on_
i won't argue with you since you didn't even read what i wrote
2023-09-15 16:36
Of course they continue to keep crap tickrate because people can't afford a $350 gaming computer that you can easily build yourself
2023-09-14 18:43
3 replies
'people having bad computers' was valve's excuse to not add 128tick now they literally made the game generate 30% less fps for everyone and basically kill the experience for shit pcs and they still didnt add 128tick. It means valve is just greedy and making up shit
2023-09-14 20:14
#51
 | 
Denmark Mumei
But it’s fine to tank fps with graphical updates? Valve fangirl moment
2023-09-14 20:16
1 reply
KEK
2023-09-15 12:16
what does industry standard mean here?
2023-09-14 19:03
4 replies
#22
JDC | 
Czech Republic 3PO
The standard for tickrate for competitive CS:GO has always been 128 tick. What was the last CS tournament to use 64 tick servers? I think even the first major had 128 tick.
2023-09-14 19:10
1 reply
they may still say it subticks in tournament, not 64. Hopefully they can upgrade their hardware servers to 128 in future I watched some streamers, they said the big problem now is only peek advantage
2023-09-14 19:22
It means 128 tick servers like better games (valorant)
2023-09-14 19:12
1 reply
you can't call 1 game an industry standard when it's the only one to have it. most fps games are between 20-30 tick
2023-09-15 22:14
nothing is confirmed yet, y'all are having a mental breakdown because of one tweet from someone who isn't even associated with valve,
2023-09-14 19:12
3 replies
#31
 | 
Bulgaria Radosl4v
its true since update im diying behind walls ore geting killd and then seeing the enemy thats the definition of low tickrate
2023-09-14 19:30
#33
 | 
Ireland KarLybop
He's a data miner. It's not rocket science.
2023-09-14 19:33
#84
JDC | 
Czech Republic 3PO
he runs steam stat and steamdb, every single cs leak you’ve ever seen originated from his site.
2023-09-14 21:31
Ancient feel like 16 tickrate with 30hz
2023-09-14 19:15
2 replies
kekw fr the fps drop on that tunnel on the right side of t spawn tho
2023-09-14 19:28
1 reply
Yea, the water is nice and all but my fps are not :(
2023-09-16 03:44
#32
 | 
Ireland KarLybop
I find it bizarre how CS players/anti-Valorant players literally CHOOSE to ignore the fact that CS2 isn't technically anywhere near Valorant in terms of engine, performance, server performance, registry, etc. It's nothing to with which game you prefer playing. It's the fact a company like Valve with unlimited money have decided to ignore the players and customer experience of their content (CS2) and instead have stuck to 64 Tick 15 year old bullshit.
2023-09-14 19:33
7 replies
you really think valulrant is 128tick ? twitter.com/gabefollower/status/17025654..
2023-09-15 14:48
6 replies
#189
 | 
Ireland KarLybop
The reg and overall game play in Valorant is literally lightyears ahead of CS2/CSGO. Play Valorant for 1 hour and tell me I'm wrong. EDIT: Also, imagine using this twitter.com/gabefollower/status/17025654.. as a source for anything. Clueless.
2023-09-15 15:43
3 replies
1 reply
#195
 | 
Ireland KarLybop
All this proves is how much effort Riot have put in to make a competitive FPS game feel 1000 times better than CSGO/CS2. You can nit pick technicalities all you like, you can go as far as to claim that Valorant is not "true 128 tick" - Yet when you play the actual game, it feels absolutely perfect as long as you are playing with a good ping. I have played thousands of hours of CS and Valorant and trust me, the difference in how they feel in terms of smoothness, reg with shots, etc. is night and day. Anyone who says I'm wrong is either lying or hasn't tested both games fairly.
2023-09-15 16:05
#197
 | 
Finland Pikkunova
no it isn't, cs 2 better
2023-09-15 16:28
Yeah and they still try to push that Valorant is 128 tick lmao. I remember awhile back they proved the servers can reach 128 tick but they aren’t a consistent 128 tick. Basically playing on piss poor inconsistent 128 tick servers and that point I rather just play good 64 tick.
2023-09-15 19:15
1 reply
yop exactly from what i read valorant servers are inconsistent. one round can be 64 next round even less...
2023-09-15 19:42
I guess everyone is a software/networking engineer now!
2023-09-14 19:42
25 replies
#37
 | 
Ireland KarLybop
If you feel that becoming a networking engineer is required to understand tick rates in FPS games, then I'm seriously worried for you.
2023-09-14 19:46
17 replies
Well everyone simply thinks higher tickrate is better when the subtick system is an entirely different networking process
2023-09-14 19:51
12 replies
#41
 | 
Denmark Mumei
128 subtick > 64 subtick
2023-09-14 19:53
4 replies
Its 256 subtick Which can be divided into 4-5 different volumes of connections by specialised definition and how Valve so far showed us
2023-09-14 22:25
3 replies
If it is such a milestone in server to client technology why is nobody else using it on like the Battlefields or COD's of the world? Never seen or heard anybody else promote "Subtick". Makes it 2 options: A. Great PR (bullshit) move by Valve, if it is, it works great and does even fool software/network engineers B. It is something developed by Valve recently only so it's entirely new thing and CS2 is just being the rat in the Lab to try it out on
2023-09-15 12:23
2 replies
Hmm its relatively new tech this or Valve uses 64 tickwith packets being send in the higher amount to be on par with 128 tick though it would still technically run on 64 just make the game different
2023-09-15 13:13
1 reply
ok but I guess I'm not the only one that doesn't get why they simply won't change to 128Tick it doesn't cost them more, it's not rocket science, CS is the most popular FPS eSports title. Everybody would benefit from it and Valve would've 1 less topic the community whined about for a decade. Also back in the days when I was playing source on public servers they even had 100Tick servers back then, that was 2006 - onwards. I personally don't really see an excuse rather than Valve being ignorant about it
2023-09-16 14:21
I suppose u have a netcode PhD urself? ENLIGHTEN US DR WHY IS CS2 SO SHIT?
2023-09-14 20:10
6 replies
I have a computer science degree. I can't tell you the issues they are having with the netcode in CS2, I dont have access to the codebase. But sitting here like 4 year olds and crying when its in beta and they collecting data to make improvements is just braindead. Is the netcode not perfect right now? Yes. But doesn't mean it can't get better.
2023-09-14 20:17
5 replies
#59
 | 
Denmark Mumei
JUST WAIT 10 MORE YEARS BRO
2023-09-14 20:20
1 reply
THE GAME WILL GET FIXED ANY MOMENT NOW BRO ITS BEEN OUT FOR ONLY 3 YEARS BRO DO YOU KNOW HOW LONG IT TOOK FOR CSGO TO GET GOOD BRO
2023-09-14 20:34
Man change your username before going around calling other people 4 yo Valve isn't gonna write u a check for defending their fuck ups. The game is bad now so people complain now. If it gets better then people won't complain. Simple enough? They skipped common sense at Ur made up degree? Go to sleep pleb
2023-09-14 20:20
2 replies
I work application projects and transformation management and I can tell you, no matter how good your app is, people are going to complain. It can be better than all they asked for but they will complain about something, always. People even complain about our universe and laws of nature that is literally perfect for live to a degree that is uncomprehensible. If god was real, people would complain the world is bad and that Planck's constant sucks, it could be smaller lol. People will never be satisfied with anything. That's the reality of humans. And those who complain the most achieve the least themselves. How many bug reports and feedback have you sent to Valve? I guess 0
2023-09-15 16:20
1 reply
I know people will complain even they live in paradise getting their nuts sucked off by 75 genetically enhanced supermodels of their choice eating godlike food and smoking godlike weed every fuckin single day So what I should have said was, this time people actually have reasons to complain and will complain even more than usual, u fix the game and they will complain a normal human amount (still pretty fuckin a lot)
2023-09-15 22:50
Do people even understand what subticks are? I feel like they don't, but they don't want to hear about it they just want the servers to be like they were for the last 10 years. It's a beta and people are being extremely dramatic about it, this community is fucking cringe
2023-09-14 22:55
2 replies
mfw that clip of the original counter strike devs saying people were complaining all the time every update so they lied and said they changed something back (they didn't) and everyone was happy ? this community is superstitious
2023-09-14 23:01
1 reply
Hahaha it's curious i just saw that clip this morning, it speeks volume
2023-09-15 12:03
CS2 data transfer is event based now Ticks doesn’t matter for such architecture
2023-09-15 22:32
its the internet, everyone is an expert in everything nowadays, especially since the pandemic where everyone turned into virologists and economists or rn where everyone is an expert in geopolitics
2023-09-14 19:47
#39
donk | 
Ukraine lua_
For real. These people have no idea of what they're talking about.
2023-09-14 19:49
1 reply
#42
 | 
Denmark Mumei
twitter.com/launders/status/170052430687.. So true, my fellow gold nova! Can’t wait to play cs2 against spinbotters!
2023-09-14 19:54
maybe u also think that u need to be an astronomer to realize the earth is not flat
2023-09-14 20:23
#68
 | 
Brazil 4vengerr
+1
2023-09-14 20:31
my favorite part of the whole tickrate meltdown is that if the tickrate wasn't accessible by a single command, people would be unable to tell.
2023-09-16 04:02
So they want to manipulate faceit now? Whats next? Banning independent anticheats so everyone can enjoy superior vac?
2023-09-14 19:55
14 replies
#45
donk | 
Ukraine lua_
Well, it's their game, they can do whatever they want. It's surprising Valve was so hands free all this time, compared to other studios like Riot.
2023-09-14 20:00
If valve seriously kills faceit im not playing this game anymore valve's matchmaking has nothing interesting to offer - no ac, no hubs no ladders, nothing i enjoy in faceit
2023-09-14 20:19
#56
JDC | 
Czech Republic 3PO
Would not surprise me
2023-09-14 20:18
the next is banning smurfs so weak players can feel better
2023-09-14 20:24
4 replies
Smurf is the way for weak players to feel better dummy
2023-09-14 22:56
3 replies
name checks out
2023-09-15 04:46
2 replies
#153
 | 
Canada kairb
Your flair checks out
2023-09-15 08:05
Keep grinding lem lil bro 👍 you will eventually make it
2023-09-15 11:00
subtick for every every server there is to minimalize misunderstoods between players. What comes to anticheat your debate about faceit's own is in the trashcan already. If you try to say that you can't cheat in faceit servers is the same that kids here flooded hltv forum with "you can't cheat in vac secured servers".
2023-09-14 21:42
5 replies
Faceit AC is way superior to vac.
2023-09-14 22:04
4 replies
Better yes, not superior. Have you ever seen a youtube video or heard that someone actually got busted for cheating in faceit-anticheat included server (IN-GAME). All we do is download the fucking client and go to server and act like it's the dream. When in reality it is not. All I know it's some program we have to use because the site tells us. Comparing to valorant anticheat the cs is a joke.
2023-09-14 22:24
3 replies
You cant cheat on Faceit Anti-Cheat Secured Servers Even more on VAC Secured Servers
2023-09-14 22:26
I had seen 2 guys with soft aim on faceit and they were banned after one 2y second 3.5y... most likely as they went more extreme with it and imagine they were lvl 10 at this point one 3k elo second 3.8-4k
2023-09-14 22:28
I have actually seen players getting banned during warmup myself on faceit servers. Have u ever seen blatant spinbots/triggerbots there? No? You will find lots of those in low trust factor mms. Overall i can confidently say that i have had a way better time on faceit servers in that regard
2023-09-14 22:32
Stop crying mens. If the game is not smooth is for other things, not 64 ticks. "It is not 64 tick that is being praised. It's sub-tick that fundamentally solves the issue the community is complaining about, which is more accurate movement and gunplay. To achieve a more accurate movement and gunplay, we need the client to send input to the server at very high frequencies. And that's exactly what Valve did, now you can send as many inputs to the server as your client can render frames, that is fundamentally subtick is all about. The server, irrespective of tickrate, will substep those inputs, effectively running them at whatever rate the client generated them. So now we get precision that is beyond 128 tickrate. ​ So the only question left is, how precise should the server updates be? Well, movement is interpolated and because of subtick the server knows the client interpolation amount, so the server will move (lag compensate) the hitboxes precisely to the position they are being interpolated on the client. So tickrate does not matter for gunplay. Now one thing is for sure, I've been playing this game and we can say that there is significant perceivable delay in actions being renderer. This could be many things, it could be client framerate variance causing rendering lag, it could be Valve server infrastructure or it could be some excessive amount of interpolation on the client/server." "They have subtick now. Instead of all actions being set to 1/64 second boundaries, actions within a tick are properly ordered now. Before if two players fired within 15/8ms of each other on 64/128 tick, it would be treated as shooting at the same time. Subtick allows for it to be divided down into millisecond (or even greater) precision, essentially makes it essentially infinite tick for player inputs. Updates are only sent between the client and server 64 times per second, but it has higher resolution than before, even greater than 128 tick. Physics updates are still only once per tick because they're deterministic, so 64 and 128 ticks are different for nades, but that is the only difference now, in theory."
2023-09-14 20:19
12 replies
i aint reading allat
2023-09-14 21:32
9 replies
TLDR: Subtick is better than old 128 tick. The only difference between one and the other would be utility throw, so forcing 64ticks, makes utility working for both faceit and mm. If mm works worst than faceit is for other things, not because of the ticks thing. If you play faceit you should have same experience than yesterday with 128ticks.
2023-09-14 21:35
8 replies
thanks man
2023-09-14 21:38
you are so wrong and arrogant, absolutely reprehensible.
2023-09-15 13:21
6 replies
How's that wrong and arrogant? I think that you're the arrogant using "absolutely reprehensible" meaning you know more than volvo devs.
2023-09-15 14:02
1 reply
What does "knowing more than volvo devs" mean? The intricacies of netcode and programming at large are too many for any one individual to fully master on his own, which is why VALVe has multiple coders dedicated to this task, i would never claim i can code better than them if that's what you meant. Something you should take into consideration when you platonically defend VALVe is that the individuals who made the decisions that shaped the game in the way that you now defend are cycled out of the company roughly every 16 months, i see your user id is 1.2m , so you started playing around 2021? well, by now, every single developer that worked on CSGO when you started playing the game is gone, i started playing in 2014, so i experienced the nerfs to awp, ak, colt, deagle buff, cz launch, cz nerf, all of these live as they came out, whether you agree with the changes made to these guns or not, every single person who made the decision to make those changes is no longer working for VALVe. But adressing your point at a fundamental level, i believe that i have my vision for what counter-strike should be and the suits at VALVe obviously have theirs, we have radically opposite views and i believe mine to be correct, if that answers your question.
2023-09-15 14:09
If valve never told you the tickrate, you would never have been able to guess.
2023-09-16 04:06
3 replies
the difference is so big that i think even someone like you would've been able to guess
2023-09-16 04:10
2 replies
no, if you don't tell the tickrate, and ask people to guess, they will basically just random guess wrong. Even pros can't tell. I remember early in ESL year a content piece about it but can't find it in a 5 minutes google search and it's already longer than the time i'm feeling like wasting trying to show some internet idiot how wrong he is.
2023-09-16 04:17
1 reply
you cant possibly be this daft, it breaks my heart to see that someone from france would be so npc
2023-09-16 04:18
#92
 | 
Poland BAN_ANIME
source for this?
2023-09-14 21:52
1 reply
On csgo reddit different mens posted that kind of info, some being devs from other games. Plus Volvo already pointed on that direction when did the demo videos with the subtick info, that "moving beyond tick rate".
2023-09-15 00:02
Man gaming companies are all going to shit. Fuck the customer and game quality of life just max those monies.
2023-09-14 20:19
1 reply
+1
2023-09-14 20:21
#66
 | 
Brazil 4vengerr
just dont play anymore, no one is forcing you.. meanwhile, I'm playing and having fun everyday :)
2023-09-14 20:29
Sad. Valve has been doing this for 20 years now. Consistently refusing to give better performance to their game. Unlike Valorant who showed up with a MASSIVE improvement of an engine compared to Valve and CS. So disappointing. Just imagine if they cared enough to make CS feel like Valorant in terms of performance and engine. Then we'd have a real winner on our hands, but nope, just keep the engine trash, all good.
2023-09-14 20:58
"why would they make money when they can just lose money ?"
2023-09-14 21:32
i think eventually valve will move to 128 subtick and more intrusive anticheat to solve the cheater issue. currently 64 servers have decent hit reg on deathmatch servers, premier 5on5 servers is kinda here and there. i doubt it's possible to play professional tournaments on 64 tick also throwing nades, even changing gun seems like there is massive delay. feels like traditional 64 tick delay from csgo. oncv mouse the nade there is significant delay / lag with the throwing motion now
2023-09-14 21:35
2 replies
Its 256 subtick which can be divided into 4-5 volumes most likely knowing Valve its 4 Volume 1 64 (default) Volume 2 64-128 (used mostly in certain occasions) Volume 3 128-192 (rare) Volume 4 192-256 (the most rare cases used when processing something) Pretty sure Valve applied conditioning to this while listening to players they didnt want to change full hard mode into full time 128 tick
2023-09-14 22:38
lmao tickrate changing weapon delay? y'all really will try to blame everything other than yourself for sucking at a videogame
2023-09-16 04:07
you fking idiot noobs dont understand shit at all subtick is sending info in real time, its even better than 256 tick
2023-09-14 22:25
3 replies
Subtick is marketing BS
2023-09-14 22:44
no lol. its still 64 tick buddy but with additional info from the subtick
2023-09-14 22:49
1 reply
It's like every tick has infinite ticks inside, your client updates 64 times per second but inside those 64 times, there's more than just one action every 15ms
2023-09-15 00:04
Sorry but I'm busy enjoying the game as it is. I don't know what tick it is or what time it is.
2023-09-14 22:33
#107
 | 
Netherlands m1croG
its done, mr12 shitlorant meniu and now force to 64 tic then people ask many years 128 tic - more people will play csgo nonsteam version in private projects then this shitlorant strike 2
2023-09-14 22:51
64 tick with subtick makes the server functionally into 256 tick. Lag compensation is the problem right now.
2023-09-14 22:57
subtick is fine, so many complainers are the same ones saying the commands made things better and then valve revealed they didn't do anything kek ps, on cheater communities rn they are saying cheats that were detected at beginning of beta are being used rn, which means vac/whatever is not fully activated rn. I hope they are working on it because that is the one thing that worries me that valve can't come up with a decent anticheat so MM will still be infested and useless
2023-09-14 23:08
3 replies
They already said, or has been proved by mens who knows how to look inside the code, that vac live is not on rn.
2023-09-15 00:05
2 replies
I wonder why ? since it was on in the limited beta
2023-09-15 00:08
1 reply
Perhaps collecting data on cheats and cheaters.
2023-09-15 12:43
so retarded.
2023-09-15 00:12
lol???????????
2023-09-15 00:13
Have you played the game? there are many changes i dont agree with and many things i wish they would add. But the hit registration feels great. It for sure feels way better than 64 tick. There was a clear difference between 64 and 128 tick. But i dont feel any difference between 128 tick and this subtick.
2023-09-15 00:20
6 replies
#139
JDC | 
Czech Republic 3PO
>But the hit registration feels great. reddit.com/r/GlobalOffensive/comments/16.. >>But the hit registration feels great.
2023-09-15 01:34
5 replies
This has nothing to do with hit registration. This is a problem with input lag. Were you do not see the same as the opponent. I had the same problem but was fixed with a few consol commands. so yeh learn your terminology, if you think this has anything to do with tickrate.... unluko
2023-09-15 04:15
2 replies
#150
JDC | 
Czech Republic 3PO
this absolutely could be a result of subtick, this wasn't a problem at all in CS:GO.
2023-09-15 06:51
That’s not input lag. That is interp. Telling someone else to learn their terminology lol… Input lag is the delay in ms from when you take an action and the computer does it. (Clicking a mouse for example). Input lag happens in offline/practice mode and is affected by mouse, keyboard, monitor, etc
2023-09-15 13:14
400 ping player lmao
2023-09-16 04:19
1 reply
#254
JDC | 
Czech Republic 3PO
yep all the similar clips are all high ping players makes sense
2023-09-16 05:06
valve is lying to you and their glazers won't admit it
2023-09-15 00:31
#129
 | 
Australia jerrry
Fuck valve
2023-09-15 00:35
Hahaha dead game. Just move to valorant thats a real game
2023-09-15 01:00
they want their to be a third party like faceit more, fighters against cheaters
2023-09-15 01:34
as long as they switch it back after they're done bug testing its ok
2023-09-15 01:43
It is a beta.... just let valve do their things.... game will be great just wait
2023-09-15 07:49
bro is malding 😂
2023-09-15 12:04
We just learned recently that we have been playing CSGO with bad input mechanics this hole time. This is one of those things that player will have to adapt. The game will get updated and some issues will be fixed. And if pros are whiffing in 64 tick, its because they didn't train and adapted to the game.
2023-09-15 12:26
6 replies
i will never understand why people feel the need to defend the indefensible, specially when its a giant corporation that really REALLY does not care for you at all.
2023-09-15 13:29
4 replies
If they don't give a fuck about the community and the devs working/playing the game, why would they release this update?
2023-09-15 15:29
3 replies
Because the people working at VALVe right now believe that CS2 should have 1 single universal service provider which is VALVe and they really dont like other competitive options being there, specially unofficial clients with their own intrusive anti-cheat, the vision of valve is one single universal egalitarian regime in which they are the absolute masters, which would be good to me if that regime aligned with my vision (a high skill ceiling long-time player vision) , but it doesn't , since the project VALVe has in mind is one of casualization and pandering to people who don't actively like CS, i think that their decisions are repehensible.
2023-09-15 15:45
2 replies
I agree with Valve. It should be them who have the main competitive platform and control over it. I think that there is no need in splitting the competitive community to other places like faceit or esea. Valve even made a blog post announcing that they will be fucking over tournament organizers for their shitty practices, its clear that they want a better and fair pro scene. Regarding anti cheat, if their new Vac Live does not work, they should make an intrusive one like faceit, or valorant.
2023-09-15 17:12
1 reply
No, first off, VALVe did not make counter-strike, in fact, the game from which counter-strike is made (Half-Life) wasn't even made with VALVe's proprietary engine, it was made with Quake's Engine and it """"borrowed""""" a lot of code from Quake. Counter-Strike was made by 2 indie developers super grassroots, and when VALVe slowly took over the CS handling (post 1.5 update) all they did was lower the skill ceiling and continously add random generated numbers more and more to all guns at all points in time, the only game VALVe developed was CS Source, which was so utterly dysfunctional and anti-counter strike that they had to essentially hand over the entire game to Hidden Path to get it fixed, which is why Hidden Path made CSGO , VALVe didn't make CSGO. This idea that VALVe somehow has the ultimate legitimacy only comes from very low skilled, low intelligence, casual fans who really REALLY have no clue what counter-strike is, Counter-Strike doesn't need VALVe, Counter-Strike got big before VALVe, that's why VALVe bought it, because it was amazing and beloved.
2023-09-15 20:10
#204
zet | 
Poland n3on_
yeah the zombies are insane i have never seen such a dumb community like in cs. whenever you market to them as good goes as good and it has to be by someone else not valve. otherwise it is bad. same type of people who still defend faceit ac in 2023
2023-09-15 16:38
thats bad
2023-09-15 12:28
100% guarantee the OP will be playing cs2 regularly <insert number> months from now.
2023-09-15 13:01
what is the part of "beta test" you guys dont understand? they are testing and you should be happy that you are part of the test.
2023-09-15 14:31
10 replies
a beta doesnt have to feel like shit. theres so many fundamental things which are wrong with this game, it's a shame. especially because it's nothing more than a copy of csgo, so they should actually know to make their game feel right. how can people like you defend that, such a big corp like valve looks clueless
2023-09-15 15:54
4 replies
you are wrong and im not the guy who will teach you how this works. maybe with the time you grow up and learn who is test and what is not.
2023-09-15 16:34
3 replies
im just saying that the thing they present as beta is pretty shameful because they already have a very similar game aka csgo to take notes of and improve upon and you can't convince me otherwise
2023-09-15 16:37
2 replies
ofc i will not convince you but remember what we talk today. the game when will be ready to full realese will be nothing like we have know. ofc i can be wrong, like no one is right all the time. like im sure the game will not be perfect... but im 100% sure that will be alot different the one we have atm and will be very playable ;) again dont forget what we talk today. have a nice day my dude
2023-09-15 16:48
1 reply
i hope you are right but i don't think it will happen, i think release is not far away.
2023-09-15 16:53
#212
JDC | 
Czech Republic 3PO
and when the game comes out in 4 days, you will say “dude, the game just came out” and months later you will say “dude it’s only been out for a few months”
2023-09-15 17:40
4 replies
if you think a game like CS will stop adjusting/balacing/fixing after full release. Well, i should stop talk about this with you because you are new around the cs world and have no idea from where this game come. i recomend you to stop crying about the "world will end" and "everything i like is gone"
2023-09-15 17:57
3 replies
#220
JDC | 
Czech Republic 3PO
the game I like is gone in 4 days though. and when that happens you and others will say “dude give it more timel and that logic will never end. amazing to me people think it’s cool to let Valve replace a great loved game with a buggy broken one. “Dude, the games only been out for a year, give it time” you will say this to people 1 year from now
2023-09-15 18:01
2 replies
a thing is "the game i like is gone" and the other is "cs2 is trash" just because my fav game is gone. dude my fav game was cs 1.6 and i was mad because the was replaced (comp) for csgo. but, that dosent mean csgo was trash. sounds like a kid when lose his fav toy and the mother gives another toy "better" and the kid just cry because want the same one and every other toy is trash. dude grow up
2023-09-15 19:34
1 reply
#228
JDC | 
Czech Republic 3PO
you can play 1.6 right now next week there will be no launch cs:go, and the replacement will be buggy and broken for years
2023-09-15 20:04
Forcing everything on 64 tick will heavily impact the community servers. Movement modes like kz, bhop, surf, etc. are going to get cucked hard. Shame if it’s true.
2023-09-15 19:16
it is the beta
2023-09-15 19:17
its beta bro!!
2023-09-15 19:23
It's beta and it's already a better game than cs:go so w/e
2023-09-15 22:26
#248
 | 
China RADNIKEY
Good!
2023-09-16 04:10
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