i dont understand your last paragraph.
Who cares "what it was originally designed for" it shouldnt be a factor at all for "anyoone who takes the game seriously competitively". It should only be on how the game plays NOW, and how it will play in the near future.
Counterstrike also came out on xbox. it was horrible no1 cared.
Default CS controls used to have "turn keys" and not strafe keys... no1 cared.
The problem I have with this game is the huge amount of cheaters you can't get rid off.
I love to play matchmaking since I have none to play with in leagues for example. But at the moment I am thinking of moving on and let the fps games be, because there is no other fps alive besides GO which combines some esport elements.
True. There are still so many things in this game that show its original purpose.
Just start to ask yourself why certain game-designe decisions were made in the first place (e.g. the static crosshair that shows no correlation with the actual kickback, a thing that was like a brandmark of the previous CS versions, except for the XBOX version; or the missing air-acceleration that's impossible to use as efficient with a gamepad as with a mouse).
+100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000....................................2 infinity :D the game is a mod for consoles of cs:s and dont get me wrong i love cs:s but hate consoles
Yeah cause the game has been updated on consoles. The new ui is fine and the buy menu is faster then the old buy menu. If the game was marketed for consoles they would focus on consoles they basically released a half-assed game on console and say okay thats good enough. Yes they did the same for pc but at least they pay attention to the pc community. Consoles got squat jack after the release.
I think everybody knows that csgo is not ideal. Imo movement system from cs 1.6 should've been in the game, or at least valve should've made something alike, without affecting balance too much (like mwheeldown +duck should'nt be in the game - it was horrible, especially the way it affected hitboxes).
The reason of removal of that could've been the one you mentioned, or it could've been casualization of the game. I dont think it matters.
It still better than cs 1.6 imo, because of mm, overwatch and overall balance (weapon balance, skill balance). There was a lot of hidden tricks\skills in cs 1.6, so much, that sometimes players were overwhelmed by it (new players especially).
They just wanted to unite PC and consoles players at one game.
But they fucked up: everyone knows - Minput > gamepad in FPS-games. It brings PC-players huge advantage in accuracy/reaction-speed.
People complain about movement, shooting-mechanics and so on every time but take a break here and imagine playing 1.6 on gamepad.
Is it impossible? Stupid/retarded to play/watch?
Yes, it is.
That's why :GO is "so easy" compared with 1.6/:S.
But now it's too late to change anything with this - whole engine should be re-worked, hence whole game should be.
Eh, maps should be a bit bigger imo, spaces like quad or arch on inferno are far too thin. Or even banana
most of things that you love in 1.6 is a bugs what didn't removed since quake 2 engine that was recreated into goldensource lol.
Give back flashbug on nuke plx