CS:GO update tweaks maps
A new CS:GO update has shipped, build version 1.35.3.6, and it features a large amount of map fixes, with the biggest changes being a new stairway down from Cobblestone's B platform and a ladder on B site of Nuke.
A new CS:GO update has officially gone live and its purpose seems mostly to fix a wide range of bugs and issues, mostly in a few of the competitive maps.
Outside of map changes, one interesting fix is that living enemy players will now be financially compensated for the suicide or disconnect of a player to make up for lost round-end income in killing that player.
As for map changes, a number of pixel peeks on Mirage on the A site have been notably eliminated and collision models have been tweaked on many bombsites to allow for more accurate collision detection.
Two very substantial map changes include a stairwell that leads from B platform on Cobblestone down into the bombsite and a ladder on the B site of Nuke to allow players to climb up and defuse a bomb planted on top of the silo.
The full changelog for the update can be found below:
[MISC]
- Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
- On Valve official servers, the current map will be excluded from the vote options at the end of a match.
- Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
- Full player hitboxes are now used by "cl_weapon_debug_show_accuracy 2" so that the circle appears closer to the target in 3D space.
- Fixed coin journal not being accessible from inventory UI.
[OSX/LINUX]
- Made it so "Fullscreen" sets an exclusive fullscreen mode and "Windowed Fullscreen" sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.
[SPECTATING]
- Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
- Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.
[MAPS]
Cobblestone
- Added stairs up to B site platform, giving CTs additional options for defending the site
- Updated trees with more accurate collision model
- Fixed rendering error on wall hole model used near bombsite A
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
- Improved visibility from underpass to A site
Mirage
- Fixed pixelwalk in CT spawn
- Fixed some small see-through gaps in bombsite A
- Fixed small see-through gap from Short to Mid
- Fixed grenade collision on van in bombsite B
- Van now plays proper surface sounds when walking on it
- Stairs in palace and B apartments will now play correct surface sounds
- Fixed potential rendering error on wall hole model used in CT sniper position
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
Cache
- Minor bug fixes
Nuke
- Added ladder to bombsite B target
- Top of bombsite B target now opaque
- Added short crate stack to CT outside
- Misc clip fixes
Collision model update
- Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
- Added more accurate collision model for barrels used in Overpass B site.
stich writes for HLTV.org and can be found on Twitter