What did we learn from EMS One?

What happened at EMS One Katowice last weekend and what can we learn from the four days of Counter-Strike action in Poland? Continue reading to find out.

Some things are just obvious when looking at the results, and others you have to dig a little deeper for. NiP losing another major event final to an underdog team? Something is up.

Titan once again failing at a major event, this time already in the group stage? Definitely worth looking into. Who is the best North American team? What made Virtus.pro win?

These are some of the things we will discuss in this article. Below are eight of the most important lessons we can walk away from EMS One Katowice with, as ranked by the HLTV.org staff.


The dust has settled - what did we learn? 

8. compLexity are North America's best team

This one was never really in question... Except in the minds of some overly enthusiastic North American fans, following iBUYPOWER's ESEA Invite Season 15 global finals victory over coL and Titan. Now that the combined record of the Curse-based squads at events in Europe adds to 9-12th, 7-8th, 9-12th, 13-16th and 13-16th, while compLexity's is 5-8th, 3-4th and 5-8th (with a 4th place at Copenhagen Games, but with a largely different roster) I think it's time to put this conversation to rest.

Despite a solid performance in terms of fragging by in-game leader Sam "DaZeD" Marine, the rest of the team were not able to do their job, everyone falling short of achieving a measly 0.65 KPR or a positive K-D difference. Many had high hopes for iBUYPOWER after their ESEA finals performance and bootcamp in Poland before EMS One, but the North American team backed by Derrick "impulsivE" Truong's iBUYPOWER crashed and burned, losing two straight matches to dignitas and fnatic, the first with a devastating 1-14 first half.

On the other hand compLexity keep coming close, yet they can't win the series when it matters the most. compLexity can win single maps sometimes in group stage (VeryGames at DreamHack Winter) or single maps in best-of-three series against top teams (NiP at ESEA S14 finals, NiP at EMS One) but can't top the entire series. This has two explanations; one, compLexity can only win their best map out of the maps in play; they aren't strong enough to win two maps when top teams get to eliminate their weakest, or coL's strongest maps. Two, they break down mentally.

Regardless of once again coming up short and finishing just 5-8th in their second CS:GO major, compLexity have proven they are definitely one of the top 5-8 teams in the world, a field filled with other semi-contenders. What's bad for compLexity is they don't seem to be able to beat any teams above them in the rankings, only teams similar to their level (e.g. Astana Dragons at DreamHack Winter), while other teams (fnatic, Virtus.pro, etc.) have proven capable of upsetting the top dogs, depending on how they match-up as a team against that specific squad.

The team led by Sean "sgares" Gares should be proud of becoming one of the world's best teams, but something has to change for them to make the leap to a higher position in the rankings and to learn how to beat the absolute best. Only Braxton "swag" Pierce shined individually in Katowice, and the team was honest about their lack of practice leading up to the event. For compLexity to become a true fringe contender with a chance at the title, they will have to up their practice schedule, plan some bootcamps and continue taking on Europeans. Let's see if they can do that in 2014.


sgares & co are North America's finest 

7. Map pool and selection process needs tweaking

It's clear the currently Valve-accepted five map pool isn't optimal for competitive Counter-Strike at the highest level. Valve's de_train hardly ever gets played, and with both teams able to eliminate one map even in the playoffs the rotation of maps we get to see simply gets very repetitive. We should at least reconsider Salvatore "Volcano" Garozzo's de_train_ve, pending Valve's approval, if they can't improve the current version of the map. We need to also add de_cache, and probably a second map as well, à la de_season. Also, the map selection process itself needs to be adjusted to avoid seeing the same maps played over and over again.

A total of 37 maps were played at EMS One Katowice, 20 in the group stage and 17 in the playoffs. Most notably de_inferno was played SIXTEEN times, ELEVEN times in 20 group stage matches and in five of the seven playoff series. That's ridiculous. Both de_mirage and de_dust2 were played seven times total, de_nuke was played just four times and train a laughable three times, each the third and deciding map, meaning no one ever picked the poor map, it was simply left out to be played a couple of times.

At DreamHack Winter the total number of maps played was a round 40, with de_inferno once again dominant in popularity, being played even more than in Katowice; the same 11 times out of 20 in the group stage, and in every single playoff series. Only twice was it played as the deciding map, so it was also picked by far the most. In Jönköping de_dust2 was number two being played 9 times, and de_mirage third at 7 maps. Both de_nuke and de_train were played four times, though de_train was once again twice the third left over decider map in the playoffs.

It's understandable very potentially one-sided maps such as de_nuke and de_train will never be as popular in best-of-one deciders as somewhat equal maps such as de_inferno. That's because teams don't want to risk having one very rough terrorist half ruin their entire tournament. However, as we've seen with the playoffs of these tournaments, the problem isn't only in the group stages, teams simply do not enjoy playing de_train, and there is nothing in the system that stops them from doing so. Getting to eliminate two maps doesn't exactly encourage you to play the ones you don't like.

How do we go about fixing the problem then? I recommend going to a seven map pool, let's say the usual five with de_cache and de_season (or preferably de_tuscan, if it ever gets released). Then we must also change the map selection process to incentivize teams to practice more maps, and here's how we do it. Currently teams get to eliminate two maps each before picking their maps, and that's been the procedure for years. Instead, we should let them eliminate one map, so each team could focus on preparing for six maps, have them pick maps next, and only then eliminate the second map.

Now you might say teams wouldn't still play the new maps, but we've seen e.g. Titan (former VeryGames) play de_cache a number of times, and underdogs should, and most likely would practice the lesser played maps and try to force the top dogs to play them on them, giving them an advantage. That would lead to everyone having to practice the maps, and as such we would slowly get more maps actively played. It's a start, and we definitely need Valve to make more changes to de_train as well, as the map is practically unplayable (according to these statistics) right now, but it's at least time we recognize the problem. That's step one in fixing it.

 

 
 
 
 
 

 

f


Did we forget about de_train_ve too soon?

6. Why did Titan fail once again?

Not only have the French-Belgians now failed in two consecutive major events, this also makes their ESEA finals loss slightly more relevant. It's clear it was a fluke in terms of iBP winning, but it could have a place in the story of Titan's struggles. Perhaps there is an underlying problem in Titan's game, and oddly enough it has nothing to do with Adil "ScreaM" Benrlitom, who performed well in Katowice, and without whose top notch play Titan were able to win DreamHack Stockholm last month.

Titan have been very consistent since their tenure as VeryGames started at DreamHack Valencia in 2012. They have won every domestic tournament, and placed top four in nearly all of their international tournaments, with just DreamHack Bucharest and now EMS One Katowice seeing them finish outside of top four. It's also worth pointing out that the previous failure in Bucharest, if you wish to call it so, only happened because they had to face NiP in the quarter-finals due to fnatic having upset their fellow countrymen in their group.

Statistically both Richard "shox" Papillon, who must be considered one of the world's absolute best players, and Benrlitom played roughly at or above their usual level despite suffering two losses in three games. On the other hand, Dubourdeaux, whose game went off a cliff for the ESEA grand final, resulting in two devastating best-of-three series losses to a much weaker iBUYPOWER side, saw his rating go down a remarkable 0.19 in Katowice compared to his career average. In-game leader Kévin "Ex6TenZ" Droolans suffered the exact same drop (0.19), while Nathan "NBK" Schmitt's rating dropped even more, a total of 0.23.

Titan decided to put a lot of focus on preparing well for EMS One, as they felt it was exactly their lack of proper preparation due to events such as MSI Beat it! that led them to fall short against NiP at DreamHack Winter. They've been living together in a gaming house for a while now, and continue to do so after the event, so preparation wasn't what led to their downfall. Could it be the added pressure of having failed, by many accounts, at DreamHack, and their new organization? I doubt it, but it's possible it played a part. 

Unfortunately Titan leave us with more questions than answers. It's even possible we're simply overanalyzing this; Virtus.pro were hotter than hot in their match-up, and HellRaisers have the potential due to their amazing skill ceiling to break down Titan's tactical play if their players catch fire at the right time, which Mihail "Dosia" Stolyarov certainly did. Nevertheless, Schmitt sounded hopeful about their future in his blog here on HLTV.org, and the future will tell whether Titan's fall was an anomaly, or simply a snippet of what's to come in the future due to some underlying problems in their team or gameplan.


Titan left us with more questions than answers 

5. NEO and TaZ are the biggest winners across all Counter-Strike versions

Members of the Golden Five, which ceased to exist in 2010 when the team replaced Łukasz "LUq" Wnek with Jarosław "pasha" Jarząbkowski by the way, Filip "NEO" Kubski and Wiktor "TaZ" Wojtas, are the biggest winners across Counter-Strike history. Not only are the two Poles known for coming through when it matters the most, they have now won the biggest tournaments in both Counter-Strike versions they have played, a whopping seven majors (WCG 2006, ESWC 2007, ESWC 2008, WCG 2009, WCG 2011, IEM VI World Championship, EMS One Katowice).

For those wondering, by my definition Extreme Masters' first season can not be considered a major, because only European teams could participate in it. Below is a full list of all the major tournaments Kubski and Wojtas have won together. Jarząbkowski was part of the latest three wins, others were completed with three other Poles; Wnek, Mariusz "Loord" Cybulski and Jakub "kuben" Gurczynski. We should also not forget about the huge number of other upper-tier tournaments Kubski and Wojtas have won, or about the top three placings they've achieved during their illustrous careers.

Date Event Team Prize Runner-ups
Oct 2006 Italy WCG, Monza Poland Pentagram $60,000 Sweden NiP
Jul 2007 France ESWC, Paris Poland Pentagram $40,000 Denmark NoA
Aug 2008 United States ESWC, San Jose Poland MYM $40,000 Korea eSTRO
Nov 2009 China WCG, Chengdu Poland AGAiN $35,000 Sweden fnatic
Dec 2011 Korea WCG, Busan Poland ESC $25,000 Sweden SK Gaming
Mar 2012 Germany IEM VI, Hannover Poland ESC $50,000 Ukraine Na`Vi
Mar 2014 Poland EMS One, Katowice Poland Virtus.pro $100,000 Sweden NiP

They did it as the absolute stars in their teams in Counter-Strike 1.6, and although they were carried to a degree by the new younger stars of this current Virtus.pro roster, especially Kubski's role as the in-game leader shouldn't be belittled by anyone. They are true winners, which they've proven through their seven major wins, spanning a time window of nearly eight years. That's a ridiculously long time in the world of eSports.

What's more, they have successfully turned new players into winners once forced to make roster changes. First they adopted Jarząbkowski, who also won two other majors with them, and now both Janusz "snax" Pogorzelski and Paweł "byali" Bieliński. You definitely have to factor some sort of mentorship into their legacy; not only are most people not winners in the sense this duo is, most people also can't teach others those intangibles that help turn them into winners.


The final boss 

4. Seeding standard must be upgraded

We finally got rid of round robin groups, great. Now it's time to tackle another problem; seedings, or lack fithereof. First of all this point isn't here because certain teams advancing while others dropped out in the group stage, but rather to try to increase the integrity of competition in Counter-Strike. For years groups were created using an objective seeding system that gave each of let's say sixteen participants a seed between 1-16. They were then placed in the groups according to those seeds, so for example seed one's group would have included seed eight, seed nine and seed sixteen.

Instead of proper seedings for a while now all we have seen are seeding pools. Seeding pools are a step up from nothing, but why would we stop there  when we can get something so much more accurate? Seeding pools are why a group of death such as compLexity, LGB, Natus Vincere and Clan-Mystik was created. They are the reason why LDLC was able to advance with wins over 3DMAX and Vox Eminor, while Titan had to bow out after a 14-16 loss against HellRaisers, following a massacre by eventual champions Virtus.pro.

Seedings aren't perfect, but they sure as hell are better than seeding pools. While we're at it, we should also not give the top eight teams from the last major the top eight seedings in the next one. A lot of the time those teams make massive changes, teams who improved or didn't even exist at the last major become legit top eight teams, and the power relations between teams change. Similarly, there is no way the two invited teams from North America and Oceania (iBUYPOWER and Vox Eminor) should have been automatically granted better seedings than four teams who made it through the incredibly tough European qualifier.

This is an issue that probably warrants an entire article of its own, and maybe it will get one in the future. But event organizers must start questioning their own practices every now and then, as opposed to growing complacent with what they have. Complacency doesn't lead to progression, and progression is what we hope to achieve in the ever growing Counter-Strike community. Let's just hope the people behind these great tournaments are as serious about Counter-Strike as the top competitors who dedicate parts of their lives for the game.


This kind of seeding has to stop

3. CS:GO continues to grow

Counter-Strike: Global Offensive is pretty huge. Not only did we hit a new record of 161,000 concurrent players during EMS One, we also devoured the DreamHack Winter viewer record of 146,000. A total of 237,000 people tuned in to the main stream during the grand final, with 7,000 more people viewing the Chinese stream and an estimated 7,000 people on-site rooting for Virtus.pro and NiP. Those numbers are massive, and hopefully will lead to other organizers, such as the Intel Extreme Masters, starting to take Counter-Strike more seriously.

It's obvious not your every tournament will gather these kind of numbers, and all the cool stuff Valve does within the game to draw people into spectating the matches helps a ton. However, if the game continues to grow, with the access some of the event organizers have to the CS:GO developers, it's not unthinkable they might soon start helping out some medium sized tournaments as well. Even average online matches casted by Anders Blume often hit 10,000 viewers on week nights, and simply from looking at HLTV.org page statistics we can tell you CS:GO is getting really big.

Now where do we go from here? Well, there are some things that can be done in terms of marketing and the continuous sales for the game, which could be bought for as little as 1,99€, but also continuing to find upgrades for the GUI, the ways to spectate games, and making the kind of changes that keep drawing more and more people into the game will also play a major part. Overall the crew behind CS:GO is doing a very good job, which included talking to lots of players in Katowice and getting feedback for future updates. Hopefully the developers won't get complacent anytime soon.


Who thought two years ago we'd be here now? 

2. NiP struggle in major finals

As consistent as they've been, and that's the most consistent of anyone in the world by the way, never placing below top four in their CS:GO career, NiP have struggled in the major finals. The only player with a positive K-D difference in their two losses against fnatic and Virtus.pro, both matches where they were heavy favorites going in, is Patrik "f0rest" Lindberg, while everyone else has ranged from average to downright terrible. A lot of focus will be on Robin "Fifflaren" Johansson's 9/44 and 0.28 rating performance in EMS One grand final, and deservedly so, but a couple of extra frags from him probably wouldn't have gotten NiP the W. Not without another member stepping up.

That someone is of course Christopher "GeT_RiGhT" Alesund, the world's premier Counter-Strike: Global Offensive player. Alesund, whose career averages are 0.88 KPR, 0.55 DPR and a rating of 1.35 for a K-D difference of +2976, hasn't been himself in the two major finals. Against fnatic he finished 49/47 for +2, 0.7 KPR and 0.67 DPR, good for a rating of 1.03, while this past weekend versus Virtus.pro his numbers plummeted to 28/42 for -14, 0.55 KPR, 0.82 DPR and a rating of 0.73. NiP has never lost a tournament when Alesund's rating was 1.33 or above for the tournament. In Katowice it was above that prior to the final, but his poor showing took him down just under that, and under his usual level of play of 1.35.

 NiP K - D +/- ADR Rating 1.0
Sweden Patrik 'f0rest' Lindbergf0rest 86 - 85 +1 - 1.01
Sweden Adam 'friberg' Fribergfriberg 89 - 90 -1 - 1.01
Sweden Christopher 'GeT_RiGhT' AlesundGeT_RiGhT 77 - 89 -12 - 0.90
Sweden Richard 'Xizt' LandströmXizt 77 - 88 -11 - 0.89
Sweden Robin 'Fifflaren' JohanssonFifflaren 51 - 91 -40 - 0.62

What is also worth pointing out is that NiP were indeed fairly heavy favorites in both major grand finals they've lost. Something interesting note is that Alesund and Lindberg have lost three major finals against Wojtas and Kubski (WCG 2009 with fnatic, WCG 2011 with SK, and now  EMS One Katowice with NiP), and were actually favorites going into each and every one of them. Regardless, normally NiP thrive situations where they are favorites, as they are able to front run their way to championships, but for some reason they haven't been able to play at their usual level at the majors. At the end of the day NiP are a skill reliant team, and when their superstars underperform they are bound to hit heavy waters and struggle to stay afloat.

It's also not for sure that Johansson becoming the new in-game leader of the team worked out well. Granted he had a very solid tournament individually leading up the final, and NiP looked very strong until then, but it's still too early to say whether giving him the nod over former leader Richard "Xizt" Landström was the right idea. Either way, neither team led their squad to a title in their major final as the strat caller, so the blame isn't for Johansson on this one, as it wasn't on Landström for DreamHack. Still has to be said that NiP as a whole did a very poor job with map selection in Katowice against Virtus.pro.

The tweet above is the best thing to come out of this loss. I have often wished top players like Lindberg weren't as mellow but rather more fierce as competitors and would show some attitude towards their opponents, the ones standing between themselves and the oversized $100,000 checks and massive trophies. Although the tweet begs the question whether it was for real or if Lindberg was trying to play a part, it's still a step in the right direction in my opinion, because ultimately feeling the way Lindberg does should motivate him to go that extra mile, as Virtus.pro had done before Katowice, to help them win the next major. It's harder to play against your friends than people you dislike, and while the the latter isn't often an option in a scene as small as the top level of Counter-Strike, being able to put the friendship aside already helps.

So where does this leave NiP? Oddly enough, they sort of win the number one place in the world rankings by forfeit. You can't say Titan, who have placed 3-4th at DreamHack Winter, 2nd at ESEA, 1st at DreamHack Stockholm and 9-12th at EMS One are ahead of them. Virtus.pro and fnatic certainly aren't. They might not be the true champions, but by their consistency NiP fans will be happy to know their team is the best in the world, as we look at the field in mid-March 2014. This could change in the future, and a potential roster change in NiP would certainly mix things up, but for now the Swedes are back on top, at least temporarily.


What led to NiP leaving Katowice disappointed? 

1. byali and Snax break out

Although Jarosław "pasha" Jarząbkowski was probably the Most Valuable Player of EMS One Katowice, I would argue that both Paweł "byali" Bieliński and Janusz "snax" Pogorzelski were neck and neck with him for the imaginary title. Both played far above their usual level of play, and what's going to be interesting going into the future is to see whether they can uphold that level of play, or if they might come back down to Earth in the upcoming tournaments. Regardless, we've seen that both of them can do things not many CS:GO players are capable of doing, and they did it for four days straight.

As Duncan "Thorin" Shields tweeted, any Polish Counter-Strike fan would have gone nuts if you told them four years ago that in 2014 two currently unknown Polish players will be carrying Kubski and Wojtas to their first CS:GO major. Yet for the most part, that is exactly what happened. Jarząbkowski might have gotten the most kills, but Bieliński had a number of great rounds, finished the tournament with an incredible 1.31 rating (and the grand final with 1.42) and improved his level of play by a lot more from his usual standard of 1.08 in numerical terms.

Pogorzelski on the other hand came in as a 1.08 rating player, but finished EMS One at 1.20 for the tournament, and the grand final as the clear number one player on the champions with an astonishing 1.60 rating. The two youngsters had breakout performances the like of which we haven't seen in a long time, maybe ever in CS:GO. The fact they played in a smart team with two great mentors in Filip "NEO" Kubski and Wiktor "TaZ" Wojtas suggests they will likely be able to hold onto that improvement and not let it slip away only makes it more interesting looking into the future.

Can Virtus.pro start winning more tournaments now with this newly acquired confidence? What if Wojtas also starts playing better? These are all questions we will only get answers to with more time, and Copenhagen Games' BYOC setting is likely the worst possible one for Virtus.pro next month. However, what we do know now, is that these two young Poles have done something really remarkable in the biggest stage of Counter-Strike's history, and their development will continue to be something to look forward to in the future.


byali will be signing a lot more of these in the future

These are the eight main lessons we learned from 2014's first major, EMS One Katowice. What do you think about them? Let us know in the comments below.

nice
2014-03-18 18:08
We learned that you need biceps to win !
2014-03-18 18:09
+1 haha
2014-03-18 18:35
Heaton
2014-03-18 19:48
polish biceps for power swede biceps for show
2014-03-18 20:27
+1
2014-03-18 22:39
-1
2014-03-19 02:28
+1
2014-03-20 04:59
truth has been spoken
2014-03-22 00:30
+1 this is best thing I've ever read here. hahaha
2014-03-19 08:04
#5
Dosia | 
Russia cann0n 
we learn r stupidity system oF bo1 in groups single brackets ! its just fatal error i think ! teams r coming for one of the biggest event in CSGO history for just played on two maps !!! And even without a looser bracketS !!! This is horrible i think ! Just remove back system everyone vs each other in group ! At least team r will playing 3 matches in group ! I really dont want to see that system on DH 2014 ! Really bored !
2014-03-18 18:12
+1
2014-03-18 18:23
this system is almost in every tournament since like always and its completely fine.boring is to watch xyz bo3 in group stages...and there are other factors like playing+rest time,delays,money of course etc.etc.etc titan screw it.deal with it already.system was the same for every team
2014-03-18 18:49
If you lose 2/3 games in the usual groups you're out anyway. Think before posting you retard
2014-03-18 18:51
#60
Dosia | 
Russia cann0n 
r u moron ? i dont need to ask prick like u ...i just said what iam thinking about it
2014-03-18 18:53
yea but what youre thinking doesnt make much sense.
2014-03-18 19:05
you actually can progress. In that case it depends on round difference. Team A - 3 victory's Team B/C/D - 1 victory each
2014-03-18 19:09
The problem with deciding on round difference is that maps aren't balanced. A good team could still lose 9-10 rounds on train/nuke starting as T, and maybe a 1 or 2 more as CT, vs a team they are significantly better than. If they had played a more balanced map like inferno, they would have a better chance at winning with higher margins.
2014-03-18 21:17
round difference is a terrible tie breaker. maps aren't equal, halves aren't equal, one team has to start on the easier side, and this all leads to retarded three-way ties.
2014-03-19 08:36
keep the system but make it bo3 imo
2014-03-19 00:36
9. NiP can win most of the tournaments, but will never win a major one with Fifflowren
2014-03-18 18:14
10. Thorin is a dickhead
2014-03-18 18:22
haha +1, i missed it here :D
2014-03-18 18:26
+1
2014-03-18 18:40
+ 40 000 000
2014-03-18 23:09
nip #1
2014-03-18 18:15
#11
Poland Kuz. 
nice article.
2014-03-18 18:15
#12
India pulp 
What are your opinions about LGB ?
2014-03-18 18:19
#27
SpawN | 
Iceland vasyl86 
very strong team
2014-03-18 18:32
Great, tell me more.
2014-03-18 19:14
#13
United Kingdom QNo 
Thanks lurppis, good read as always!
2014-03-18 18:21
n0thing
2014-03-18 18:22
Strong f0rest's tweet :D
2014-03-18 18:24
Good article. I never wanted to play CS:GO, but after watching this Grand Final(also the first time watching a full GO match), I'm inclined to start playing CS:GO now. Oh and pasha's gesture to give his mouse to a fan (hope he was just a fan, and not a friend/relative:D), that was something never done before as far as I know.
2014-03-18 18:24
#183
 | 
Poland Keruzz 
he bought that mouse before tournament :D! just to play on it EMS
2014-03-19 08:33
what is me learn from ems one is that home crowd give you all :D what you need 2 win
2014-03-18 18:25
Great read, but I didn't get the seedings part lurppis suggested- how would it work and how would the seeds be determined
2014-03-18 18:27
someone with knowledge who is capable of objectivity would create the seeds, and groups would be made based on those seeds. i also think reseeding should occur before playoffs, though i'm not entirely sure yet how it should be done... i've written about it before, and probably will again. we have something planned for the next big cs:go event, let's see what happens with that.
2014-03-19 08:29
#24
cyx | 
Russia Juse 
very gj lurppis, nice read
2014-03-18 18:28
single elim is always random and bo1 groups with playoff system is even more random
2014-03-18 18:29
#26
 | 
Denmark BATISTUTA9 
Great article once again lurppis
2014-03-18 18:31
you cheat bro? :D
2014-03-19 00:28
#170
 | 
Denmark BATISTUTA9 
Last i checked... No
2014-03-19 01:02
great reading lurppis, thank you! I also LOVE that tweet by f0rest, awesome! I hope Valve announes a new big tournemant soon :)
2014-03-18 18:32
indeed, 2-3 major tournamets per year should be great!
2014-03-19 08:54
lurppis best writer ever, just dont cast turnaments anymore :D
2014-03-18 18:32
hahaha yes
2014-03-19 07:54
I was waiting for that lurppis
2014-03-18 18:32
They should definitely add more maps, why not add maps like cache, seaside or ali,... Of course they need some fine tuning and remove some glitches, but all maps have needed that. They are playable and pro-teams could easily make good tactics for them if they would put some effort into it. Pro's are stuck playing the same maps for 10 years, watching these same maps is getting boring imo. In BO3 matches they should change from an elimination system to each team choosing a map and eliminate for the 3rd map. This would force all teams to train and make tactics for all maps.
2014-03-18 18:33
#57
 | 
Azerbaijan Talley 
seaside, ali? no way
2014-03-18 18:52
Why not, give some arguments, each map that is not too cluttered and is not too sided, should be eligible imo.
2014-03-18 19:11
#97
 | 
Azerbaijan Talley 
I agree that 5 maps aren't enough, but 7 (tuscan and cache) are more than enough. And trust me, you have no idea what pro gaming is. Nobody masters all these 5 maps in the same level. So why start playing new useless maps like ali or seaside? CS isn't CoD or Battlefield coming with new maps in every DLC. These are maps we have been playing for 10 years in 3 different games, and no one got bored. Because there's always something to discover, especially in a new game like CS:GO.
2014-03-18 19:33
You still haven't given any reason why seaside or ali are bad maps, have you even played them? Instead you are saying tuscan should be in the map pool, when an official version of this map isn't even released. I hope it will be a good map and it will make the map pool, but it could also be very crappy. People are getting bored of always seeing the same map, cause as lurppis said in the article not all 5 maps get played. Are you saying its fun to see inferno 7 times in one day? Previous versions of the game had more then 5 maps. I know when I still played 1.6, the map pool included cbble, cpl_fire, cpl_mill, even prodigy at times. Teams could play all maps they wouldn't be as good in every map, but thats part of being the best, being able to adapt to new things.
2014-03-18 20:09
#132
 | 
Azerbaijan Talley 
Your points deny themselves. If they play inferno 7 times a day when there're 4 other maps, they'll do the same if there are 7 maps in total, simple as that. And thanks you for reminding me for what all I know. I was talking about tuscan because it's still under development and will probably be ready for Dreamhack Summer, that's why I mentioned it. And if you don't know yet, let me tell you that de_tuscan was replacement for cpl_mill in 1.6. Peace
2014-03-18 20:42
I know tuscan is an adaptation of mill... You still haven't given one argument that says why seaside would be a bad map for competitive play. The reason why inferno is played that much is due to the elimination system, which I already said should be replaced by an selection system or the system that lurppis suggested with one elimination and then a selection.
2014-03-18 21:09
Now on NIP-TV they are discussing that new map should be added to make the game more interesting.
2014-03-18 20:25
+1. need more maps and no elimination anymore. i mean: why are you a pro gamer if you cant play more than 4 maps?`youre not a pro gamer, youre a lazy piece of cr*p
2014-03-18 19:01
de_crown plz
2014-03-21 19:38
Competitiveness leads to a happy audience.
2014-03-18 18:36
I think,best of the best!
2014-03-18 18:37
#36
 | 
United Kingdom smoggy:. 
interesting reading, thanks man.
2014-03-18 18:37
thanks for deley my first`s first comment, very good read!!!!
2014-03-18 18:37
Titan the best team in the world, oh wait..
2014-03-18 18:40
Very insightful :)
2014-03-18 18:41
One of the pros I really miss in CS:GO is Lurppis. I think with his leadership Finland would be up there. Good article, Tomi. Totally agree.
2014-03-18 18:41
Nice article. Forest turned out to be mad... Hm... He obviously thinks that VP's win is a fluke, I hope Poles will show him how wrong is he.
2014-03-18 18:42
cool story bro, you know everything
2014-03-18 19:33
I don't think he's mad, he's just showing that he feels challenged and accepts the challenge.
2014-03-18 20:04
Agree but I don't like words "if you'll get there"
2014-03-18 22:12
Why? Because you are underdeveloped and can't understand what those words mean and why he's using them?
2014-03-18 22:51
hahaha funny xD
2014-03-19 08:56
I totally understand his words. He is mad and he underestimate VP still after being smashed without soap.
2014-03-19 15:29
Ye, we'll see next major tournament ;)
2014-03-19 15:43
#44
United Kingdom QNo 
#1 NiP #2 Titan # Contender tier (in no particular order): fnatic Virtus.Pro LGB Dignitas Hellraisers coL # Top tier (capable of upsetting vs the better teams, but won't win a major unless something changes): Mystic LDLC iBP Na'Vi 3DMAX mouz
2014-03-18 18:43
Putting teams that haven't won anything in tier with 2 major events winners is totally idiotic. VP at least is obviously top 3, their victory was damn convincingly and they are not top 1 at the moment only because of history.
2014-03-18 18:55
#128
 | 
Greece her-1g 
we cant be sure about those wins infront of homecrowd. there should be arenas but the players should play in sound proof areas.
2014-03-18 20:29
I'm sure that if these event was in Kambodza VP would also win. They were clearly the most prepared and the best team.
2014-03-18 22:14
VP aren´t top 3 for sure. And they most likely wouldn´t have won if the major was held outside of Poland. VP has still has to prove that they are a consistent top 5 team.
2014-03-20 18:47
"VP at least is obviously top 3, their victory was damn convincingly and they are not top 1 at the moment only because of history." Respect.. reading that from a polish guy! (Y)
2014-03-19 08:59
#250
Poland n1u 
Do you watched yesterday's match VP - Clan Mystik? VP at this moment is number 1. Win at EMS One Katowice was not accidental.
2014-03-22 16:42
have you even watched the games? i bet you have not.
2014-03-18 19:23
DreamHack to Poland !
2014-03-18 18:44
Very nice read. Liked it a lot. cheers lurppis.
2014-03-18 18:46
really well written article, thank you
2014-03-18 18:46
haha forest, you made my day! nice tweet :D
2014-03-18 18:46
I learned never to bet on Fnatic again.
2014-03-18 18:48
+++++++ !
2014-03-18 19:15
I agree with regards to the map pool / selection and the seeding changes
2014-03-18 18:50
9. Fifflaren wrong, Pasha strong.
2014-03-18 18:53
wronk* stronk*
2014-03-18 19:16
#59
aizy | 
Poland flvcko 
f0rest nice butthurt.
2014-03-18 18:53
said biggest shit here, polish is polish
2014-03-18 19:30
i did learn nothing
2014-03-18 18:55
Good read!
2014-03-18 18:57
#64
 | 
Spain Donra 
WCG Monza Runner up NiP EMS Katowice Runner up NiP O_o
2014-03-18 18:58
well, this team has existed since 2001 when Potti founded it ....
2014-03-18 21:36
That WCG was the tournament that made them stars, it was a huge upset even though Pentagram had just won WSVG London.
2014-03-18 21:42
the current valve version of train is 3 times better than any other version of this map we have in cs:go. what did we hear pronax say? he said: you can expect teams to win as much as 6 rounds now on t-side train. and it was proven in the games we had on that map during EMS. well lurppis will never be really happy unless cs:go vanishes and we start playing 1.6 again.... oh yeah, lesson 9: we need decent casters. jason was kind of okay, stu did a decent job in the final (although not prior to that) and pansy doesnt now jack shit about cs. also co-casters are nice, but NBK should take a few english lessons before trying it again. same for cadian. thorin got kicked, which was good, but we need a really good analyst.
2014-03-18 18:58
#66
 | 
Singapore The_Fiend[fA] 
IMO this was missed : LGB are a legitimate threat for Tournament wins. They comfortably made it out of the groups and they are the only team to have taken a map off VP in the entire tournament AND they didn't look nearly as outplayed as NiP or Titan playing against VP.
2014-03-18 18:59
#99
Canada zlc1 
The series of the tournament was definitely VP vs LGB. In terms of play alone, it felt more like a final than against NiP. Even going into the tournament, their recent online matches since their loss against mousesports showed huge improvements. From this tournament alone I feel like they are the best swedes in CS now, showing better form than both NiP and fnatic.
2014-03-18 19:42
Although LGB does not have the results to back this up, I do agree that the level of play exhibited by LGB currently looks higher than NiP and fnatic.
2014-03-18 19:51
Agree, moreover they didn't have bootcamp before this event. They are very, very strong.
2014-03-18 22:16
nip had 1 bad game in katowice and you are already saying that lgb>nip?nonsense.every team can have bad tournament(for example titan) or match(for example final vs vp) dont get me wrong.i like lgb.they are good team for sure and they have potential to be top3 team but they have to prove it first(and i mean with achievments,not only with good performance against certain teams in groupstage or in semi where they lose...even if they took map from vp,that doesnt mean that they are better than nip does it?they still lost and nip were in final after all)
2014-03-19 13:25
I'm not saying LGB>NiP, i'm saying LGB played better this tournament than NiP did.
2014-03-19 13:47
but it isnt true.look at teams stats from tournament.even after horrible final,nip had still 1.12 rating and lgb 0.99... yes,they took 1 map from vp but again,that doesnt mean that they are/played better at all(and i replied to you mainly because of this sentence: "level of play exhibited by LGB currently looks higher than NiP")
2014-03-19 13:58
Would you look at NiP's opponents. They had the shittiest ass group of all. They struggled against complexity (the team that LGB destroyed in their groups). The only hard opponent NiP had was VP in the final and they got raped by them. LGB had the absolute hardest path in the tournament. They were placed in the group of death, which they topped, they had a tough opponent in QF, even tougher opponent in SF. And my sentence that you quoted is trying to convey the same thing I said before, that LGB played a better tournament than NiP. Edit : And you should know that stats never give the whole picture. In what world did fnatic have a better tournament than LGB? 2nd in a relatively easier group and lost in QF to a team that has a lower overall rating.
2014-03-19 14:14
i know that stats arent 100% acurate but imo numbers >>> personal opinion. about col.yea lgb won in bo1(16:11).nip lost first map but they raped them in next two(16:2,16:11).and if you ask me bo3 >>> bo1. and man do you rly think that nip had only 1 hard opponent? what about col(which we already mentioned)? ldlc? dignitas? did you follow them this tournament? they played rly good and nip destroyed them 16:5 and 16:6... and btw lgb hadnt that hard way as you think.navi are still off and col.and they met fnatic in play off and we all know how consistent fnatic are(but they still took map from them).i dont want to take anything from lgb.like i said in my first post they are rly good team and they have potential to be top3 but saying that they played better and they look stronger than nip atm only bcs of they took 1 map from vp is rly exaggerated(its like saying vp top1 bcs of 1 tournament if you know what i mean.same goes for titan top50 bcs of this event)
2014-03-19 14:30
analytics > opinions, but the sum of players' ratings =! team's performance
2014-03-19 16:06
i know what you mean and i agree.i just wanted to point out that lgb didnt play better than nip in this event and even with that "horrible" final,they had still better rating overall. for example fifflaren was rly great this tournament.his calls were almost always on point and even fragwise he was rly good(except final).same goes for gtr and rest of the team.they had bad game and people(not exactly in this topic) are like "lgb top1 in sweden" and stuff like that because they took 1 freaking map from vp
2014-03-19 17:53
Just to be clear once again, I don't think LGB are #1 sweden. That spot belongs to NiP. But for the reasons I have stated above, according to my evaluation (and watching all the games), LGB performed better than NiP in this tournament.
2014-03-19 18:49
9. f0rest cry like a child when he lose :D
2014-03-18 19:01
no, its TaZ whos crying everytime he loses
2014-03-18 19:11
edit ur comment... no, its TaZ whos crying everytime he wins big matches. history has proofs of dat...
2014-03-19 04:56
+10086
2014-03-21 03:07
typical polish, im not surprised
2014-03-18 19:29
well virtus pro just outplayed NiP, but every single round i felt that these were rly close rounds not just VP stomping them //and this f0rest tweet, cmon this is not sportsman like.
2014-03-18 19:09
? is part of...
2014-03-19 00:29
wat
2014-03-19 09:46
#73
Europe omga 
9. Home team always wins
2014-03-18 19:07
good read
2014-03-18 19:07
Excellent article sir we're used to see NiP not caring much about losing a tournament, where they all smile and keep their shit together. Seeing that tweet from f0rest is REALLY interesting ! UNLEASH THE FURY MITCCH
2014-03-18 19:10
NiP is still the best team. VP will never achieve a great win like this again. I think Titan and Nip will dominate the scene from this point now! I guess they must have learned now!
2014-03-18 19:10
Haha, u Nostradamus?
2014-03-18 19:18
have you even saw the games? nip and titan got OWNED (literally) by vp in katowice, biggest lan in the last few years...u mad bro?
2014-03-18 19:20
biggest lan in a few years is still a single lan no matter how hard u will try to convince yourself.
2014-03-18 19:51
i saw the match. NiP have never played a worse game. They literally got a free win, atleast on inferno. And I am not mad, why would i be mad? I think it was great for the poles and the next big tournament. I just don't see them repeating this. NiP and Titan are so much stronger. NiP failed from map picking to the end..Next time the results will me mirrored.
2014-03-18 20:01
You didn't even think about the fact that maybe VP's performance was the reason why NiP played so bad, did you? NiP were outplaying every team on this event and I don't see a different reason why such experienced players failed against VP in final. :)
2014-03-18 22:19
A win in biggest lan in few years by defeating the best CSGO team is still an amazing achievement no matter how hard u will try to convince yourself. 9-44 never forget
2014-03-18 20:13
Lol? you guys are so mentally held back..haha...i haven't said anything else than it was a great achievement..i actually called it a "great win"..they just won't ever ever do it again.
2014-03-19 10:55
Good read, nice
2014-03-18 19:11
as a north american who has had to play my fair share of train_ve(volcano's train) it actually plays quite poorly in GO. i was real intrigued at first becuz the map represented alot of what the 1.6 map looked lie, but after playing it for quite a while it just doesnt work in cs:go...although neither does the valve version
2014-03-18 19:12
I hope that tweet from f0rest scare VP and make them practice harder. :)
2014-03-18 19:14
there's a thing called frustration...
2014-03-18 19:22
Greate Blog.
2014-03-18 19:15
I think titans will fail more often in the future. They came from source and had a huge advantage to familiarize themself with the game. Some other teams and players struggled by doing that and titans had no difficulties to defeat them. Same thing with NiP. NiP had to relearn everything but work payed off. This Top1/Top2 is nowadays completely worthless because other teams stepped up. The random factor in the early tournaments was simply too big. Teams like VP always played below their potential and now it's pay back time. Now CSGO is the only game and there will be 5 teams at the top which will always rotate and maybe without titans or even nip
2014-03-18 19:21
we learned that NIP are terrified of TaZ
2014-03-18 19:22
We learned that LGB if they stick together are force to be reckoned with. That staying together trough hardship pays and that CS:GO is still random as fuck. I'm not talking about the win of VP i'm talking about the game it self and how dreadful it feels playing it and the recoil and everything. I am sorry but some times pistols feel way too powerful even at long range, seen in the VP/LGB games its ridicules that this kind of thing is still in the game. Smokes need better textures and last but not least WALLBANGING needs to come back and i mean it every wall should be able to get shot trough like it was in the old cs version it brings so much more to the game and also ban molotov's from competitive play.
2014-03-18 19:43
#157
 | 
Poland dijef 
I was against cs:go old times but now I am fan of it. It gives a lot, problem is it taken away what previous cs was famous for. I personally missing a control of recoil and players been slowed down after hit. All weapons are powerful as it should be. I would add HE granade to move players a bit too (as it moves weapons). And it looks good in hltv :D
2014-03-18 22:55
Great article once again. I have to add that Titan will be unstable until scream starts playing on his level like it was 6 months ago for example, or if they replace him with more stable and experienced player and fragger such as Happy or apEX
2014-03-18 19:43
Yeah what is up with scream -_-
2014-03-19 08:04
I've been saying exactly what you've said about the map pool and selection process for months (and as recent as a day ago reddit.com/r/GlobalOffensive/comments/20.. and reddit.com/r/GlobalOffensive/comments/1z.. ) and it's validating to hear someone who has shown they have a strong understanding of what's good and bad for tournaments finally agreeing with it, so thanks for that and for putting the idea out there in a highly visible way. I also think that pending Tuscan's release, assuming a 7 map pool, that train should even be removed from the pool entirely. As you pointed out, in the rare situation where it is played, it's almost always as the 3rd map. Teams just flat out don't want to play it. With Dust2, Inferno, Nuke, Mirage, Cache, Season, and Tuscan we would have a strong lineup where every map is something teams want to play. Even further, there are 3-4 maps which teams should feel comfortable on in group stages with that lineup which will provide even further variety. Great write up.
2014-03-18 19:48
I learned that fiflaner is a best support fragger.
2014-03-18 19:50
10 - f0rest + GeT_RiGhT fail everytime they are in a final against the polish giants.
2014-03-18 19:53
good article i must say still funny that poor slurrpis titans lovers lost eheheh
2014-03-18 19:55
#112
NOtA | 
Poland ChoseN1` 
and to think that i was going with him to one class 3 years ago. Congrats bialy i wish you best luck in the future :)
2014-03-18 20:05
h-okay, so much respect for you lurppis, as always (I think). I was impressed until you brang Torin... (It's not like I don't have respect for him. Because I pretty much agree with what he said about Poland. But it was too much for one podcast ;p) Anyway we (fans) are growing up along you. And I can tell you one thing - I was sure about mentoring abilities of Neo and Taz way before. So for me it's nothing surprising that byali and snax were carrying neo and taz to victory. Futhermore I was begging for it to make it happened. Why? Just study what you already know. What I mean is what they've done with kuben and loord and especially with Pasha. He's done his work, but you could see how much time it took neo and taz to explain Pasha where his talent counts the most. In 1.6 and CS:GO
2014-03-18 20:08
"Nip back on top" lol. They have always been nr. 1. FFs.
2014-03-18 20:08
9 . neo > f0rest
2014-03-18 20:10
no. The thread is "What we learn from ems one katowise?" so, it is pasha, snax and byali > f0rest coz we have learned neo > forest from 2006 onwards...
2014-03-19 09:29
the gsl format COULD work if they are played bo3, bo1 is way to stupid. I think its alot better if the groups are played at the same time, so they can play bo3 gsl instead. This event had a schedule based on spectators beeing able to watch alot of diffrent matches, but it is better for the players to do a bo3 so they get more than potentially 2 maps before they are out.
2014-03-18 20:14
When i came down to NR.5 i was like wtf is on my screen.
2014-03-18 20:14
Great article, but I'm a little surprised nothing is mentioned about LGB. I'd say they had a big break-thru this event.
2014-03-18 20:14
fix GOTV before next major event pls, laggs like shit,may be something like dota tv would be great
2014-03-18 20:15
Thanx for read, great article lurppis once again. :)
2014-03-18 20:21
nice read n1 lurpiss
2014-03-18 20:28
#129
 | 
Greece her-1g 
what we learned is that teams win in front of their homecrowd like every time. Virtus.pro in russia back in may, wNv back in the day, swedes in sweden, current virtus.pro in poland. this shit has to stop sometime. Crowd affects results and we need to realise that. i dont care that polish or russian or swedish people like to go crazy , players should play in sound proof areas and the crowd should watch from big monitors. thats how we are going to be 100% sure that the best team wins.
2014-03-18 20:33
#136
ARTeMis | 
Australia zebO 
If it happens at the international it should probably happen elsewhere.. >.>
2014-03-18 20:59
*Clan Mysitk in France (ESWC)
2014-03-19 09:05
VP wins one cup - hysteria all over the hltv.org NiP had 87 (I'm not sure about that number) match winning streak, hate all over the hltv.org
2014-03-18 20:42
I think you should have written more about swag. He was amazing this tournament
2014-03-18 20:42
#133
 | 
Serbia WYRR 
good read
2014-03-18 20:42
nice f0rest
2014-03-18 20:51
"The team led by Sean "sgares" Gares should be proud of becoming one of the world's best teams, but something has to change for them to make the leap to a higher position in the rankings and to learn how to beat the absolute best" lurppis you could have been the guy! When EG picked you gotfrag went fucking apeshit, flaming and blaming. You proved out to be just the one the team really needed. Go GO lurppis!
2014-03-18 20:52
i think that a different system should be used. eg. 3rd and 4th teams should battle in looser brackets (bo1) to survive. whoever looses bo3 in the winner bracket goes to lower bracket (bo1 untill the finals, otherwise takes too much time). finals should be winner bracket winner wins 1xbo3, the other team 2xbo3 or just start bo5 with 1-0 lead for team from winner bracket, or maybe even start from 0-0, winner bracket team has the advantage of watching consolidation finals already. i think it would be nice to see some teams that would progress a lot in loosers bracket
2014-03-18 21:03
solid write up
2014-03-18 21:22
i learned there is a city called Katowice!
2014-03-18 21:28
i think train is fine, people are just not so keen to learn new tactics on it, give it time besides, we have seen some amazing games on train ...even if it was just 2 of em
2014-03-18 21:37
#145
ceh9 | 
World mukas17 
We learned that lurrpis has no idea what he's talking about. How were VP the underdogs? Every team before the tournament said that VP are training like crazy and are favorites to win. They had a 2 month bootcamp. They won the last starladder. Titan lost to a team who had a 1 week bootcamp with only 4 players present. Imagine how much VP improved after a 2 month bootcamp. During the weeks leading up to EMS it was obvious that VP were ridiculously good, stomping everyone. Especially on Mirage. Then teams continued to allow Mirage to be played by VP and everyone kept on getting stomped. On another point, we learned that casters have no idea about how train has changed. Every single time Ts get ~7 rounds and everyone keeps on telling how heavily it is CT sided, something along the lines that every time Ts get 4 rounds they start raving what an amazing T side this is.
2014-03-18 21:47
Another guy saying this bullshit about 2 months bootcamping... They've been bootcamping for a week in Warsaw. 2 months they've been preparing online.
2014-03-18 22:29
#208
ceh9 | 
World mukas17 
Sorry, i must have misunderstood. I heard NBK say that they have been training for 2 months and assumed "bootcamp".
2014-03-19 15:26
I see. :)
2014-03-19 15:30
#158
 | 
Poland dijef 
neo, taz, later pasha been always struggle with getting money for playing. they were not regularly paid as NiP or other major teams and this is why they changed their organisations so much. if things go okay now, I would expect them to be even better. 2 young guys, 2 experienced and neo making those important frags in last rounds is a receipe for nearly a decade. you'll see it soon
2014-03-18 23:02
How were VP not underdogs? They failed to make it out of groups at DHW, and lost to HR right before that at techlabs, both of which far outweigh their starseries wins against a shit Navi and semipro Gamepub. As far as their "success" leading up to EMS, nobody cares about online results man, sorry. No rational person I know put VP as "favorites" to win EMS before the tournament started.
2014-03-19 00:38
#211
ceh9 | 
World mukas17 
I didn't mean that online results meant anything, but online play does mean something. They were obviously extremely good. If nothing else, teams should have at least not allowed VP to play their best map. Out of 9 matches that VP played 5 were on Mirage. They did loose it once and one game was close. But 3 others were complete stomps. So as lurrpis mentioned, teams should have banned Mirage against VP.
2014-03-19 15:35
To see CSGO expanding even more, IEM needs to get CS title back. With all of theirs Global Challenges around the world, it's the best way to get even more players involved in this game.
2014-03-18 22:45
#155
SpawN | 
Slovakia mBust3r 
nice summary Lurppis!
2014-03-18 22:48
we also learned that the team who presses duck first wins :/
2014-03-18 23:02
#161
 | 
Hong Kong SHiFT^up 
Good read. Definitely agree that map pool and tournament setup needs changes, NiP can't move forward as they are now, and that byali & Snax are definitely amazing players as newer players to their team.
2014-03-18 23:15
I think the best way for seeding is one like the ATP system.Depending on the importance of tournament,there should be assigned a number of points for the placing.Next year,you'll lose the points if you don't win the event again.And I would really like a "Champions Tournament" at the end of the year with the first 8 teams of the year. About VP,they are looking so strong,with only two maps lost since they joined the orga,both to LGB in overtime.That's quite something but now they need to prove it,and that will be even harder than winning EMS. Another mention to LGB,if they stick with the same lineup,gain some experience together and practice hard,they can win big time.
2014-03-18 23:22
I agree with this somewhat. There needs to be a more objective way to determining tournament seeding.
2014-03-19 00:40
nice read lurppis i thought i was the only one noticing just how many important plays and shots byali was making. P.S. my take on the map pools was with 4 days and 40 computers it would have been nice to see b03 group stages so we had definitive winners in each match, we had group A+B day 1 and C+D day2 so surely having 8 teams on pc's at a time would allow 3x rounds of bo3 matches per day. It was hard finding 10,000 euro's then flying my guys for 24 hours to get them over there to have 2 maps to prove they were worth the invite and capable of competing, bo3 is the definitive way to determine the true winner between two teams, but nice to see it used at majors to ensure there are no random amazing map's knocking out teams that wouldnt go out in a bo3.
2014-03-19 00:59
+1 Been stressing on that lately. The same happened with iBuyPower guys who got knocked out in 2 maps.
2014-03-19 04:44
Will +1 that. But time is an important factor, as we saw on Day 1, there were delays along with steam downtime. Having best of three matches would have hindered and wrecked the tournament. Not to mention the curfew of the venue for spectators.
2014-03-19 15:04
One thing that I also learnt from this article is that lurppis is absolutely the best article/analysis writer in regards of CS:GO. There is no one that is even close. Great read.
2014-03-19 01:02
#171
Poland MJP 
lurppis stop . Howt he hell you mensoin thorin here. Fantastic job this article but .... But thorin is fucking gone. Take that or maybe next time Thorin will shit on Finland?! What you will say then?
2014-03-19 02:10
grow up
2014-03-19 06:07
I'm pretty sure f0rest is like 400k or more above TaZ and Neo when it comes to prize earnings, so guess who the biggest winner is?
2014-03-19 03:48
quality over quantity. winning 100 finnish tournaments for +$100k isn't better than winning ems one for $100k, even if they pay more. same principle.
2014-03-19 08:24
Your way off man. Fnatic were either 1st or in the top3 for like 4 years straight r sum shit. That includes all the fucking Majors and the tournaments that were Majors but didnt get to be Majors cause they werent a "World Championship". That's what we call Quality and fucking Quantity. And WCG 2011 is not a major. It had two strong teams. The prize pool wasnt even that big + what the fuck was a Major in 1.6? It seems like only WCG, ESWC and IEM got to be Majors, even though i remember clearly fnatic winning tournaments that had the calibre of teams and the prize pool to be called a Major. Hell, how else could they have won so much money? Not by winning 100 finnish tournaments :D
2014-03-20 05:28
common sense truly isn't common. i exaggerated to prove my point, which is that winning major events is worth more than winning global challenges (worth 25k), gamegunes (22k) or random invitational events in asia (10-20k). it's just how it is.
2014-03-20 11:15
I don't get it. WCG 2011 is a Major in your eyes, even though it only had 25k(as much as a GC) for first place and had only two strong teams. The prestige was also gone from WCG since it had become shit. What the fuck qualifies it as a Major? It literally had nothing Major about it. Will i be able to host a Major in my house if i call it "The World Championship"? Who knows, maybe The Golden five will attend and get their 8th Major victory!
2014-03-20 17:18
wcg still had a lot of prestige at the time, even if it now seems like it wasn't a big event because it wound up practically dying shortly after. prestige, money, quality of teams.
2014-03-20 17:23
2014-03-19 09:08
we learned that VP won the CSGO 1st in their home
2014-03-19 05:08
hehe
2014-03-21 05:28
Never knew that forest is cocky. Are sure that you can make it final
2014-03-19 09:13
same i thought at first instance
2014-03-19 09:23
Alesund and Lindberg have lost 3 major finals against Wojtas and Kubski WCG 2009 WCG 2011 EMS One Katowice nice neo & taz ;) but be careful :O f0rest will be gunning for u in the next big final if u were able to reach there... ;) lol f0rest :P
2014-03-19 09:21
Lol screw NiP.
2014-03-19 12:01
good read. 7. i think its lame from valve to not implement de train ve and tuscan. wtf? these 2 maps are cool! especially tuscan was a really good map in the last days of 1.6!! 6. i remember TaZ saying in an interview in the groupstage: "we only trained our aim. we played 12hours a day. if someone needed to eat you go eat and then start asap on the aimtraining again. we have tactics but for us.. we needed our aims to be ready." 4. Also worth mentioning is the insane amount of topteams compared to the beginning of csgo. current Hellraisers was the first team to beat NiP. Now VP, coL, Titan and fnatic have done it. There will always be a team that will disappoint. 2. expected a more detailed review of the final from you lurpis! :P Inferno: agression in banana = key to win CT. look at all of VP's matches and fnatic also won vs LGB by being agressive in banana before going down on 2 other maps.
2014-03-19 12:34
#202
Zeus | 
Other Chuckeee 
byali and snax are fuckin monsters!! Neo and taz are super awesome!! f0rest.. i thought that you were going to tear them apart like the old times:( gj anyway Whoaaaa, NoA and eSTRO!! God i miss old times
2014-03-19 14:01
indeed train on csgo sucks, it's simply horrible. they could add cache,tuscan and remake forge.
2014-03-19 14:45
We've learned that your calculations are bullsh*t
2014-03-19 15:08
i always enjoy reading articles where the writer treats the readers like intelligent people. a great read, lurppis. keep up the good work :)
2014-03-19 16:31
Yea,great read.
2014-03-21 03:03
Great read. Something has GOT to happen to the map cycle ! This is getting boring.
2014-03-19 22:31
B01 with single bracket is not representative of what the teams can do ... we already know that csgo is so random that any top team can beat another great and better team in one map (titan for example). Normal group stage should be maintained, its better to show full potential of teams and let them recover if possible for byali and snax, they played incredibly well of course, but its not enough to show their regularity, we have to wait for a lot of other event to see if they can be as regular as NiP Dont cheer so fast ! its only one event omg ! one of the best possible one but only one !
2014-03-20 15:34
f0rest mad. lets lose vs cm losers
2014-03-20 18:17
Remember when lurppis was against adding maps in 5-map-pool to 1.6 (when he still played?) few years ago. I wonder why he now suggest adding maps than _just_ focusing to fix/replace train?
2014-03-20 20:34
i really like that part where you said about banning maps, i think we need more maps to be played than just inferno and mirage (which is not the best imo). i think de_tuscan should be releaed soon and cache put in more tournaments also i have a feeling that bo1 should not be played in as big tournament as EMS or dream hack where the prize pool is more than 10 000, csgo is still random and many top teams can loose to a unknown teams Why did titan fail again, imo they are not the best, thats why... there are many better teams for me but im not saying that they are shit or something, i really like theirs playing style but they are just not the best for me i remember old 1.6 times where snax played on lans in poland and online tournaments and he always played really solid, now he stepped up a lot because he is playing with the best players in CS history(neo and taz). byali for me is not of the best aimers in poland at the moment, and i think he will play even better now but we will see if virtus pro can hold a good place for the rest of the year.. GL boys
2014-03-20 21:25
Nice art ! :)
2014-03-21 00:26
i disagree with point 4, there should be more made about representation, sure we have WCG and ESWC for these things but i don't see it as an issue trying to represent a wide range of regions in all comps. Stop hogging all the tourny experience EU! imo, in regard to nip, you cant expect GTR to be this, on-demand, monster, there is just too much fragging pressure put on the likes of both gtr and f0rest. I think NiP perform at there best when they get a good standard from the other 3, this is when GTR and f0rest provide the icing' that gets NiP big tourny wins. virtus pro have proved once again in cs just how damaging the mix of experience and young talent can prove. It was a risk for them, considering the split of polish talent between loords team and theirs, but goddam did it pay off for them. For me I can't help but feel that this virtus win is only a Cinderella moment akin to mystik at ESWC last year. Players like byali and snax can pull it off once (and its obvious they are genuine studs) but dealing with the rigmarole of the competitive circuit, the different pressures involved in trying to replicate these results will be the biggest test. As most people who win big tournaments will tell you, doing it once is the easy part, doing it twice is what certifies you.
2014-03-21 06:07
#246
 | 
Spain Xcalibur 
biceps&medication increase reflex antidoping to pasha
2014-03-21 16:48
what I learned is if you put enough money into something shit it will still do well
2014-03-22 00:30
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