so instead of blaming the games that run like crap even on top hardware, you’re gonna blame the 1650?
same way you blamed the whole dlss/fsr thing instead of devs that bugged out the setting in the menu?
what if 1650 has 30fps, yeah the lowest quality, yeah with fsr. but it’s an unptimized game and 130$ card.
and even with all that, it’d be 60fps with fsr3, wouldn’t it
youtu.be/3Suoqge1CD8?si=sJ2YkLMj-JE4poA6..
youtu.be/vFf8NsOi-HU?si=WYW5e1OdhAslEqCG..
youtu.be/KrWnbE3F220?si=1KZ6WqNgYaovwrPP..
I myself have went through that unoptimized mess with 4070ti, where TLOU eats all 12gb of vram in 1080p, forspoken, hogwarts legacy barely playable with RT without dlss. But am I gonna blame the cards because of that? No, because cyberpunk 2077 eats 8gb vram even with the latest 2.0 patch and RT Ultra+Path tracing and TLOU was playable on ps3, that came out in 2005. There’re games like forza horizon 5, where you enter and have 200fps, and there’re games like TLOU/RE4 (remakes) when you enter and have 45 fps with stutters. you’re making the problem out of the wrong field
and how exactly would yt benchmark differ from reality, those are the same people that just record their screens. if you’re talking about pixels, it’s because ur playing on a 1080p monitor then, DLSS is expected to use in 1440p/4K:
imgsli.com/MjE5MzA4
you’re talking different tier of games here (heavy remakes, unoptimized games and UE5 new gen games) while talking about 1650 users, not to say that not all new games are like that. and I obviously exaggerated with 1650, that was a failed card even on launch. even 1660 is 2x faster and you can get smth like rx6600 if you pay up 200$ instead of 130$. And obviously steam settings will get higher eventually, and if you look at it even now:
store.steampowered.com/hwsurvey/Steam-Ha..
it’s 3060 already. (it was 1660 a year ago)
“i have problem with if graphics ha some quality and not all off on low with upscalers on...” and that’s the thing, instead of playing all low (where the game looks empty) they can play medium+fsr/dlss. Instead of all medium, high+fsr. instead of ultra they can play ultra+RT, that’s the thing, and that's why upscalers were introduced in the first place..
and that's the same reason for framegens (dlss3/fsr3)..