Christian "Hellspawn" Lord, the tournament director of DreamHack, has shed some light on the decision of replaying the whole of Overpass between LDLC and fnatic in the following interview.
During the last map of the LDLC-fnatic quarter-final match, de_overpass, fnatic used a controversial position on the CT spawn, which allowed them to see a big part of the map.
After fnatic ended up winning 16-13, LDLC decided to file a complaint against "pixel-walking", suggesting that the boost the fnatic player was using was against the rules.
However, after investigating the situation for several hours, DreamHack announced that there was no such rule in the official rulebook, as the last time pixel-walking was forbidden was at DreamHack Summer 2013.
These rules were never in place for DreamHack major tournaments, the exact rules of DreamHack Winter 2014 are not publicly available, but were said to be provided to teams prior to the event.
During the investigation, DreamHack revealed that the position could be exploited in other ways, as the boosted player couldn't have been shot from most angles. In certain cases, the position would reveal a transparent texture, although those conditions weren't met by fnatic.
As a result, DreamHack decided that the entire second half would be replayed. Fnatic decided to file a complaint of their own afterwards, as LDLC used a similar position on the first side of Overpass.
Taking the new information into consideration, DreamHack then took some more time to investigate LDLC's cases before the final decision was made. The third map, Overpass, will be replayed in full at 16:30 after the first semi-final.
Christian "Hellspawn" Lord payed us a visit at the hotel afterwards to give us a full statement and an interview, which you can watch by hitting play below: