The new neck hitbox should "make it more intuitive to tell when an attack from behind will result in a headshot", as bullets that penetrate the neck into the head count as a headshot in the new setting.
Players will also welcome a fix that makes picking up weapons by pressing the "use" key more reliable.
The most important changes on Nuke have been ported over from ShortNuke. Those include the removal of the "toxic" room, as well as the vent opening into the B bombsite. Instead, the vent has been extended towards the stairs near double-doors, where there is a new opening.
The full changelog of the 188.8.131.52-rc1 version of the game, which you can access by opting into the Beta version in CS:GO properties in Steam, can be found below:
- General adjustments to ambient sounds:
- Increased resolution and character of reverb effects to better reflect surrounding map geometry
- Small mix adjustments
- Improved vent destruction sounds and increased audible distance.
- Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
- Fixed ‘use’ key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.
- Optimizations for low settings
- Blocked visibility between silos inside A site
- Ported over ShortNuke gameplay changes:
- Removed Toxic
- Vent no longer connects directly to B site, but has another exit close to double doors
- Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
- Added solid background to yellow crane inside B site
- Smoothed out some player movement
- Lowered volume of ambient sounds in Overpass
- Added grenade and player collision to fence cage near construction
- Removed spooky shadow fading in when approaching T main entrance to B site