it's more like 59:30 sorry.
i just reviewed it with speed on 0.25 and indeed, the shot is straight on.
Allu started to play better when he got to know that you can drink the redbulls
I think not.
I was too surprise it didn"t hit. would have change the game actually
He shot too early and looked too Far away from the corner
Both shots should have hit, and be fatal, but guess not...
watch it with 0.25 speed and u can see that thew shot is straight on
Should be a kill there you're right, but has to do something with the strafe moving probably that when he strafed and the tik upload from the bullet didn't register due to the strafe. OR Maybe allu flicked a tiny bit to the right which is possible, when you flick really fast and fire at the same time the crosshair barley moves. One or the two. Pity though would've won 100$ :P Love NiP anyway!
The shot was straight on as I was thinking. And that round was crucial for NiP, the major could ended in their favour...
Fatal error from the game, volvo should take a look.
gotta wait for a pov demo (if there will be one ofc) and look there
download demo and watch wit bulletimpact
its probaly because of gotv doesnt show the same as the players see, especially awp flicks does never look the same :)
olofm had sv_cheats 1 enabled, and godmode toggled, so even as the shot was dead on, olofm remained unaffected.
Krimz even asked if it was 64tick =D
Wow I didn't realize it was that much of a peek by olof
Then again, 16 tic and gotv
Can't help but think it was a major game error though....
14-14 on a shot that may have cost them the match (and the major)
Valve needs to look into stuff like this, wonder how often it really is
Kinda feel bad for them now
i dont get it why he doesn't change to knife i really like it :D
NiP could've won right there...
I feel like it's the same sort of weird bullet reg on ppl who jump, when they crouch-slide, it seems to just go through them sometimes. There's no guarantee NiP win the round anyway but we all know 1 bullet can be match defining.
They havent fixed the planter hitbox yet also...
can you post this on reddit so more people see this? i agree it hit as well.
Finns has always so fucking badluck against swedish...
on the video its a clear hit. shit happens ? :/
Watched it and yeah, clearly, it should have hit.
What about the second shot? If I remember watching it looked like a hit to me.
if that happened to me in a important game i would throw something for sure LOL
this disgusts me
atleast i now know i'm not paranoid)
could just be gotv or maybe it would have hit on 128 tick.
Definitely looks weird, but it saved my 400$ so can't really complain
I was so honed in on that moment live, that I knew I would come back to it, watching olof about to peek and thinking "Allu has to hit this". I think fnatic deserved the win no questions there, what bothers me is how broken some things in this game still are.
fix your game valve
I'm a bit confused, isn't this just a gotv demo, so it's not 100% accurate? Or is it something that never happens?
he is reason why they lost dust2
that little shit there costed them the major , if allu would land that shot it would went 4vs5 situation without their sniper , so allu after than would fall a bit back and kill another one from that position , but nah valve still let`s the game to be broken because money>quality , sad to see this on a new game on a new engine and comparing to css or 1.6 where you actually shoot them not where the bullet is penetrating the player but won`t do damage is really sad , the game is growing and the money is lurking around them , not a nip fan or fnatic , i have a neutral impression on them , but furthermore i hate fnatic , and no i didn`t wrote this because they defeated my favs in semi`s , it`s just the truth ...
download and watch the demo with bullet impacts - the client never registers a bullet impact, it's just not there at all. He fires and nothing appears at all!
obv allu dont miss and dont hit. bullet jst dissapeared. b/c no bullet hole behind olof.
Just watched the demo and it seems like allu didn't shoot at all or atleast it's not registered even if he did press mouse1. Weird shit... There's no bullet mark on the ceiling and no fire come's from allu's AWP.
gotv is 16tick so how can you judge according to this? Or maybe fnatic used god mode cheat?
this demo is 16 tick, end of story.
Allu did miss same kinda shot in cache and on inferno. That inferno shot was important as fuck too. chat went like ''wut?!?!?''. I watched POV stream btw, so i saw like 5-10 of these. But most ''wut?!?1'' was this shot on d2 and on inferno and cache.
Conspiracy theory: fnatic have a cheat that makes the enemys' shot not register. They do it against awpers so it doesn't look obvious:P
This game is awesome and I love playing it... But this kinda shit happens all the time to me as well ...I have shot ppl and it doesn't register for some reason ...game is just flawed and needs a serious overhaul on hit registration and proper hit boxes that match the models in the game I mean most of the time I get head shots and I'm aiming over their heads makes no sense...
Stop hating Allu, omg...It's his first major, he join to NiP...3 weeks ago? Give him some time, his form explodes some day - trust me.
thats depressing to watch xD
happened to him on cache aswell, when a fnatic guy jumped up on the boxes in A lower
the more i watch this, the more i think this is such bs. cost them the round for sure.
saw it too and was like "... wat HOW?!"
Is is always the same person on fanatic not dieting from shots? Maybe some kind of health hack? Look into it
there was a same kind of shot on cache. when he tried to shoot someone who was in a main on the boxes. :/
this game has always had dog shit reg even on LAN, so many times you see someone shooting point blank and the guy turns and kills them like wtf....
mad cause allu lost you the game?
That's why GOTV demos shouldn't be 16 tic so you could tell what is actually happening.
why should valve care about fixing the actual game when majority are retards who only want new skins these days
its his aimlock that makes him miss, on 7 bullet as well, so obvious.
No way, how is it possible?!? The zoom of Allu's awp was in 100 percent in the target......
dont worry guys, valve will fix this when they port csgo to source 2, right after half life 3 release
it has happened to him quite alot this major actually
maybe his rate settings are off?
maybe fnatics rate settings are off?
anyway, poor bloke, those shots would've probably won them that round
well, we know 1 thing for sure now, allu doesn't cheat ;p
I noticed things like this all final long, and not only by allu. Some easy ass shots from every player failed for no reason at all.
cba looking for them, but I do hope valve takes a look into it.
Correct me if I'm wrong, but I think the issue is that problems with 64 tick servers are only really halved by 128 trick servers... So if you think hit reg is way off on 64 tick, it's only off by half as much on 128 tick.
To avoid problems like this we may even need higher than 128 tick.
You have to keep in mind all the gotv bugs. The one I think at fault here is the fact that while awping the scope doesn't move fluidly but more in a grid (you can clearly see that here). What most likely happened is that in game he was slightly off, but the gotv didn't show it because of the snappy aim (if you slightly move your aim in game, it doesn't always show on gotv).
A short explanation what happens: Basically everything you do is delayed by (at least!) around 8 milliseconds for a spectator.
Why? Since even on lan the server and client can't run exactly at the same time, there is still interpolation of one tick (cl_interp 1).
So when you fire a shot the following happens internally on the server: The server looks at his history where every player was 1 tick ago, and resets the state to this. Then he checks if you hit any player, after that he fast-forwards to the current state.
In this case:
Allu pressed "fire" right before the enemy was on the crosshair. Happens. The client send the shot one tick later to the server.
The server then goes back one tick (~8ms), sees "allu missed", and you don't get the kill. The spectator sees the shot delayed however (at least one, if not two or three ticks!), since it can't go back in the past. What happens is that allu hits on stream, but not ingame.
If you have a POV-demo of the match we can check this. The video makes this harder to spot since it pauses right when the crosshair is on the player.
To quote Valve:
If you follow a player in "First-Person" as a spectator in a game or SourceTV, you don't exactly see what the player sees
Spectators see the game world without lag compensation.
I was wondering how he missed the shot live. Looked dead straight. The fact his bullet didn't rego at all is even weirder.
The only way to judge this is, you need to get the ineye demo from allu. If he didnt record demo than thats it :/
They lost on d2 cuz of allu, its for sure....and xizt was low too, both on d2 and inferno :s
inb4 fnatic busted for god mode cheats kappa
sure is a tough task awping when your shots disapper to narnia...
the fact that it happens on lan is simply ridiculous
That is a hit, broken game.
Fnatic only won cause the Game is broken and the Tec-9 is OP, Kappa.
NiP Fanboys so salty cause fnatic just cant be better then their fav Team XD
Cmon guys, fnatic just beeing better this time. Maybe next Major NiP wins :)
Not directed to the OP, more to all guys commenting
This shit happens way too often at 64 tick. But i sure as hell didnt think it could happen on a 128tick lan server... this game is bs
disgusting.. just disgusting..
valve fuck you im not a nip fanboy neither fnatic, but come on.. this make me raging so hard when i saw that, it could have change the game, make nip won ? who knows..
F U C K
Y O U
V A L V E
FUCK YOU VERY HARD
AND FUCK YOU AGAIN YOU BUNCH OF MORONS SHIT VALVE
GoTV be playing with people's minds.
are people still surprised by stuff like this ? :P I suspect that volvo built in a random bullet dissapearing function into the game just to troll people
AWP inaccuracy? That's the only thing that explains it. The AWP is not 100% accuracte. That's the only thing that could have made him miss, unless he moved his crosshair so extremely quickly and in a very tiny amount. Or he might have moved a tiny bit maybe.
Nvm, I guess the shot didn't register is what happened...
Ya they really need to fix this I didn't know it was that bad when jumping no wonder I never kill ppl jumping over walls like that...
I dont know if that would have happen if their didnt switch reg from client to server side.