id hope cs2 on release would be better than csgo on release. theyve had 11 years to learn lul
its a bad idea, kills the whole spirit of cs, but whatever, at least the water is shiny and you can inspect nades.
I think people will get used to it, but I felt almost suffocated playing a match yesterday due to very short freeze times
there was nothing wrong with mr15, even if mr12 doesn't suck it won't be an improvement.
as for the cs2 launch, it's horrible. is it better than cs:go when it released? maybe. but there's context you're missing:
-valve didn't basically delete 1.6/source when go launched
-consumer expectations are higher in 2023 than in 2012
-valve is a lot richer (and cs makes a LOT more money) now than in 2012, so valve has added responsability to deliver a good product (which they didn't)
>The matches will end in 25min, lul
This is what they want. If a match is too long, people won't commit to watch it. Around two hours is the sweet spot.
People calling this a bad beta is 100% clueless and should be ignored. MR12 definitely going to take time to be polished, we're used to CSGO being mr15 for like 10+ years so it's understandable such a big change might not be accepted immediately.
I played it myself yesterday, like 4 or 5 matches. I didn't like the MR12 myself, honestly. it felt like comebacks were a lot harder to pull off because you had less of a window to experiment with things, as the team who is attempting to do a comeback, and blowouts are a lot more impactful. 10-0 on mr15 can still become a 10-5, you win pistol and 10-8. 10-0 on mr12 already has people throwing.
matches also feel shorter. defaulting feels worse, because the more rounds you hold angles, the less chances to pull off a call you have. so who'd know if wrapping long on inferno would've been a good call, you defaulted 4 or 5 times so you ended up without enough rounds to attempt it. it's more punishing, and though some might enjoy it because slow starters don't go anywhere, I felt a lot less committed to "trying".
just my personal thoughts, it's not objectively bad. I just don't like it. some of the best matches I've ever played individually came from heavy initial blowouts that led to comebacks, comebacks that never would've happened on a MR12 system. it isn't even necessarily a matter of sides, it's more of time and mentality, trying stuff out and convincing yourself and the team that it's worth trying. with less of a window to attempt things... there wasn't much convincing I could do, more so on the ranking matches with unbalance between teams:tm: