Over at NiP's website, the team's manager Niklas "Fiskoo" Fischier has posted a lengthy blog about NiP's visit to Valve's headquarters and the latest CS:GO update.
The blog is titled "Counter-Strike Evolving" and explains how NiP have been in contact with the CS:GO developers ever since ESWC 2012, where some of Valve's people traveled to.
As NiP were planning on flying across the pond a few days early regardless to get adjusted to the timezone, they made plans to stop by Bellevue, WA en route to Dallas, TX.
NiP playing CS:GO at Valve HQ (Photo: nip-gaming.se)
According to Fischier the future for CS:GO is bright, and he also credits the development team for their understanding of the game and how different changes might affect others.
Below is how he explained the process of getting the M4A1, including the much-awaited silencer, brought back, and how Valve adjusted its price according to NiP's thoughts:
"Let me give you an example. Yesterday we got the chance to play the new update, and among other things it would bring back the Silenced M4A1. We were so excited we couldn’t wait. When we finally started playing we saw the awesomeness we had been waiting for so long. We got even more excited until we saw…. that it only had 20 rounds in the clip. Disappointment beyond belief is the only way to describe what we felt. But since we have experience working with the dev team from before we held our disappointment under control and asked for the reason. And here comes the good part. They as per usual had a counter question:
"Well if it had 30 rounds would that make all of you buy that weapon every round?"
"Ok, there is your reason"
"Would anyone of you buy it as it is now"
-"Yes, I would" (Only f0rest)
"Well if we lowered the price to $2900?"
-"Yes then we would too" (Xizt, Fiff)
"Done!, I will go change it straight away"
The blog ends with an intriguing promise as Fischer tells us how long Valve had been working on this update, and what else is in store in the near future from the Bellevue office:
"Worth mentioning is that todays update has taken a year to finish, and for you critics they are still working on:
"• In game color and readability
"• General pistol balance (Glock in particular atm)
"Biggest problems with changing movement and pistol balance is that different opinions always clash."
You can read the full blog at NiP-Gaming.se. It also features some photos of NiP at Valve HQ, including one of Robin "Fifflaren" Johansson setting the latest CS:GO update live.