Who needs a high hs% when you kill everyone anyways.
that rating because he makes the game to work around him and he has a good aim (well not on HS)
Now if only the rest of the crew (besides device) can do the same, unfortunate that Buzz is the only one that likely can in the future.
you dont need to hit hs when you outplay them, and he can hit hs, but i think him trading a lot makes his hs% lower
You don't need to hs against ecos
He will be the greatest cs2 IGL. I just know
hes a baiter, if s1mple turned igl he could still have 1.3 rating
He is an extremely passive player who often structures his team around himself, similar to Jame, unlike most IGLs who sacrifice their own game/stats to help/accommodate their players. (Karrigan, Snappi, apEX, etc.) Frankly, I think if he changed his game to the true "Star" rifle role (2nd, sometimes 3rd player into a site) he could be one of the best players in the world. But right now it's difficult to properly evaluate his talent when a huge chunk of his kills come while saving, or slowly "attempting" to clutch.
you don't need to aim heads when dueling against glocks and usps
Headshot percentage is the most useless shit stats ever. When you can frag no matter what it’s good enough. You hit head with your first bullet and body for the second and you get a frag with you m4 silencer. That’s it. It does not count towards a HS kill but a frag is a frag. Sanji has an absurdly high HS percentage and where is he now? Is he a better fragger than blame?
Harder to hit the head when shooting ppl in the back.
when you are always last alive, you just need to finish off ppl and not aim for head but aim for a hit.
Finishing off ppl ez, cs2 dmg counter will expose baitF
Well... he is baitF for a reason.
You don't need HS when your team already did all the damage.