id hope cs2 on release would be better than csgo on release. theyve had 11 years to learn lul
2023-09-29 18:14
its a bad idea, kills the whole spirit of cs, but whatever, at least the water is shiny and you can inspect nades.
2023-09-29 18:14
I think people will get used to it, but I felt almost suffocated playing a match yesterday due to very short freeze times
2023-09-29 18:16
there was nothing wrong with mr15, even if mr12 doesn't suck it won't be an improvement.
as for the cs2 launch, it's horrible. is it better than cs:go when it released? maybe. but there's context you're missing:
-valve didn't basically delete 1.6/source when go launched
-consumer expectations are higher in 2023 than in 2012
-valve is a lot richer (and cs makes a LOT more money) now than in 2012, so valve has added responsability to deliver a good product (which they didn't)
2023-09-29 18:18
>The matches will end in 25min, lul
This is what they want. If a match is too long, people won't commit to watch it. Around two hours is the sweet spot.
2023-09-29 18:26
People calling this a bad beta is 100% clueless and should be ignored. MR12 definitely going to take time to be polished, we're used to CSGO being mr15 for like 10+ years so it's understandable such a big change might not be accepted immediately.
2023-09-29 18:28
I played it myself yesterday, like 4 or 5 matches. I didn't like the MR12 myself, honestly. it felt like comebacks were a lot harder to pull off because you had less of a window to experiment with things, as the team who is attempting to do a comeback, and blowouts are a lot more impactful. 10-0 on mr15 can still become a 10-5, you win pistol and 10-8. 10-0 on mr12 already has people throwing.
matches also feel shorter. defaulting feels worse, because the more rounds you hold angles, the less chances to pull off a call you have. so who'd know if wrapping long on inferno would've been a good call, you defaulted 4 or 5 times so you ended up without enough rounds to attempt it. it's more punishing, and though some might enjoy it because slow starters don't go anywhere, I felt a lot less committed to "trying".
just my personal thoughts, it's not objectively bad. I just don't like it. some of the best matches I've ever played individually came from heavy initial blowouts that led to comebacks, comebacks that never would've happened on a MR12 system. it isn't even necessarily a matter of sides, it's more of time and mentality, trying stuff out and convincing yourself and the team that it's worth trying. with less of a window to attempt things... there wasn't much convincing I could do, more so on the ranking matches with unbalance between teams:tm:
2023-09-29 18:47