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Input lag CS2
Netherlands m1croG 
64 tic server - 15,6 ms 128 tic server - 7,4 ms but yes for kids no diference
2023-09-18 19:06
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it's not due to 64tick CSGO doesn't have that input lag at 64 tick nt gg go next
2023-09-18 19:08
5 replies
it's less about input lag and more about when the recoil animation begins. Read the reddit post on the global offensive subreddit it does a good job explaining why cs2 spraying feels odd at 64 tick.
2023-09-18 19:11
4 replies
yea, it has nothing to do with tickrate of the server sure 128tickrate halves this visually "perceived" input lag, but it's still there it's still in beta and optimizations on client side are bound to happen
2023-09-18 19:21
United Kingdom HuzzyBoii
what you're referring to has nothing to do with input lag.
2023-09-19 12:54
2 replies
I agree but the lag between when your input is recorded and when the spray appears to start can definitely throw you off on 64 tick servers. This is likely what most people (and #1) think is 'input lag' because the shot appears differently from where the hit is registered.
2023-09-19 16:20
1 reply
United Kingdom HuzzyBoii
ye that's what I think too tbh the thread maker linked a video somewhere who described exactly what the problem was perfectly but didn't even test for actual input lag like when moving the mouse. I think that's where the real input lag is which is causing that floaty feeling of the crosshair
2023-09-19 20:20
Bosnia and Herzegovina deekayy11
cs hit reg is bad enough on 128 let alone 64, don't get how people don't see the difference
2023-09-18 19:09
8 replies
some people physically cant see a difference. I had a friend over at my place and she tried csgo on 60 and on 240hz. She couldnt see the difference at all
2023-09-19 11:49
7 replies
yeah there have always been enough average casuals who cant see or feel the difference between 60hz 144hz 240hz etc or 64 -128 tic. or the fps. I pity them fools!
2023-09-19 11:58
1 reply
really unfortunate for them
2023-09-19 12:02
must be turbocasual "player" then
2023-09-19 12:39
nice npc friend you have there
2023-09-19 12:57
The difference between 60 and 120/144/165 is already huge, can't even imagine jumping from 60 to 240 and not even noticing it...
2023-09-19 16:26
your friend is lying then
2023-09-20 00:40
Lol 60Hz is a slide show/PowerPoint presentation, quite literally.
2023-09-24 13:51
Input lag is unrelated to tick rate, ignored
2023-09-18 19:10
2 replies
name doesn't check out
2023-09-18 19:27
1 reply
it actually does
2023-09-18 19:39
2023-09-18 19:12
man's talking without knowing what input lag is
2023-09-18 19:12
15 replies
Netherlands m1croG
without knowing, yes im only 16 K hours in game only 4750 elo, and self programer and run multiplay projects with servers, yes spaintardo kid you know very well
2023-09-18 19:27
14 replies
2023-09-18 19:38
1 reply
Lol, lmao even
2023-09-20 11:31
Imagine flexing like that and still being clueless about the topic. Lol
2023-09-18 20:54
3 replies
lmao, haven't seen a selfown like that on hltv in a while. Embarrasing really.
2023-09-19 11:53
United Kingdom HuzzyBoii
3K+ ELO players on this website think they're better than anyone that has ever existed if you school them in History they'll still bring up their ELO
2023-09-19 12:56
1 reply
China Mahiro
mm shitter spotted
2023-09-19 13:55
Just because you figured out how to calculate the tick duration doesn't mean you're an authority on the subject. You should know this stuff if you really are as good as you like to state.
2023-09-18 21:12
6 replies
Netherlands m1croG
im dev or so hard understand ? not cs dev but im in the same shape
2023-09-18 21:32
5 replies
Funniest thing, I'm also a dev but you don't see me here bragging about my skills.
2023-09-18 21:39
4 replies
i'm also dev and i do brag from time to time because i'm dev and my buddy gpt loves me
2023-09-24 13:54
3 replies
It's cool, but fucking uh, it's lame to pull rank when you don't obviously know Jack and shit about the fucking trade.
2023-09-24 13:57
2 replies
yeah i have not much clue either but i still say im dev lol and really, gpt helped me so much i can do things i never did before so thats why i call myself dev now.
2023-09-24 13:58
1 reply
I don't use AI for anything. I know shit or then don't, and I like to be corrected and be educated if I'm wrong.
2023-09-24 14:01
Does it mean that you have specific knowledge to argue about the topic? I guess you don’t
2023-09-20 00:43
Finland tonyi
Its tough to beat the dumbest posts here from the past few weeks, but you managed it
2023-09-18 19:16
4 replies
He stated facts and u call it dumb, what a world we live in.
2023-09-19 12:40
3 replies
Tell me how this has anything to do with input lag
2023-09-19 15:21
2 replies
64 tick server - 15,6 ms 128 tick server - 7,4 ms ;-)
2023-09-19 15:22
1 reply
That's not your input lag
2023-09-19 15:28
bro just decided to throw some random numbers
2023-09-18 19:23
That's not input lag, that's how long a single tick lasts. And it has nothing to do with CS2, because subtick makes sure that inputs can be registered even faster than 7.4 ms windows that 128tick offers 1/64s = 15.6ms 1/128s = 7.4ms
2023-09-18 19:25
11 replies
Netherlands m1croG
read more valve shit post and trust this shit sub tic
2023-09-18 19:28
10 replies
why don't you trust it? For example, look at this : This shot is not possible in CSGO since click input gets queued to the end of the tick
2023-09-18 19:42
9 replies
Netherlands m1croG
becouse you casual player for you all life MM will be good nobody from normal players even pro dont wjant this shit and totaly dont trust valve
2023-09-18 19:57
8 replies
Why don't you want this? The shot literally hit instantly in the clip. This does not happen in CSGO. You are not making sense without giving a proper reason
2023-09-19 08:04
7 replies
Netherlands m1croG
in the clip. I dont have what to speak with casual player you understand 0 go ant play this shitlorant strike 2 and be happy
2023-09-19 08:07
5 replies
Again 0 reasons....
2023-09-19 08:08
4 replies
Netherlands m1croG
what i must explain code off game or how server system works ? you to stupid kid understand this. This trash game is just for you, its for low brains casual kids. whant explane ropz write it very good but you dont have brains understand this.
2023-09-19 08:19
2 replies
Ropz himself said that he trusts valve, although it doesn't work as expected right now, he does trust valve to fix it. Difference between ropz response and your response is ropz understands what is wrong between the expected outcome and observed outcome. You just posted some numbers without even understanding what they mean.
2023-09-19 11:32
1 reply
Netherlands m1croG nut you to low brains to understand
2023-09-19 11:35
this is 1 in a million case and 99% of the times 128 tick rate and 7ms response time is perfectly good, and i also don't understand how sub-tick can be accurate when taking ping and movement into consideration. sub-tick is only ideal in a scenario when 2 players are standing still with 0 ping and 1 guy clicks head faster than the other. it's just a scam to let Valve get away with not upgrading servers and save extra money when they could upgrade all servers with the money they make in just 1 week and all of you NPCs with no knowledge of tech just eat it up and think it's some revolutionary tech when it existed before even in FPS games and it wasn't perfect. we'd rather have 128 tick and see exactly what is happening on the screen, rather than 64 tick and dying behind walls and peekers advantage shit and feeling like you're playing on 200 ping.
2023-09-24 15:09
Won't get you out of dmg mate
2023-09-18 19:26
1 reply
dmg is something you play on 64 tick, i dont think a good player plays matchmaking and cares about its rank.
2023-09-19 12:40
Curved fingers I guess, can't enter numbers in calculator right...
2023-09-18 19:27
the problem is not tickrate right now.. forget about tick rate it's either delayed animations or input lag what messes up everything which is mainly the joy.. can't enjoy the game until they fix it... it fact I hate the game currently
2023-09-18 19:29
2 replies
It has to be delayed animations, recoil hasn't changed but the animations are completely out of sync
2023-09-18 19:44 Look at this, input is registered instantly but animation is delayed
2023-09-18 19:45
Brazil MimimiBR
i ever played on 64 tk, cs2 is worst than mm
2023-09-18 20:48
negative iq hater doesn't understand what he's talking about episode we lost track next whinge thread ETA way too soon
2023-09-18 21:00
CS2 definitely worse than CSGO yes
2023-09-18 21:17
zet | 
Poland n3on_
People falling for that is insane
2023-09-19 08:27
Input bot
2023-09-19 08:32
tickrate is not input lag, if you want better input lag fix your brain.
2023-09-19 11:37
Europe badaczpiwa
1000/64 = 15.6 1000/128 = 7.8 nice try. CS2 has a subtick system which registers events between ticks, that means tick doesn't add any input lag
2023-09-19 11:38
5 replies
Netherlands m1croG
totaly dumb ass read more valve shit post and trust people test and lie ofcourse low brains kid
2023-09-19 11:49
3 replies
He's measuring the animation delay that triggers on every tick, but the real input is recorded at the exact moment it happens, that's why it's called subtick. Stop insulting people and trying to seem smart when you're clueless. Regards
2023-09-19 12:04
2 replies
Netherlands m1croG
totaly autist go play this shitlorant strike 2 and suck for valve clown you gold nova max thats what need casual autist kids for valve who dont understand nothing and eating everithing what they say
2023-09-19 12:22
1 reply
without knowing, yes im only 16 K hours in game only 4750 elo, and self programer and run multiplay projects with servers, yes hollando kid you know very well
2023-09-19 12:29
7ms is perfectly fine and good enough. nobody asked for the sub-tick. those cases of somebody clicking head faster than less than 7ms is 1 in a million and pretty hard to tell even in slow motion so it makes 0 sense to fvck up the game and make it feel like you're playing on 200 ping against peekers advantage and animation is de-synced to what is actually happening, rather than allow those 1 in a million "who clicked head first" scenarios. and also, subtick only makes sense in a scenario when 2 people with 0 ping stand still and shoot each other in the head. when you add movement and ping into the equation, it makes it hard to calculate what actually happened or display it correctly. Valve is just too greedy to upgrade servers to 128 tick with money they make in just 1 week.
2023-09-24 15:16
Germany who|cars
rip stering whelel user
2023-09-19 11:45
1 reply
rip controller user
2023-09-24 03:05
dont play from Mars.
2023-09-19 11:56
2 replies
dont play from the Moon!
2023-09-23 18:15
1 reply
aawhh thats only 144000ms
2023-09-23 18:44
Proof or didn’t happen
2023-09-19 12:10
Do you actually know what input lag is? CS2 has an input lag problem (sort of) that is correct and has been proven multiple times now but it is entirely unrelated to ticks because how could it ever be related? How fast the mechanical input is displayed on your monitor is not connected to how fast it is processed by the server/game (tickrates purpose). It has been shown that the games hit registration is pretty accurate while the animation can be off due to their new subtick system and the input lag problem combined with implied latency which makes it feel weird.
2023-09-19 12:16
2 replies
Netherlands m1croG
ok gold nova go play this shitlorant strike 2 and suck for valve clown you gold nova max thats what need casual autist kids for valve who dont understand nothing and eating everithing what they say
2023-09-19 12:22
1 reply
I have more than 10k hours, 4000elo+, and have watched more than double that in pro games as I am a professional sports bettor. In addition, I don't even like cs2 in its current state. Maybe you have a factual argument?
2023-09-19 12:35
in a nut shell, m1croG appears to be in a state of tantrum. sense is not the desired outcome - rather, the expression of psychic anguish is. my admiration goes out to all of the people trying to calmly point out the flaw in this thread's topic without engaging in the same childish behaviour
2023-09-19 13:00
2 replies
The psychologists have come to study us that's how bad it is in here
2023-09-19 13:07
Why bother being calm when the dude states bullshit, and then tries to pull rank without any evidence, and refuses to fucking listen to advice and ends up calling people things that are not called for? He says he's a "dev", meaning a developer, which I highly doubt. No sane developer would get into a fight about basic shit he gets wrong to start with. It's simple to say that you're a fucking $DEITY on HLTV, but when you're not, that's when it becomes an embarrassment.
2023-09-19 15:06
64 tic server - 15,6 ms 128 tic server - 7,4 ms Sub tic server - Instant /fixed /closed /valvewin /logout
2023-09-19 13:09
2 replies
China Mahiro
Back to spinbotting gn2 mm u go
2023-09-19 13:56
1 reply
I don't cheat, but I do like to get 9 kills in GN2 MM and then protest that flash assists and terrible calls which lose us the round make up for it (they do not)
2023-09-19 15:17
A few threads later this guy is still fuming about cs2
2023-09-19 13:11
Conter-Strike 2 is truly an amazing game, fantastic!! I love it so much!! Valve just needs to work a little more on input lag, lag compensation, report system banning you 1 week for sayin 'fakin bish' banter to some blue haired hardstuck lvl3 faceit turbocuck, jitter, fps avg optimization specially 1% lows, stuttering, gpu utilization, subtick hitreg delay (dying behind walls), tickrate, anticheat, promises, 5stack premier elo boost services, floaty movement, wonky leg physics when strafing, nade throw delay, model clipping through walls, nvidia reflex fix, cpu multithreading optimization (cpu utilization?), water optimization, clunky nade physics when landing, ignoring nova4 opinions that dictate tickrate decisions who can't even tell the difference between 60hz and 144hz monitor, bloomy visibility, desync tracers (you don't get what you see experience), 60fps recoil animation, bright muzzle flash, v_sync off fix, hud customization to make it less distracting, blurry minecraft graphics on 1280x960 all low looking worse than CSGO, right click refund buymenu, 3D audio positioning, demo replays with agents hoverboarding, server hardware and infrastructure, better nade visibility to differentiate smoke/flash midair, cl_bob + cl_righthand cvars, 0.5 outlinethickness crosshair, shiny nade trajectories, reduce particles/dirt/birds/leaves that get mistaken by a flash, net_graph, reduce debree from shooting walls, weird ELO system, cl_minmodels / improve agents visibility, remove forced 64 tick + allow 128tick sv(faceit), gamemodes (specially DM), weird FPS drop as the game progresses, crashes, dusty maps, teammates proximity rubberbanding, peeker advantage, 64tick weird spray, mr12 economy, smg meta fix, skin's dull models design, 60hz feeling with high fps.
2023-09-19 14:17
1 reply
2023-09-19 15:12
honestly 99% of people talking about tickrates dont know what they are talking about, that goes to myself too, but im good enough at the game that i notice if it is 64 or 128 tick by feeling and spray and bhop so there definitely is difference
2023-09-19 15:11
autist | 
Australia admo
just dont play from the icy parts of jupiter, i discovered the hard way this is the most input lag
2023-09-19 15:30
1 reply
2023-09-24 13:48
bro how many replies do your threads need for you to realise that you are actually dumb asf?
2023-09-19 16:25
It is upto you on who to believe Input lag video 3kliksphilip defending valve -
2023-09-20 00:37
1 reply
"the game's performance is unstable. High-end PCs can't run it properly. FPS is really small" - Jame I'll trust Jame over some silver redditor.
2023-09-24 00:17
How can I know if I have input lag?
2023-09-24 00:21
2 replies
do you have electromagnetic interference in your house? then yes
2023-09-24 00:22
1 reply
I really don't know, I play with a wired mouse but I never gave it any importance, maybe I had csgo input lag and I played with this
2023-09-24 00:25
jabbi | 
New Zealand stam_
2023-09-24 03:24
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