Conter-Strike 2 is truly an amazing game, fantastic!! I love it so much!! Valve just needs to work a little more on input lag, lag compensation, jitter, fps avg optimization specially 1% lows, stuttering, gpu utilization, subtick hitreg delay (dying behind walls), allow 128tick sv(faceit) / use 128tick in MM, anticheat, promises, 5stack premier elo boost services, floaty movement, wonky leg physics when strafing, nade throw delay, model clipping through walls, nvidia reflex fix, cpu multithreading optimization (cpu utilization?), water optimization, clunky nade physics when landing, ignoring nova4 opinions that dictate tickrate decisions who can't even tell the difference between 60hz and 144hz monitor, bloomy visibility, fix animations tied to tickrate (allow 128tick+), desync tracers (you don't get what you see experience), report system banning you 1 week for sayin 'fakin bish' banter to some sensitive blue haired hardstuck nova4 turbocuck, 60fps recoil animation, bright muzzle flash, v_sync off fix, hud customization to make it less distracting, blurry minecraft graphics on 1280x960 all low looking worse than CSGO, right click refund buymenu, 3D audio positioning, demo replays with agents hoverboarding, server hardware and infrastructure, better nade visibility to differentiate smoke/flash midair, cl_bob + viewmodel_recoil + cl_righthand cvars, 0.5 outlinethickness crosshair, shiny nade trajectories, reduce particles/dirt/birds/leaves that get mistaken by a flash, net_graph, reduce debree from shooting walls, weird ELO system, cl_minmodels / improve agents visibility, knife hitboxes, gamemodes (specially DM), weird FPS drop as the game progresses, crashes, dusty maps, teammates proximity rubberbanding, peeker advantage, 64tick weird spray, mr12 economy, smg meta fix, skin's dull models design, 60hz feeling with high fps
2023-09-21 15:23