Because that's too many maps for professional competitive play.
The biggest argument against so many maps would likely be lack of time to practice them all. A spectator will then have to ask himself - do I want to see more variation with less-trained tactics or less variation with a higher amount of well-trained tactics.
how d 10 maps map pool work?
2 maps left and what?
7 is fine.
But I think Nuke, Train, Overpass, Cbble, Tuscan and Season would be rotated every 6 months. Randomly picked.
They should make a summer and a winter season with D2, Mirage, Inferno, Cache being the classics as of now
and then 3 maps from the other pool(Cobble, Overpass, Season, Train, Nuke, Tuscan) would make the final 7 maps for each half year.
This obviously needs coordination between tournament organizers, finally.
If Tuscan turns out to be great and Train is shit as expected add Tuscan to the classics and have only 2 out of 4 remaining reserve maps in each season.
Teams need to be able to know everything about a map, so having a large map pool would just be straining.
10 maps? How to pick 3 maps for bo1/bo3/bo5 then, when each team removes maps 1 by 1?
-new train +old de_train +season +tuscan
just -cobble -overpass +season +tuscan ffs
They get paid to play cs for a living, im sure they can learn 9 maps. Its not rocket science. They all know d2,inf,nuke,mirage, cache like the back of their hands already, and know cbble, overpass, +old train pretty damn well, im sure they can learn 1 more.
The worst major we had was Dreamhack inferno 2013 and ESL inferno 2014
unpredictably = excitment and where is the proof that more maps = less quality: it is just a theory from Lurppis
cbble at cologne was one of the most exciting map to watch and the pro's didnt know it that well
9 maps top much
cbble is a good map now that it has been fixed and redone a bit. you guys still ride the train of it being a shitty map.
overpass also isn't terrible
People wanting tuscan in the pool before it's even been played or tested.
Top kek friends.
No, 7 maps is the most balanced map pool you can have, because it allows teams to practice enough of them (most teams can have 2 great maps, 2 good maps and 2 ok maps) while giving some room for the veto mindgames. With too few maps, like it was at the beginning of the scene (5 maps), you couldn't really surprise a team, as they could ban their worse maps easily. With too many maps (8+), teams wouldn't be able to practice enough on most of the maps and the quality of CS would decrease, and the experience for the viewers would be less enjoyable.