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1.6 never die
Poland d4r0 
2013-07-26 12:15
boring game
2013-07-26 12:17
cause u didnt know play it ? its 10x better than GO !
2013-07-26 18:54
#67
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Finland kimiNd 
If Zombies were real, they would ignore you, cause they like brains, and you dont have those.
2013-07-26 23:57
haha
2013-07-27 07:32
#110
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Poland Marvelm 
Love that:D
2013-07-27 12:19
Zombies like flesh in general, and it wouldn't be "those", it would be "one". Next time you try and make fun of someone for not speaking English properly, take in to consideration that you're also deficient. 1.6 is much better than go, most games are better than go.
2013-07-28 00:42
#153
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Finland kimiNd 
Mad? ;<
2013-07-28 01:05
You just got burnt son.
2013-07-28 02:52
#171
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Finland kimiNd 
ok
2013-07-28 11:34
WhAtUp BiTcH YoU jUsT GoT >>>>BuRnT<<<<
2013-07-28 17:45
#182
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Finland kimiNd 
ok
2013-07-28 18:03
ok
2013-07-28 19:02
ok
2013-07-28 21:34
so, do you come here often?
2013-07-28 21:47
ok
2013-08-09 10:08
pwned.nl
2013-08-01 18:04
#239
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Finland kimiNd 
ok
2013-08-01 22:18
#162
United States lEd 
you prolly play cod or somethin.
2013-07-28 07:30
#169
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Finland kimiNd 
:D:D:D:D:D
2013-07-28 11:31
#200
United States lEd 
mm2
2013-07-29 00:51
#207
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Finland kimiNd 
shh
2013-07-29 14:21
#154
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Finland kimiNd 
You can't handle jokes
2013-07-28 01:22
ohh sorry, did I make you upset? guess you just can't handle jokes =D next time you tell a joke; be funny.
2013-07-28 03:27
Dude you're a childish fuck.
2013-07-28 10:49
Yes, and you're very mature for denoting my immaturity by profanely attacking me...
2013-07-31 05:06
You should acknowledge the fact that You should not have responded in the way that You did. Not being able To do that makes You a childish fuck even more. SO long
2013-07-31 08:49
1.6 is not better than GO, soz
2013-07-31 07:50
Of course it is. Even the majority of people playing it think so.
2013-07-31 11:37
Umm.. I choose to disagree with that, I play 1.6 too but only because my computer sucks. I think its worse.
2013-07-31 11:42
Now, that doesn't change anything in the big picture, does it?
2013-07-31 11:59
What you mean? First of all you're pulling statistics out of your ass, how do you know that the majority of the people playing CSGO think that 1.6 is a better game? I think there is a significant number of people with 1.6 background who think so, most of them are actively voicing their opinion on this site so the stand seems more popular than what it really is. I doubt that many source players that switched to GO would share your opinion.
2013-07-31 14:00
Of course what I'm saying is based on 1.6 players. We also have a whole bunch of new players, who haven't really tried any of the other games. Of course source players do not share my opinion. If they did, they would never have played source in the first place :D I understand how people could say CS:GO is a better game to play, since that's whats hot right now. But actually saying CS:GO is a better game than 1.6 is crazy imo.
2013-07-31 14:28
So sorry for the claims. I just don't see how CS:GO can possibly be better than 1.6.
2013-07-31 14:38
Yeah it's your opinion and its fine. How can it be better? Well first you'd need to define what you think makes a game better or worse than another. I think that many aspects of 1.6's gameplay for instance is a lot better than CSGO, especially movement is something that lacks in CSGO compared to 1.6. What is better then? Well, CSGO is a new game. It's a significant advantage in my eyes as 1.6 is getting a bit boring after so many years. I like the recoil and overall feeling of the guns in CSGO more. I like the graphics. It's something fresh and new, with a competitive scene and VALVe behind it (although they could contribute even more, at least CSGO is getting semi-regular updates). I haven't actually played CSGO that much, a lot less than 1.6 thats for sure. However from the little that I've played I like it, its a nice game.
2013-07-31 15:50
1.6 is easy game
2013-07-27 01:05
not easier than go tho
2013-07-27 06:54
easier, because slower
2013-07-27 12:10
easier because shooting aren't random, movement aren't restricted, no insane peek advantage and no instant direction shift due to lower acceleration? boy just because it's not aiming heavy based game doesn't mean it is easier.
2013-07-27 12:36
mad. 1.6 for noobs, cs:go for pro's. If it wasn't true why does it rhyme?
2013-07-27 14:44
But it doesn't rhyme xDDD
2013-07-27 18:57
Lol no it isn't easier. just like CSS isn't easier than 1.6 or GO. however shooting wise I agree CSGO is the hardest due to fuck up aimpunch, no tagging, high acceleration causing movement directional change with no delay at all. and yeah.. shooting on 64 ticks server with 100+ latency is somewhat a challenge.
2013-07-27 19:49
wtf that doesn't even rhyme ? HAHAHAHHA
2013-08-01 18:09
shooting aren't random???? muhaha!!! Shoot the walls! Spray pattern in CSGO everytime the same, in 1.6 spray is random! youtube.com/watch?v=OJvwsuA3_tk
2013-07-27 18:38
k show me your CSGO CSDM gameplay and spray all the time. I can spray down multiple person from long distance in 1.6 but not in CSGO. CSGO = same pattern, random precisement, heavily rewarding horizontal recoil control CS1.6 = random pattern, bullet grouping, heavily rewarding vertical recoil control just because the patterns are random(it's not random, there's multiple preset, which one occurs random but the pattern itself isn't) doesn't mean it's harder.
2013-07-27 19:47
Man, in 1.6 crosschair ALWAYS moving in the same direction where you shooting, so you can kill easier by sprayng. in CSGO you must train spraying not having such help like in 1.6 I think in 1.6 valve couldn't release norlmal spray, so we have that shit
2013-07-27 20:02
yes, I don't find the "better" part of that in CSGO? why do you think such recoil behavior is the best for everyone? just because it isn't CSGO doesn't mean it's "shit".
2013-07-27 20:07
Hahagaha kids these days.
2013-07-28 10:51
OMG! troll in this thread...
2013-07-28 16:04
Man, in 1.6 crosschair ALWAYS moving in the same direction where you shooting, so you can kill easier by sprayng. in CSGO you must train spraying not having such help like in 1.6 Almost 14 years later, i read that shit... sad.
2013-07-31 02:25
shit is in your head
2013-08-01 17:51
shit is in your mouth.
2013-08-01 23:01
thats because 1.6 is way easier game.
2013-07-31 08:02
exactly! 1.6 is just a wayyyy easier game. CSGO is so much harder that even noobs with P90 have a good chance to beat pro with riffle running and spraying erractially. No movement or anything included at all. yea right in 1.6 we can see that even noobs and pros blend in pubs, movement and angle positioning doesn't matter at all in 1.6 right...
2013-07-31 10:56
it isn't random.. just saying
2013-07-31 13:38
shoot the walls.
2013-07-31 17:18
lol your knowledge is not the best
2013-07-31 18:49
your knowledge is not at all
2013-07-31 21:12
you have no idea what ur talking about really from this point i will not reply more, i hate talking with clueless people :)
2013-07-31 23:13
Man, i've talked very accurate above about differences between 1.6 & csgo/source, you have no arguments, and am i clueless? I think you are troll.
2013-08-01 17:50
ok keep thinking that is random , ignorance is ignorance
2013-08-01 18:00
lol 1.6 is a much harder game than go, go is a game where you are rewarded for being completely stupid, whereas 1.6 is very consistent.
2013-07-28 00:43
easy game ? hahahaha ok, so why i didnt saw u on any major tournament ?
2013-07-28 06:30
cry me a river
2013-07-28 21:35
CS:GO is 9999999999999 times more boring than 1.6 ..
2013-07-27 03:19
that's not the point
2013-07-27 14:43
vice versa Noob.
2013-07-27 19:13
its dead, get over it.
2013-07-26 12:18
#5
Poland d4r0 
EAT CLEAN STAY FOCUSED NEVER GIVE UP
2013-07-26 12:20
no. its dead.
2013-07-26 12:23
ahahahah fuck a skunk
2013-07-26 14:33
#62
Sweden BIRK 
its deaded, get over it. also: skunk a fuck
2013-07-26 23:09
Maybe it's dead in your unspecified country
2013-07-26 13:28
its dead everywhere! :) csgo>1.6 atm and in the future :)
2013-07-26 15:37
Shut the fuck up please ... i wasn't talking to you ... keep loving your CS:GOHOME
2013-07-26 15:49
#24
Romania tr$ 
*permission Also you're not supposed to use spaces before the exclamation mark.
2013-07-26 15:49
Serious? CS 1.6 is dead and stop talking shit and get over it that CS:GO will raise and become the best fps :p
2013-07-26 15:49
And you'll become the CS:GO legend ... yes i know that ... what a kid -.-'
2013-07-26 15:51
spare us your stupidity.
2013-07-26 19:02
Never ..
2013-07-28 17:43
Now go to gametracker and check servers of GO and compare to 1.6 Only in US there are a lot of servers in GO.
2013-07-26 19:16
yeah public players, nonsteam players and lows :) but there is no competitive scene anymore thats why its dead (ESL and other leagues and even pro tournaments).
2013-07-26 19:29
Fuck US... =)
2013-07-26 23:47
You mean that CS:GO is better than 1.6 has ever been? .. What a fucking joke I just can't understand where the old hltv guys had gone !
2013-07-27 03:21
He is saucer.
2013-07-27 07:34
im not a saucer lol but the fact is that csgo>1.6 atm
2013-07-27 13:50
i didnt say that csgo is better than 1.6 has ever been but the fact is that csgo>1.6 atm
2013-07-27 13:50
yeah too bad your game is barely alive, 35k max players ROFL
2013-07-27 06:55
CS:GO looks pretty dead, a matter of fact, CS:GO is currently more dead than 1.6 was before CS:GO existed.
2013-07-28 00:44
30.000+ players on steam and more on pirated gametracker.com/search/cs/?&searchipp=50..
2013-07-26 13:02
#14
United Kingdom .nsk 
Yeah playing pubs.
2013-07-26 14:02
+1
2013-07-26 14:59
Love the part where everyone is playing competitively in vain on CS:GO but they will get nothing because of NiP... :/ Dude, people play the game they enjoy the most... What's your problem?
2013-07-26 15:04
#21
United Kingdom .nsk 
WHATS MY PROBLEM? Maybe whats the problem with people saying CS:GO is dieing and everyone should move to 1.6? Think before you write.
2013-07-26 15:12
Who said this (?) : "people saying CS:GO is dieing and everyone should move to 1.6" Please tell me. Especially that last part... Btw there's no chance of 1.6 coming back, and yes CS:GO ( in my point of view ) is dieing... If CS:GO dies, then CS will be dead and no more coming back... Idk if you are aware but CS:GO was made basically for casual play (Valve said it)... Don't blame the spectators for saying that the game is horrible for competitive scene (because it is :/) and there are a lot of reasons for that statement...
2013-07-26 19:16
#52
United Kingdom .nsk 
Are you new here? because at one point there was like 10 threads people saying that everyone should play 1.6.
2013-07-26 19:15
Me?? New?? ROFL saucer/govno saying I'm new. Don't even try to reply... You will embarissing yourself ( If you have doubts of how long I've been here check the ID number in HLTV, okay? And I had other account before this one. It was around 150k. I don't remember even the username/email I used on it)... Look just because some guys are saying are saying that doesn't mean that everyone that loves more 1.6 than GO are saying that ok? You don't need to be mad... Why not ignore??? I hate those CS:GO defenders saying that CS:GO is the best and stuff like that when you and me and everyone in HLTV knows that there was much more competitiveness in 1.6 during all these 11 years (even in the first year on CS there were much exciting than nowadays) that in the first year of CS:GO... And about this: "Yeah playing pubs" Of all the people that I know on my steam and in here HLTV that play CS:GO are only playing in pubs and most of the players that still play 1.6 do praccs, mixs and gathers ( tell me that these are pubs, and I have no more reasons to reply to you because you willl be completely full of pure stupidity )... Explain me this if you want... You are free to answer me this...
2013-07-26 19:30
Man you should be an writer or something... you are good with that =p
2013-07-26 23:50
Ahahaha thanks XD
2013-07-27 11:26
f0rest while his entire 1.6 career 2006-2012 (yeah i know he was playing before that, but hltv.org stats includes only matches since 2006) played 755 matches, it means he was playing 125 matches per year. now cs:go has only year and he played 218 matches, it is almost 2x more. so stop bulshitting us if you know shit
2013-07-27 11:35
1) How can you compare skill between completely different games? Tell me please... 2) What if he makes now more matches than before?? That doesn't mean anything... Look at coloN... He didn't made as many matches as f0rest did during 1.6 and still he was a beast...
2013-07-27 12:07
lol i didnt say anything about skills, i was writing about what u said, that 1.6 was more competitiveness what is completely bullshit, because cs:go scene is more varied, even there isnt main tournaments like IEM, WCG, SEC. - this is what making more matches mean
2013-07-27 12:13
So, according with what you are saying, if there are more matches, that means the game is more competitive right?
2013-07-27 21:18
yeah, because there is what u can fight for, and u have more chances for it, to win and prove your skills, so yes that means more competitive 5on5 matches make this game competitive if u dont know
2013-07-27 21:31
Do you know what was the thing that brought competitiveness to 1.6? Aside from the fact that it was the community that made 1.6 big and there was the factor of real skill involved, there was also the BIG TOURNAMENTS like WCG, ESWC, IEM and many others! Those were the 2 things that made 1.6 big! Not these like SLTV and stuff like that... These are similar to those tourmanents that are made by some random mini-organization and are announced that they will happen every week on the internet... Although I gave a chance (not anymore) on the belief that if there were more matches, the more competitive the game would become. That is happening right now on CS:GO but look how it is... The team(NiP) that is dominating will stay there forever until someone on their team retires or stops playing and no other team will have a chance unless NiP stops caring or for some miracle another team will appear and crush them the whole time... If you have attention,you can tell that NiP don't even play even 25% of what they are capable of in tournaments they don't win... Why? The reason is that they don't care (at least that's what I think) about the tournament they may playing... Where is the competitive scene now? Please tell me where it is? You can say that I'm blind 1.6 defended or retarded or even that I never tried to play CS:GO (and this last one is an obvious lie)but you know that everything I wrote above in this reply is truth... It may "hurt" but this is what is happening... PS: If you think I'm defending 1.6 then you are being retarded because you can clearly see that I'm not defending...
2013-07-27 22:15
lol, so cs 1.6 werent competitiveness, because navi dominating in 2011, sk in half of year 2012, because cs 1.6 hadnt big tournaments in 1999, 2000, 2001, 2002 (beginning of cs 1.6) where is competitive scene? im sure in 100 percent that it isnt in 1.6, but here in cs:go, in hltv.org site
2013-07-27 22:18
LOL CS:GO 2012 - .... NiP Sorry, no other team will appear until they give up :/ This domination of NiP will be the downfall of CSGO (imo) I don't think you know, but the more defeats, the more unmotivated any team will become and the faster it happens, the worse will be... It's hard to explain but you may have noticed when you lose in a game many times you get unmotivated and there more frequently the stronger it gets that feeling of not having the will to continue to play... I hope you notice that when there is time before the games/tournaments, preparation is done(and I'm talking about time between tournaments not between matches)... This preparation may differ depending on how much time you have to practice... Now what I'm saying is the longer the time is, the more prepared a team will/should be and obviously the less time you have the less time you are prepared... Now since NiP was the first professional CS:GO team(as everybody knowsthat), they had a lot of time to adapt the game... Of course the game had changes but still there is the main body of gameplay that stays the same and that is what NiP have been training during the time before the first tournament of CS:GO... If they don't stop practicing (and it's easy to see that they are always ready, that means they are practicing a lot) they will always be one, two, three or more steps ahead of the other teams... And since the tournaments have such a short time between them the other teams don't have time to develop their skill and teamwork in a major scale... Now if you watch in 1.6, there were teams that surprised a lot... Why? They had time to practise a lot to become better like mTw in 2008, fnatic in 2009, Natus Vincere in 2010 and SK in 2012... And there's always the surprise that helps a lot... The part of time and training is one of the causes that other teams are not in NiP's level... There are other facts that may explain why NiP is much more sucessful than any other team in CS:GO but right now I don't know how to explain at their full extent...
2013-07-27 22:58
so how do you know that there will be no team which will surprise like mtw, fnatic, navi, sk? There isnt something like undefeated for many of years, jesus. how dumb can you be if you thinking that nip will beat every team always. i tell you something, they already started losing their matches, against Epsilon, VP, Navi, WW and a lot of different teams. this is matter of time when they will lose their first tournament. OOH SHIEET, they already did that twice, SLTV and EMS. btw. if you talking about time of practice, navi started couple of months after nip and they almost beaten them last time "when you lose in a game many times you get unmotivated and there more frequently the stronger it gets that feeling of not having the will to continue to play" i tell you something, maybe i dont care if i lose some matches, because mainly im playing gathers, but if i play bad im not give up and lose my motivation, im starting to pracctice to become stronger in next matches
2013-07-28 00:30
Your setence: There isnt something like undefeated for many of years, jesus. how dumb can you be if you thinking that nip will beat every team always My sentence: Now what I'm saying is the longer the time is, the more prepared a team will/should be and obviously the less time you have the less time you are prepared... And... It's hard to explain but you may have noticed when you lose in a game many times you get unmotivated and there more frequently the stronger it gets that feeling of not having the will to continue to play... Understand?
2013-07-28 02:53
Your sentence: Sorry, no other team will appear until they give up :/ This domination of NiP will be the downfall of CSGO (imo) For me it means, they will be winning untill they will stop playing - even if it makes no sense.
2013-07-28 10:19
Are you saying that it's a lie?
2013-07-28 21:24
u understood what i said before? yes, this is lie in every sport there is something like dominating, but it never last for ever. i dont know in which world you live
2013-07-28 21:34
Well, I think what I said will happen... Let the future come...
2013-07-28 21:41
SK/NIP dominated the beginning of 1.6, CS:GO isn't going to die because of NiP, CS:GO is going to die because it's a bad game. A game where your position(s) vs. your opponent(s) positions are not accurate/synchronized leading to unfair game play can never be considered good. In the first mario game ever; mario did not have an advantage over the goombas because he saw them first and even when mario was moved to an online version it was also held the same. Counter-strike 1.6 did not have such advantages, yet cs:go does... csgo has no based of growth and didn't bring any new people to the CS community (very minimal amount which was dwarfed by the amount of people lost over the switch). If they want to improve CS, they need to attack Computer games as a whole and then market a decent form of CS, which 100 percent would be a graphically sufficient version of 1.6. I have played 1.6 on a professional level and this is my personal opinion (Source is a much more formidable game than GO, yet they are both considerably flawed games; advantage wise).
2013-07-28 00:54
SK/NIP changed lineups on a basis
2013-07-28 21:37
1.6 was released in 2003 :-ss
2013-07-28 21:34
then neo was lying when he said that he is playing cs for 13/14 years?
2013-07-28 21:35
Counter-Strike's primary beta release dates occurred on: Beta 1: June 19, 1999 Beta 2: August 13, 1999 Beta 3: September 14, 1999 Beta 4: November 5, 1999 Beta 5: December 23, 1999 Beta 6: March 10, 2000 Beta 7: August 26, 2000 The non-beta public release dates of Counter-Strike are as follows: Version 1.0: November 1, 2000 Version 1.1: March 13, 2001 Version 1.3: September 12, 2001 Version 1.4: April 24, 2002 Version 1.5: June 12, 2002 Version 1.6: September 9, 2003 Did he mention the version?
2013-07-28 21:40
lol, but those version werent different as 1.6 and source is, and u prove me point. valve had 4 years to make this game better and more popular
2013-07-28 22:00
BETA 1.0 [6.19.99] » weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA » hostage rescue scenario » custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison BETA 1.1 [6.27.99] » greatly improved server stability, crashes should be eliminated » primary servers will now work with CS » fixed the ammo and armour reset bugs » balanced the economic system a bit » added new firing mode for the glock18 » enabled 'mp_friendlyfire' command for server admins » fixed map rotation » adds two new maps: cs_assault & cs_desert » cs_siege fixes » cs_wpndepot fixes [7.20.99] » 5 second "molasses period" at the start of all rounds to dissuade rushing tactics » kick option added » Refined the prices for some of the gunS » made the kevlar MUCH more effective (it now covers people's arms) » made jumping and shooting MUCH more inaccurate for all the guns » added a $16,000 salary cap » tweaked the bonus money awards. » tweaked the flashbangs effectiveness BETA 2.0 [8.13.99] NEW Features : » Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle} » Added silencers to the USP .45 Tactical and the Colt M4A1 » Added a round timer which shows how much time is left in the round » Added team scores which shows how many rounds a team has won » Added Night Vision Goggles » Added new entity for mappers to use (info_hostage_rescue) » Optimized all the models for lower r_speeds! » Ability to assign keys to all of the commands from the controls menu (courtesy of cannelbrae of Gunman project) BETA 2.1 [8.17.99] » added new vesion of cs_assault (compatible w/ hlserver.exe) » added scientist model for hlserver.exe » added assault's proper sky » fixed telefragging (cs_alley will no longer telefrag) » fixed dropweapon » fixed those spurious 'player joined' messages » changed Ak-47 price BETA 3.0 [9.14.99] » Added a knife weapon for those last resort situations » Added a kevlar+helmet combination » *GREATLY* improved hostage path AI » Added concussion grenades which shoot out shrapnel as well as a bright flash » Added a new weapon, the Fabrique Nationale P90 submachine gun » Added a radio system » Modified the scoreboard » modified the shotgun BETA 3.1 [9.16.99] » Bullet penetration bug fixed » Radio .wav's now have lower volume » Removed automatic .wav's (death, flashbang) » fixed MRAD_ENEMYSPOTTED error » Disorientation system changed » Added "ignoreradio" command to only ignore .wav's » Flashbang Shrapnel altered BETA 4.0 [11.5.99] » Added Sig P228 pistol, and Steyr Scout sniper rifle » Added new gameplay scenario involving C4 bombs » tweaked firing system for all guns » added High-Explosive (HE) grenades » modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win) » modified kick vote system (only 65% of a team is needed to kick vote someone off) » loose guns are removed at the start of a round. (no more gun running) » loser bonuses are increased to allow the losing team to stand a fighting chance » altered money bonuses for rescuing hostages : » added cs_station, de_nuke, de_dust, de_prodigy » modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility » automatic flashbang .wav added back » new, closer rescue points added to cs_ship, cs_siege, cs_tire » new ammo system, primary and secondary (less mind boggling) BETA 5.2 [1.10.00] » Fixed crashing bugs » Implemented a new lower bandwidth chasecam » Prevented players from changing name when they're dead » Fixed scoreboard not showing 20 players » Show scoreboard at the end of the map rotation BETA 6.0 [3.10.00] » added MAC-10 weapon » added Steyr Aug weapon » added new gametype: Assassination (as_x) » added new gametype: Escape (es_x) » added right and left handed weapons » added new radar tracking for teammates » re-added Night Vision Goggles » added new Terrorist Snow player model » added new CT French GIGN player model » tweaked player speeds / acceleration » added new radio commands » redone mp5 model / animations » added maps de_fang, es_jail, es_frantic, as_oilrig, as_riverside, cs_747 » updated previous maps Misc 6.0 Notes: --------------- Assassination Gameplay: One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has a unique skin, only carries a knife, and has ample body armor. Certain weapons cannot be purchased by each team in this gameplay scenario. Escape Gameplay: The T team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate them before they can escape. The T's win the round once 50% of the team has successfully escaped. They can also break into the armory to steal weapons, or just get out of there. The two teams will switch roles after every 8 rounds of play. After buying NVG, you toggle it on/off by using the "nightvision" command. Be warned that the NVG will not be effective on every hardware setup. It may or not work well for you. To switch between right and left hand weapons, go to: multiplayer > Customize > Advanced Options There will be a checkbox for you to select the hand of your choice. BETA 6.1 [3.24.00] [server side only] » off center shooting fixed » greatly improved nightvision » can buy nightvision using the 'buyequip' command » ammo bugs fixed » 120 round limit for the mp5 and tmp » prisoners are notified when someone escapes » draw games eliminated, now scenario specific » new TK 1 round "time-out" penalty BETA 6.5 [6.8.00] » Integrates Valve's rewrite of the HL networking system » Added Smoke Grenade » Added "Gorilla Warface" player model » Redone models for .45 USP, M3, SG-552, and Colt M4A1 » Added more realistic smoke f/x, and shell ejection » Added Valve's Chasecam modes (roam, free, and locked) » Integrates Nighthawk's Model Bounds Checker algorithm » Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate » Added map voting system » Updated maps New Map Voting System: players type 'listmaps' to see the maps available to vote on, and then they type 'votemap X' where X is the corresponding number of the map. Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps. New 6.5 Commands: fastsprites X x = 0 : regular transparent smoke grenade sprites x = 1 : simple transparent smoke grenade sprites x = 2 : VERY simple transparent smoke grenade sprites max_shells X X = maximum number of shells at one time max_smokepuffs X X = max. number of smoke puffs at one time mp_tkpunish 0/1 if set to 1, TK'ers will sit out next round mp_hostagepenalty X X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command mp_logmessages 0/1 used for server admins to spit out chat messages in their log files mp_forcechasecam 0/1 Setting this to 1 will force chasecam to be teammate only (useful for LAN games) BETA 6.6 [6.22.00] » added new command 'timeleft' » fixed stalled connection bug » new sniper crosshair » fixes "laggy rifle firing" » fixed many cheats » updated cs_estate New Commands: timeleft {tells you how much time is left on the map} BETA 7.0 [8.26.00] » added dual Berettas » added redone Knife Model (added a secondary attack mode for knife) » fully implemented VGUI » added new player model (Seal Team 6) » added several new player animations » fixed locked chasecam » gave VIP a USP » added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas » fixed many bugs & exploits » added driveable vehicle support » added driveable vehicle test map de_jeepathon2000 New Commands: setinfo vgui_menus X {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus} (also available through the "Play CS" > "Customize" menu) *Note: If the buy weapon system malfunctions, disable the vgui through the "Play CS" > "Customize" menu *Note: de_jeepathon2000 is meant as a test/prototype map only. BETA 7.1 [9.13.00] » fixed de_vegas crashing » tweaked burst fire accuracy system » slightly improved vehicle code » included missing skies (for cs_arabstreets, de_train) » fixed mp_timelimit bug » added APC to cs_siege » new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit} » fixed crosshairs {They now expand regardless of lag} » fixed player heights {Player's POV is now representative of the third person player model} » fixed shotgun not showing up in VGUI menus in as_ maps for CTs » included new death icon for headshots Version 1.0 [11.8.00] » added three new weapons: (H&K UMP .45, FN Five-Seven, & SIG SG-550) » redone player models » incorporated Valve's model blending technology » left beta stages Version 1.1 [3.13.01] Changes/Additions: » Added spectator mode -» allow_spectators (0/1) » Terrorist bomb backpack re-added » Upgraded player models to 512X512 textures » CT defuse kit pack re-added » Made jumping while shooting more inaccurate w/ submachineguns » Took out sniper crosshair when zoomed out » AWP leg shots now non-lethal » Swimming animation added to models » Status bar text uses team colors » All CS Strings localized to titles.txt » Added option to take "end game" screenshot » Length of MOTD increased to 1536 » Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam » Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy » Logic used to cycle the map has been changed. The map will cycle if one of three conditions has been met: "mp_timelimit" has been met, "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds" have been played. » Fixed many cheats » Changed logging format to meet the standars @: hlstats.org/logs/ Several events have been added to the logs: a) "Begin_Bomb_Defuse_Without_Kit" b) "Begin_Bomb_Defuse_With_Kit" c) "Spawned_With_The_Bomb" d) "Dropped_The_Bomb" e) "Got_The_Bomb" f) "Became_VIP" g) "Escaped_As_VIP" h) "Round_Start" i) "Round_End" Bug Fixes: » "Out of ammo" hint message fixed » "Punished for tk" hint message fixed » "Through floor" death animation fixed New/Changed CVARS: mp_playerid Toggles what information players see in the status bar 0 everyone: players see all names listed in the status bar (with appropriate team colors) 1 team only: players only see names for their teammates and hostages in the status bar 2 off: players do not see any names in the status bar (hostages included) 0 is the default mp_fadetoblack (overrides mp_forcechasecam) 0 nothing 1 player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) 0 is the default mp_forcechasecam 0 free to spectate anyone when player dies 1 only allowed to spectate player's own team when player dies 2 not allowed to spectate anyone...player's view stays where the player dies 0 is the default mp_buytime (float) Can now designate the desired amount of buy time for each round min buy time is .5 minutes no max buy time Example: mp_buytime 1.8 // 108 seconds of buy time 1.5 min is the default (CS 1.0 buy time) mp_roundtime (float) Changed to support partial minutes min round time is 1 min max round time is 9 min Example: mp_roundtime 1.3 // 78 seconds 5 min is the default (CS 1.0 round time) mp_winlimit Will cycle the map after one team reaches this many wins 0 is the default (no win limit) mp_timelimit (float) Fixed to support 0 (no time limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0 is the default allow_spectators 0 Do not allow spectators 1 Allow spectators Version 1.1c [4.6.01] Bug Fixes: » Incorrect Hitboxes fixed when holding specific weapons. Version 1.3 [9.12.01] Changes/Additions: » Multicast spectator added. » Voice communication added. » Added server chat to logging. » Redesigned multiplayer scoreboard. » CapsLock key is now bindable. » Switching to Spectator is now logged. » Changed minimum value for "mp_chattime" to 1 second » Changed minimum value for "mp_buytime" to 0.25 (15 seconds) » Radio commands can be heard by nearby enemies. » Commandmenu support implemented. New CVARS : "mp_logdetail" Bitwise cvar to set the level of detail for logging attacks. Bit 0 » Log Enemy Attacks Bit 1 » Log Teammate Attacks default: 0 Usage: "mp_logdetail 0" » Log no attacks "mp_logdetail 1" » Log enemy attacks "mp_logdetail 2" » Log teammate attacks "mp_logdetail 3" » Log enemy AND teammate attacks "mp_startmoney" Sets the amount of starting money players may have. maximum: 16000 minimum: 800 default: 800 Bug Fixes : » Bunny hopping removed. » Fixed client-side shots not matching the server-side counterparts. » Fixed banned.cfg problem with more than 1024 entries. » Fixed screenshots overwriting each other. » Buffer overflow exploit fixed. » "condump", "cmdlist", and "cvarlist" only write out to the game directory. » Fixed Spectator mode bug. » Fixed hitbox issues. » Fixed nightvision bug. » Fixed "slot10" not working correctly. Version 1.4 [4.24.02] Changes/Additions : ------------------- » Added Anti-Cheat protection. » User Interface redone for HLTV. » Dedicated servers (Win32 + Linux) now default to 32MB heapsize. » Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux. » New map cs_havana » New map de_chateau » Updated version of map de_train » Enhanced in-game spectator mode to include HLTV features » Added new first-person mode to spectator modes » Speaking players flash in team members' radars » Dead bodies remain on the ground for the entire round » Dropped bomb blinks red in Terrorist team's radar » Changed so only Terrorists are notified when the bomb is dropped or picked up » Changed so players must stand still when planting the bomb (including no jumping) » Changed so players can't move or shoot while defusing the bomb » Adjusted pistol accuracy while jumping (all pistols) » Adjusted player jumping values to minimize bunny hopping » Changed so the VIP can't drop any weapons » If player dies, view zooms away from falling body while changing the angle to show the killer » Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible » Changed so name changes for dead players are stored and processed when the players respawn back into the world » Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together » Added a sound when "kevlar" and "kevlar/helmet" are purchased » Removed players hearing enemy radio calls » Added code to force "sv_clienttrace 1" on the server » Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either » Added cheering to HLTV. » Muting a player in the scoreboard will also mute their text messages. » Steam beta clients and non-Steam clients can play together on the same server now. » Voice communication uses DirectSound by default now. » Added player ID to Half-Life DM. » Added chat flood protection to HLDM. » Added logging of fatal Sys_Error server shutdowns. » Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" » Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful) New CVARS : ----------- "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 "sv_restart" acts exactly the same as "sv_restartround" "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1 "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1 "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0 Bug Fixes : ----------- » Smoke grenade fix » Radio command fix » Fixed duplicate HUD weapon sprite bug » Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) » Fixed uneven movement rate when moving through water » Fixed server locking up at end of round when a lot of grenades are in play » Fixed several ammo inconsistencies between weapons that share ammo types » Fixed a T as CT skin bug » Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it » Fixed some view_model animation bugs » Fixed 'use' key causing an instant player stop with no deceleration » Fixed bogus \Save directory being created when you ran Half-Life. » Fixed filter logic in the launcher. » Fixed bug where clients couldn't connect to server side only MODs. » Fixed bug where you could "kill" the HLTV entity in Half-Life DM. » Fixed AddIP command. » Fixed crash when a func_breakable triggers a trigger_counter. » Fixed Egon gun beam problem in Half-Life DM. » Fixed Tau cannon prediction problem. » Fixed fog messing Additive sprites. » Fixed Alien Grunts not making any attack sounds. » Fixed Egon's beam looking yellow in sofware mode. » Removed "friends" connectionless packet query. » Fixed "bad address type" fatal server error (caused by clients with long names). » Fixed "condump" so the output won't overwrite previous files. » Fixed "cvarlist" so the output won't overwrite previous files. » Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. » Fixed server shutdowns related to using bots. » Fixed "vote" and "votemap" commands to work correctly » Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned. Current Version 1.5 [6.12.02] Changes/Additions : ------------------- » New map de_piranesi. » Ricochet included in this release. » Added logging of the anti-cheat system catching and kicking detected cheats. » Added logging of "kick" commands. » Added logging of "banid" commands. » Changed error message if clients try to download missing resources to be more helpful. » Added new debug message for mod makers if a packet couldn't be parsed correctly. » Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line) » Linux: hlds_run uses "exec" when you define the "-norestart" option. » Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments. » Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info. New CVARS: ---------- » Added "serverversion", can be set to '1108' to view/re-record old demos. » Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off). Bug Fixes: ---------- » Fixed mp_hostagepenalty not working. » Fixed problem with server locking when the bomb is planted and a new player joins the server. » Restored "mp_fadetoblack" server variable. » Fixed incorrect WonID logging. » Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers. » Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution. » Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client. » Fixed HLTV reporting wrong spectator numbers if connection to server was pending. » Fixed "multicast 1" not working if it was issued before HLTV connected to game server. » Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu. » Fixed DMC powerup bug where the invisibility ring would make people glow red. » Fixed rcon bug in HLTV. » Fixed delay being reset to default value during changelevel. » Fixed a problem with propagating HLTV banners. » Fixed client freeze on exit. » Fixed framerate problem on some ATI video cards. » Fixed MaxPing filter not being saved correctly. » Fixed sky box bug. » Linux: Fixed server using 64 MB more memory than it needed to. » Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems. » Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode. the game was popular from the start :) lol, but those version werent different as 1.6 and source is, and u prove me point. valve has 4 years to make this game better and more popular you just prooved that vale thow away all that hard work :) read all the changelog and you will see the differences between counter-strike beta till counter-strike 1.5. And the difference between 1.5 and 1.6 is pretty huge :)
2013-07-28 22:20
#241
 | 
Argentina Sunnie 
+1337 !! I loved your answer!!! Great logs and info There were GREAT changes among all versions .. specially 1.3 to 1.4 and 1.5 and 1.6!!
2013-08-01 22:49
Sounds like you have a lot of public players on your friends list.
2013-07-27 12:17
Ye... right...
2013-07-27 21:17
-={WOLF|KiLLERz}=- Memerobot*swag(YOLO)
2013-07-28 00:39
lol
2013-07-28 14:47
LOL?? I don't playing anymore okay? .___. -={WOLF|KiLLERz}=-spart- no?
2013-07-28 21:44
#231
 | 
Lithuania EdvaG 
Dude remember 1 thing when go was released there was alot of pro 1,6 teams that stoped playing it only in 2013 like navi,fnatic,virtus.pro and its only first year of the game when 1.6 released 10 years ago...
2013-07-31 21:22
MM is also pub
2013-07-28 10:59
Not really no. If you call MM pub then ESEA is pub too so is ESL versus is pub too.
2013-07-28 14:14
You're playing without a real team against random playera. This is the excact same as playing public only with less People. NO real teamwork is necessary and the skill u need while playing a pcw is totally different. Playing mm is wat closer To playing public then a pcw
2013-07-28 15:04
Only thing You guys care about is the wutlolnoob ranks.
2013-07-28 15:09
Who say's I play MM?
2013-07-28 16:25
ya and ur playing CPL WCG ESWC SUPER l337 CSGO LithuaniaN finaLz BRO!!! CS:GOHOME son ur drunk.
2013-07-29 04:15
Are you feeling ok? Go grab yourself some ice, your head seems to be fried.
2013-07-29 13:29
I'm pretty sure that the brain dead faggots that are still saying 1.6 blah blah 4 lyf had only started playing 1.6 for a year maybe two before it died. You’re just not old school, sorry.
2013-07-26 14:37
What if they have just played for 1/2 years? Can't they enjoy the game they want to play?
2013-07-26 15:05
Of course they can they have every right to, it's just fucking annoying to see some of them defend it so religiously jumping on the bandwagon as if they played it their whole life and don't want to change game or accept any other in existence. They are keeping the habits which ruined the game.
2013-07-26 15:08
DEADED!
2013-07-26 15:52
DEADEDED!
2013-07-26 19:25
DEADEDEDED!
2013-07-26 19:52
#31
Pakistan hayZ 
People still play it but the competitive scene is long gone. Enjoy it for what it is, play some public/dm and a mix here and there if you can find them. The best CS by far but it's ran its course unfortunately. Was a great time to be a part of the scene back in the day.
2013-07-26 16:01
They already dead :3
2013-07-26 16:02
#34
Lithuania fRls 
get over it
2013-07-26 16:05
it's dead competitve wise, doesn't mean you can't play it anymore. Although, some nice frags but against very bad enemies.
2013-07-26 16:51
im pretty sure ronaldo can buy a pc that can handle CSGO
2013-07-26 18:42
what kind of video is this
2013-07-26 19:38
amazing 10 years :[ rip cs
2013-07-26 23:11
#64
Poland d4r0 
Iceland? U know why Iceland is a Gayland?
2013-07-26 23:23
What did I just watch? awful video.
2013-07-27 00:44
Games in the future will become more and more normal, ordinary, common and boring as they have nothing to do with any special or creative gameplay but the realistic graphics
2013-07-27 01:03
#70
hypn | 
Serbia hypn` 
ok
2013-07-27 01:04
omfg stop it already.
2013-07-27 01:09
1.6 best!
2013-07-27 01:23
#79
Poland d4r0 
Ok idiots I told u something cs 1.6 die when Valve delete this game on steam. Do you understand now?
2013-07-27 01:33
de_cbble? What the fuck? I'm sure that d4ro can't play in CS:GO, cuz he have a shitty computer. 1.6 is dead.
2013-07-27 07:32
Just like your brain
2013-07-27 22:31
Your mother shitty Cs 1.6 die When Valve delete this game russian idiot.
2013-07-27 23:26
Don't touch my mom
2013-07-28 05:58
guys move on, u cant live in the past
2013-07-27 10:59
+1
2013-07-28 21:36
Why would 1.6 be dead, its quite possible for people to enjoy two games that are similar..
2013-07-27 11:17
that are similar? not..
2013-07-27 13:11
30 years later I will still play 1.6. That's what I thought in days when 1.6 was still rolling. Well, still fun playing in pubs, but I want some competition too. :/
2013-07-27 13:56
And again RAGE , talking about cs 1.6 > GO and GO > 1.6 XD RETARDS About video, low enemys ;d
2013-07-27 14:29
pathetic
2013-07-27 14:30
Hmmm, how to kill something that's already dead? Does the wooden stake throught the heart thing work, like with vampires?
2013-07-27 14:43
CS:GO is easier than 1.6 or Source. 1.6 will always be better than GO, and i like GO quite a bit.
2013-07-27 16:20
+
2013-07-27 16:50
CS:GO is by far the hardest game IMO. Played a lot more GO than 1.6 and I still find GO a lot harder because of the recoil. CSS is the easiest no doubt.
2013-07-28 02:52
dead game))
2013-07-27 16:52
not in india.. :S
2013-07-27 19:54
people are still on about this? Just play 1.6 for godsake, instead of trying to relive it through youtube videos and whatnot.. Starting to get really sad.
2013-07-27 20:10
+1
2013-07-27 21:33
+respect bro
2013-07-29 13:34
big ups
2013-07-31 02:16
GJ MODS
2013-07-28 00:04
Its weird when people say 1.6 is easier than go because of aim,like aiming is the only part of 1.6,not to mention positional play,movement,things that are way more limited in csgo.1.6 UNFORTUNATELY cannot comeback now,but if some people are saying it,leave them alone csgo defenders,they are not hurting anyone and furthermore,all this hltv.org is the worst site with the shittiest community,came after the release of csgo,not only because of people who were raging that go is being played instead of 1.6,but also even more,because of people who were happy 1.6 was dead,for one of many reasons.As i and many more 1.6 players accepted 1.6 wont comeback,all you sauce and whatever your game was,accept that what we had with 1.6 is much stronger,than what csgo is at the moment,and there are reasons for it other than people being stubborn to accept new things for sure.
2013-07-28 06:13
minecraft
2013-07-28 08:14
#167
 | 
Poland kingWZRD 
one of the worst edit ive ever seen. it would be the same if u posted screenshots.
2013-07-28 10:54
cs 1.6 always be best game fps in indonesia
2013-07-28 11:32
bro, just leave mvm, u dont know how sync, use pancrop, and even velocity, u are rly bad btw i still love 1.6 but, i think csgo is better
2013-07-28 15:35
lol 1.6 biggest noob gamer ever i got 70 hours and i can kill any1 ez.
2013-07-28 16:10
i got 4000 hours and i still can't kill anyone
2013-07-28 21:38
sorry but 1.6 is died definitely like 1.5 - Big events @ CS:GO ! but we can play 1.6 for fun , yes :D
2013-07-28 18:22
BETA 1.0 [6.19.99] » weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA » hostage rescue scenario » custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison BETA 1.1 [6.27.99] » greatly improved server stability, crashes should be eliminated » primary servers will now work with CS » fixed the ammo and armour reset bugs » balanced the economic system a bit » added new firing mode for the glock18 » enabled 'mp_friendlyfire' command for server admins » fixed map rotation » adds two new maps: cs_assault & cs_desert » cs_siege fixes » cs_wpndepot fixes [7.20.99] » 5 second "molasses period" at the start of all rounds to dissuade rushing tactics » kick option added » Refined the prices for some of the gunS » made the kevlar MUCH more effective (it now covers people's arms) » made jumping and shooting MUCH more inaccurate for all the guns » added a $16,000 salary cap » tweaked the bonus money awards. » tweaked the flashbangs effectiveness BETA 2.0 [8.13.99] NEW Features : » Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle} » Added silencers to the USP .45 Tactical and the Colt M4A1 » Added a round timer which shows how much time is left in the round » Added team scores which shows how many rounds a team has won » Added Night Vision Goggles » Added new entity for mappers to use (info_hostage_rescue) » Optimized all the models for lower r_speeds! » Ability to assign keys to all of the commands from the controls menu (courtesy of cannelbrae of Gunman project) BETA 2.1 [8.17.99] » added new vesion of cs_assault (compatible w/ hlserver.exe) » added scientist model for hlserver.exe » added assault's proper sky » fixed telefragging (cs_alley will no longer telefrag) » fixed dropweapon » fixed those spurious 'player joined' messages » changed Ak-47 price BETA 3.0 [9.14.99] » Added a knife weapon for those last resort situations » Added a kevlar+helmet combination » *GREATLY* improved hostage path AI » Added concussion grenades which shoot out shrapnel as well as a bright flash » Added a new weapon, the Fabrique Nationale P90 submachine gun » Added a radio system » Modified the scoreboard » modified the shotgun BETA 3.1 [9.16.99] » Bullet penetration bug fixed » Radio .wav's now have lower volume » Removed automatic .wav's (death, flashbang) » fixed MRAD_ENEMYSPOTTED error » Disorientation system changed » Added "ignoreradio" command to only ignore .wav's » Flashbang Shrapnel altered BETA 4.0 [11.5.99] » Added Sig P228 pistol, and Steyr Scout sniper rifle » Added new gameplay scenario involving C4 bombs » tweaked firing system for all guns » added High-Explosive (HE) grenades » modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win) » modified kick vote system (only 65% of a team is needed to kick vote someone off) » loose guns are removed at the start of a round. (no more gun running) » loser bonuses are increased to allow the losing team to stand a fighting chance » altered money bonuses for rescuing hostages : » added cs_station, de_nuke, de_dust, de_prodigy » modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility » automatic flashbang .wav added back » new, closer rescue points added to cs_ship, cs_siege, cs_tire » new ammo system, primary and secondary (less mind boggling) BETA 5.2 [1.10.00] » Fixed crashing bugs » Implemented a new lower bandwidth chasecam » Prevented players from changing name when they're dead » Fixed scoreboard not showing 20 players » Show scoreboard at the end of the map rotation BETA 6.0 [3.10.00] » added MAC-10 weapon » added Steyr Aug weapon » added new gametype: Assassination (as_x) » added new gametype: Escape (es_x) » added right and left handed weapons » added new radar tracking for teammates » re-added Night Vision Goggles » added new Terrorist Snow player model » added new CT French GIGN player model » tweaked player speeds / acceleration » added new radio commands » redone mp5 model / animations » added maps de_fang, es_jail, es_frantic, as_oilrig, as_riverside, cs_747 » updated previous maps Misc 6.0 Notes: --------------- Assassination Gameplay: One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined escape points. If he dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has a unique skin, only carries a knife, and has ample body armor. Certain weapons cannot be purchased by each team in this gameplay scenario. Escape Gameplay: The T team starts out in a fortified location and must "escape" to one of the pre-defined escape points. The CT's must exterminate them before they can escape. The T's win the round once 50% of the team has successfully escaped. They can also break into the armory to steal weapons, or just get out of there. The two teams will switch roles after every 8 rounds of play. After buying NVG, you toggle it on/off by using the "nightvision" command. Be warned that the NVG will not be effective on every hardware setup. It may or not work well for you. To switch between right and left hand weapons, go to: multiplayer > Customize > Advanced Options There will be a checkbox for you to select the hand of your choice. BETA 6.1 [3.24.00] [server side only] » off center shooting fixed » greatly improved nightvision » can buy nightvision using the 'buyequip' command » ammo bugs fixed » 120 round limit for the mp5 and tmp » prisoners are notified when someone escapes » draw games eliminated, now scenario specific » new TK 1 round "time-out" penalty BETA 6.5 [6.8.00] » Integrates Valve's rewrite of the HL networking system » Added Smoke Grenade » Added "Gorilla Warface" player model » Redone models for .45 USP, M3, SG-552, and Colt M4A1 » Added more realistic smoke f/x, and shell ejection » Added Valve's Chasecam modes (roam, free, and locked) » Integrates Nighthawk's Model Bounds Checker algorithm » Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate » Added map voting system » Updated maps New Map Voting System: players type 'listmaps' to see the maps available to vote on, and then they type 'votemap X' where X is the corresponding number of the map. Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps. New 6.5 Commands: fastsprites X x = 0 : regular transparent smoke grenade sprites x = 1 : simple transparent smoke grenade sprites x = 2 : VERY simple transparent smoke grenade sprites max_shells X X = maximum number of shells at one time max_smokepuffs X X = max. number of smoke puffs at one time mp_tkpunish 0/1 if set to 1, TK'ers will sit out next round mp_hostagepenalty X X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command mp_logmessages 0/1 used for server admins to spit out chat messages in their log files mp_forcechasecam 0/1 Setting this to 1 will force chasecam to be teammate only (useful for LAN games) BETA 6.6 [6.22.00] » added new command 'timeleft' » fixed stalled connection bug » new sniper crosshair » fixes "laggy rifle firing" » fixed many cheats » updated cs_estate New Commands: timeleft {tells you how much time is left on the map} BETA 7.0 [8.26.00] » added dual Berettas » added redone Knife Model (added a secondary attack mode for knife) » fully implemented VGUI » added new player model (Seal Team 6) » added several new player animations » fixed locked chasecam » gave VIP a USP » added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas » fixed many bugs & exploits » added driveable vehicle support » added driveable vehicle test map de_jeepathon2000 New Commands: setinfo vgui_menus X {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus} (also available through the "Play CS" > "Customize" menu) *Note: If the buy weapon system malfunctions, disable the vgui through the "Play CS" > "Customize" menu *Note: de_jeepathon2000 is meant as a test/prototype map only. BETA 7.1 [9.13.00] » fixed de_vegas crashing » tweaked burst fire accuracy system » slightly improved vehicle code » included missing skies (for cs_arabstreets, de_train) » fixed mp_timelimit bug » added APC to cs_siege » new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit} » fixed crosshairs {They now expand regardless of lag} » fixed player heights {Player's POV is now representative of the third person player model} » fixed shotgun not showing up in VGUI menus in as_ maps for CTs » included new death icon for headshots Version 1.0 [11.8.00] » added three new weapons: (H&K UMP .45, FN Five-Seven, & SIG SG-550) » redone player models » incorporated Valve's model blending technology » left beta stages Version 1.1 [3.13.01] Changes/Additions: » Added spectator mode -» allow_spectators (0/1) » Terrorist bomb backpack re-added » Upgraded player models to 512X512 textures » CT defuse kit pack re-added » Made jumping while shooting more inaccurate w/ submachineguns » Took out sniper crosshair when zoomed out » AWP leg shots now non-lethal » Swimming animation added to models » Status bar text uses team colors » All CS Strings localized to titles.txt » Added option to take "end game" screenshot » Length of MOTD increased to 1536 » Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam » Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy » Logic used to cycle the map has been changed. The map will cycle if one of three conditions has been met: "mp_timelimit" has been met, "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds" have been played. » Fixed many cheats » Changed logging format to meet the standars @: hlstats.org/logs/ Several events have been added to the logs: a) "Begin_Bomb_Defuse_Without_Kit" b) "Begin_Bomb_Defuse_With_Kit" c) "Spawned_With_The_Bomb" d) "Dropped_The_Bomb" e) "Got_The_Bomb" f) "Became_VIP" g) "Escaped_As_VIP" h) "Round_Start" i) "Round_End" Bug Fixes: » "Out of ammo" hint message fixed » "Punished for tk" hint message fixed » "Through floor" death animation fixed New/Changed CVARS: mp_playerid Toggles what information players see in the status bar 0 everyone: players see all names listed in the status bar (with appropriate team colors) 1 team only: players only see names for their teammates and hostages in the status bar 2 off: players do not see any names in the status bar (hostages included) 0 is the default mp_fadetoblack (overrides mp_forcechasecam) 0 nothing 1 player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) 0 is the default mp_forcechasecam 0 free to spectate anyone when player dies 1 only allowed to spectate player's own team when player dies 2 not allowed to spectate anyone...player's view stays where the player dies 0 is the default mp_buytime (float) Can now designate the desired amount of buy time for each round min buy time is .5 minutes no max buy time Example: mp_buytime 1.8 // 108 seconds of buy time 1.5 min is the default (CS 1.0 buy time) mp_roundtime (float) Changed to support partial minutes min round time is 1 min max round time is 9 min Example: mp_roundtime 1.3 // 78 seconds 5 min is the default (CS 1.0 round time) mp_winlimit Will cycle the map after one team reaches this many wins 0 is the default (no win limit) mp_timelimit (float) Fixed to support 0 (no time limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0 is the default allow_spectators 0 Do not allow spectators 1 Allow spectators Version 1.1c [4.6.01] Bug Fixes: » Incorrect Hitboxes fixed when holding specific weapons. Version 1.3 [9.12.01] Changes/Additions: » Multicast spectator added. » Voice communication added. » Added server chat to logging. » Redesigned multiplayer scoreboard. » CapsLock key is now bindable. » Switching to Spectator is now logged. » Changed minimum value for "mp_chattime" to 1 second » Changed minimum value for "mp_buytime" to 0.25 (15 seconds) » Radio commands can be heard by nearby enemies. » Commandmenu support implemented. New CVARS : "mp_logdetail" Bitwise cvar to set the level of detail for logging attacks. Bit 0 » Log Enemy Attacks Bit 1 » Log Teammate Attacks default: 0 Usage: "mp_logdetail 0" » Log no attacks "mp_logdetail 1" » Log enemy attacks "mp_logdetail 2" » Log teammate attacks "mp_logdetail 3" » Log enemy AND teammate attacks "mp_startmoney" Sets the amount of starting money players may have. maximum: 16000 minimum: 800 default: 800 Bug Fixes : » Bunny hopping removed. » Fixed client-side shots not matching the server-side counterparts. » Fixed banned.cfg problem with more than 1024 entries. » Fixed screenshots overwriting each other. » Buffer overflow exploit fixed. » "condump", "cmdlist", and "cvarlist" only write out to the game directory. » Fixed Spectator mode bug. » Fixed hitbox issues. » Fixed nightvision bug. » Fixed "slot10" not working correctly. Version 1.4 [4.24.02] Changes/Additions : ------------------- » Added Anti-Cheat protection. » User Interface redone for HLTV. » Dedicated servers (Win32 + Linux) now default to 32MB heapsize. » Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux. » New map cs_havana » New map de_chateau » Updated version of map de_train » Enhanced in-game spectator mode to include HLTV features » Added new first-person mode to spectator modes » Speaking players flash in team members' radars » Dead bodies remain on the ground for the entire round » Dropped bomb blinks red in Terrorist team's radar » Changed so only Terrorists are notified when the bomb is dropped or picked up » Changed so players must stand still when planting the bomb (including no jumping) » Changed so players can't move or shoot while defusing the bomb » Adjusted pistol accuracy while jumping (all pistols) » Adjusted player jumping values to minimize bunny hopping » Changed so the VIP can't drop any weapons » If player dies, view zooms away from falling body while changing the angle to show the killer » Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible » Changed so name changes for dead players are stored and processed when the players respawn back into the world » Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together » Added a sound when "kevlar" and "kevlar/helmet" are purchased » Removed players hearing enemy radio calls » Added code to force "sv_clienttrace 1" on the server » Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either » Added cheering to HLTV. » Muting a player in the scoreboard will also mute their text messages. » Steam beta clients and non-Steam clients can play together on the same server now. » Voice communication uses DirectSound by default now. » Added player ID to Half-Life DM. » Added chat flood protection to HLDM. » Added logging of fatal Sys_Error server shutdowns. » Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" » Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful) New CVARS : ----------- "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 "sv_restart" acts exactly the same as "sv_restartround" "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1 "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1 "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0 Bug Fixes : ----------- » Smoke grenade fix » Radio command fix » Fixed duplicate HUD weapon sprite bug » Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) » Fixed uneven movement rate when moving through water » Fixed server locking up at end of round when a lot of grenades are in play » Fixed several ammo inconsistencies between weapons that share ammo types » Fixed a T as CT skin bug » Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it » Fixed some view_model animation bugs » Fixed 'use' key causing an instant player stop with no deceleration » Fixed bogus \Save directory being created when you ran Half-Life. » Fixed filter logic in the launcher. » Fixed bug where clients couldn't connect to server side only MODs. » Fixed bug where you could "kill" the HLTV entity in Half-Life DM. » Fixed AddIP command. » Fixed crash when a func_breakable triggers a trigger_counter. » Fixed Egon gun beam problem in Half-Life DM. » Fixed Tau cannon prediction problem. » Fixed fog messing Additive sprites. » Fixed Alien Grunts not making any attack sounds. » Fixed Egon's beam looking yellow in sofware mode. » Removed "friends" connectionless packet query. » Fixed "bad address type" fatal server error (caused by clients with long names). » Fixed "condump" so the output won't overwrite previous files. » Fixed "cvarlist" so the output won't overwrite previous files. » Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. » Fixed server shutdowns related to using bots. » Fixed "vote" and "votemap" commands to work correctly » Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned. Current Version 1.5 [6.12.02] Changes/Additions : ------------------- » New map de_piranesi. » Ricochet included in this release. » Added logging of the anti-cheat system catching and kicking detected cheats. » Added logging of "kick" commands. » Added logging of "banid" commands. » Changed error message if clients try to download missing resources to be more helpful. » Added new debug message for mod makers if a packet couldn't be parsed correctly. » Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line) » Linux: hlds_run uses "exec" when you define the "-norestart" option. » Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments. » Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info. New CVARS: ---------- » Added "serverversion", can be set to '1108' to view/re-record old demos. » Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off). Bug Fixes: ---------- » Fixed mp_hostagepenalty not working. » Fixed problem with server locking when the bomb is planted and a new player joins the server. » Restored "mp_fadetoblack" server variable. » Fixed incorrect WonID logging. » Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers. » Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution. » Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client. » Fixed HLTV reporting wrong spectator numbers if connection to server was pending. » Fixed "multicast 1" not working if it was issued before HLTV connected to game server. » Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu. » Fixed DMC powerup bug where the invisibility ring would make people glow red. » Fixed rcon bug in HLTV. » Fixed delay being reset to default value during changelevel. » Fixed a problem with propagating HLTV banners. » Fixed client freeze on exit. » Fixed framerate problem on some ATI video cards. » Fixed MaxPing filter not being saved correctly. » Fixed sky box bug. » Linux: Fixed server using 64 MB more memory than it needed to. » Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems. » Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode. the game was popular from the start :) lol, but those version werent different as 1.6 and source is, and u prove me point. valve has 4 years to make this game better and more popular you just prooved that vale thow away all that hard work :) read all the changelog and you will see the differences between counter-strike beta till counter-strike 1.5. And the difference between 1.5 and 1.6 is pretty huge :)
2013-07-29 01:06
Unfortunately , its already dead :/
2013-07-29 04:38
<animal noises>
2013-07-29 04:47
1.6 is already dead so is source and 1.3-1.5 so deal with it or just quit this game.
2013-07-31 07:27
As countless people have already said. 1.6 is dead, Source is dead, CZ has always been dead, CSGO is the only version alive (competitively) if you don't like it then don't play it but just because you cannot adapt to change doesn't mean that other people would want to see an ancient game like 1.6 come back, I know I wouldn't.
2013-07-31 07:53
"cannot adapt to change" Is it too hard for you to accept that some people just don't like it and therefore don't play it? I adapted well to it and played it for 300hours. In the beginning it was ok but by time it just started feeling more and more boring and I couldn't enjoy playing it anymore.
2013-08-09 11:49
Yeah sure, I've got no problem with that whatsoever. But that doesn't change the fact that 1.6 has died competitively, you can still play it by all means but at the same time you need to accept the fact that it will never come back.
2013-08-09 12:02
I rarely comment these types of topics, but I think I will give it a go. I think it's a shame that 1.6 died competitively, I really do, but that's just how it in the of the day. The problem seems to be that this new game is a version of counter-strike and not a totally new game with a new title, which starts these discussions. I have to say I understand why people would want to play the game, which the professionals are playing, but this whole deal with CS:GO being better than 1.6 is absolutely retarded. It's not. Period. It's the game that is being played, it's fun to play and all, and for God's sake, let people play it. But no, it's not a better game. Nobody who played 1.6 for more than a couple of years think so. 1.6 will most likely never come back to the competitive scene, but it's most definitely not dead. I can still play it as I used to.
2013-07-31 11:51
Fuck SHIT:GO
2013-07-31 14:15
already died lol
2013-07-31 17:20
I <3 you 1.6!
2013-08-01 22:25
+1
2013-08-09 11:05
Cannot die, it is not a living entity. Useless thread as usual.
2013-08-09 11:55
CS:GO SUCKS WOOP WOOP
2013-08-09 12:08
#249
 | 
Lithuania EdvaG 
Already dead. Lol
2013-08-09 12:10
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