as of hardcoded 64 tickrate. I'm glad it means FACEIT might finally die but this is a huge hit for casual surf servers
CS2 is truly an amazing game and I love it so much!! Valve just need to work on fps, input lag, lag compensation, fps optimization specially 1% lows, stuttering, gpu utilization, subtick, hitreg, tickrate, anticheat, promises, 5stack premier elo boost services, floaty movement, nade throw delay, model clipping through walls, nvidia reflex fix, cpu multithreading optimization (cpu utilization?), water optimization, clunky nade physics, bloomy visibility, desync tracers, reload model desync, 3D audio positioning, demo hoverboard replays, server hardware and infrastructure, better nade visibility to differentiate smoke/flash midair, gamemodes (specially DM), dying behind walls, crashes, 64tick weird spray, smg meta fix, skin models design, 60hz feeling
Nah....I know CS2 will be really good in a year or so IF we keep grilling them about every issue. They get complacent, if we dont.
VALORANT ahead of CS:GO2 right now
nah it's shit unless they fully integrate my csgo bindings and view model
I feel pity for the pros if they have to play that wonky shit.
Have the beta since mirage update, and have to admit that is been better and better, hopefully they will keep improving it, mostly for low end pcs, game runs smooth but whit stuttering after 30min or so, at least for me, not sure what is causing it, never had something like that on csgo. Will have to wait and see
Can't say I disagree with this thread, or the title. so +1 OP.
Most of the things, WILL get fixed, and there is no reason to panic. Only thing is u gotta Trust the process.
my respect to fire fighter fella