I think some of the pros rely heavily on mouse commands (mousespeed w/e) for almost a decade and even the slightest accel is prolly fucking their aim
if tickrate didn't make a difference valve wouldn't have locked all cs2 servers to 64 tick
philip did scientific research to prove his point while pros simply say "mouz slow therefore bad loooool"
Who cares what Ropztard and Pennys are saying.
3kliksphillip’s video isn’t really meant to be saying CS2 is just as good, I think that’s pretty sensitive and biased if ur boiling it down to that, its just showing the flaws of one specific analysis that people were touting as super technical and deep and correct, which is pretty smart because he’s saving the community from believing a clearly flawed “study.”
Its just not that big of a deal, and optimism doesn’t mean that they’ve been paid off
subtick-sexuals are in shambles. They don't know what the sistine chapel smells like. Shout out launders one time.
Idk why we even need to discuss this. The current cs2 lag/tickrate system is obviously worse than csgos. Anyone saying something else is weird.
ropz tested it and knew 6 times in a row when it was 64 tick.
Subtick has one job, hit registration, and it does that very accurately.
The lag/lag compensation problem is still real and not entirely explainable by tick rate.
Frame times still feel really off, somehow it manages to look choppy with 500fps, but is not explainably by tick rate.
Anyway, it's software, not rocket science, they'll sort it out sooner or later.
It’s undoubtedly better than 64tic MM ever was on CSGO.
For me it’s not as good as 128tic faceit yet.
I am confident it’ll be as good as that once tweaked.
these people live off the content they can create with counterstrike. imagine cs2 will be a total flop (what it looks like at the moment). then the income would suffer a lot. that's what they want to avoid.
I don't think Subtick is the reason for all of the problems people blame it for. But that to be said, 128 tick >>>>>>>>>>
I don't know,
but there definietly is a difference.
the amount of times you die from jiggle peeking,(die after getting back around corner) is an insane amount.
Feels even worse than csgo's 64 tick servers.
I've played premier and faceit quite a bit, and it's def noticeable.
Welcome to 2023 where everything is corrupted.
Ropz guessing 30/30 what tickrate he plays on proved it makes a difference, but that's not what 3kliksphillip was trying to say. He said that when most people bitch about tickrate it's a placebo and that the average player won't be able to tell the difference. The same video that ropz guessed 30/30 (on natosaphix's channel) neok (lvl 10 FACEIT) got worse results than some rando (less than half meaning if he guessed randomly he would've statistically guess better)
CS2 have new netcode. So the whatever differences and issues it have, you can't be sure if those are due to lack of polish or due to tickrate. Where there is difference to be somehow felt, there is also question whenever it's actually relevant or if it even is in fact would be fixed with 128tick. And if there are actual difference that makes 128tick better, you also can't be sure if the current 64 tick can't be improved to rectify that difference. You can't apply CSGO's 64vs128 tick on CS2.
In short, the discussion is corrupted by people just using the 64 number as universal scapegoat for whatever issues they have with CS2 netcode.
You need to carefully listen what 3kliks is saying and use your brain. He has some understanding of coding, software and how server client networks in general work, which average CS user (even pros like ropz or s1mple seem to lack). So does Maxim. It's honestly just general knowledge and common sense required to get what they are saying.
See there is often miscommunication between technicians/developers and users, why you need people like 3kliks who know both worlds. Yes, pros and many players will notice a difference or flaws, but they will often totally get the reason for it wrong (i.e. tickrate).
What 3kliks for example was pointing out is, that while the feeling of it being "off" is true, the reason why it's feeling off is not what they believe. And the tests were flawed and while they found "something", they got causality and correlation wrong.
It's not too hard to understand, how tickrate, subtick, server state, client state, network ping, visual feedback and interpolation work. It's actually super simple to get a basic understanding of that.
3kliks and Maxim are doing a great job at explaining this as if they were talking to 5 year olds. It's really not that hard to follow.
Im sorry to be so direct, but people who dont get this might just be too unintelligent in the stem / logical thinking department (which is nothing bad, everybody has their own qualities).
Again, this doesnt mean that some users and pros aren't right that something is off, it definitely is. It's just not the reason they think it is.
You comment proves that it's useless to explain something to people who are not capable to get a grip on it. That's why Valve doesnt even try anymore. One could say that 3kliks and Maxim are a bit of some naive romantics who still try even though it's like throwing pearls to swine...
If you want to help, give objective feedback to Valve about what bad you experience and leave the analysis and solution to the professionals. It's okay to admit that one doesnt understand everything. But dont rant about it than please.
did you even watch the videos properly XD
MrMaxim talks about the benefits of sub-tick and that it works. But he also goes over how sub-tick has flaws that need fixing and the limitations that come with using sub-tick.
Just because he isn't crying like a man-child we know, doesn't mean he isn't criticising.
Also I highly doubt Valve are at all influencing the content these guys are making lmfao
Tick rate doesn't matter when you use subtick for hitreg, cope harder and keep repeating nonsense you read on malding tweets by non experts
valve pay those ret4rds (hltv too) to say positive thing about cs 2.
Because influencers are casual bots who make content to appeal to the lowest common denominator.
issue with this debate is that 99.9% of the people don't have a clue what they're talking about.
64 sub tick is better than any 64 tick system so we have that thing going for us. Most of the issues people see come from client assumptions of what should happen and those things can be tuned.
64 sub tick has potential to be on par or better than 128, but such things take time.
What you see in your client is almost never what's actually happening.
It's wrong of Valve to cap it to 64 tick, very wrong.
Actually not what 3kliksphilip was saying in any of his videos, but suuuuure go off champ
bro is watching philip's videos with his eyes closed
i wish battle(non)sense comes back from retirement to review cs2 netcode.
the only youtuber that actually have knowledge about that. sad :(
i was playing faceit for 4 years on 128tickrate and now in cs2 its unplayable the game is twitchy everything is like lagging