Nuke and hitbox changes go live in latest update

Professeur
May 22nd, 2018 01:38

The recent beta update, that included significant changes to Nuke and a new type of a neck hitbox, went live in the most recent CS:GO patch.

Last week's 1.36.3.5-rc1 Beta version of CS:GO is now live, changing the lower site on Nuke significantly. The biggest differences are that the vents no longer go straight into the B site, instead leading to the stairs near double doors, and that the toxic room has been completely removed.

The vent exit on Nuke no longer leads to the B site

A significant change has also been made to the way headshots work when firing at someone from behind. Valve has now added a neck hitbox, which will "make it more intuitive to tell when an attack from behind will result in a headshot". Bullets that hit the neck hitbox first but would also go on to penetrate the head hitbox, now count as a headshot, when they would be counted as a body shot in previous versions of the game.

Among other changes, Valve has also made picking up weapons using the "use" key more reliable and lowered the volume of ambient sounds on Overpass, including the sound of the train that passes through the map.

The full changelog for the 5/21/2018 patch can be found below:

[MISC]

  • Bomb logic now runs every tick when it is close to exploding or being defused, addressing some rare cases where an extremely close defuse would still result in the bomb exploding.
  • If a bomb would both explode and be defused at the same exact time, it will now be considered defused.
  • Prime accounts will now receive a warning in a Competitive lobby when they enter matchmaking with other Prime accounts whose Trust Factor may impact their matchmaking experience.
  • [GAMEPLAY]

  • General adjustments to ambient sounds:
    • Increased resolution and character of reverb effects to better reflect surrounding map geometry
    • Small mix adjustments
  • Improved vent destruction sounds and increased audible distance.
  • Added a new hitbox type for necks and applied it to the existing neck hitbox on character models. Bullets that penetrate the neck into the head will now count as headshots. This should make it more intuitive to tell when an attack from behind will result in a headshot.
  • Fixed "use" key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up.
  • [MAPS]

    Nuke:

  • Optimizations for low settings
  • Blocked visibility between silos inside A site
  • Ported over ShortNuke gameplay changes:
  • Removed Toxic
  • Vent no longer connects directly to B site, but has another exit close to double doors
  • Pushed new corner boxes on B site further back to prevent headshot angle towards ramp
  • Added solid background to yellow crane inside B site
  • Smoothed out some player movement
  • Overpass:

  • Lowered volume of ambient sounds in Overpass
  • Added grenade and player collision to fence cage near construction
  • Removed spooky shadow fading in when approaching T main entrance to B site
  • #3
     | 
    Germany zeolikk 
    PogChamp finally
    2018-05-22 01:39
    Xd
    2018-05-22 01:39
    I think its a waste of time to update nuke 50 times ... just remove the map or open ramp more
    2018-05-22 09:10
    #93
     | 
    Germany zeolikk 
    yea imo the Nuke update is the worst part of the update but you have to admit that there are some good changes: 1. Neck/Head hitboxes updated 2. Overpass ambient sounds lowered 3. fixed the picking up weapons with "E" thing
    2018-05-22 09:54
    yes but I'm talking about nuke. They are making multiple small alternations and they are making it worse than the classic was. There was a simple way to fix nuke by opening ramp more, so T won't block each other and CT won't spray them. There were few better maps in Operations: MIKLA , ROYAL, SANTORINI , TULIP, MARQUIS was great, MIST,
    2018-05-22 10:09
    #96
     | 
    Germany zeolikk 
    Yea I agree with you. Valve should really just replace it with another map. And btw older maps which were in the map pool like Season or Mill could be reworked and added as well imo, they were great maps
    2018-05-22 10:17
    I don't like season or mill here's why Season is too big for competitive - good for casual fun De_mill has T starting in underground without any smoke setup and there are plenty of boxes therefore it's sheit. And that tunnel was ridiculous.
    2018-05-22 10:19
    #98
     | 
    Germany zeolikk 
    Well thats your opinion but imo both were great maps
    2018-05-22 10:23
    anything but cobble :D
    2018-05-22 10:23
    Season has great sites and mid but the rotations are way too long.
    2018-05-22 13:07
    #7
    NEO | 
    Poland sedi 
    dupa
    2018-05-22 01:39
    chuj cipa
    2018-05-22 16:13
    #139
    NEO | 
    Poland sedi 
    Pelna zgoda
    2018-05-22 16:13
    #8
     | 
    Thailand NyKnight 
    sad
    2018-05-22 01:39
    #11
     | 
    Turkey FaZe|XANTARES 
    lol
    2018-05-22 01:40
    Why?
    2018-05-22 01:40
    wut__ edit how do I change my keylayout every symbol is wrong HELP
    2018-05-22 01:41
    #17
    nexa | 
    Germany DaJonsa 
    shift + alt should help
    2018-05-22 01:42
    thx, didnt work though. there is something retarded in my settings. but I fixed it by changing the shortcut manually, now its ctrl+9 lol
    2018-05-22 02:18
    You keyboard language prop turned to english version..
    2018-05-22 11:04
    #14
     | 
    United States weaboo 
    Ez
    2018-05-22 01:40
    rip spoopy shadow
    2018-05-22 01:40
    #18
     | 
    Czech Republic ModusOperandi 
    I was checking comments if anyone commented about that, imo that's a good decision to make..
    2018-05-22 01:44
    #48
     | 
    Andorra OfficialHLTV 
    What's this spooky shadow anyway?
    2018-05-22 03:52
    +1
    2018-05-22 12:18
    The spooky shadow is when the sun shines from the base side so when standing 90 degrees to Overpass' monster you can see the shadows of the pushing Ts first on B site, but this box keeps appearing creating it's own shadow on the ground. imgur.com/a/p7v19N1
    2018-05-22 15:43
    #16
    Indonesia Elce 
    Anti cheat system?
    2018-05-22 01:41
    #35
     | 
    Finland STICKOShaha 
    +1. wonder when they’ll update the anti cheat or at a minimum update the system towards detecting newer .exe cheats. Ya never hear anything about that hah
    2018-05-22 02:30
    #43
    Bewgz | 
    Australia g00sey 
    They do update their anticheat, its just as silent updates. Still miles behind better anticheats though
    2018-05-22 03:09
    #46
     | 
    Finland STICKOShaha 
    seems bogus
    2018-05-22 03:14
    #75
     | 
    Liechtenstein dzynK 
    Google VacNET
    2018-05-22 07:44
    if someone get vacbanned and buy another count and another skins Volvo will be very happy with an extra money. 'Cuz of this they delay to ban the accounts, since if they are all banned very fast there would be no reason for the cheaters to continue buying accounts and skins to use cheats again.
    2018-05-22 03:55
    #56
     | 
    Cyprus Arkhangels 
    Exactly... Thats why the vacnet developer said an intrusive anticheat on csgo would be a "hard sell" rofl
    2018-05-22 05:12
    And also most normal people don’t want a company to be able to snoop round their computer just to stop cheaters, that’s why it would be a “hard sell”. I would never use ESEA for precisely that reason, admins can literally watch porn with you on ur pc if they want
    2018-05-22 11:45
    True, funny that porn thing too xD
    2018-05-22 15:15
    like, ESEA can literally read your steam messages, go in whatever folder they want on ur pc. Never forget the bitcoin mining scandal
    2018-05-22 15:45
    Absolutely right. People cant figure out VAC system has advantages on esea, the latter one is not perfect
    2018-05-22 17:28
    #69
     | 
    Finland STICKOShaha 
    +1
    2018-05-22 06:54
    #19
     | 
    Czech Republic ModusOperandi 
    now we'll see 10 people afterplant in vents
    2018-05-22 01:45
    #84
    friberg | 
    Sweden fremos 
    expected
    2018-05-22 08:22
    #20
     | 
    Russia @Slava 
    good update
    2018-05-22 01:46
    #21
     | 
    Portugal dracø 
    decent, wp volvo. fuck nuke tho
    2018-05-22 01:50
    Nuke valve
    2018-05-22 01:51
    #23
     | 
    Bulgaria bUHALOVIC 
    idk if its placebo effect but my aim is so much better rn
    2018-05-22 01:57
    nt aimlocker user
    2018-05-22 01:58
    Yeah dude, compared to previous CS versions, the neck hitboxes was one of the most frustrating things about GO
    2018-05-22 01:59
    the lack of it
    2018-05-22 06:48
    good update
    2018-05-22 01:58
    #36
     | 
    Finland STICKOShaha 
    “lowered ambient sounds on overpass....again. Now more ambienter!”
    2018-05-22 02:31
    I guess that the ambient sound on OP is about the train that made it impossible to hear anything
    2018-05-22 03:57
    #68
     | 
    Finland STICKOShaha 
    what was the sound fix for the update before then? not train sound? why would they wait for another update to change the train noise
    2018-05-22 06:53
    Dunno man, only those who work in Volvo know what they are thinking.
    2018-05-22 15:32
    #28
    shox | 
    France dpRsCSGO 
    3:00
    2018-05-22 02:00
    fps drop since the update, 80/90 fps max on every map ( solid 200fps 5 min before the update ) thanks volvo
    2018-05-22 02:18
    #37
     | 
    Czech Republic dreamARTz 
    try latest gpu drivers, if you have latest try the one before. Just tried with my buddy and we got avg 400fps on nuke.
    2018-05-22 02:33
    #86
    ScreaM | 
    Norway EnfyB 
    wtf 400+fps ;-;? your monitor refresh rate?
    2018-05-22 09:10
    Would guess 144? Since he got 400 fps he got a decent setup, have not tried the latest update but i guess i would have 400 too
    2018-05-22 11:12
    #152
     | 
    Czech Republic dreamARTz 
    144hz i7 7700k oc'd 4.8ghz 1080ti but my friend is getting similar fps with i7 4790k and 980ti
    2018-05-22 23:33
    cant believe it only took 3 years for better hitboxes! godspeed valve keep it up
    2018-05-22 02:26
    #33
     | 
    Finland STICKOShaha 
    “We fixed the hit boxes for a 3rd time. they’re fixed now....uhh again.”
    2018-05-22 02:28
    #38
    RUSH | 
    United States ShawnM 
    VALVE IS MAKING USEFUL UPDATES. EVERYBODY STAY CALM
    2018-05-22 02:36
    Not bad update
    2018-05-22 02:38
    thx for saving my ears GabeN
    2018-05-22 02:46
    Wrong focus still.
    2018-05-22 03:02
    not bad update, but plz fix more pressing issues such as the CZ-75, and reduce gambling restrictions plz.
    2018-05-22 03:12
    #70
     | 
    Poland sUbZeR0^ 
    Nah stay away from cz75
    2018-05-22 07:13
    Guess you didnt cry about the CZ back in 2016 or 2015 when it was totally the same
    2018-05-22 07:35
    #102
    Zeus | 
    Finland Olter 
    You used to have better alternatives. There are 3 shits. Two are bigger than the last one. When you have two big shits like that, there last small one won't bother you much. Eventually you will get rid of the small one, but first you clean the big ones
    2018-05-22 11:07
    If the CZ is so shit like you said then it doesnt need nerf
    2018-05-23 15:44
    #163
    Zeus | 
    Finland Olter 
    You are a bellend. Learn what a figure of speech is and try to comprehend.
    2018-05-24 11:12
    #164
    Zeus | 
    Finland Olter 
    If you are stupid enough not to understand I was clearly talking about the Tek-9, 57 and CZ I don't think you are worth my time
    2018-05-24 11:20
    #155
     | 
    United States b7a 
    Because the TEC-9 was about as good.
    2018-05-23 05:11
    But for some reason nobody gave a single fuck about the Tec-9 and 5-7 back then everyone was ok with that they are OP pistols and thats what really triggers me
    2018-05-23 15:41
    #165
    Zeus | 
    Finland Olter 
    Everyone knew they were OP pistols and they had been that way for a long time. It wasn't the public outcry that made Valve change them, they themselves chose to do so. But now that Valve is seen changing the guns people are up in arms again which is good.
    2018-05-24 11:22
    hltv.org/forums/threads/1782138/new-upda.. Thanks for copying my thread. Wish I could put a picture. Have a depressing day! -VeryDepressingGuy
    2018-05-22 03:14
    #71
     | 
    Netherlands ImKuru 
    What do you mean, these are literally the notes
    2018-05-22 07:13
    #47
    REAL | 
    Norway duffz00r 
    N1
    2018-05-22 03:41
    #49
     | 
    Sweden godname 
    very nice
    2018-05-22 03:52
    not bad, but I dont play Nuke anyway... Now I'm waiting the 128 tick rate and a better anti cheat updates, lets work.
    2018-05-22 04:00
    Aren't you aware of the huge VACnet banwave that is going on right now?
    2018-05-22 06:13
    rlly? I hope this improves the situation.
    2018-05-22 15:30
    The number of people gettting banned now is crazy really. Valve's AI seems to work
    2018-05-22 15:43
    #106
     | 
    Azerbaijan Talley 
    if you don't like vac go play free mm in faceit with 128 tick and stop complaining.
    2018-05-22 11:02
    if you're happy with a lot of cheaters on mm server either you're a cheater or you're a Volvo fanboy
    2018-05-22 15:27
    #141
     | 
    Brazil Kelmec 
    128 tick rate ? never gonna happen, VALVE(dev) already told...
    2018-05-22 16:29
    In China they already have 128 tick rate servers
    2018-05-22 16:46
    #151
     | 
    Brazil Kelmec 
    Only there... Elsewhere, nops. Edit: Search for reddit John McDonald May 6th.
    2018-05-22 19:40
    #53
    device | 
    Korea NCT127 
    Wheres the operation? BTW where is toxic? The room above b site which is near to the connetor?
    2018-05-22 04:29
    #94
     | 
    Australia jobione 
    Its the small room on b site where people hide
    2018-05-22 10:00
    Only took 3 years, THX Volvo
    2018-05-22 04:39
    2little3late
    2018-05-22 04:58
    nuke is shit now
    2018-05-22 05:34
    ty volvo
    2018-05-22 05:35
    only thing they make better shoot from behind fix was really awkward u got an opponent from behind shoot 10times at the neck with pistol and dont kill. And the very high ambient sound of overpass was really annoyed.
    2018-05-22 05:48
    #60
    jOELZ | 
    Finland TiltedAF 
    Good update, Nuke was a good map, with recent changes it is a great map.
    2018-05-22 05:54
    #78
     | 
    Europe tweekzter 
    It also gets played more often recently, if you've noticed. rip all the "i am too lazy to learn how to play nuke" guys. :D And yes - sometimes you cannot hear where the bomb is planted. But let's be real. If you don't know, you've messed up already.
    2018-05-22 07:50
    #61
    mir | 
    Slovakia Trav1s 
    thanks omfg lets keep going we nned a lot of more changes
    2018-05-22 05:57
    #63
    device | 
    CIS Nrdhvn 
    2 anals in new nuke n1
    2018-05-22 06:04
    #65
     | 
    Lithuania size_matters 
    rip nuke
    2018-05-22 06:42
    #66
    SmithZz | 
    Australia Kyr0xZ 
    "Fixed "use" key to more reliably pick up weapons on the ground and to not drop the active weapon if a replacement weapon cannot be picked up." Finally!!!!
    2018-05-22 06:44
    I encountered the "weapon bugging solid to the ground" bug after the update once already so I don't know if this really changed a lot.
    2018-05-22 07:52
    #73
     | 
    France Sugandese 
    rip me on csgo, got hit by vac net LUL
    2018-05-22 07:28
    #156
    Dosia | 
    Poland WrzodX 
    One cheater less, God bless VACnet.
    2018-05-23 09:14
    #157
     | 
    France Sugandese 
    maybe I was not cheating LEL
    2018-05-23 10:25
    #158
    Dosia | 
    Poland WrzodX 
    You were cheating, these "LUL"s nad "LEL"s confirm this =)
    2018-05-23 10:27
    #159
     | 
    France Sugandese 
    youre retarded i can confirm
    2018-05-23 12:16
    wow actually a good update.
    2018-05-22 07:47
    it sucks this update the sound now does not listen or shit
    2018-05-22 07:53
    Yea tgr lower site ct entry is hard and now they have ti come from.ramp more often which wud take lot of time
    2018-05-22 07:54
    still not enough
    2018-05-22 08:03
    No gambling no party
    2018-05-22 08:07
    #88
     | 
    Turkey maks3d 
    +1
    2018-05-22 09:15
    Like nuke isnt shitty enough, they continue to ruin it
    2018-05-22 09:08
    #89
     | 
    Europe tweekzter 
    I think they improved it quite well. It always has been an interesting map compared to those standard layouts, but with recent updates it's more clean and balanced as well. There's a reason it gets played more often recently.
    2018-05-22 09:21
    #90
     | 
    Europe tweekzter 
    I really like the plate between the silos on A. You always felt like a sitting duck behind there. Now you can use the silos to actually peek efficiently in afterplant scenarios (or defending). I'm not sure yet, if I like the removal of the vent exit to B. I guess I can live with the removal of toxic, although it was a nice hiding spot for close afterplants.
    2018-05-22 09:24
    #123
     | 
    United States BLNDSPT 
    those plates have wallbang potential, so if you're planting there you can still die but it gives less information to CTs which I like
    2018-05-22 14:05
    #148
     | 
    Germany Benjir_V1 
    this +1
    2018-05-22 19:01
    #91
    liTTle | 
    CIS Dowa) 
    now remove dink animation ty
    2018-05-22 09:39
    Vent no longer connects directly to B site, but has another exit close to double doors <3
    2018-05-22 10:25
    Thats more like it! Now the game is not dead at all since they moved the vent Kappa
    2018-05-22 10:31
    nuke back to ct map
    2018-05-22 10:57
    we need overpass train to be taken off for real
    2018-05-22 10:59
    "If a bomb would both explode and be defused at the same exact time, it will now be considered defused." can someone supply me wif the mushrooms volvo are taking? i need it for scientific reasons, thx nerds :*
    2018-05-22 11:19
    why? it is reasonable
    2018-05-22 11:56
    Site explodes, bomb defused. Very reasonable
    2018-05-22 12:30
    It's perfectly reasonable. A game has a state, which is always updated with new data provided either by the game itself or by the players' clients. If at one point the state is updated with both the counter of the bomb reaching 0 and the defuse reaching 0, it means the game has to make a choice, either the bomb exploded or the bomb was defused, since they ended at the same time, either choice is reasonable, and the difference is not perceivable by players because a state lasts only a fraction of a second, in MM it means 1/64th of a second, so it doesn't really matter either way. Plus it's quite rare that a bomb counter and a defuse counter would reach 0 at exactly the same 1/64th of a second. Believe it or not, there are reasons behind a game developer's decisions, the fact that you don't understand them does not mean that you're more reasonable than them.
    2018-05-22 13:14
    Ehh im no developer but i know with almost 100% certaincy that you should be able to remove the animations of the bomb exploding then. Else the only reasonable action would be that the bomb wasnt defused else the site wouldnt blow up. Thx4lulz of the day
    2018-05-22 15:43
    I know you're not, which is why it would be wiser to understand that there are good reasons behind most decisions made by people who actually are developers, even if you can't necessarily understand those reasons. I don't know why you bring up the bomb explosion animation, it has nothing to do with the update. The bomb explosion is still triggered when the bomb has reached the "exploded" state. The only thing that has changed is the conditions under which the bomb reaches the "exploded" and "defused" state. These new conditions are perfectly reasonable, arguing against this change is pointless.
    2018-05-23 00:22
    read the news article again pls and return to me
    2018-05-22 12:45
    i am a programmer and i understand what they meant source engine check the counter each tick. If the tick has the flag "bomb exploaded" which is counter went to zero in that tick, and has the flag "bomb defused" on that tick, it means the bomb has been defused.
    2018-05-22 12:52
    " If a bomb would both explode and be defused at the same exact time, it will now be considered defused. " what the fuck is this? Are valve fucking serious with this?
    2018-05-22 11:58
    source engine check the counter each tick. If the tick has the flag "bomb exploaded" which is counter went to zero in that tick, and has the flag "bomb defused" on that tick, it means the bomb has been defused. whats the fucking problem?
    2018-05-22 12:53
    Problem obviously is that the site is visually blowing up but in theory the bomb was defused. How the fuck does that add up?
    2018-05-22 15:44
    #149
     | 
    Germany Benjir_V1 
    No then the bomb is defused. The bomb blow up animation does not play on the tick where it flags "bomb exploded" it waits a few ticks and then explodes. So now when you defuse at the same tick as it flags "bomb exploded" the cts will win the round and the animation won't play
    2018-05-22 19:05
    good update
    2018-05-22 12:27
    #122
     | 
    United States BLNDSPT 
    Nuke update also covered off the gap between the bomb site barrels on A site but it also has wallbang potential
    2018-05-22 14:03
    #127
     | 
    Ukraine Dert38 
    good
    2018-05-22 15:14
    #142
     | 
    Russia VeryChokeGuy 
    Who cares? This game is dead, lul.
    2018-05-22 16:32
    #144
     | 
    Turkey haram123 
    cs 1.6 nuke pls <3 +tuscan map plsssssssssss <
    2018-05-22 17:04
    #154
    Kane | 
    Latvia 6matko 
    +1. cs 1.6 nuke was fine. This nuke is awful :(
    2018-05-23 00:24
    Update destroyed the sound, it sounds like walking in fucking wastewater.
    2018-05-22 17:45
    #162
     | 
    Russia ez4u 
    New sounds also cause FPS drop or lag now. At least4me. This game will never be good i guess.
    2018-05-23 22:16
    #147
     | 
    Algeria Bou10BoB 
    nice
    2018-05-22 18:05
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