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64vs128tick debate
GuardiaN | 
India AK4H 
I am not going to argue if players can or cannot notice a difference in the tickrate at all. When matchmaking in Counter-Strike 2 is focused on more competitive players because the main rank shown on accounts is of Premier mode, why shouldn't players demand 128 tickrate(with subtick) servers in matchmaking? Valve, STOP BEING A HYPOCRITE! If you'd like to watch my video that goes more in depth(I have an Indian accent and any racist comments on my video will be shadowbanned)- youtu.be/0oiX9ivM-Kk
2023-09-23 10:29
Topics are hidden when running Sport mode.
I play Marathon
2023-09-23 10:30
1 reply
I am very proud of you for your courage in admitting so.
2023-09-23 12:38
Personally I can't tell the difference. Because I don't play CS:GO/CS2.
2023-09-23 12:40
1 reply
Literal npc, hltv has a made up traffic since now
2023-09-25 09:27
Players can demand it, and the top players should have it. But I think the reason they don't is most people playing matchmaking won't notice a difference, so there is little benefit for a big financial cost.
2023-09-23 12:43
21 replies
I get that, but then why is Valve trying to force the competitive rules of top players(premier) on casual players? If you want matchmaking to be more competitive, then give these players 128tick as well.
2023-09-23 15:48
13 replies
#7
 | 
Wales Hi_Im_New
Because subtick is supposed to be better than 128 tick and is supposed to make tickrate pretty much irrelevant
2023-09-23 15:51
9 replies
I sure hope it does, but right now it doesn't. So either they start fixing this now, or it will be just really shit when they release CS2.
2023-09-23 16:45
6 replies
#40
 | 
Algeria Harique_
for me, subtick's potential is far greater than plain 128tickrate, but thats only when done correctly which it isnt just yet,animations n such are still normal tickrate so it feels off
2023-09-24 04:56
5 replies
#76
 | 
Sri Lanka Davex64
You're right. its the hit registration and fire animation offset that's a bit buggy. I saw in one thread in reddit explaining it. in sub ticks, if you fire at a certain tick and its already processing, it will register at the tick that actually triggerred the hit instead of delaying the hit registration and wait for it to be processed in the next tick like in 64 bit or 128 bit rate. But the problem comes between fire hit being accurate and the late animation making it an offset.
2023-09-24 15:18
1 reply
yes I also heard that only firing the gun and NOT movement was included in the sub tick. This is probably part of the reason why many people feel like the movement is worse in cs2.
2023-09-24 19:33
#180
 | 
Croatia _Coeus
bit listen u dint want 64 64 sub or even 128, what you want is 128 subtick
2023-09-26 10:53
2 replies
It doesn't really matter what tick it is as long as the experience feels smooth and it is consistent across the competitive scene, be it a major or matchmaking.
2023-09-26 15:57
1 reply
#184
 | 
Croatia _Coeus
yes but 64 is a nono for conpetstive
2023-09-26 17:05
it makes hit registration near consistent across tickrates, but it doesn't make the tickrate irrelevant. More updates per second is always going to make things feel more responsive.
2023-09-23 17:41
#193
 | 
Croatia _Coeus
subtixk is only for shooting, tickrste is what server runs in, ofc you wantt 128, even better 128 with subtick. 64 subtick is still 64 tick rate
2023-09-28 13:29
Saving money. Same reason they didn't offer 128 tick servers in csgo MM.
2023-09-23 16:55
#124
 | 
Ukraine eugcomax
Because physics is still different on 128 and 64. And valve promised the opposite.
2023-09-25 09:32
1 reply
Yes, but making things better is what they should do, but just because they want to save money, they don't.
2023-09-27 06:06
why valorant 128tick? they can see the difference?
2023-09-23 15:54
1 reply
I think Valorant did it primarily as a marketing thing to one up CSGO
2023-09-23 21:55
Just because you dont notice it doesnt mean its not more accurate and better. 1mm is 1mm, 1.0000000000001mm isnt. You cant tell the difference but it is still different.
2023-09-24 03:45
#44
 | 
Libya Chuffer
Something no one here understands. Thank you bro
2023-09-24 06:15
3 replies
In the first line of my post I said that I don't care if anyone can or can't tell the difference. If Valve says that subtick is enough and better servers are not needed, then I want to see the major played on the same settings as matchmaking servers. This is the reason I call Valve hypocritical, because they keep trying to make the matchmaking experience more and more like the top level with the premier mode, but won't do shit when it comes to spending more money on better servers.
2023-09-24 06:26
2 replies
#51
 | 
Libya Chuffer
Yes that is true. Mm and major settings would show that valve is serious about it. That’s a good idea
2023-09-24 08:14
1 reply
That is exactly what I am trying to say in my video as well as my post. It is aimed at Valve's hypocrisy, but even then people defend Valve, which is incredible because I am asking for better servers and consistent player experience, doesn't matter if they are 64tick or 128tick.
2023-09-24 08:53
well your starting premise, that Valve forced players to play premier and learn all maps to have ranks, is so stupid. There will be a competitive mode with a map-based rank. The next argument is that Valve made a leaderboard that should simulate a professional game(somehow), and its not on the same ticks as professional games - that's also really stupid, since they never said, they wanted to simulate a professional game, and also there arent any professional games at cs2
2023-09-23 16:52
8 replies
Premier rank is the only rank that will be shown on your profile that others can see, my friend. When you open another person's ranking, will it show the ranks of all the maps at the same time? No it won't, it will only show your premier rank(or maybe if you click one more time it will show you a dropdown menu, the way it shows DZ and WM rank). I didn't say it simulates a professional player's leaderboard, I said if Valve wants the leaderboards to have any value about showing THE BEST PLAYERS CURRENTLY PLAYING, then they should not have an incongruency between the measurement in pro matches and best matchmaking players. If that happens, then this new leaderboard system is essentially meaningless. The difference between top players in leaderboards and top players in pro games should be the LAN games played, not the difference of tickrate. If Valve makes different tickrates for pro games and matchmaking again, then Faceit is not going anywhere.
2023-09-23 17:16
2 replies
"f Valve wants the leaderboards to have any value about showing THE BEST PLAYERS CURRENTLY PLAYING" well maybe stop putting your words into their mouths
2023-09-23 17:33
1 reply
That is why I said "IF", which you valiantly omitted half the letters when copy pasting. I would love to find out what the point is of the leaderboard if it isn't to display the best players.
2023-09-24 02:24
why dota2 MM is played on the same as official competitive tickrate and csgo has to settle with 64 tick?
2023-09-23 17:17
4 replies
How is this even relevant in a discussion over CS2?
2023-09-23 17:38
3 replies
valorant also plays 64 tick in MM and 128 tick in pro games?
2023-09-23 17:41
2 replies
How is this relevant? Also why are you bringing CSGO into CS2 discussion?
2023-09-23 17:56
1 reply
Wow, blud here is moving beyond delusional.
2023-09-24 04:23
How the fuck do you come to the conclusion that Valve are hypocrites? You don't understand what being a hypocrite means? Either way it goes, there's probably a good reason why they use 64 ticks per second instead of 128. Maybe the servers they maintain are overloaded and need to work with less calulations per second? Either way, it's a safe bet.
2023-09-23 18:02
28 replies
The only valid reason valve has to use 64 tick over 128 tick is because of money
2023-09-23 18:19
12 replies
Clearly. And it's the best motivator thinkable. Fucking money is a given thing, and if you run like %30 (this is a numer I pulled out from my ass) less electricity, and 30% less resources used at the server it means there's more server daemons on a single machine given. The greed is a pulling factor here, and as such it's cool. It's not hard to do the maths behind this 64 tick reasoning.
2023-09-23 18:29
3 replies
Valve probably doesn't operate their own server hardware so doubling the tickrate would drive up the instance costs 50-100%, double the bandwith requirement, double the networking costs and possibly double the storage requirement (though CS:GO MM demos were 32 tick IIRC so it isn't necessarily the same as the server tickrate). They're not switching to 128 just because minority of the players can actually tell the difference. They could, but I'm very skeptical about that. Likely they'll just make it configurable again so Faceit etc. still have a valid reason to exist. And of course higher tickrate would cause problems for players that don't have good internet connection; it's not always just about the ping and the transfer speed.
2023-09-24 14:42
2 replies
I reckon you're right about this stuff. I don't know the running costs of servers is these days around, but I reckon you get the measurements as you put it, 50-100% easily. I didn't know the demos are at a considerably smaller tick rate. The incentive to run stuff at 128ticks is low for Valve. I think given a proper debugger you could maybe make the ticks higher than 64 a second. Also running CS2 on virtualized servers sounds a bit dangerous, I assume they do that. What about running tickless servers? CS1.6 etc., the Linux dedicated server, had this ping booster LD_PRELOAD hack that did remove the waiting against a blocking syscall and made the server a lot more loaded but apprently good for users with proper network. The interrupt load for a 32 player FFA server was, uhm, considerable with the ping booster. Maybe we'll see that kind of functionality in CS2?
2023-09-24 15:06
#176
 | 
Kosovo Irvinboy
I play only faceit, when I play matchmaking I can feel the difference also and I am not a pro or something near that. I feel it especially with AWP.
2023-09-26 10:37
I know Valve is doing it for the money, but why are these people defending Valve? Do they think they're getting any of that money for themselves when Valve pockets hundreds of millions per year from CSGO?
2023-09-24 01:50
#79
 | 
Germany AndSoItWas
no, it's also related to performance for the playerbase because 128 is more taxing on the pc's/internet connections (yes, it's been proven over and over again). it's obvious that Valve doesn't want 2 different tickrates but forcing it to 64 is obviously a mistake in my opinion.
2023-09-24 15:50
6 replies
But they’re fine with doing a huge graphics overhaul that tanked fps regardless?
2023-09-24 16:36
5 replies
not the same thing.
2023-09-24 23:26
4 replies
Hate to say it but Valorant use 128 tickrate and make it work.
2023-09-25 11:22
3 replies
Valorant has dynamic (not stable) 128 tickrate, and only if you set it in settings, which is not deafult. And in my opinion they don't make it work, their netcode isn't that much better than CS GO, same shit that happened in CS GO happens in Valo.
2023-09-25 16:18
2 replies
Can you point me in the right direction in this article where it says it's dynamic? "This resulted in a smooth launch experience and free 128-tick servers for our players." technology.riotgames.com/news/valorants-..
2023-09-25 16:43
1 reply
Download it and turn on net stats, it's not hidden info. I think I read somewhere that on one instance of "valo server" they run several matches at the same time and balance load between them. e.g. during buyphase tickrate goes down, during round it goes higher (you can see it on "valo netgraph") etc. I played Valo a lot for some time and tickrate isn't everything, my experience with their netcode wasn't that much better than CS GO to be honest, I still got CSGO'd shit pretty often and I got very fast fibre connection and optimized PC. It is better than CS GO MM, but not by much.
2023-09-25 16:53
( youtu.be/GqhhFl5zgA0?t=41) Here is Valve's video with a timestamp, where they say "Now, the tickrate no longer matters" and if that is true, Pro games should not be on 128tick in CS2, ysing different parameters than matchmaking. Also, since you seem to be delusionally defending this billion dollar organisation and defending them needing to spend more money when they are about to make exponentially more, tell me what do YOU get from Valve keeping the servers as they are now? Why is corporate greed cool? I am not asking for 128tick servers, I am asking for pro games to be on the same kind of server configuration as normal matchmaking games are, because Valve seems to want to make the experience consistent across the skill levels.
2023-09-24 02:33
4 replies
I don't care a bit about Valve, but I'm neither a dumb ass. I'm just saying they fucking want to make money. I'm not defending Valve in any fashion, but let's be realistic about who owns the game? They do whatever they want to do, and the gamers play or don't play it. There's just that shit like making money is more important than being a good company to the community.
2023-09-24 11:12
3 replies
Yes, and that is why I called them hypocrites because they talk all that shit about making tickrate irrelevant and all, but when it comes to spending money on better servers they are greedy and stingy when CS2 will make them exponentially more money.
2023-09-24 12:44
Well you cared enough to defend valve in #19
2023-09-29 10:32
1 reply
There's a fine line between defending and stating facts.... oh fuck it, there's a big fucking gap between them to be honest. So, I fail to see how the fuck I defend some random company? You live in a polarized world where there's two extremes and everything is lumped into either extreme. You need to fix your attitude towards shit.
2023-09-29 12:27
Then scale up the hardware they are on. Its very easy to do this.
2023-09-24 03:45
8 replies
#21 this guy just doesn't want a billion dollar company to spend more money when they are bound to make exponentially more.
2023-09-24 04:25
7 replies
The fact is if they just rent the servers from AWS or Azure you can scale them up in real time.
2023-09-24 04:26
4 replies
And that costs more money to Valve, so why should they do it? I'm not saying it's a good thing, but realistic. No amount of whining about it will change the fact that they need to make money.
2023-09-24 11:07
3 replies
So we should shut up like obedient little subjects, and say nothing so that Lord GabeN can make as much money off of us as His Holiness can?
2023-09-24 12:49
2 replies
how much is CS2 to buy?
2023-09-24 16:09
1 reply
Valve makes much more money from the trading of items on the steam market than game sales.
2023-09-26 17:17
#80
 | 
Germany AndSoItWas
forcing 128 tick also stresses the pc's and internet connection of the players. it's not as simple as just paying more money for 128 tick (is it really that much more expensive lol?). it's a balance between everyone being able to play the video game at acceptable performance and having the best possible reliability of competitiveness. i agree that 128 tick is best (ropz proved this), but don't be so naive as to think it's just about money to not upgrade to 128 tick.
2023-09-24 15:53
1 reply
128 is best in CS GO. And still 128 tickrate doesn't help GO with shitty hitboxes, hit detection etc. IMO people forget that "CSGOd" moments happens on the best PCs, equipment, 128tick LANs (I'm talking about tournaments). CS2 won't have "only" 64 tick, it will have 64tick + subtick + new engine and other optimalizations. Also Valve never stated that CS2 will be 64 tick forever, but if they perfect it then maybe? I prefer it to be 64 tick and make game as fair for everyone as possible than having 128 tickrate like in CS GO, which helps, but not entirely.
2023-09-25 16:24
#194
 | 
Croatia _Coeus
bcs they would have to pay for 128 tick servers which in return they cant monetise otherwise cs2 would cost money to play.
2023-09-28 13:32
#24
 | 
Poland BAN_ANIME
what is this awful meme at the thumbnail bruh
2023-09-24 01:51
4 replies
2023-09-24 02:38
3 replies
goated video when I first watched it
2023-09-26 04:35
2 replies
It was a good time for YouTube, when creativity was really one of the things that determined how well you did. Now it is all about the samey garbage made by big creators that will be served to you.
2023-09-26 06:07
1 reply
there are still plenty of great youtube channels, they just arent the top channels anymore
2023-09-27 20:56
#27
 | 
Poland borbor
you cannot have accent when you don't speak English
2023-09-24 02:37
1 reply
AHAHAHAHHAHAHAHA
2023-09-24 05:24
the thing that i dont understand is people act like they play on 64 tick while enemy is on 128 tick. dude, it is 64 tick for everybody. if there is an advantage, it is advantage for all 10 players, if there is a disadvantage, it is disadvantage for all 10 players. we are all on the same ship and stuff. people dramatized it as if it is the end of the world lmfao.
2023-09-24 02:42
7 replies
just wait until the guy with 150 ping shoots you before even a pixel of him has appeared around the corner
2023-09-24 02:54
So its less accurate and feels like shit.
2023-09-24 03:46
would you rather play with more peeker's advantage or less
2023-09-24 06:41
So if everyone is screwed, I should be happy because at least I am not worse off than anyone else?
2023-09-24 13:14
2 replies
yeah? i mean i am not saying everybody should be screwed in the first place but yeah.
2023-09-24 14:01
1 reply
All I can tell you is that your logic is flawed.
2023-09-27 03:13
+1
2023-09-25 16:25
If Valve listened to 128 tick placebo enjoyers, none of the problems in the game would ever get fixed. They would just switch to 128 tick and call it a day, because that single number is everything these people care about anyway. Maybe add a few more placebo commands that don't do anything, so that these people can change the values whenever they feel the need to cope with their skill issues. Meanwhile people who actually care about the state of the game try to identify the actual problems and come up with ways to fix them specifically instead of crying and demanding a brute-force quasi-solution that only makes the problem a bit less pronounced.
2023-09-24 03:14
4 replies
Here, take a good look at my channel (youtube.com/channel/UCfw7BxgPujGtDBVY5V8..) and tell me if all I care about is 128tick and not about the general improvements of the game since the first wave of invites to CS2(which I got into within the first 20 minutes). I am only asking Valve to prove to the community that their promise of "tickrate no longer matters" by making the major servers the same tickrate and all other specifications as matchmaking servers. If they are both 64, I will not say anything more. And since you seem to be concerned about the problems of the game. please tell me what problems of the game does the leaderboard fix? There are other problems with CS that need fixing, no doubt. I just want to be done with this debate of 64vs128tick, because I never cared about that in CSGO, but in CS2 I just see hypocrisy from Valve all around, because they are just not willing to spend more money. My criticism is less about CS2, and more about Valve's greed.
2023-09-24 06:43
based
2023-09-24 19:50
+1, as i said many times, people forget that "CSGOd" moments happen on best PCs, equipments, 128 tickrate LANs. GO is fucked in it's core, CS2 can do a lot better even at 64tick.
2023-09-25 16:27
Bro have you ever played on faceit? If so you notice its not placebo, and if you dont, well you probably are a pretty bad casual player.
2023-09-25 20:17
the difference is when pro can't kill is 64ticks when pros can kill the rival 128ticks
2023-09-24 03:17
the accent ii cant
2023-09-24 05:22
1 reply
forsaken accent
2023-09-24 05:22
#45
 | 
Canada Shadoww_
I don't want to be that guy but 128 under the scale Valve needs it to be at is unsustainable and Valorant isn't even using 128 tick half the time which is false advertising. Faceit has some scale but nowhere near the availability of Valve's solution especially across other regions outside of NA/EU.
2023-09-24 06:15
3 replies
I don't reference Valorant anywhere in my post or my video, and I really am not concerned about Valorant. And saying that 128tick is unsustainable is stupid, because are you sure that 100million+ a month is not enough to build better servers when you know the new game is going to bring in a horde of players? I am not even asking for 128tick anyway, I just want Valve to prove that their promise of "tickrate no longer matters" is reflected in the major and the matchmaking servers, both being the same tickrate.
2023-09-24 06:31
2 replies
#63
 | 
Canada Shadoww_
Do you really think other game companies do this let alone Valve? Lets start with that. If anything your argument proves the opposite where there is more incentive for 64 tick due to how much cheaper that would be to a large scale. That's probably the worst argument you can make for 128 tick....
2023-09-24 13:48
1 reply
There is always incentive to have less expensive servers, when did I say that there is not? I am simply saying if Valve wants to put their money where their mouth is, make sure that the servers are the same settings on matchmaking and during the major. I know all other game companies are also hypocrites, but I play Counter-Strike and I am on a Counter-Strike forum so I will criticize Valve here, not any other company. My critique is about Valve being greedy and hypocritical, not that 64tick or subtick system is bad or good.
2023-09-24 15:53
I'm okay with premier/matchmaking being 64 tick, but locking faceit into 64 tick as well is so stupid to me imo the best part about CSGO is the fact that if something sucks, the community can just make a server that fixes it valve trying to take control is cringe and the same type of shit Riot does in all of their games
2023-09-24 06:43
1 reply
It's Valve's game. The players are playtesting for Valve, not for Faceit's own little shitty projects. #53 actually gets it. Faceit is so cringe at least wait for the game to be out idiots.
2023-09-24 13:38
I think it's only about money for Valve. They just don't want to spend on more hardware for their servers, that's why they don't convert their servers to 128tick. Why to limit everyone? I suppose it's to force as many of players as possible to test 64tick with subtick and give feedback so that Valve might do something to might be improve it a bit. It's not cool and 128tick is much more enjoyable to play, I remember it really well, I played faceit couple years ago and it was so freaking nice, there was no feeling that people have crazy reactions or that your bullets go elsewhere, it was really really comfortable to play.
2023-09-24 09:10
4 replies
#82
 | 
Germany AndSoItWas
you are implying that upgrading to 128 tick servers is actually expensive and valve is cheaping out because of that. you have any evidence for this?
2023-09-24 15:57
3 replies
He's stating what he thinks and it's a logical thought when: - Playing Faceit 128 ticks is better than Valves matches. - Valorant makes 128 tickrate work So why don't Valve offer the same? If it's because of some kind of performance issue in a 10v10 casual games then they should say so and just make 128 ticks available on MM. If Valve don't keep up then eventually a competitor will make a proper CS clone.. (but I have been saying that for a decade already - ROFL)
2023-09-25 11:48
2 replies
It is difficult to make a proper CS Clone, and making the servers better than CS and making them available for the majority of the audience is even more difficult, and requires a huge amount of investment, which an indie company could never make.
2023-09-25 16:12
Valorants 128 tick is actually very unreliable so they are not a good comparison. But they could definitely make 128 tick work if faceit can.
2023-09-29 10:34
As someone who playing forever on 64tick servers i can tell the difference when i rarely play on 128 tick servers. It feels to me that movement is more responsive for a reason. Again, i dont know if thats a thing i rarely playing on 128 tick but it feels different and better if you ask me. But not to the point that makes a huge difference imho but still, its better.
2023-09-24 09:16
What debate. Everyone talking about difference between 64 and 128 tick in csgo, ignoring the fact that CS2 is new game with new netcode. How do you expect to be taken seriously, when you're stuck up arguing on superficial numbers and not what actually matters. As if "128" is the magical solution to whatever issues current netcode have, that might get patched up later anyway, without need of just bruteforcing a higher update rate.
2023-09-24 13:29
21 replies
Did you even read my post or watch my video? It seems like you just read the title and started ranting about tickrate.
2023-09-24 14:00
5 replies
Timestamps on meaningful arguments?
2023-09-24 14:28
4 replies
The video is 2 minutes and 38 seconds long, and you don't even need to watch it, just read the post instead.
2023-09-24 14:41
3 replies
So why Valve created new netcode, rather than using same and just slapping 128tick on servers? Did they deliberately want to make it worse, or is it to improve it? And consider #72. Whatever tickrate it is, it's meant to be superior to csgo's. And it will become such if it isn't, given enough updates and polish. It already is better at hitreg than csgos 128tick, by registering shots in between ticks.
2023-09-24 14:50
2 replies
I never said subtick system is useless or bad, I am saying that Valve should use the same settings for matchmaking as the server they use during a major. Because if they are changing it, that means there is a difference between what pros use and what matchmaking players use, and Valve saying "tickrate does not matter anymore" is not true. The reason I want this is because Valve is pushing the game towards a more competitive esport side, forcing matchmaking players to have to learn all maps in the active duty pool just to have a rank, showing win percentages of teams before a game starts(was this really necessary?), and competitive seasonal leaderboards that are meant to keep players in competitive matches more and more.
2023-09-24 15:35
1 reply
You're presuming that tournaments will be run at 128tick, no, before that, you've made presumption, that currrent 64tick netcode can't be improved to point that 128tick brings no tangible benefits. We have yet to see how it all will play out.
2023-09-24 16:15
ropz played cs2 on both 64 and 128 before they locked it and he was able to tell the difference, that's easy enough argument that cs2 subtick is *currently* not a good enough solution.
2023-09-24 14:14
14 replies
What does it mean able to tell the difference.
2023-09-24 14:29
13 replies
#83
 | 
Germany AndSoItWas
He noticed the sprays were off and bhopping was not working properly. a youtuber did a blind test and ropz got 30/30 right when guessing between 64 and 128 tick. so yes, it's noticable.
2023-09-24 16:00
12 replies
DUUUHHH, that's tests done in CSGO, not CS2.
2023-09-24 16:10
11 replies
#87
 | 
Germany AndSoItWas
same shit different name
2023-09-24 16:28
4 replies
the fuck, it's opposite. You're applying same name and terms on different netcode and different game.
2023-09-24 16:32
3 replies
#90
 | 
Germany AndSoItWas
he did the same thing for cs2 lol, they just banned 128 tick before the youtube made his test. hopefully we get the cs2 test out at some point.
2023-09-24 16:35
2 replies
So he didn't test in cs2. So what the heck are you talking about. Stop drawing evidence for stuff straight out from your raw confirmation bias.
2023-09-24 16:36
1 reply
#94
 | 
Germany AndSoItWas
ropz has tested cs2 many times. by the time they did the blind test, valve had been 128tick.
2023-09-24 17:56
can't you freaking read? ropz claimed that on cs2 before valve locked it to 64 tick. if he could tell the difference on csgo 30 out of 30 times, there is no reason to believe he couldn't do that on cs2 as well.
2023-09-25 19:59
5 replies
it's called difference between evidence in video conducting actual tests, and vague hearsay.
2023-09-25 21:42
4 replies
lack of a thinking brain is your own issue to deal with.
2023-09-25 22:09
3 replies
So you call just playing a game of telephone and repeating what others have claimed as truth as a "thinking brain".
2023-09-25 22:41
2 replies
You should make a video called "Guy on HLTV: Moving Beyond Delusional".
2023-09-26 03:08
feel free to prove otherwise, until then, yes I'll take the word proven by those who make a living out of it.
2023-09-26 08:30
#62
m0NESY | 
Poland SebL
Valve forcing people to use 64-tick instead of switching mm server to 128 is really disgusting, they're basically forcing people to play worse game so they don't go to faceit, it's terrible really. Good video bro.
2023-09-24 13:42
"I am not going to argue if players can or cannot notice a difference in the tickrate at all." you don't need to argue, ropz proved that he knows when it's 64 and when it's 128 based on: movement alone, shooting alone, movement + shooting 10 tests for each, got 30/30 youtube.com/watch?v=6f5fEgSRAKg
2023-09-24 14:13
2 replies
Yes, and I already acknowledge this in my video, I'm guessing you didn't watch it.
2023-09-24 19:27
1 reply
well no sorry I wasn't that bored, great video tho(just assuming :D )
2023-09-25 19:56
Indian accent is goated wtf
2023-09-24 14:29
If talking about debate, then how about this. twitter.com/MaximsTweets/status/16410793.. CS2 packets are 6-7x size compared to csgo's packets at 64 tick. cs2 128tick would make that 12-14 times more taxing to servers in terms of data flow compared to csgo's 64 tick.
2023-09-24 14:41
3 replies
Given we had 64tick servers back in 2012. Take into account the advancement in core counts of modern server CPU's, they would have no issues handling that extra workload.
2023-09-24 16:39
1 reply
The amount of resources used for real time self shadows and legs being rendered(I really think shoe skins are coming too) all the time surely could be freed up for better performance too.
2023-09-24 19:29
it doesn't matter if the code is transfering more useless data per second or not unless it actually effects the quality
2023-09-24 19:37
#78
 | 
United Kingdom sebmaq
I could still hit crispy HS on CSGO 64tick. Theres a lot more to consider like ping and hardware specs, monitor etc that effect game way more.
2023-09-24 15:49
1 reply
And how exactly is Valve supposed to do anything about what monitors people use? Valve chooses to not pay more money for better servers, and even if we leave aside tickrate for a bit, the current servers in CS2(with demo recording disabled) are pretty overloaded and still it seems like Valve isn't doing anything to fix this.
2023-10-07 16:30
They should just make premier servers 128 tick, and maybe DM
2023-09-24 16:33
5 replies
I don't know, then premier would have a separate queue from the other maps.
2023-09-24 20:45
4 replies
What do you mean? It already is seperate
2023-09-24 20:46
3 replies
I mean like if you wanted premier it would have a separate queue and you could not queue for individual maps at the same time.
2023-09-25 22:50
2 replies
You already won't be able to in CS2. It's in a seperate menu
2023-09-26 00:24
1 reply
I know, but that has been an option for a very small time now. I am saying keep the queues separate and make the premier mode use 128tick, if Valve wants to keep this consistent across all competitive games and make it the default mode for competitive games, from matchmaking to pro play. I just want consistency.
2023-09-26 03:06
i will definitely make some racist comments but not because you are indian instead because you are posting that in hltv
2023-09-24 19:34
1 reply
Haha
2023-10-21 16:53
Valorant has 128 tick-rate. Enough said!
2023-09-24 19:36
8 replies
I don't really care what Valorant has, I just want Valve to practice what they preach. If "tickrate no longer matters" then let's have the same settings for servers in matchmaking as they do in majors.
2023-09-24 20:18
4 replies
i haven't read anything offical saying that tick-rate doesn't matter, they dance around it by only talking about sub-tick.
2023-09-24 20:49
3 replies
Here is Valve's video where they say this youtu.be/GqhhFl5zgA0?t=41
2023-09-24 21:10
2 replies
OMG! yeah that is lies! "What you see is what you get" ROFL!
2023-09-24 21:19
1 reply
And that is why I am calling out Valve to not be hypocrites.
2023-09-24 22:38
#126
 | 
Ukraine eugcomax
2023-09-25 09:54
2 replies
From the conclusion in your link: "Above all measure, measure, measure. VALORANT’s measurements ultimately allowed us to launch while predicting our server hardware needs within 1%. This resulted in a smooth launch experience and free 128-tick servers for our players." Must commend the Valorant programmers for that write up. I wish these guys would make a CS clone.
2023-09-25 10:31
1 reply
Meanwhile Valve has to remove GOTV demo recording for the release of CS2 to be viable.
2023-10-06 02:57
CSGO 64 tick vs 128 tick is like a different game LOL also cs2 the subtick on 64 is ofc worse working than on 128 tick also why not make 64 tick MM and FACEIT 128 tick like FACEIT needs a selling point that is the good AC and 128 tick if MM has good AC and 128 tick why should I play FACEIT than
2023-09-24 19:44
3 replies
This is still a problem, though. Valve wants to make it so that anyone can form a team of 5, and if they're good enough they can move straight up to a professional setting all the way to big events and ultimately to majors. Now before you accuse me of putting words in Valve's mouth, there are at least 2 reasons why I think this is the case- 1)The coaches being banned from being able to talk during the matches, the reasoning was that the coaches behaved like an extra player. 2)The new system that Valve is enforcing which effectively bans partner teams, because it gives these teams an unfair advantage. So, to reach this hypothetical that Valve wants, here's what a team of players needs to do in CSGO- 1)Start playing CSGO, most likely from matchmaking 2)Realise they want to compete, and that the way to do that is by practicing in Faceit/ESEA because matchmaking servers are not the same server tickrate that big events are played. 3)Go to big events where LAN is also different from online, and adapt to that as well. So, I want Valve to remove that 2nd step, so that players don't have to jump to a different platform to practice to even stand a chance at playing in big events.
2023-09-24 21:51
2 replies
Yeah I just hope the game not only feels good but has actual good hitreg and stuff*on 64 tick as I don't think Valve will go to 128 tick
2023-09-24 22:20
1 reply
I think after they disabled demo recording for all matchmaking games, they must be thinking about having to upgrade servers. This is the time to pressure Valve to stop being hypocrites.
2023-10-03 19:59
I’d use 512 ticks per second
2023-09-24 19:47
1 reply
I hope you have success fighting for your cause.
2023-09-25 02:47
Most players can't tell the difference between 64 and 128. Tbh, very few can tell the difference. Good lag comp and low server latency is 100x more impactful to how the game feels.
2023-09-24 19:48
11 replies
Again, I don't want to argue if anyone can tell the difference or not, I just want Valve to prove that they're not hypocrites and make the matchmaking servers the same specifications as the servers used in a major, because otherwise "tickrate no longer matters" is just a bogus statement. Valve's video where they say this ( youtu.be/GqhhFl5zgA0?t=41)
2023-09-25 04:53
It doesn't matter if most can't. The top 10% can, ropz did 30 out of 30 guesses. These top 10% make game stay alive and be relevant. Now with valve's shenanigans future feels bleak. They will fix it but on release this isn't looking good. And don't compare with csgo release, scene was very small and csgo didn't copy 1.6 or source. It made something different. CS2 does indeed copy CSGO and there lies a problem. It must provide better experience because it is so easy to compare. I don't fucking understand those who root for worse but I guess there are people who root for putin and russia as well.
2023-09-25 09:50
dude i'm decent at csgo but casual player. it's normal that new players dont care about this stuff from the start because they have to get used to the game. but even as casual the difference between joining mm server and faceit 128tick is crystal clear in csgo with same ping.
2023-09-25 16:54
8 replies
I have played csgo for over 8 years. Faceit or mm, no difference to shooting, hitreg. More is better but I dislike people making it seem as the difference is 2x.
2023-09-25 17:14
6 replies
#179
 | 
Croatia _Coeus
thats a lie, everything is different, i play mm i suck dicks and cant hit shit due to lags and shit and then i go faceit and bum, crystal clear, bhop, movement, shooting
2023-09-26 10:52
5 replies
I don't care what you say, I have not once felt any difference. U can cope on as much as u want, 128 does not make you play better.
2023-09-27 17:20
4 replies
#192
 | 
Croatia _Coeus
it does, im not coping. what you think of is the way you play, ofc it doesnt change, if ur shit ur shit no matter tick. but, mechanic wise, its a big fuckin difference, more fluid, more precise, easier spray, less tear, less lag, consistent bhop, consistent kz, more fps, flicks, deagle, usp, everything is more ez to use. so dont bullshit me with that quazzi argument
2023-09-28 13:23
3 replies
"it's the tick not skill" compium
2023-09-28 18:17
2 replies
#196
 | 
Croatia _Coeus
amazing argument well said u explained evrything now go crawl back to ur hole
2023-09-29 10:29
1 reply
cry is free
2023-09-29 18:38
#177
 | 
Kosovo Irvinboy
That is very true, you can feel the difference surely.
2023-09-26 10:44
#115
 | 
Ireland KarLybop
There is no debate. 128 tick should be the standard, it's 2023, not 2010.
2023-09-24 23:27
1 reply
100% There's no other explanation other than Valve is being greedy, at this point I just hope some game developer picks up the mantle and make a proper clone.
2023-09-25 10:43
Valorant has everything figured out: 128 tick, anticheat, leaderboard. Csgo after more than 20 years doesn't have any of that and now even dies to be replaced by Inputlag Strike 2 :)
2023-09-25 03:22
2 replies
It's sad to say and hard to realize but CS is being somewhat neglected at Valve HQ, they have lost their passion and focus for the game.
2023-09-25 10:44
1 reply
They haven't lost their passion for making more money, that's all.
2023-10-01 23:02
The truth is quite simple and mundane. When CSGO Launched, 1.6 was running on fumes and the scene was barely 10% the size it is today. Now that CS is truly global, steam and drm in general has been universally accepted, and internet connections have vastly improved since 2012, what matters is the growth rate. For example, CSGO has roughly 1M players per day, supposedly unique players. Well, the thing is that most CS players are new, usually a guy will just try csgo for 1 month, like it, play it for 3-4 more months, then get bored, and then never play it again, that means that roughly 90% of the those +1M players have never played any pre-2021 CSGO build. And likewise, the vast majority of CS2 players from 2025 will never have even played CSGO, you know what that means???? It means that VALVe can literally do whatever they want, get away with it, and nobody will ever know, out of the 10-20% of playerbase that experienced the earlier version, half will condemn the downgrades while the other half will defend the downgrades, claim they're upgrades, and use their tenure as source of legitimacy while ignoring the dissenters tenure and try to humilliate him by saying "YoU jUsT hAtE cHaNgE aNd PrOgReSs". Your voices will be silenced, so will the pro's, and that's what you deserve if you ever thought you mattered.
2023-09-25 05:28
14 replies
Ouch that hurt.. Yes, CS 1.6 player base was running on fumes as you say because Counter-Strike: Source had been out so many years before CS:GO was released and apparently new players prefer better graphics over gameplay. Device started playing on that crap so yeah obviously CS 1.6 player base was a lot less. In fact I stopped playing Counter-Strike 1.6 when players got a lot less and I couldn't play CS:Source as it was an abomination .. and here we go again with CS 2. Sigh! Valve need to look in the mirror and ask themselves why Counter-Strike become so popular in the first place and then go back and fix CS 2. The secret is responsive movement and the shooting mechanics, and actually the sounds were good too and addictive, you wanted to shoot the USP to hear the sound unlike the crap we now have in CS 2. Just unbelievable.
2023-09-25 11:12
11 replies
It happened with 1.6 too to a much lesser degree because Gooseman and Cliffe still had massive input and obviously...the game was a lot smaller. But when 1.6 came out in late 2003 , more than half of the playerbase hated it, they hated the massive jumping accuracy nerfs, they hated the increased inaccuracy of AK Spray, they hated the movement glitches and bhop staminna glitch above 100hz, is just that the game still retained a lot of its earlier versions traits, in any case, if you would've been able to properly poll everyone in 2005 who had been playing CS for at least 4 years, they would ALL have told you that either 1.3 or 1.5 was the best version of counter-strike, and something important to point out is that it wasnt nostalgia, because at this point the same players who denounced 1.6 had also previously praised 1.0 over Beta7 and 1.1c over 1.0 , there was genuine progress and increment of the skill ceiling as those revisions launched, but then again...those tweaks were 90% Gooseman and Cliffe , 10% some VALVe retard who thought his bot vision was actually the future of counter-strike (how fucked up is it that he was right in all the worst ways?) But im sure you already knew all of this, even if you couldn't put it in words before, it's just tragic when these corporations take something that isn't theirs, suck the soul and essence out of it, and the masses to which it panders eternally defend them with sword and shield, completly taking a massive shit on those of us who liked the real thing from which big corpo got its golden egg. If you look at how Id Soft. treated Quake and how Blizzard treated Starcraft , clearly, those big corporations which are supposedly much more unethical than VALVe have respected their iconic franchises much more, Starcraft 2 is a great continuation of Starcraft, Quake Champions is not a good continuation of Quake Live , but it is still much more recognizable than CSGO 2023 build to 1.6 , let alone CS2 compared to 1.3 or 1.5 ....or frankly....even source.
2023-09-25 13:30
2 replies
Let's be honest, the unlimited bunny hopping and jumping deagles etc were all fun, but the game is better now those things are not possible. CS1.5 was probably my favourite game of all time, but a lot is nostalgia if you go back to it, it's terrible compared to CSGO.
2023-09-25 17:24
1 reply
Deagle didn't have jumping precision, it was usp and glock that had it, and im okay with making the jumping shots less precise, but precision and accuracy are 2 different things, the thing that VALVe had a raging erection for was randomness, aka, inaccuracy. that is not how you nerf a gun, you can just make the game always steer the bullet you want to complicate further away from the crosshair WITHOUT any randomness, is just X and Y axis per centages. With bunnyhoping i disagree, it should be free and unlimited simply because it makes gameplay aesthetically pleasing, and it's not a matter of randomness, though i will grant you, it is technically higher skill ceiling if you shorten the window for the hop chain. But the main issue here are the rifles, the AWP nerfs are unacceptable but most important than that, the AK needs a MASSIVE buff, once you are even ready to entertain this impossible fanfic, you'll realize that no we have not made progress, in many ways, we've gone back, all games were 100% rng before Quake and UT introduced Bhop and Bullet Accuracy, why are you looking at VALVe trying to make games more like they were before 1997 and calling it "progress" ?
2023-09-25 21:29
Thing is, they destroyed a lot of the side communities that CS had, like BHop, Kreedz, Jailbreak, Hide and Seek, Soccerjam, Deathrun et cetera. The reason they hide the community servers behind the menus is because Valve knows that they cannot control players using skin plugins in community servers, and if players spend more time in the community servers, then Valve will make less money because then less people will buy skins. This bubble only works as long as people continue to be entranced by the ranking system and playing on Valve servers, but people will lose interest as many people did because hyperfocusing on anything is boring, even if it is just CS competitive.
2023-09-25 15:32
5 replies
Everything VALVe monetized with GO had been done before in pirate 1.6 servers, gunskins were such a 2008 thing, but the most shameless one was graffitis and knives, they purposefully gave CSGO default knives utterly shitty animations and then they literally gave the first few knife skins the most pleasing animations possible, knowing fully well that their players are very placebo sensitive, we're here on hltv i assume we all know that you feel like your movement is prettier and smoother with a good knife animation like Karambit or M9 or Butterfly...and graffittis.....infite for free on base cs 1.6 , behind a paywall for every 50 sprays....these motherfuckers are so evil and shameless man it makes me physically sick, and to see all the little kids defending these scumbags feels like such a nightmare, literally, these kids whom are probably victims to online gambling and pornography addiction, with completly fried attention spans...defending such a scummy global corporation. Man, i will never look down again on old men talking their asses off about how old times were better, im beginning to see it myself and im only 26.
2023-09-25 21:36
4 replies
And they are still doing it now with the new Loadout system. I made a video which explains how they're planning on printing more money through that, and basically all the globaloffensive subreddit users downvoted it to shit. Here if you're interested( youtu.be/rxBaOr4ywjU). If you don't want to watch it for some reason, just let me tell you this: get ready for a lot of weapon rebalances in CS2.
2023-09-25 22:06
3 replies
I think the CS2 inventory is better than GO mainly because weapon wheels are console stuff, they dont belong in computer games with mouse and keyboard. That said, you are right when you say that the correct and ethical thing would be to just have every single gun avialable for purchase in the loadout and thats it, no swap bs. ps: nice debussy appreciator.
2023-09-25 22:17
2 replies
I don't really care if the weapon wheel stays or not, my concern is that Valve will bring seasonal weapon rebalances to weapons just so that they can print more money. I never really thought about this before they made the M4A1-S four shot at every distance, and made it less expensive. I remember thinking, "Only of those changes could have balanced the weapon, why are they doing this?" before I looked at skin prices for them and understood just how much Valve exploits the playerbase.
2023-09-25 22:34
Oh and Gymnopedie is from Erik Satie, just trust me on this and don't look any deeper into this, you probably won't like what you find.
2023-09-26 04:21
"The secret is responsive movement and the shooting mechanics" Uhh, no. The secret is it was free for last 5 years + it virtually has NO system requirements, so even the most backwater countries with potato PCs can play. That's why the game has so many Russians. Ease of accessibility is the majority of the reason CSGO is so popular.
2023-09-25 21:41
1 reply
Ease of access is one of the reasons, but the thing is no one will continue to play a trash game just because it is accessible.
2023-09-26 11:33
"When CSGO Launched, 1.6 was running on fumes and the scene was barely 10% the size it is today." Bruh, most of us quit when CS:Source came out and was terrible.
2023-09-25 17:18
1 reply
Honestly I really didn't like Source, I tried to, but it really seems like a downgrade from both 1.6 and CSGO.
2023-09-25 20:40
Can or can’t? It’s not an argument
2023-09-25 05:32
#121
 | 
Canada Yaokon
Love ur vids man:) +2 sub had to go on my second account also to sub;)
2023-09-25 06:01
1 reply
I am flattered by the gesture, my friend. I just want people to watch my videos and learn something, and that's why I make these videos. I am always glad if someone appreciates it!
2023-09-25 09:07
The news will fix all of this
2023-09-25 16:13
2 replies
Wait what news?
2023-09-25 20:38
1 reply
I've been trying to make a post to spread the news but they wont let me spread the news by making a post
2023-09-26 01:44
There is no debate lmao. 128 >>>>>>> 64, sub or no sub.
2023-09-25 21:37
1 reply
Again, I don't care about this. It is the first line of my post.
2023-09-26 10:29
#159
 | 
Montenegro RAPAFD
i dont understand this 64v128 debate to be fair ... i mean if the game was unplayable in 64 ok but everyone is accustomed to it now and it doesn't really bother anyone anymore unless you played 128 for a moment and go back to 64
2023-09-25 22:08
1 reply
Yes, but a lot of people are accustomed to 128tick. Mostly when it comes to pros. The thing is pros are really not focusing on CS2 right now because there are still events left, but once they do I think we'll see a big outcry from the pro scene.
2023-09-26 03:57
good morning sir
2023-09-25 22:52
#178
 | 
Croatia _Coeus
you can notice difference and its a big difference. end of story. even on cs2 its different on mm and on faceit, i even have more fps on faceit as i did in cs go
2023-09-26 10:50
1 reply
I don't care if it's 64tick or 128tick, either way I want to have the same server configuration in matchmaking as a major.
2023-09-26 11:15
CS2 64 tick is already better than CSGO 128 tickrate
2023-09-27 21:06
1 reply
Again, not the point I am making in my post or in my video.
2023-09-28 10:22
The gameplay should feel buttery smooth for any tick rate.
2023-10-01 23:05
1 reply
Yes, but it doesn't.
2023-10-01 23:14
there's no debate, anyone who prefers 64 over 128 isn't capable of opinions
2023-10-07 16:37
3 replies
You just said that if someone has a certain opinion, then that person isn't capable of having an opinion. Are you okay? Also, my post is not about players at all, it is about Valve being hypocrites.
2023-10-07 17:17
2 replies
#209
 | 
Israel b0ttt
but its not an opinion, its like asking what do u prefer? 75 or 20ms ping ? 400 or 100 fps ?
2023-10-07 17:43
1 reply
Bro, you need to learn what an opinion is.
2023-10-08 03:32
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