MSL: Struggled being the favorites
Following a triple-overtime match against OpTic, we talked to Mathias "MSL" Lauridsen to hear about their struggles in playoffs, communication and CT side adaptations.
MSL is glad Inferno is back in the rotation
After the match, we caught up with Mathias "MSL" Lauridsen to hear about the team, what went wrong on the Terrorist side and Inferno in general.
Starting with your last tournament, StarSeries S3, you had another good group stage but didn't go far. What did you take away from that tournament, where do you feel that you stand as a team?
We played great in the group stage, beating both FaZe and Astralis, so we were kinda happy about that. We met HellRaisers, who are a good opponent because they were playing well, but we felt like that match was our to win, for sure. In the last tournaments, we've struggled being the favorites and in the playoffs, both against Immortals and HellRaisers.
But the match against HR was kinda screwed by the fact that we lost all six pistol rounds, on Cobblestone we actually won pretty good considering we lost both pistols, on the other maps it was too hard. We basically never got the momentum on the other two maps, we were always fighting back instead of leading and we weren't playing so good together. So what we are working on is basically fixing our CT sides again because it has been our biggest struggle, and focus on making more teamplay.
Ruggah talked about fixing CT sides before the match, you mentioned fixing CT sides. What are you focusing on, did you change anything? We saw aizy playing a lot of passive CT roles, k0nfig AWPing... What did you do to fix the problems?
On Inferno, when we were playing against Astralis at StarSeries S3, we changed it in overtime actually, k0nfig was playing arch side while cajunb was playing A, because k0nfig is the type of player that needs to go aggressive and it's not that good to do that on the A side of Inferno. We changed so cajun can be our stability on A.
On the other CT sides we tried to make some changes, change positions, I've gotten more positions where I can feel where they are going, positions where I can make more communication on some maps.
Is that a part of the struggle, since RUBINO left, are you struggling with communication in any sense?
Communication is going pretty OK, we've worked on it a lot. And it's getting better day-by-day. I think everyone has come to a point that we need to work better together, that we need to talk more. We are in a learning phase right now, still, and it seems like it's working pretty good.
In the last match against OpTic, you started CT side on Inferno and k0nfig was going crazy with the AWP. Tell me a bit about the CT side, how did it go from your perspective?
We got banana control every round so we could play however we wanted to play, if I wanted to play with four on A or if I wanted to stack banana with magisk. We felt in control, k0nfig was playing really great, it just felt like we had control of it the whole time. They just won some rounds that they shouldn't have, for example, in the anti-eco k0nfig overpeeked arch and they got an AWP, that is a round we should never lose. I think it should've been 13-2 or something like that on the CT side, but it was a good CT side, and our T side on Inferno was really great usually so we felt good going into the second half.
What went wrong for you on the Terrorist side?
We made too many clutch mistakes, I think at 13-5 we had a clutch on B where we were 4v4 after plant, and you should never lose a 4 on 4 in the B site. After that one, we had another clutch go in their favor that we shouldn't lose.
I think it was mostly about our clutches and how we communicated and the mistakes that we made, so they got the momentum. It's pretty hard when they are winning all the close rounds and we are starting to tilt a bit, it get's hard for us. And I think we adapted pretty good in the end, both as CT and T, so we got it back. But we talked about the mistakes and we hope we don't make as many as we did in this game.
Where do you see the differences between the new and the old version of Inferno, is there anything you still want to change or is it a good map?
I think it's a decent map, I don't like the banana and the B that much, banana is so big still, and on B I think the right, back side of the site (dark)... I don't like that much, you are kind of stuck when you are sitting there. Otherwise, I think it's a good map, I like Inferno a lot and it's good to have it back.
Moving forward, what do you see yourself doing? Anything special in terms of opposition, anyone you want to play, beat?
The goal is to win the whole thing for sure. We have the players for it, I just hope that we can go to the playoffs and really play our game this time, we are ready.
I'd like to play Astralis again, I'd like to beat them more than once. I just hope that we can face them.
Professeur writes for HLTV.org and can be found on Twitter.