ESWC changes overtime rules again
The Electronic Sports World Cup (ESWC) organisers have announced some further adjustements to the overtime rules that will be used at the upcoming world finals.
Earlier in the month, the eswc committee had announced that the first two maps of a best-of-three series would no longer have overtime as they look to reduce the possibility of matches dragging on too long and thus interfering with the schedule.
In the event of a tie on the third map, two maxround five halves were supposed to be played, with CGS-style single round supposed to decide the winner if the score was tied at 20-20.
The decision was highly criticised by several professional players and other important scene figures, including HLTV.org's own Tomi "lurppis" Kovanen, who asked for the changes to be reversed.
After analysing community feedback, the ESWC organisers have now ruled that each and every map must have overtime if the score is tied at 15 rounds, which means that for a team to win a play-off match they will have to score two maps.
Overtime is, however, different from normal: two maxround three halves will be played, and if the score is tied at 18-18, then a decider round will be played, with the side picked through a knife round. Keep in mind that both overtime rounds and the decider round will be played with overtime set at $16,000.