Tetris. End of discussion.
LoL/Dota. I reached GE in 1 year and I played LOL for 2+ years and barely got over diamond.
The amount of information you must process is also a lot higher in LoL/DOTA than it is on CS.
PS: I reached GE with 0 cs experience prior
sc2 and cs when u played on esea
EVE requires lots of brain they say.
I would say this is a game where a pro player hops in your server and absolutely obliterates everyone.
This happens in CS 1.6 all the time. CS:GO, sometimes the pro just seems like an average player.
I'd say Quake but I really don't get how that's any more of a higher ceiling than CS...
Quake = aim, movement, map knowledge
CS = all the above + working in a 5 man team which makes it harder
When it comes to having a good aim, Wolfenstein Enemy Territory and Quake. W:ET/Quake players' aims are superior to CSGO players' aims imo.
mmo = eve online
fps= quake/ cs i'd say
strategy: starcraft 2
quake series. just watch the analysis video from rapha vs cooller on the IEM grand finals.
all the aspects that come in to play at such high speed combined with item timings is insane!
When it comes to FPS, I'd say Quake.
starcraft broodwar by far...
I almost cried laughing at the portuguese retard who actually said a fucking moba had the highest skill-ceiling, holy shit this new generation is completely retarded.
Ontopic: Rly? Quake.
I would say dota2 I think
warcraft 3, starcraft 2, ut 2004, starcraft broodwar
Good luck processing even half the information a lol pro player processes.
Constantly processing enemy movement, predicting enemy tactics, predicting enemy ward placement, while focusing on farming, timers for drake, baron, wards & minion waves and inhibitors, remembering the cooldown of every single ability in the game while having a rough measurement after an enemy used it to know when to counter attack and when the enemy is defenseless, not only that but the calling and action is a lot faster in LoL than it is in cs go, if you watch a LoL POV you'll see what I mean.
And unlike in CS GO the IGL in LoL doesn't make(LoL isn't the type of game that allows it) set strategies which pretty much removes a lot of mental effort / information processing since it's pretty much just following the strategy, aim and adapt. In LoL you have a basic strat before the game and you have to handle yourself on your own for 10-15+ minutes while processing nearly as much information as the IGL since he's just there to decide when to teamfight most of the time.
You definitely find the most "mechanically talented" individuals in Starcraft.
CS, Dota, LoL and all the other games come far behind.
Competetive rts games like sc without any doubt
Either chess or solitaire, both are challenging when your opponent is good.
starcraft broodwar. nothing else is even close.
Starcraft Brood War, The End.
Street Fighter , Quake, Starcraft Brood War, Darkstalker
Competetive WoW arena, or quake, to give two different style games
This is a tough question. What's the hardest game mechanically? I would say...
quake, brood war, tribes, warsow, street fighter
What's the hardest game competitively?
Whichever game has the most players. Being the best requires you to be better than all the players playing it. And if there are a ton of players playing it full time it naturally becomes more and more difficult to beat the bigger talent pool.
try out starcraft against koreans
Harry potter online or Hello kitty online
CS, COD, Dota, LoL, Starcraft.
I don't understand when people say it's a MOBA and then the reason is that they need to know a lot of things. If you play the game, and enjoy the game, and want to get better at the game (and play fairly frequently) you will learn all of this as it is relevant information to you. Cooldowns? Oh no! Abilities? Please, who plays a MOBA for any significant amount of time and can't remember this easily?
It just seems to me like MOBAs are a lot more about knowing things than doing things, although map awareness on the part of the individual is crucial.
SteelHard needs to understand (as has already been said in this thread) that "skill" in each game - CS and Dota/LoL - is fundamentally different and thus defies direct comparison.
Its funny how some people think LoL and Dota2 is the same thing, there's soooooooooooooooooooooooooooooooooooooooooooooooooooooo much more you need to know in dota.
The best dota2 players could easily become top players in LoL, LoL pro's could never ever dream of becoming dota2 pros
Fighting games like Street Fighter.
Super smash brothers melee
cs go is the has the highest skill ceiling out of any game ever.
CS 1.6, dota, StarCraft: Brood War, Quake 2/3.
Individual skill - StarCraft, teamplay - Dota 2, CS:GO is good at both but not the best
Didn't read all the replies but I would say chess is damn tricky.
Dota in general require an immense ammount of both gameknowledge and mechanics to compete at the highest level. Counter Strike is more psychological, teams skill differs from day to day depending on whos on fire which is why we see all the mixed results in the pro scene.
lol@guys who are saying "sc2"
its a dumbed down version of broodwar
its the same as cs:go and 1.6
fps was always easier than mobas :>
its not even close
If CS so easy to master, why do I meet players with 3000 hours who suck balls?
I don't know about you guys but the funniest thing in this thread is there's this pathetic retard "SteelHard" guy who claims reaching GE in 1 yr is such a big accomplishment. It seems like he believes all the real pros and high tier players in ESEAs, leagues, etc. are still playing in MM.
He seems to think his skills are on par with these players. I would love to see his ESEA profile, team and the league, but I doubt Mr. GE here even has enough skills to climb anywhere worthwhile, much less "mastered" CSGO.
What a fucking joke LMAO
lol guys, games that required most skill and the highest skill ceiling are competitive FPS ( CS, Quake, Unreal ) and Combat games ( Tekken, Street Fighter, Virtua Fighter ). U can be "master" in every game, tetris, mario, just everything. You can play on pro level but it doesnt mean that this requried highest skill. The game where range of abilities is highest and requires that ones ,which is hardest to master. From the beginning of sports that was your perceptual/ manual abilities ( like reflex, strenght, move ). This skill is hardest in competitive FPS and combat games.
The most skill...
Chess/Dota2/WOW(not this expansion)/CSGO/
1. Quake 3 (+cpma) / Reflex
2. RTCW / ET
you dont know what "hard" is until you try to beat a korean at starcraft
Depends on what you mean by skill. There's different types of skill. There's in game knowledge skill, raw mechanical skill, game sense skill.
Dota is a good example of a game that relies heavily on game knowledge skill. While brood war on the other hand is a game that relies heavily on mechanical skill. Fighting games like street fighter on the other hand are all about game sense (At least that's how I understand it as an outsider that hasn't really followed the competitive scene.).
Quake duel. Movement skills that you need to learn: circlejumping, strafejumping, wallclipping, stairjumping, rocketjumping, telejumping, different dodging patterns, plasmaclimbing + some of those backwards. Weapon mechanics you need to learn: tracking while dodging, prediction (crosshair placement different for every weapon), efficient spam, flickshooting, zoomshots, strafeshots. Intelligence you need to learn: mapknowledge, itemtiming (by clock) and itemcycle, map control (limiting enemies options on weapons and positions), item control (stacking armor and health), positioning (have the advantage in an engagement and an escape route), weapon choice, setting traps (predicting enemies movements around the map), awareness of opponents stack, weapons, positioning and their information on itemtimings and using that information to know what he is going to do next.
I'm sure I missed tons of stuff. There's no esports that comes even close to the depth of high level quake duel imo.
It rather depends on the person than the game to be honest. There are plenty of people that have played thousands of hours of CS and still suck balls at the game, and there are plenty of people that played much less and are really good at the game. Same goes for most games.
If we're talking about how easy or hard it is to learn playing a game though, then I'd say that it's probably harder to learn games such as DotA, LoL, WoW and so on. That doesn't mean that they require more skill. If you enjoy a game and play it frequently you're going to get good at it no matter how long it takes.
There is just one game that I can think of right now that is FUCKING RANDOM AS SHIT, and that my friends is FIFA. DO NOT BUY THAT GAME UNLESS YOU WANT TO GET CANCER.
Anyone here played Bloodline Champions? 100% skillbased :D
Good times some years ago
Have any of you MOBA nerds even tried quake? Its 10000x skill of csgo,
Id like to think I have decent aim, but on quake duel it means nothing.
Theres so much depth to play with on quake
So yeah Id say the most skilled game to play is quake,
ps. chess is eZ :D
Played cs my whole life.
Can say for sure moba's are much harder to master.
Now focussing on Smite (moba were pretty much every skill is a skillshot) and it's much harder compared to CS:GO or any fps-shooter.
You have 70 gods in the game (they keep adding new gods aswell) with each a passive and 4 skills to master.
Teamfights (5v5) means there are numerous skills being used by different people wich makes it much harder than just shooting people.
Really there is no such thing as the higher skill ceiling in single game, every individual has their own games in which they are better or said in another way games that is better fitted them, so its impossible to base it on peoples own experiences. It is personality, physical traits, hearing, seeing, reactions, coordination, intelligence, types of mentality and a lot of other traits, that defines individuals in games, but these traits are used in all games, but the point is that some games favour special traits so the skill ceiling in one game, is not like the same skill ceiling in another, because they don't apply the same set of traits.
And then we haven't even starting disclosing different roles in different games which in turn have different uses of skill and how do we then define which is harder?... impossible, but it is all down to personality and what is the personal preference.
Eg. a lot of people in here is saying Quake. Yes that might be the case if we only look at individual skill, but Quake doesn't need traits like teamplay and a team play mentality, so here the skill ceiling would be the lowest compared to both LoL, Dota and CS.
But of course some games has a larger player base which makes the game harder in itself, because the competition will be harder, but that has nothing to do with the actual game.
Chess - you can basically calculate the winner of a game to about a 70-80% accuracy just based on their FIDE ELO rating.
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